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==Future Advancement==
==Future Advancement==
Some possibilities for future advancement. This is not an exhaustive list.
The obvious choices for Oreni's next level are to continue in either warrior or sorcerer. These would provide:
* Druid 3: +1 BAB, +1 Reflex save, Trackless Step, animal companion benefits (+2 HD, +2 AC, +1 Str, +1 Dex, bonus trick, Evasion), +1d8 hp, +7 skill points.
* Sorcerer 3: +1 Fort save, +1 Will save, familiar benefits (+1 AC, +1 Int, can delivers your touch spells), +1d4 hp, +5 skill points, learn additional 1st level arcane spell, cast one additional 1st level.
A potential prestige class for Naeriai might be the [http://www.d20srd.org/srd/prestigeClasses/mysticTheurge.htm Mystic Theurge], which mixes arcane and divine magic together. This class requires the ability to cast both 2nd level arcane and 2nd level divine spells, so Naerai doesn't yet qualify. Each level of Mystic Theurge would increase is caster level in sorcerer and druid at the same time. The drawback is that other abilities (such as the druid's Wyld Shape ability) are not increased and attack, save and hit point progression is slower.
All characters gain a feat every three levels. Since hist next level will make his total character level (CL) 6, he gets a new feat of her choice. His next such feat will come at CL 9. Some of the feats you have the prerequisites for are (there are, of course, others):
*Naerai has the Track feat, which allows him to use Search skill to follow trails. In retrospect, this may not fit into Naerai's character concept. It also might be less useful in a campaign based in a city. Les will allow Naerai to swap another feat for Track if desired.
*That one feat: that sacrifices armor proficiency to ignore arcane failure.
In order to qualify for Mystic Theurge, Naerai also needs six ranks each in Knowledge (arcana) and Knowledge (religion).


Naerai has a pretty high chance for arcane spell failure (35%), though Les forgot to make him roll it most of the time. This comes from the armor he wears. Bear in mind that this only affects your sorcerer spells, not your druid spells. Naerai can use light or medium armor and shields as long as none of it is metal. He was originally set up with armor to give him the best AC he could get through mundane means: masterwork hide armor (+3 AC, +20% arcane failure), heavy darkwood shield (+2 AC, +15% arcane failure). You could reduce your arcane chance by getting lighter/magical armor. Some possibilites:
Naerai has a pretty high chance for arcane spell failure (35%), though Les forgot to make him roll it most of the time. This comes from the armor he wears. Bear in mind that this only affects your sorcerer spells, not your druid spells. Naerai can use light or medium armor and shields as long as none of it is metal. He was originally set up with armor to give him the best AC he could get through mundane means: masterwork hide armor (+3 AC, +20% arcane failure), heavy darkwood shield (+2 AC, +15% arcane failure). You could reduce your arcane chance by getting lighter/magical armor. Some possibilites:

Revision as of 19:27, 10 September 2007

Personality

Lake many harrow elves, Naerai feels the darkness within him, but has spent most of his life as a loner, often living in the forest, battling confusion and temptation. The forest was often his only companion and source of comfort, his growing connection to the earth keeping him grounded and keeping him from straying toward evil intentions. He came to the city to learn more sorcery in the hope of getting a better handle on himself. He may join an adventuring team simply to reaffirm to himself that he can remain in control of any evil temptations.

Appearance

Naerai's yellowish skin is less scarred than many of his race. He has red eyes and black hair.

History

Affiliations

Spending most of his life alone, Naerai's closest connection is to his animal companion, a poisonous viper named ???. This animal is both his familar and companion animal.

Out of necessity, Naerai is a guildsman in the Delver's Guild, giving him access to guild information, library, maproom and waystations. He also gains a 10% discount at Ebbert's Outfitters.

Religiously speaking, Naerai feels the strongest connection to Myliesha, Mistress of the Wind’s Path. This elementally based elven goddess, popular with displaced elves living among humans, offers an ideal to strive for when fighting his darker urges.

Associations

Rumors

Future Advancement

Some possibilities for future advancement. This is not an exhaustive list.

The obvious choices for Oreni's next level are to continue in either warrior or sorcerer. These would provide:

  • Druid 3: +1 BAB, +1 Reflex save, Trackless Step, animal companion benefits (+2 HD, +2 AC, +1 Str, +1 Dex, bonus trick, Evasion), +1d8 hp, +7 skill points.
  • Sorcerer 3: +1 Fort save, +1 Will save, familiar benefits (+1 AC, +1 Int, can delivers your touch spells), +1d4 hp, +5 skill points, learn additional 1st level arcane spell, cast one additional 1st level.

A potential prestige class for Naeriai might be the Mystic Theurge, which mixes arcane and divine magic together. This class requires the ability to cast both 2nd level arcane and 2nd level divine spells, so Naerai doesn't yet qualify. Each level of Mystic Theurge would increase is caster level in sorcerer and druid at the same time. The drawback is that other abilities (such as the druid's Wyld Shape ability) are not increased and attack, save and hit point progression is slower.

All characters gain a feat every three levels. Since hist next level will make his total character level (CL) 6, he gets a new feat of her choice. His next such feat will come at CL 9. Some of the feats you have the prerequisites for are (there are, of course, others):

  • Naerai has the Track feat, which allows him to use Search skill to follow trails. In retrospect, this may not fit into Naerai's character concept. It also might be less useful in a campaign based in a city. Les will allow Naerai to swap another feat for Track if desired.
  • That one feat: that sacrifices armor proficiency to ignore arcane failure.

In order to qualify for Mystic Theurge, Naerai also needs six ranks each in Knowledge (arcana) and Knowledge (religion).

Naerai has a pretty high chance for arcane spell failure (35%), though Les forgot to make him roll it most of the time. This comes from the armor he wears. Bear in mind that this only affects your sorcerer spells, not your druid spells. Naerai can use light or medium armor and shields as long as none of it is metal. He was originally set up with armor to give him the best AC he could get through mundane means: masterwork hide armor (+3 AC, +20% arcane failure), heavy darkwood shield (+2 AC, +15% arcane failure). You could reduce your arcane chance by getting lighter/magical armor. Some possibilites:

  • Downgrade to leather armor (+2 AC, +10% arcane failure), or even padded armor (+1 AC, +5% arcane failure). As you are in a major city, it should be possible to find such armor with minor enchantments on it, some of it even relatively cheap. For example, +1 leather runs about 1,200gp, +2 about 4,200gp.
  • Downgrade to a darkwood buckler (+1 AC, +5% arcance failure). Bucklers are also built to keep your off hand free for wands, spells, etc.
  • In place of (or in addition to) armor, get some magical non-armor protection. Minor rings of protection can be found for sale in the city: +1 2,000gp, +2 8,000gp, +3 18,000gp. Bracers of armor (+1 1,000gp, +2 4,000gp, +3 9,000gp), amulets of natural armor (same as ring) or other items may also be found.
  • A typical mechanism for reducing the arcane impact of armor is to use mithral armor. This isn't an option available to you, though, because druids can't use metal armor.
  • As an alternative, you can use wooden armor. This doesn't sound great, but there is a spell called ironwood that makes wood as hard as steel. This would allow you to wear heavier armor. (Unfortunately, this would also mean higher arcane spell failure.) So, you could make (or hire a craftsman to make), say, a breastplate out of wood, then buy a scroll containing ironwood to enchant it. The scroll is a 6th level druid spell and, while not expensive (around 1,500gp), may be hard to find. The result would be a wooden breastplate, with all the properties of a metal one (+5 AC, +25 arcane failure). If you took a the Heavy Armor Proficiency feat, you could wear even heavy armors made this way, such as ironwood full plate (+8 AC, +35% arcane failure).
  • You should also be on the lookout for "wild" armor, which allows you to keep its AC bonus when you take your druids wild shape (which you can't do yet). This armor is rare and expensive, however (+1 wild leather, if you could find it, would run you over 16,000gp).

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