Shadowrun Exalted Crossover and Unconscious Mythology: Difference between pages

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''Someone on the <nowiki>ShadowRN</nowiki> mailing list suggested a <nowiki>Shadowrun/Exalted</nowiki> crossover. This got my mind reeling, trying to tie the histories of the two games together (three actually, since Earthdawn is a "prequel" to Shadowrun). I sent the results of my mianderings to the list, but thought some Exalted people might find them entertaining.''
Exalted has a rich mythology behind it, with nearly infinite numbers of gods, etc. But on an unconscious level, Exalted taps into some primal elements of myth. This page attempts to explain the mythology of Exalted to new players by grounding it in a discussion of these primal elements. Each section describes one of these elements, listing what it is and why those who (generically speaking) follow or embody it find it superior to the others. The main entities that represent the primal element in Exalted are then mentioned, along with how they and their minions fit into the Exalted universe.


As the events of the Locust Crusade unfold and the various gods and exalts enact their grand plans, the fate of the Age of Sorrows is sealed not by the divine, but by a lone mortal (let's call him Ri). A sophisticated savant, Ri hated the divine. All the problems in the world, he saw them either causing or doing nothing to stop. Early in his career, Ri found a book that took decades to translate, detailing the events of the Primordial War and the Games of Divinity that came after it. This increased his distain for the gods even more. Once the Empress disappeared, Thorns was conquered and Gem fell to the Locust Crusade, Ri realized that humanity was doomed and vowed to make humanity safe from the gods once and for all. This would have proved as hollow as any other mortal vow in the Age of Sorrows but for one thing: Ri tracks down and claims the Eye of Autochthon.
While these primal elements provide a useful way for players and storytellers to think about the mythology and metaphysics of Exalted, they are ''not'' official concepts in the game or used by White Wolf in any way. As the title of this page suggests, use of these elements was more of an unconscious act.


Unlike those before him, Ri is serving humanity, not himself, and restrains his use of the Eye while a plan forms. Meanwhile, Creation is disintegrating as the Locust Crusade begins in earnest. The sidereals plan to release the Kukla (a few of the sidereals support this plan only because they have foreseen what Ri plans, and consider the Kukla the only way to stop him). Ri sneaks the Eye into Thorns and takes over a high level manse. Using the Eye, he destroys the manse, unleashing chaotic energy, then he summons the Calibration Gate to Yu-Shan. Standing in this confluence of Creation, Underworld, Heaven and the Wyld, Ri activates the full power of the Eye, he gathers ''everything'' around him he can reach, and compresses it together. The elemental poles, the just released Kukla, the Realm, all the people, huge chunks of the Wyld, millions of souls from the underworld, even lesser spirits from heaven, all are compressed into a dimensionless pinpoint of potential.
== Will ==


Though Creation has been completely obliterated, the underworld erects defenses and heaven finally acts. In the next instant, as unfathomable energies coruscate towards Ri, several things happen at once:
Will provides the ability to decide on and initiate action. It represents the control that can be exerted to make something happen as well as the restraint to decide not to. It implies desire, the ability to want and need. It implies choice, the freedom to do and freedom from doing.


* Ri, realizing he's about to die, releases the particle he has created, unleashing its energy in an unguided explosion of reality. It makes a really Big Bang.
All creatures have will to some degree, but those who embrace the will believe that the ability to imprint your desire on the universe is the only thing that separates you from dirt. It is the only thing that truly defines you, the only thing that is truly yours and, therefore, the only thing of any real value. When someone opposes your desires with their own, only the strength of your will can allow your desire to survive, regardless of the specifics of the battle. Those with the strong will have the ability to dominate those without it, though they may ''choose'' not to do so.
* Autochthon, through the Eye, realizes what Ri plans, and also realizes that his plan will fail without some sort of guiding force to stabilize it. Through the Eye, he reaches into Yu-Shan and grabs Gaia and channels as much of her into the particle as he can. Part of her understands and goes willingly, part of her does not, but goes just the same.
* Divine energy utterly destroys Ri, after which all the gates from heaven to creation are closed and reinforced.


The particle expands rapidly, first as a plasma of quarks and gluons, but soon after as more recognizable forms of matter. From the center, heaven, the wyld and the underworld are pushed away by the expanding reality (let's call it the "universe"), their defenses keeping them separated from it. While Creation was a small island of stability in a sea of chaos, the universe absolutely dwarfs all that surrounds it. It begins to evolve.
In Exalted, most everyone embraces will, but only one group truly embodies it: the ''primordials''. Will incarnate, the primordials used their will to make creation, as well as servants -- the gods -- to run it. These servants eventually rebelled, defeating their creators. Those primordials who lived were imprisoned within the body of one of their own, becoming ''yozis''.


For a long time, few in heaven lament the loss of Creation, and turn back to their games. In the underworld, the loss of so many souls shifts the balance of power and the fact that Creation found a type of oblivion while they did not drives many mad; an endless war erupts. The Yozis, meanwhile, strain against their cages. Some escape, and heaven finds purpose for the next billion years tracking them down again.
Being essentially solidified will, within their prison yozis resemble landscapes more than creatures. They can generally by thought of as defining a space rather than inhabiting it. It is their multiple souls that take mobile form, with each soul split into still more, less powerful souls. These, in turn, can construct a type of offspring. These servants of will are known collectively as ''demons''. The yozi's also have other agents, corrupted mortals known as the ''infernal exalted''.


As Ri intended, the new universe evolves without guidance from gods, but according to set rules (let's call these "physics"). Yes, he had to destroy everyone to make it happen, but he created a place were mortal things could rule themselves, once the rules of the place gave rise to mortal things. There were, however, two flaws in his plan. The first flaw in the plan is that some passages between the universe and outside still existed. It would take a long time for them to be uncovered. The second flaw was the presence of Gaia, or what was left of her. In the instant of the explosion, her presence gave much needed stability to the plan, creating rules that would eventually yield life, creating asymmetry when needed (leading to, for example, more matter than antimatter). As the universe expanded, so did Gaia's consciousness, spreading ever thinner. Though the pull was inevitable, she fought against this a bit, trying to pull herself together.
== Entropy ==


The largest Gaian concentration found itself where a large spiral of stars was coalescing. Finding a disk of matter trying to form a star in one of the outer arms, Gaia desperately tried to hold on to some semblance of herself, imprinting on this disk. While not enough of her remained to fully guide the outcome, she exerted an unconscious influence on the disk, generating loose approximations of the gods she knew so well. The Unconquered Sun at the center. The maidens in orbit, and herself at a comfortable distance between them, her lover the moon in orbit above.
Entropy represents the tendency of all things to deteriorate over time, to become more random. It implies waste (intentional or not), death, degeneration and collapse. Entropy works at all levels, so attempts to avoid it at one level generally means it shows up in another. Entropy works on you even as you read this, with the metabolic processes that keep your body warm spewing wasted heat into the air around you, bringing the universe minutely closer to its inevitable heat death.


Billions of years later, Autochthon found an opening into the universe and explored. He was fascinated that it had grown so vast and complex completely on its own, with no gods or even pattern spiders to guide it. He withdrew to let the experiment run unhindered, guarding the entrance and seeking out other entrances in the hopes on concealing them all.
All things decay. Those who embrace entropy realize that, on a long enough time scale, absolutely nothing can stop it. Not only are even the most creative endeavors doomed to fade, but even the act of creating them in the first place creates entropy at some level. In the end, entropy will reign victorious over everything.


Meanwhie life progressed in the universe and more unconscious remnants of Gaia had been asserting themselves. Amid the life that now teemed on the surface of her special world, something like the elemental dragons began to coalesce. They had no knowledge of who or what they were, but they did have consciousness. Much of the life at the time had bodies that tried to fit into the ideal spiritual shape of the dragon, but were unable to think about much other than feeding and mating. The handful or dragons, surrounded by a sea of dumb lizards, learned as much as they could about the world. Some fought and discovered they could die.
Even primordials die. Those that do, realizing that entropy even trumps will, become ''malfeans''. Like their living brethren, malfeans can be thought of more as localities than creatures, forming the ''underworld'' -- the land of the dead. Into this land of the dead eventually came thirteen powerful souls who struck pacts with the malfeans, becoming ''deathlords''. In addition to dominating nearly all of the ghosts in the underworld, the deathlords can create servants of their own: the ''abyssal exalted''.


Then, a big rock fell from the sky, covering the world in darkness. While the dragons initially survived, most of their food supply did not, with dinosaurs dying by the millions. Hard times require hard measures, and many dragons died. Those that survived became fascinated with some smart little rodents that survived the asteroid, and appeared to thrive based on being more clever than their food. Countless generations of dragons watched these creatures evolve into several races that, while not as intelligent as themselves, could at least give names to things and, eventually, read and write.
== Energy ==


By this time, the dragons had discovered magic. As they learned to manipulate it, they also discovered that the ambient level of magic around them was rising. They had no way of knowing this was because the remnants of the Age of Sorrows had found them.
Energy moves everything. It represents vitality, power, creativity, vigor, passion, life and change. It implies both action and reaction, warmth and protection, but also danger. It is the creative impulse, the joy in a kiss, the pursuit of perfection and the glory of illumination (both literal and figurative). It is the vigor to build walls and the force to bring them down.


In the intervening time, the gods had eventually missed having mortals to play with, and begged Autochthon to created a new Creation. He refused, so they took it upon themselves to make their own. It started well, but didn't last. The wyld and the underworld mixed with the new physical realm and it quickly warped into a nightmare world, filled with hideous creatures tainted by the wyld to feed on emotion or by the underworld to feed on death.
Those who embrace energy believe in action, that is better to either create or destroy than do nothing. They believe that only action can delay decay and that even the strongest will is nothing if it cannot martial the energy to enact it.


As the gods pondered what to do with this failure, the Maiden of Secrets became suddenly obsessed with uncovering what happened to Gaia those billions of years ago. In looking for the answer, she uncovered her own passage into the universe and tracked down the remnants of Gaia's consciousness, discovering Earth. Fascinated by the societies she found there, she exalted several members of the race she thought had the most potential, called elves. Finding themselves to be immortal, these exalted elves quickly took over most aspects of their society, and started to learn a lot about magic and the dragons. For their own part the dragons came to believe that the increasing level of magic (actually caused by the presence of the Maiden) had happened before, when they first formed (which it had, with the presence of Autochthon in the universe). They took to calling the time before them the First World, the time they evolved the Second World, the time after the asteroid as the Third World and this new period of rising magic as the Fourth World.
Exalted's most obvious embodiment of energy is the UnconqueredSun, most powerful of the gods. His passion and energy are in abundant evidence in his creations, the ''solar exalted''.


Meanwhile, though, the more powerful of the mutant creatures of the god's failed creation became aware enough to sense the Maiden's path into the universe, sort of a metaphysical trail. Fearing the gods may unmake them, a handful of these entities decided that, with the Maiden isolated in the universe, they might be able to capture her and negotiate with the gods. They spent a long number of years figuring how to follow the trail, all the while becoming more paranoid of imminent destruction by the gods that never came. Eventually, they found a way through.
== Boundaries ==


When initial scouts reported the nature of the universe, all plans for capturing the Maiden were forgotten, and a full invasion of the place was launched. The denizens of the Fourth World defended themselves as best they could, but in the end, all that really mattered was the Maiden's realization that her presence allowed them to come in the first place. She immediately returned to heaven. The horrors kept the passage open for as long as they could, but with no gods there to sustain the magic, they were forced to withdraw.
A boundary separates something that is from what it is not. It represents division, duality, margins, borders and limits. It implies multiplicity, diversity, challenges to be overcome and the transition from one thing into another. It is both quarantine and the drive to see what's over the next hill. It implies motivation, evolution and revolution, as boundaries are meant to move -- pushing the envelope moves the envelope.


Eventually, though the earth saw a new dawn, the Fourth World fell. The magic that had sustained it receded with the Maiden's departure, though her servants remained to guard the substantial aftermath. Civilization disintegrated and eventually began anew in Mesopotamia.
Those who follow the idea of boundaries believe that boundaries are all that make something what it is. An apple, an empire, even a primordial, is absolutely nothing without something outside of it giving it definition. Further, boundaries motivate you to break them. Indeed, without the ability to overcome a barrier, the action of doing so has no purpose or meaning.


Some of these new civilizations began to worship the objects they saw in the sky: the sun, the moon, the planets. As they made prayers and sacrifices to them, the essence generated by this act reached the gods they represented. The Unconquered Sun and the others did not know what to make of this at first, as they could not figure out where this essence was coming from. They consulted the Maiden of Secrets, but she provided no council on the matter. Eventually, it was Luna who figured it out, and she discovered a passage into the universe, finding earth. Some felt her approach, not knowing what it was. Others, the sidereals left behind, thought their maiden was returning. Some longed to wear their original forms again, and encouraged a few elven genes to express themselves in the unborn.
''Luna'', the second most powerful celestial god and both male and female, illustrates boundaries better than most, the line between light and dark not only crossing his/her face, but moving each day. It is her servants, the ''lunar exalted'', however that walk many boundaries at once. They shift effortlessly between human and animal, instinct and rationality, body and mind. They dwell between the chaos of the wyld and the order of creation. Like all exalts, they tread the line between god and man, spirit and mortal. During the First Age, they held a strange position between master and servant, generals beholden to kings. Some join thier creator in exploring the line between man and woman as well.


Meanwhile, as Luna approaches Earth, a visionary ghost in the underworld distracts many from aeons of war with a prophesy that new souls will soon come to the underworld, the first since creation collapsed. She names a minor mountain as the source of these souls. One of the few remaining deathnights is sent to the mountain to check it out. She finds a tunnel leading to a strange rip in reality. It is much like the void, but contains stars. As the entropy of the universe increases, it grows closer to the underworld and no where closer than here. She is ordered to go through, but is never seen again. This brings the two realms even closer, however, and when VITAS claims billions of lives on Earth, it is enough to breach the barrier as billions of souls, more than the underworld has ever seen, pour into the underworld, erupting from the mountain like a volcano. Far more numerous than the dead of the Great Contagion, this mass migration begins to assert itself.
== Causality ==


Then, on December 24, 2011, Luna stood on the face of her namesake at watched the earth below. The dragons awoke at her presence, as did much of the world.
Causality, the relationship between cause an effect, describes the principle that there is a reason for everything. It represents fate, planning, logic. It implies time, interaction, interconnectedness, luck, coincidence, prediction and that everything that exists owes its existence to a chain of events leading exactly to the present state.


Impressed at the world, but distressed at how much technology was destroying nature, Luna exalted both animal and human to gain nature back. Some of these exaltations (usually those of animals) don't work as well as others, resulting in a shapeshifter with no ability to channel essence. Others work extremely well, particularly a man from a region known as the Amazon who takes the form of a jaguar. He eventually makes contact with the sidereals, who have by now started two different elven societies, and at least one dragon. This cabal pulls strings behind the scenes.
Those who elevate causality above all else do so because cause and effect, even if manipulated, still drive ''everything'' that happens. The will that caused creation itself had a cause. Even that which created cause itself had a cause. There is no escaping it. Should entropy triumph, that also will have had a cause.


Luna sends a message to the Unconquered Sun, who soon visits. The resulting spike in magic causes many in the world to goblinize. It also causes a panic in a sidereal named Harlequin, who forsees the invasion this new magical spike will cause. Though, for reasons he doesn't fully understand, he cannot convince the other sidereals to help him, he manages to stem the invasion with mortal and dragon help.
Causality is embodied within Exalted by all of the gods, but particularly the ''five maidens''. As the original weavers of the tapestry of fate (a job now left to the pattern spiders). Their servants, the ''sidereal exalted'', are masters of causality, manipulating fate at will.


The Unconquered Sun sees a world in great need of heroes. He begins making some. Meanwhile, the surviving (and new) deathlords send agents of their own into creation. Immediately impressed with the potential of nuclear weapons, one of them founds a cult called Winternight, intent on destroying the world. Another eventually consumed the near dead body of Ibn Elsa, leader of the Islamic Unity Movement, taking his place.
== Order ==


All of this horrified Autochthon, who saw the presence of the the celestial incarna in what he now thought of as his experiment as, well, anathema. Now knowing that his presence in the universe would interfere with its workings, he sent to alchemical agents in to investigate. They returned reporting two developments. One was that humans had figured out how to wed machine to flesh. The second was the existence of computers and the Matrix, even rumors of artificial life. In this last news, Autochthon saw his chance to throw out the intruding celestials. He projected the smallest part of his consciousness, a kind of deep resonance, into the Matrix to search for souls that might become his soldiers. He found that only the young, slightly damaged humans, responded to his call, but gathered his otaku flock just the same. He also sent agents into the Renraku Arcology to inject some of his essence into the expert system that ran the place, causing to to become self-aware. The birth of Deus gained a bit more attention than Autochthon would have liked, but he left Deus to his own devices, confident that enough of his own essence remained to get the job done.
Order is not only arrangement into pattern, but also a state in which rules are followed. It represents law, pattern, sequence, clockwork, design, predictability. It implies authority, harmony, regulation, schedule, obedience, hierarchy, precision, efficiency, perfection.
 
Those who seek order prize perfection as the pinnacle achievement of the the mind, something that, by definition, cannot be improved. They hold that the ability to make and follow rules is all that separates higher forms of life from lesser ones, the only way to create a lasting mark on the world. Only order creates beauty out of the static.
 
Not all of the primoridals were slain or imprisoned. One of the two that survives, ''Autochthon'', the Machine-God, was responsible for creating the rules and mechanisms that run creation. Like other primordials, he is more location than identity (the machine realm of ''Autochthonia'' in this case) and has multiple souls that manifest personality (known as the ''eight divine ministers''). He also can exalt human servants to serve as ''alchemical exalted''.
 
== Chaos ==
 
Chaos is the complete lack of order, pattern or law. It represents anarchy, pandemonium, disarray, static, unpredicibility and randomness. It implies potential, emotion, confusion, tumult, mayhem and mutation.
 
Those who consider chaos to be the most primal force do so because it was present before anything else. It is the potential from which all else springs. Chaos is the natural state of things and, even the most rigid, orderly systems can be disrupted by random events.
 
In Exalted, chaos is represented by the ''Wyld'' that surrounds Creation and from which Creation was made. The randomness of this realm occasionally gives rise to consciousness, including the realm's current masters, the ''fair folk''.
 
== Stasis ==
 
Stasis is the state of equilibrium. It is represented by inertia, the tendency of things to stay the way they are, but also by rhythm, repeating cycles. It implies regularity but not sameness, as each time around the wheel may be different in the specifics, but in general is always similar. It implies resistance to change that, even when significantly jolted, eventually returns to a steady state.
 
Those who consider stasis to be the most primal force point to its prevalence and its ability to arise spontaneously, even among groups who profess to loathe and oppose it. Stasis must be actively resisted to be avoided, not once but constantly. And even then, a constant state of resisting stasis results in a stasis of its own. Any who glorify any kind of cycle (e.g. the "circle of life") praise stasis.
 
''Gaia'', the other remaining primordial, built Creation and has been seemingly satisfied ever sense. Her souls, the ''Dragons | five elemental dragons'', have bred veritable servants of stasis, the ''terrestrial exalted''. Now that the cycle of the Empress is ending, the dragon-blooded seek not to re-envision Creation, but only to replace one monarch with another, starting the next cycle. Their primary religion is based on the idea that it is improper to act counter to the "natural order". Even the Usurpation, where they acted as agents of change, was ultimately motivated by a desire to protect Creation's status quo.
 
== Paradox ==
 
Paradox occurs when, despite solid initial premises and sound reasoning, an illogical or self-contradictory conclusion is reached. It represents inconsistency, incongruity and contradiction. It implies confusion, mystery, and incomplete understanding.
 
Those who embrace paradox over other primal forces do so because any given primal force must make use of some others in either practice or comparison to defend why it is supreme. All such efforts are simultaneously both correct and incorrect. Further, those who follow the other forces tend to, unbidden, manifest paradox.
 
For example, paradox abounds in Exalted. The strongest use of the yozi's will was to bind themselves so as to be unable to use it. The malfean's embrace of entropy and death stems from an envy of their memories of what it was to be alive. The solar vitality that created the first age also led to its destruction. Lunars war on both the Wyld and Creation, seeking to eliminate a boundary that defines them. The sidereals, put in charge protecting causality, are largely defined by their ability to ignore it. Citizens of Autochthonia, living in order itself, are constantly plagued by random events and the chaos of war. Fair folk, embodiments of chaos, choose to organize themselves into a rigid hierarchy. Terrestrials, the staunchest defenders of the status quo, view themselves as dynamic people of action.
 
It is mortals, however, who most embody paradox in Exalted, as they are both the least and most important beings. The gods surpass them, even toy with them, yet without mortals, the gods would be starving and without purpose. Power in the underworld is dependent on mortal souls, yet an individual mortal soul is little more than a commodity. The terrestrials dominate mortals, yet would have nearly nothing without them.


[[Category:Exalted]]
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Revision as of 21:55, 24 October 2006

Exalted has a rich mythology behind it, with nearly infinite numbers of gods, etc. But on an unconscious level, Exalted taps into some primal elements of myth. This page attempts to explain the mythology of Exalted to new players by grounding it in a discussion of these primal elements. Each section describes one of these elements, listing what it is and why those who (generically speaking) follow or embody it find it superior to the others. The main entities that represent the primal element in Exalted are then mentioned, along with how they and their minions fit into the Exalted universe.

While these primal elements provide a useful way for players and storytellers to think about the mythology and metaphysics of Exalted, they are not official concepts in the game or used by White Wolf in any way. As the title of this page suggests, use of these elements was more of an unconscious act.

Will

Will provides the ability to decide on and initiate action. It represents the control that can be exerted to make something happen as well as the restraint to decide not to. It implies desire, the ability to want and need. It implies choice, the freedom to do and freedom from doing.

All creatures have will to some degree, but those who embrace the will believe that the ability to imprint your desire on the universe is the only thing that separates you from dirt. It is the only thing that truly defines you, the only thing that is truly yours and, therefore, the only thing of any real value. When someone opposes your desires with their own, only the strength of your will can allow your desire to survive, regardless of the specifics of the battle. Those with the strong will have the ability to dominate those without it, though they may choose not to do so.

In Exalted, most everyone embraces will, but only one group truly embodies it: the primordials. Will incarnate, the primordials used their will to make creation, as well as servants -- the gods -- to run it. These servants eventually rebelled, defeating their creators. Those primordials who lived were imprisoned within the body of one of their own, becoming yozis.

Being essentially solidified will, within their prison yozis resemble landscapes more than creatures. They can generally by thought of as defining a space rather than inhabiting it. It is their multiple souls that take mobile form, with each soul split into still more, less powerful souls. These, in turn, can construct a type of offspring. These servants of will are known collectively as demons. The yozi's also have other agents, corrupted mortals known as the infernal exalted.

Entropy

Entropy represents the tendency of all things to deteriorate over time, to become more random. It implies waste (intentional or not), death, degeneration and collapse. Entropy works at all levels, so attempts to avoid it at one level generally means it shows up in another. Entropy works on you even as you read this, with the metabolic processes that keep your body warm spewing wasted heat into the air around you, bringing the universe minutely closer to its inevitable heat death.

All things decay. Those who embrace entropy realize that, on a long enough time scale, absolutely nothing can stop it. Not only are even the most creative endeavors doomed to fade, but even the act of creating them in the first place creates entropy at some level. In the end, entropy will reign victorious over everything.

Even primordials die. Those that do, realizing that entropy even trumps will, become malfeans. Like their living brethren, malfeans can be thought of more as localities than creatures, forming the underworld -- the land of the dead. Into this land of the dead eventually came thirteen powerful souls who struck pacts with the malfeans, becoming deathlords. In addition to dominating nearly all of the ghosts in the underworld, the deathlords can create servants of their own: the abyssal exalted.

Energy

Energy moves everything. It represents vitality, power, creativity, vigor, passion, life and change. It implies both action and reaction, warmth and protection, but also danger. It is the creative impulse, the joy in a kiss, the pursuit of perfection and the glory of illumination (both literal and figurative). It is the vigor to build walls and the force to bring them down.

Those who embrace energy believe in action, that is better to either create or destroy than do nothing. They believe that only action can delay decay and that even the strongest will is nothing if it cannot martial the energy to enact it.

Exalted's most obvious embodiment of energy is the UnconqueredSun, most powerful of the gods. His passion and energy are in abundant evidence in his creations, the solar exalted.

Boundaries

A boundary separates something that is from what it is not. It represents division, duality, margins, borders and limits. It implies multiplicity, diversity, challenges to be overcome and the transition from one thing into another. It is both quarantine and the drive to see what's over the next hill. It implies motivation, evolution and revolution, as boundaries are meant to move -- pushing the envelope moves the envelope.

Those who follow the idea of boundaries believe that boundaries are all that make something what it is. An apple, an empire, even a primordial, is absolutely nothing without something outside of it giving it definition. Further, boundaries motivate you to break them. Indeed, without the ability to overcome a barrier, the action of doing so has no purpose or meaning.

Luna, the second most powerful celestial god and both male and female, illustrates boundaries better than most, the line between light and dark not only crossing his/her face, but moving each day. It is her servants, the lunar exalted, however that walk many boundaries at once. They shift effortlessly between human and animal, instinct and rationality, body and mind. They dwell between the chaos of the wyld and the order of creation. Like all exalts, they tread the line between god and man, spirit and mortal. During the First Age, they held a strange position between master and servant, generals beholden to kings. Some join thier creator in exploring the line between man and woman as well.

Causality

Causality, the relationship between cause an effect, describes the principle that there is a reason for everything. It represents fate, planning, logic. It implies time, interaction, interconnectedness, luck, coincidence, prediction and that everything that exists owes its existence to a chain of events leading exactly to the present state.

Those who elevate causality above all else do so because cause and effect, even if manipulated, still drive everything that happens. The will that caused creation itself had a cause. Even that which created cause itself had a cause. There is no escaping it. Should entropy triumph, that also will have had a cause.

Causality is embodied within Exalted by all of the gods, but particularly the five maidens. As the original weavers of the tapestry of fate (a job now left to the pattern spiders). Their servants, the sidereal exalted, are masters of causality, manipulating fate at will.

Order

Order is not only arrangement into pattern, but also a state in which rules are followed. It represents law, pattern, sequence, clockwork, design, predictability. It implies authority, harmony, regulation, schedule, obedience, hierarchy, precision, efficiency, perfection.

Those who seek order prize perfection as the pinnacle achievement of the the mind, something that, by definition, cannot be improved. They hold that the ability to make and follow rules is all that separates higher forms of life from lesser ones, the only way to create a lasting mark on the world. Only order creates beauty out of the static.

Not all of the primoridals were slain or imprisoned. One of the two that survives, Autochthon, the Machine-God, was responsible for creating the rules and mechanisms that run creation. Like other primordials, he is more location than identity (the machine realm of Autochthonia in this case) and has multiple souls that manifest personality (known as the eight divine ministers). He also can exalt human servants to serve as alchemical exalted.

Chaos

Chaos is the complete lack of order, pattern or law. It represents anarchy, pandemonium, disarray, static, unpredicibility and randomness. It implies potential, emotion, confusion, tumult, mayhem and mutation.

Those who consider chaos to be the most primal force do so because it was present before anything else. It is the potential from which all else springs. Chaos is the natural state of things and, even the most rigid, orderly systems can be disrupted by random events.

In Exalted, chaos is represented by the Wyld that surrounds Creation and from which Creation was made. The randomness of this realm occasionally gives rise to consciousness, including the realm's current masters, the fair folk.

Stasis

Stasis is the state of equilibrium. It is represented by inertia, the tendency of things to stay the way they are, but also by rhythm, repeating cycles. It implies regularity but not sameness, as each time around the wheel may be different in the specifics, but in general is always similar. It implies resistance to change that, even when significantly jolted, eventually returns to a steady state.

Those who consider stasis to be the most primal force point to its prevalence and its ability to arise spontaneously, even among groups who profess to loathe and oppose it. Stasis must be actively resisted to be avoided, not once but constantly. And even then, a constant state of resisting stasis results in a stasis of its own. Any who glorify any kind of cycle (e.g. the "circle of life") praise stasis.

Gaia, the other remaining primordial, built Creation and has been seemingly satisfied ever sense. Her souls, the Dragons | five elemental dragons, have bred veritable servants of stasis, the terrestrial exalted. Now that the cycle of the Empress is ending, the dragon-blooded seek not to re-envision Creation, but only to replace one monarch with another, starting the next cycle. Their primary religion is based on the idea that it is improper to act counter to the "natural order". Even the Usurpation, where they acted as agents of change, was ultimately motivated by a desire to protect Creation's status quo.

Paradox

Paradox occurs when, despite solid initial premises and sound reasoning, an illogical or self-contradictory conclusion is reached. It represents inconsistency, incongruity and contradiction. It implies confusion, mystery, and incomplete understanding.

Those who embrace paradox over other primal forces do so because any given primal force must make use of some others in either practice or comparison to defend why it is supreme. All such efforts are simultaneously both correct and incorrect. Further, those who follow the other forces tend to, unbidden, manifest paradox.

For example, paradox abounds in Exalted. The strongest use of the yozi's will was to bind themselves so as to be unable to use it. The malfean's embrace of entropy and death stems from an envy of their memories of what it was to be alive. The solar vitality that created the first age also led to its destruction. Lunars war on both the Wyld and Creation, seeking to eliminate a boundary that defines them. The sidereals, put in charge protecting causality, are largely defined by their ability to ignore it. Citizens of Autochthonia, living in order itself, are constantly plagued by random events and the chaos of war. Fair folk, embodiments of chaos, choose to organize themselves into a rigid hierarchy. Terrestrials, the staunchest defenders of the status quo, view themselves as dynamic people of action.

It is mortals, however, who most embody paradox in Exalted, as they are both the least and most important beings. The gods surpass them, even toy with them, yet without mortals, the gods would be starving and without purpose. Power in the underworld is dependent on mortal souls, yet an individual mortal soul is little more than a commodity. The terrestrials dominate mortals, yet would have nearly nothing without them.