Wyr'palja's mausoleum - reagents and Dissolution DW: Difference between pages

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Scattered in various cabinets, drawers and shelves are a number bottles and other containers filled with dusts, liquids and various raw materials. These are all labeled in Old Realm, but not otherwise explained. All told, you find:
This page is an experiment, contemplating how the characters of the [[campaign::Dissolution]] campaign could be converted to the ''[http://www.dungeon-world.com/ Dungeon World]'' system, specifically using the variant character rules from ''[https://redboxvancouver.wordpress.com/2014/10/14/class-warfare-character-and-class-creation-for-dungeon-world/ Class Warfare]'' as described in the [[Ptolus Dungeon World]] conversion document.
*"Ash Devourer - Ashia" - 1 box containing 12 star topaz, shaped like very large teeth
*"Ash Devourer - Baramini" - 1 box containing 12 star topaz, shaped like very large teeth
*"Ash Devourer - Chiruku" - 1 box containing 12 star topaz, shaped like very large teeth
*"Black Jade Dust" - 1 tiny bag
*"Black Jade Ink" - 6 vials
*"Black Jade Oil" - 8 vials
*"Black Jade Water" - 10 vials
*"Blue Jade Dust" - 1 tiny bag
*"Blue Jade Ink" - 6 vials
*"Blue Jade Oil" - 9 vials
*"Blue Jade Water" - 13 vials
*"Briardust" - 5 vials - coarse greenish-grey powder
*"Cage Sweat" - 3 vials - clear liquid
*"Clarity Spirit" - 2 vials - thin, pale turquoise, slightly carbonated liquid
*"Dragon Walker" - 1 vial - like champagne, with a slight greenish tinge
*"Eight-Scream Devil Powder" - 2 parchment bags, sealed with beeswax - dusty red powder
*"Elemental Memories" - 1 box containing 7 small, but flawless, emeralds
*"Empty Canvas" - 3 small jars - viscous brownish paste
*"Firedust" - 5 vials - coarse reddish-black powder
*"Forest Mimic Horn" - 1 jar - coarse white powder
*"Green Jade Dust" - 1 tiny bag
*"Green Jade Ink" - 6 vials
*"Green Jade Oil" - 6 vials
*"Green Jade Water" - 14 vials
*"Green Jade Whiskey" - 1 vial - whiskey with a slight green tint
*"Hound's Tongue" - 2 vials - thick purple liquid with swirls of black
*"Moonsilver Dust" - 1 tiny bag
*"Moonsilver Ink" - 4 vials
*"Moonsilver Oil" - 4 vials
*"Moonsilver Water" - 22 vials
*"Nitric Acid" - 50 gallons
*"Omen Juice" - 6 vials - bright pink liquid
*"Orichalcum Dust" - 1 tiny bag
*"Orichalcum Ink" - 5 vials
*"Orichalcum Oil" - 7 vials
*"Orichalcum Water" - 20 vials
*"Quicksilver" - 3 gallons
*"Red Jade Dust" - 1 tiny bag
*"Red Jade Ink" - 6 vials
*"Red Jade Oil" - 7 vials
*"Red Jade Water" - 16 vials
*"Skin-Like-the-Mountains Oil" - 3 vials - metallic blue-black oil
*"Skydust" - 5 vials - coarse bluish-grey powder
*"Starmetal Dust" - 1 tiny bag
*"Starmetal Ink" - 10 vials
*"Starmetal Oil" - 3 vials
*"Starmetal Water" - 24 vials
*"Stonedust" - 5 vials - coarse grey powder
*"Tree-singer Urine" - 1 gallon jar, one-quarter full - golden/yellow liquid
*"Vinegar" - 50 gallons
*"Waterdust" - 5 vials - coarse black powder
*"White Jade Dust" - 1 tiny bag
*"White Jade Ink" - 9 vials
*"White Jade Oil" - 9 vials
*"White Jade Water" - 15 vials


[[Category:Exalted]]
As 13th level ''Pathfinder'' characters, all of the characters will be converted into 7th level ''Dungeon World'' characters. I'm thinking of handling gear and magic items by saying each character can have a number of custom moves equal to their level that are supplied by their gear. Most characters would probably also get a couple of moves related to their social background as well.
 
== Caralaria ==
 
Warrior: Destroyer, Martial Hero, Acrobat, (Flux??)<br/>
Base damage: d8<br/>
Load: 10+STR<br/>
HP: 8+Constitution
 
== Oreni ==
 
Magician: Shield Arcanus, Prepared Caster-ish, some sort of dragon/electricity thing, (Psi-Knife)<br/>
Base damage: d4<br/>
Load: 6+STR<br/>
HP: 6+Constitution
 
Build a spontaneous caster specialty that works by gaining hold each day, and spending hold equal to spell level on casting @ 7-9. Only know a limited number of spells. Maybe call the hold "reserve" and have other moves use it in some way.
 
== Naerai ==
 
Disciple: Elementalist, Vancian Caster-ish, Friend of the Wild sorta<br/>
Base damage: d6<br/>
Load: 9+STR<br/>
HP: 6+Constitution<br/>
 
Build a Hierophant caster type that works something like Prepared Caster, but can choose a mix of schools and spheres. Can only cast spells of level-1.
 
 
== Scoffney Shever ==
 
Rogue: Theif, custom alchemy/ranged traps moves, Sharpshooter, (Engineer)<br/>
Base damage: d8<br/>
Load: 8+STR<br/>
HP: 6+Constitution
 
== Lostwhite ==
 
Relegated to being a hireling.<br/>
Cost: 0<br/>
Loyalty: 2<br/>
Protector: 3<br/>
Warrior: 5<br/>
 
== Sikarsis ==
 
Relegated to being a hireling.<br/>
Cost: 0<br/>
Loyalty: 1<br/>
Priest: 6<br/>
Protector: 2<br/>
 
== Group Moves ==
 
Possibly some number of moves that anyone in the group can use. Such as:
 
* Moves that reflect the presence of Lostwhite.
* Moves that reflect the presence of Sikarsis.
* A move showing how Cassiodora's bag of goodies helps the party.
* Moves reflective of their estate and house in the Noble Quarter.
* Possibly some moves reflecting their interaction with the public.
* A move or two specific to using memberships, such as with the Delver's Guild.
* "Keys to the City", which allows you to capitalise on celebrity.
 
== Special Moves ==
 
Likely need to customize the special moves from the book a bit, and add a couple extra moves specific to Ptolus as a city.

Revision as of 08:50, 26 December 2014

This page is an experiment, contemplating how the characters of the Dissolution campaign could be converted to the Dungeon World system, specifically using the variant character rules from Class Warfare as described in the Ptolus Dungeon World conversion document.

As 13th level Pathfinder characters, all of the characters will be converted into 7th level Dungeon World characters. I'm thinking of handling gear and magic items by saying each character can have a number of custom moves equal to their level that are supplied by their gear. Most characters would probably also get a couple of moves related to their social background as well.

Caralaria

Warrior: Destroyer, Martial Hero, Acrobat, (Flux??)
Base damage: d8
Load: 10+STR
HP: 8+Constitution

Oreni

Magician: Shield Arcanus, Prepared Caster-ish, some sort of dragon/electricity thing, (Psi-Knife)
Base damage: d4
Load: 6+STR
HP: 6+Constitution

Build a spontaneous caster specialty that works by gaining hold each day, and spending hold equal to spell level on casting @ 7-9. Only know a limited number of spells. Maybe call the hold "reserve" and have other moves use it in some way.

Naerai

Disciple: Elementalist, Vancian Caster-ish, Friend of the Wild sorta
Base damage: d6
Load: 9+STR
HP: 6+Constitution

Build a Hierophant caster type that works something like Prepared Caster, but can choose a mix of schools and spheres. Can only cast spells of level-1.


Scoffney Shever

Rogue: Theif, custom alchemy/ranged traps moves, Sharpshooter, (Engineer)
Base damage: d8
Load: 8+STR
HP: 6+Constitution

Lostwhite

Relegated to being a hireling.
Cost: 0
Loyalty: 2
Protector: 3
Warrior: 5

Sikarsis

Relegated to being a hireling.
Cost: 0
Loyalty: 1
Priest: 6
Protector: 2

Group Moves

Possibly some number of moves that anyone in the group can use. Such as:

  • Moves that reflect the presence of Lostwhite.
  • Moves that reflect the presence of Sikarsis.
  • A move showing how Cassiodora's bag of goodies helps the party.
  • Moves reflective of their estate and house in the Noble Quarter.
  • Possibly some moves reflecting their interaction with the public.
  • A move or two specific to using memberships, such as with the Delver's Guild.
  • "Keys to the City", which allows you to capitalise on celebrity.

Special Moves

Likely need to customize the special moves from the book a bit, and add a couple extra moves specific to Ptolus as a city.