Alkahest and Dissolution DW: Difference between pages

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As the introduction to essence-based alchemy, ''Alkahest'' departs radically from the moral books. It is written in Old Realm, for one, and contains much more cryptic and arcane language. The pages are formed from some kind of ultra-thin metallic cloth, bound by two clear panes of some kind of sturdy transparent glass. The centerpiece of this tome is a description of the charm needed to work alkahest circle alchemy, [[Comprehensive Deliquescence Cauldron]]. Throughout the book are also a number of margin notes that act as keys to decipher the coded pages of ''[[Salt]]''.
This page is an experiment, contemplating how the characters of the [[campaign::Dissolution]] campaign could be converted to the ''[http://www.dungeon-world.com/ Dungeon World]'' system, specifically using the variant character rules from ''[https://redboxvancouver.wordpress.com/2014/10/14/class-warfare-character-and-class-creation-for-dungeon-world/ Class Warfare]'' as described in the [[Ptolus Dungeon World]] conversion document.  


This book is offers complete instruction in the [[Forgotten Suns: Science|science]] of magical Alchemy {{Dots|1}}, the alkahest circle. While this circle can only be practiced by masters of mortal alchemy (those with Alchemy {{Dots|3}}), learning the charm prior to reading ''[[Salt]]'' and using the keys to understand its coded pages allows someone studying the mortal book to learn the first dot of mortal Alchemy for free. The book also contains the following formulae:
As 13th level ''Pathfinder'' characters, all of the characters will be converted into 7th level ''Dungeon World'' characters. I'm thinking of handling gear and magic items by saying each character can have a number of custom moves equal to their level that are supplied by their gear. Most characters would probably also get a couple of moves related to their social background as well.


* Alkahest: universal solvent
== Caralaria ==
* Skydust Transmutations: transmutes firedust into other types of air-based elemental dust:
* Cage Sweat: Captures the effect of Armored Scout's Invigoration.
* Distilling the Sun: Process for refining orichalcum from gold.
* Jade Whiskey: Drinker can detect the presence of jade.


[[Category:Exalted]]
Warrior: Destroyer, Martial Hero, Acrobat, (Flux??)<br/>
[[Category:Book]]
Base damage: d8<br/>
Load: 10+STR<br/>
HP: 8+Constitution
 
== Oreni ==
 
Magician: Shield Arcanus, Prepared Caster-ish, some sort of dragon/electricity thing, (Psi-Knife)<br/>
Base damage: d4<br/>
Load: 6+STR<br/>
HP: 6+Constitution
 
Build a spontaneous caster specialty that works by gaining hold each day, and spending hold equal to spell level on casting @ 7-9. Only know a limited number of spells. Maybe call the hold "reserve" and have other moves use it in some way.
 
== Naerai ==
 
Disciple: Elementalist, Vancian Caster-ish, Friend of the Wild sorta<br/>
Base damage: d6<br/>
Load: 9+STR<br/>
HP: 6+Constitution<br/>
 
Build a Hierophant caster type that works something like Prepared Caster, but can choose a mix of schools and spheres. Can only cast spells of level-1.
 
 
== Scoffney Shever ==
 
Rogue: Theif, custom alchemy/ranged traps moves, Sharpshooter, (Engineer)<br/>
Base damage: d8<br/>
Load: 8+STR<br/>
HP: 6+Constitution
 
== Lostwhite ==
 
Relegated to being a hireling.<br/>
Cost: 0<br/>
Loyalty: 2<br/>
Protector: 3<br/>
Warrior: 5<br/>
 
== Sikarsis ==
 
Relegated to being a hireling.<br/>
Cost: 0<br/>
Loyalty: 1<br/>
Priest: 6<br/>
Protector: 2<br/>
 
== Group Moves ==
 
Possibly some number of moves that anyone in the group can use. Such as:
 
* Moves that reflect the presence of Lostwhite.
* Moves that reflect the presence of Sikarsis.
* A move showing how Cassiodora's bag of goodies helps the party.
* Moves reflective of their estate and house in the Noble Quarter.
* Possibly some moves reflecting their interaction with the public.
* A move or two specific to using memberships, such as with the Delver's Guild.
* "Keys to the City", which allows you to capitalise on celebrity.
 
== Special Moves ==
 
Likely need to customize the special moves from the book a bit, and add a couple extra moves specific to Ptolus as a city.

Revision as of 08:50, 26 December 2014

This page is an experiment, contemplating how the characters of the Dissolution campaign could be converted to the Dungeon World system, specifically using the variant character rules from Class Warfare as described in the Ptolus Dungeon World conversion document.

As 13th level Pathfinder characters, all of the characters will be converted into 7th level Dungeon World characters. I'm thinking of handling gear and magic items by saying each character can have a number of custom moves equal to their level that are supplied by their gear. Most characters would probably also get a couple of moves related to their social background as well.

Caralaria

Warrior: Destroyer, Martial Hero, Acrobat, (Flux??)
Base damage: d8
Load: 10+STR
HP: 8+Constitution

Oreni

Magician: Shield Arcanus, Prepared Caster-ish, some sort of dragon/electricity thing, (Psi-Knife)
Base damage: d4
Load: 6+STR
HP: 6+Constitution

Build a spontaneous caster specialty that works by gaining hold each day, and spending hold equal to spell level on casting @ 7-9. Only know a limited number of spells. Maybe call the hold "reserve" and have other moves use it in some way.

Naerai

Disciple: Elementalist, Vancian Caster-ish, Friend of the Wild sorta
Base damage: d6
Load: 9+STR
HP: 6+Constitution

Build a Hierophant caster type that works something like Prepared Caster, but can choose a mix of schools and spheres. Can only cast spells of level-1.


Scoffney Shever

Rogue: Theif, custom alchemy/ranged traps moves, Sharpshooter, (Engineer)
Base damage: d8
Load: 8+STR
HP: 6+Constitution

Lostwhite

Relegated to being a hireling.
Cost: 0
Loyalty: 2
Protector: 3
Warrior: 5

Sikarsis

Relegated to being a hireling.
Cost: 0
Loyalty: 1
Priest: 6
Protector: 2

Group Moves

Possibly some number of moves that anyone in the group can use. Such as:

  • Moves that reflect the presence of Lostwhite.
  • Moves that reflect the presence of Sikarsis.
  • A move showing how Cassiodora's bag of goodies helps the party.
  • Moves reflective of their estate and house in the Noble Quarter.
  • Possibly some moves reflecting their interaction with the public.
  • A move or two specific to using memberships, such as with the Delver's Guild.
  • "Keys to the City", which allows you to capitalise on celebrity.

Special Moves

Likely need to customize the special moves from the book a bit, and add a couple extra moves specific to Ptolus as a city.