Pandemonium deck and Dissolution DW: Difference between pages

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''This is a magic item for [[system::Pathfinder]] based on P.D. Magnus' [http://www.decktet.com/ Decktet]. Though inspired by the ''[http://www.d20pfsrd.com/magic-items/artifacts/minor-artifacts/deck-of-many-things deck of many things]'', it alters the whole concept of the deck (roughly) following the model used by ''[http://www.amazon.com/gp/product/0786958723/ref=as_li_ss_tl?ie=UTF8&camp=1789&creative=390957&creativeASIN=0786958723&linkCode=as2&tag=div05a-20 Madness at Gardmore Abbey]'' to make the deck a less destabilizing force (at least at first).''
This page is an experiment, contemplating how the characters of the [[campaign::Dissolution]] campaign could be converted to the ''[http://www.dungeon-world.com/ Dungeon World]'' system, specifically using the variant character rules from ''[https://redboxvancouver.wordpress.com/2014/10/14/class-warfare-character-and-class-creation-for-dungeon-world/ Class Warfare]'' as described in the [[Ptolus Dungeon World]] conversion document.  


'''Aura''' strong (all schools); '''CL''' 20th; '''Slot''' none; '''Weight'''
As 13th level ''Pathfinder'' characters, all of the characters will be converted into 7th level ''Dungeon World'' characters. I'm thinking of handling gear and magic items by saying each character can have a number of custom moves equal to their level that are supplied by their gear. Most characters would probably also get a couple of moves related to their social background as well.


This worn fortune-teller's deck bears an evocative image upon each of its forty-five cards. The deck contains six suits (in order: moons, suns, waves, leaves, wyrms and knots) with a complex structure. For each suit, there is an Ace and a Crown. Ranked between them are other cards numbered 2 through 9, each with two suits. Four Crowns each have three suits and are ranked beneath Crowns. Four Pawns each have three suits as well, ranked below Courts. The Excuse has no suit or rank. Suit combinations do not occur with equal frequency. All cards also have a theme or meaning, written on the face of the card.
== Caralaria ==


== Individual Cards ==
Warrior: Destroyer, Martial Hero, Acrobat, (Flux??)<br/>
Base damage: d8<br/>
Load: 10+STR<br/>
HP: 8+Constitution


Cards of this deck are almost never found assembled, as the deck has the ability to scatter itself at random under certain circumstances. Most who come across cards find them singly. Individual cards are no more or less durable than mundane cards, but should a card be destroyed, it disappears and reforms itself whole at some other random location in the world.
== Oreni ==


Individual cards make their presence known whenever combat begins. Whenever an initiative check is made, gather all of the cards possessed by any of the participants and draw one randomly. This card then exerts an influence on the battle. A spectral icon representing the card appears on the ground in a random square adjacent to the character who owns the selected card. Anyone standing in the square containing the icon gains the influence effect listed for that card so long as they remain in the same square as the icon.
Magician: Shield Arcanus, Prepared Caster-ish, some sort of dragon/electricity thing, (Psi-Knife)<br/>
Base damage: d4<br/>
Load: 6+STR<br/>
HP: 6+Constitution


At the start of each round, the icon moves 1d4-1 squares in a random direction (roll 1d8, with 1 indicating north and the other numbers indicating compass going clockwise). Any creatures standing in that square immediately gain the influence effect of the card.
Build a spontaneous caster specialty that works by gaining hold each day, and spending hold equal to spell level on casting @ 7-9. Only know a limited number of spells. Maybe call the hold "reserve" and have other moves use it in some way.


Characters who own cards may spend a move action attempting to force a card they own to become the influencing card. Success on a Use Magic Item check (DC 18) causes any existing influence to vanish, and a new influence icon to appear at a random square adjacent to the card owner. Any character in that square immediately gains the influence effect of the new card.
== Naerai ==


The character who owns the influencing card may also spend a move action attempting to move its icon. Success on a Use Magic Item check (DC 20) allows the character to move the icon up to 15'. Any creatures standing in the destination immediately gain the influence effect of the card.
Disciple: Elementalist, Vancian Caster-ish, Friend of the Wild sorta<br/>
Base damage: d6<br/>
Load: 9+STR<br/>
HP: 6+Constitution<br/>


== Cumulative Effects ==
Build a Hierophant caster type that works something like Prepared Caster, but can choose a mix of schools and spheres. Can only cast spells of level-1.


As more of the cards come together, the deck gains potency. If a single character holds multiple cards, they bestow additional effects, depending on the number of cards and their suit combinations. All applicable effects from the following table apply if the character owns cards that qualify. All spell-like abilities function with a caster level equal to the character's level.


{| class="wikitable"
== Scoffney Shever ==
|-
! card combination
! effect
|-
| any 6 cards
| You emit an aura of chaos as if you were a cleric of a chaotic deity.
|-
| any 12 cards
| You are constantly ''protected from law''.
|-
| any 18 cards
| Your alignment shifts one step toward chaotic. You may cast ''magic circle of protection from law'' 3 times/day as a spell-like ability.
|-
| any 24 cards
| You may cast ''chaos hammer'' 3 times/day as a spell-like ability.
|-
| any 30 cards
| You may cast ''dispel law'' 3 times/day as a spell-like ability.
|-
| any 36 cards
| You may cast ''word of chaos'' 3 times/day as a spell-like ability.
|-
| any 42 cards
| You may cast ''cloak of chaos'' 3 times/day as a spell-like ability.
|-
| three moons + three suns
| You may cast ''flare burst'' at will as a spell-like ability, as a swift action.
|-
| three waves + three leaves
| You may cast ''endure elements'' at will as a spell-like ability, changing the range to medium.
|-
| three wyrms + three knots
| You may ''detect chaos'' at will as a spell-like ability, as a free action.
|-
| three moons + three wyrms
| You may cast ''deathwatch'' at will as a spell-like ability, as a swift action.
|-
| three suns + three leaves
| You may cast ''defoliate'' at will as a spell-like ability.
|-
| three waves + three knots
| You may ''detect law'' at will as a spell-like ability, as a free action.
|-
| four pawns
| You may cast ''suggestion'' at will as a spell-like ability.
|-
| four courts
| You may cast ''prayer'' at will as a spell-like ability.
|-
| six aces
| You may cast ''true seeing'' on yourself at will as a spell-like ability.
|-
| six crowns
| You may cast ''scrying'' at will as a spell-like ability.
|-
| one card of each rank + the excuse
| Once per day, you may broadcast a ''sending'' which is heard by any creature who owns six or more cards.
|-
| moons of each rank
| You may cast ''beast shape iv'' twice per day as a spell-like ability.
|-
| suns of each rank
| You may cast ''sunbeam'' twice per day as a spell-like ability.
|-
| waves of each rank
| You may cast ''seamantle'' twice per day as a spell-like ability.
|-
| leaves of each rank
| You may cast ''plant shape iii'' twice per day as a spell-like ability.
|-
| wyrms of each rank
| You may cast ''form of the dragon ii'' twice per day as a spell-like ability.
|-
| knots of each rank
| You may cast ''maze'' once per day as a spell-like ability.
|}


== Completing the deck ==
Rogue: Theif, custom alchemy/ranged traps moves, Sharpshooter, (Engineer)<br/>
Base damage: d8<br/>
Load: 8+STR<br/>
HP: 6+Constitution


Should one character assemble the complete deck, the true power of the deck reveals itself. The owner of the deck may perform an hour long ritual culminating in the owner (or someone she designates) drawing one or more cards from the deck. If the one drawing is lawful, they may draw only one card. If the one drawing is chaotic, they may draw up to three cards. Otherwise the one drawing may draw up to two cards. Regardless of who draws, the owner of the deck chooses one of the drawn cards, and the major effect listed for that card activates (targeting the one who drew it, if applicable). Afterwards, each card drawn disintegrates and reforms at a random location (as mentioned above). The owner of the deck immediately becomes aware of the location of the card that was activated (but not the others, if any). No longer in possession of a complete deck, the owner must track down the lost cards in order to draw again.
== Lostwhite ==


== Card Effects ==
Relegated to being a hireling.<br/>
Cost: 0<br/>
Loyalty: 2<br/>
Protector: 3<br/>
Warrior: 5<br/>


=== The Author ===
== Sikarsis ==


'''Rank/Suits''' Two (moons, knots)
Relegated to being a hireling.<br/>
Cost: 0<br/>
Loyalty: 1<br/>
Priest: 6<br/>
Protector: 2<br/>


'''Influence Effect'''
== Group Moves ==


'''Major Effect'''
Possibly some number of moves that anyone in the group can use. Such as:


=== The Bard ===
* Moves that reflect the presence of Lostwhite.
* Moves that reflect the presence of Sikarsis.
* A move showing how Cassiodora's bag of goodies helps the party.
* Moves reflective of their estate and house in the Noble Quarter.
* Possibly some moves reflecting their interaction with the public.
* A move or two specific to using memberships, such as with the Delver's Guild.
* "Keys to the City", which allows you to capitalise on celebrity.


'''Rank/Suits''' Crown (suns)
== Special Moves ==


'''Influence Effect'''
Likely need to customize the special moves from the book a bit, and add a couple extra moves specific to Ptolus as a city.
 
'''Major Effect'''
 
=== Battle ===
 
'''Rank/Suits''' Four (wyrms, knots)
 
'''Influence Effect'''
 
'''Major Effect'''
 
=== Betrayal ===
 
'''Rank/Suits''' Eight (wyrms, knots)
 
'''Influence Effect'''
 
'''Major Effect'''
 
=== The Borderland ===
 
'''Rank/Suits''' Pawn (waves, leaves, wyrms)
 
'''Influence Effect'''
 
'''Major Effect'''
 
=== Calamity ===
 
'''Rank/Suits''' Crowns (wyrms)
 
'''Influence Effect'''
 
'''Major Effect'''
 
=== The Castle ===
 
'''Rank/Suits''' Seven (suns, knots)
 
'''Influence Effect'''
 
'''Major Effect'''
 
=== The Cave ===
 
'''Rank/Suits''' Seven (waves, wyrms)
 
'''Influence Effect'''
 
'''Major Effect'''
 
=== The Chance Meeting ===
 
'''Rank/Suits''' Seven (moons, leaves)
 
'''Influence Effect'''
 
'''Major Effect'''
 
=== The Consul ===
 
'''Rank/Suits''' Courts (moons, waves, knots)
 
'''Influence Effect'''
 
'''Major Effect'''
 
=== The Darkness ===
 
'''Rank/Suits''' Nine (waves, wyrms)
 
'''Influence Effect'''
 
'''Major Effect'''
 
=== The Desert ===
 
'''Rank/Suits''' Two (suns, wyrms)
 
'''Influence Effect'''
 
'''Major Effect'''
 
=== The Diplomat ===
 
'''Rank/Suits''' Eight (moons, suns)
 
'''Influence Effect'''
 
'''Major Effect'''
 
=== Discovery ===
 
'''Rank/Suits''' Five (suns, waves)
 
'''Influence Effect'''
 
'''Major Effect'''
 
=== The End ===
 
'''Rank/Suits''' Crowns (leaves)
 
'''Influence Effect'''
 
'''Major Effect'''
 
=== The Excuse ===
 
'''Rank/Suits''' None (none)
 
'''Influence Effect'''
 
'''Major Effect''' the cards scatter.
 
=== The Forest ===
 
'''Rank/Suits''' Five (moons, leaves)
 
'''Influence Effect'''
 
'''Major Effect'''
 
=== The Harvest ===
 
'''Rank/Suits''' Pawn (moons, suns, leaves)
 
'''Influence Effect'''
 
'''Major Effect'''
 
=== The Huntress ===
 
'''Rank/Suits''' Crown (moons)
 
'''Influence Effect'''
 
'''Major Effect'''
 
=== The Island ===
 
'''Rank/Suits''' Courts (suns, waves, wyrms)
 
'''Influence Effect'''
 
'''Major Effect'''
 
=== The Journey ===
 
'''Rank/Suits''' Three (moons, waves)
 
'''Influence Effect'''
 
'''Major Effect'''
 
=== The Knot ===
 
'''Rank/Suits''' Ace (knots)
 
'''Influence Effect'''
 
'''Major Effect'''
 
=== The Leaves ===
 
'''Rank/Suits''' Ace (leaves)
 
'''Influence Effect'''
 
'''Major Effect'''
 
=== The Light Keeper ===
 
'''Rank/Suits''' Pawn (suns, waves, knots)
 
'''Influence Effect'''
 
'''Major Effect'''
 
=== The Lunatic ===
 
'''Rank/Suits''' Six (moons, waves)
 
'''Influence Effect''' Targets of your melee attacks become angry. For every five points of damage the character deals to a target with a melee attack, the target gains a +1 morale bonus to Strength and -1 AC penalty. Multiple attacks are cumulative (to a maximum of +7 Strength, -7 AC).
 
'''Major Effect''' The character gains the lycanthrope template, becoming a weretiger lycanthrope, and as such, remove disease and heal have no affect on this affliction.
 
=== The Market ===
 
'''Rank/Suits''' Six (leaves, knots)
 
'''Influence Effect'''
 
'''Major Effect'''
 
=== The Merchant ===
 
'''Rank/Suits''' Nine (leaves, knots)
 
'''Influence Effect'''
 
'''Major Effect'''
 
=== The Mill ===
 
'''Rank/Suits''' Eight (waves, leaves)
 
'''Influence Effect'''
 
'''Major Effect'''
 
=== The Moon ===
 
'''Rank/Suits''' Ace (moons)
 
'''Influence Effect''' Moonstruck
 
'''Major Effect'''
 
=== The Mountain ===
 
'''Rank/Suits''' Four (moons, suns)
 
'''Influence Effect'''
 
'''Major Effect'''
 
=== The Origin ===
 
'''Rank/Suits''' Two (waves, leaves)
 
'''Influence Effect'''
 
'''Major Effect'''
 
=== The Pact ===
 
'''Rank/Suits''' Nine (moons, suns)
 
'''Influence Effect'''
 
'''Major Effect'''
 
=== The Painter ===
 
'''Rank/Suits''' Three (suns, knots)
 
'''Influence Effect'''
 
'''Major Effect'''
 
=== The Penitent ===
 
'''Rank/Suits''' Six (suns, wyrms)
 
'''Influence Effect'''
 
'''Major Effect'''
 
=== The Rite ===
 
'''Rank/Suits''' Courts (moons, leaves, wyrms)
 
'''Influence Effect'''
 
'''Major Effect'''
 
=== The Sailor ===
 
'''Rank/Suits''' Four (waves, leaves)
 
'''Influence Effect'''
 
'''Major Effect'''
 
=== The Savage ===
 
'''Rank/Suits''' Three (leaves, wyrms)
 
'''Influence Effect'''
 
'''Major Effect'''
 
=== The Sea ===
 
'''Rank/Suits''' Crown (waves)
 
'''Influence Effect'''
 
'''Major Effect'''
 
=== The Soldier ===
 
'''Rank/Suits''' Five (wyrms, knots)
 
'''Influence Effect'''
 
'''Major Effect'''
 
=== The Sun ===
 
'''Rank/Suits''' Ace (suns)
 
'''Influence Effect'''
 
'''Major Effect'''
 
=== The Watchman ===
 
'''Rank/Suits''' Pawn (moons, wyrms, knots)
 
'''Influence Effect'''
 
'''Major Effect'''
 
=== The Wave ===
 
'''Rank/Suits''' Ace (waves)
 
'''Influence Effect'''
 
'''Major Effect'''
 
=== The Windfall ===
 
'''Rank/Suits''' Crown (knots)
 
'''Influence Effect'''
 
'''Major Effect'''
 
=== The Window ===
 
'''Rank/Suits''' Courts (suns, leaves, knots)
 
'''Influence Effect'''
 
'''Major Effect'''
 
=== The Wyrm ===
 
'''Rank/Suits''' Ace (wyrms)
 
'''Influence Effect'''
 
'''Major Effect'''
 
== Destruction ==
 
If the entire deck is assembled and then the cards ordered by rank, then the first suit on the card, a ''dispel chaos'' spell will cause the deck to disintegrate without regenerating.
 
[[Category:Magic Item]]

Revision as of 08:50, 26 December 2014

This page is an experiment, contemplating how the characters of the Dissolution campaign could be converted to the Dungeon World system, specifically using the variant character rules from Class Warfare as described in the Ptolus Dungeon World conversion document.

As 13th level Pathfinder characters, all of the characters will be converted into 7th level Dungeon World characters. I'm thinking of handling gear and magic items by saying each character can have a number of custom moves equal to their level that are supplied by their gear. Most characters would probably also get a couple of moves related to their social background as well.

Caralaria

Warrior: Destroyer, Martial Hero, Acrobat, (Flux??)
Base damage: d8
Load: 10+STR
HP: 8+Constitution

Oreni

Magician: Shield Arcanus, Prepared Caster-ish, some sort of dragon/electricity thing, (Psi-Knife)
Base damage: d4
Load: 6+STR
HP: 6+Constitution

Build a spontaneous caster specialty that works by gaining hold each day, and spending hold equal to spell level on casting @ 7-9. Only know a limited number of spells. Maybe call the hold "reserve" and have other moves use it in some way.

Naerai

Disciple: Elementalist, Vancian Caster-ish, Friend of the Wild sorta
Base damage: d6
Load: 9+STR
HP: 6+Constitution

Build a Hierophant caster type that works something like Prepared Caster, but can choose a mix of schools and spheres. Can only cast spells of level-1.


Scoffney Shever

Rogue: Theif, custom alchemy/ranged traps moves, Sharpshooter, (Engineer)
Base damage: d8
Load: 8+STR
HP: 6+Constitution

Lostwhite

Relegated to being a hireling.
Cost: 0
Loyalty: 2
Protector: 3
Warrior: 5

Sikarsis

Relegated to being a hireling.
Cost: 0
Loyalty: 1
Priest: 6
Protector: 2

Group Moves

Possibly some number of moves that anyone in the group can use. Such as:

  • Moves that reflect the presence of Lostwhite.
  • Moves that reflect the presence of Sikarsis.
  • A move showing how Cassiodora's bag of goodies helps the party.
  • Moves reflective of their estate and house in the Noble Quarter.
  • Possibly some moves reflecting their interaction with the public.
  • A move or two specific to using memberships, such as with the Delver's Guild.
  • "Keys to the City", which allows you to capitalise on celebrity.

Special Moves

Likely need to customize the special moves from the book a bit, and add a couple extra moves specific to Ptolus as a city.