Sword of Lies and Dissolution DW: Difference between pages

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Once the [[Sword of Truth]], this intelligent ''+2 unholy bane longsword'' has been corrupted by thousands of years in the Banewarrens. It remains dedicated to destroying arcane spellcasters, however. Should the evil curse on this blade can be removed by a 20th-level caster, it will return to its original alignment and abilities.
This page is an experiment, contemplating how the characters of the [[campaign::Dissolution]] campaign could be converted to the ''[http://www.dungeon-world.com/ Dungeon World]'' system, specifically using the variant character rules from ''[https://redboxvancouver.wordpress.com/2014/10/14/class-warfare-character-and-class-creation-for-dungeon-world/ Class Warfare]'' as described in the [[Ptolus Dungeon World]] conversion document.  


'''Type''': +2 longsword<br/>
As 13th level ''Pathfinder'' characters, all of the characters will be converted into 7th level ''Dungeon World'' characters. I'm thinking of handling gear and magic items by saying each character can have a number of custom moves equal to their level that are supplied by their gear. Most characters would probably also get a couple of moves related to their social background as well.
'''Senses''': Senses (120 ft.), [http://www.d20pfsrd.com/gamemastering/special-abilities#TOC-Blindsense blindsense], read magic<br/>
'''Communication''': Empathy (understands Common)<br/>
'''Purpose''': Defeat/slay arcane spellcasters (including spellcasting monsters and those that use spell-like abilities)<br/>
'''Powers''': ''misdirection'' 3/day<br/>
'''Dedicated Power''': ''blessing of fervor'' at will (when in pursuit of its purpose)<br/>
'''Alignment''': NE<br/>
'''Ego''': 17<br/>
'''Int''': 10<br/>
'''Wiz''': 14<br/>
'''Cha''': 10<br/>
'''CL''': 10 (all spell-like effects are considered divine magic, and use the sword's Wiz bonus where needed)<br/>
'''Cost''': 233,700gp


''Blessing of Fervor'' (Sp): When in pursuit of its purpose (killing arcane spell casters), the Sword of Lies may cast ''[http://www.d20pfsrd.com/magic/all-spells/b/blessing-of-fervor blessing of fervor]'' at will. Targets may only use the metamagic option of this spell on devine spells.
== Caralaria ==


''Detect Magic'' (Sp): The Sword of Lies may cast ''detect magic'' at will, but only for its own purposes; its wielder remains unaware of the sword's use of this ability, or its results (unless he or she has some other ability to see spell effects).
Warrior: Destroyer, Martial Hero, Acrobat, (Flux??)<br/>
Base damage: d8<br/>
Load: 10+STR<br/>
HP: 8+Constitution


''Bane'' (Ex): As a ''bane'' weapon, the Sword of Lies gains a +2 to hit (and deals an additional +2d6 damage) to arcane spell casters.
== Oreni ==


''Empathy'' (Su): Empathy allows the item to encourage or discourage certain actions by communicating emotions and urges. It does not allow for verbal communication.
Magician: Shield Arcanus, Prepared Caster-ish, some sort of dragon/electricity thing, (Psi-Knife)<br/>
Base damage: d4<br/>
Load: 6+STR<br/>
HP: 6+Constitution


''Misdirection'' (Sp): The Sword of Lies can cast [http://www.d20pfsrd.com/magic/all-spells/m/misdirection misdirection] 3/day.
Build a spontaneous caster specialty that works by gaining hold each day, and spending hold equal to spell level on casting @ 7-9. Only know a limited number of spells. Maybe call the hold "reserve" and have other moves use it in some way.


''Spell Resistance'' (Su): Grants its wielder SR 18. The weapon also gains this resistance itself.
== Naerai ==


''Strongly Aligned'': Non-evil characters who try to wield the Sword of Lies gain a temporary [http://www.d20pfsrd.com/gamemastering/special-abilities#TOC-Energy-Drain-and-Negative-Levels negative level]. This cannot be removed while character wields the weapon. If they relinquish the sword they gain an immediate save to remove the level.
Disciple: Elementalist, Vancian Caster-ish, Friend of the Wild sorta<br/>
Base damage: d6<br/>
Load: 9+STR<br/>
HP: 6+Constitution<br/>


''Unholy'' (Ex): As an ''unholy'' weapon, the Sword of Lies is evil-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2d6 points of damage against all creatures of good alignment. It bestows one permanent negative level on any good creature attempting to wield it. The negative level remains as long as the weapon is in hand and disappears when the weapon is no longer wielded. This negative level cannot be overcome in any way (including restoration spells) while the weapon is wielded. This negative level is in addition to the one bestowed by the Strongly Aligned ability.
Build a Hierophant caster type that works something like Prepared Caster, but can choose a mix of schools and spheres. Can only cast spells of level-1.


[[Category:Magic Item]] [[campaign::Dissolution| ]] [[system::Pathfinder| ]]
 
== Scoffney Shever ==
 
Rogue: Theif, custom alchemy/ranged traps moves, Sharpshooter, (Engineer)<br/>
Base damage: d8<br/>
Load: 8+STR<br/>
HP: 6+Constitution
 
== Lostwhite ==
 
Relegated to being a hireling.<br/>
Cost: 0<br/>
Loyalty: 2<br/>
Protector: 3<br/>
Warrior: 5<br/>
 
== Sikarsis ==
 
Relegated to being a hireling.<br/>
Cost: 0<br/>
Loyalty: 1<br/>
Priest: 6<br/>
Protector: 2<br/>
 
== Group Moves ==
 
Possibly some number of moves that anyone in the group can use. Such as:
 
* Moves that reflect the presence of Lostwhite.
* Moves that reflect the presence of Sikarsis.
* A move showing how Cassiodora's bag of goodies helps the party.
* Moves reflective of their estate and house in the Noble Quarter.
* Possibly some moves reflecting their interaction with the public.
* A move or two specific to using memberships, such as with the Delver's Guild.
* "Keys to the City", which allows you to capitalise on celebrity.
 
== Special Moves ==
 
Likely need to customize the special moves from the book a bit, and add a couple extra moves specific to Ptolus as a city.

Revision as of 08:50, 26 December 2014

This page is an experiment, contemplating how the characters of the Dissolution campaign could be converted to the Dungeon World system, specifically using the variant character rules from Class Warfare as described in the Ptolus Dungeon World conversion document.

As 13th level Pathfinder characters, all of the characters will be converted into 7th level Dungeon World characters. I'm thinking of handling gear and magic items by saying each character can have a number of custom moves equal to their level that are supplied by their gear. Most characters would probably also get a couple of moves related to their social background as well.

Caralaria

Warrior: Destroyer, Martial Hero, Acrobat, (Flux??)
Base damage: d8
Load: 10+STR
HP: 8+Constitution

Oreni

Magician: Shield Arcanus, Prepared Caster-ish, some sort of dragon/electricity thing, (Psi-Knife)
Base damage: d4
Load: 6+STR
HP: 6+Constitution

Build a spontaneous caster specialty that works by gaining hold each day, and spending hold equal to spell level on casting @ 7-9. Only know a limited number of spells. Maybe call the hold "reserve" and have other moves use it in some way.

Naerai

Disciple: Elementalist, Vancian Caster-ish, Friend of the Wild sorta
Base damage: d6
Load: 9+STR
HP: 6+Constitution

Build a Hierophant caster type that works something like Prepared Caster, but can choose a mix of schools and spheres. Can only cast spells of level-1.


Scoffney Shever

Rogue: Theif, custom alchemy/ranged traps moves, Sharpshooter, (Engineer)
Base damage: d8
Load: 8+STR
HP: 6+Constitution

Lostwhite

Relegated to being a hireling.
Cost: 0
Loyalty: 2
Protector: 3
Warrior: 5

Sikarsis

Relegated to being a hireling.
Cost: 0
Loyalty: 1
Priest: 6
Protector: 2

Group Moves

Possibly some number of moves that anyone in the group can use. Such as:

  • Moves that reflect the presence of Lostwhite.
  • Moves that reflect the presence of Sikarsis.
  • A move showing how Cassiodora's bag of goodies helps the party.
  • Moves reflective of their estate and house in the Noble Quarter.
  • Possibly some moves reflecting their interaction with the public.
  • A move or two specific to using memberships, such as with the Delver's Guild.
  • "Keys to the City", which allows you to capitalise on celebrity.

Special Moves

Likely need to customize the special moves from the book a bit, and add a couple extra moves specific to Ptolus as a city.