Scorched Chest: Difference between revisions

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*60 flasks of alchemists fire
Faraban -
*+1 heavy shield, gains fire resistance when soaked
*+1 flail, gains flaming when soaked
*wand of fireball (5th level, 50 charges) when soaked
*+2 dagger, flaming burst when soaked
*Necklace of fireballs VII, when soaked
*+2 ring of protection, gains fire resistance when soaked
*6 fire elemental gems, dissolve into fire


Note from Faraban Kagestos, cleric of Niveral to Alestia Fornol, sorcerer. Or vice versa. The "first fire".
I've had only mixed success with the technique we spoke of for using ''alchemists fire'' to enhance various magic items. It works, but the cost of producing the alchemists fire doesn't provide much savings over just producing a more powerful item without it. In any case, I've enclosed a few results of my tests, along with the remainder of the alchemists fire you sent me (60 flasks).
 
The shield is a fairly standard magic shield with a minor defensive charm on it. When coated with a flask of the alchemists fire, however, its wearer can resist fire somewhat for the rest of the day.
 
Similarly, the flail has a minor offensive enchantment, but when soaked in the fire, any time the command ''ignus'' is uttered, the ball will burst into flame. Repeating the command will snuff the flame out. One flask of fire lasts for a day, regardless of how many times the fire is turned on and off.
 
The wand is fully charged and casts ''burning hands''. When you dowse it in the alchemical fire, it restores about 20% of the total charge of wand. Also, for the rest of the day, you can use about five times the normal charge to launch a small ''fireball''.
 
The dagger has better offensive magic than the flail, and it uses the alchemists fire slightly differently. When it is soaked, for the next 24 hours, any really lethal strike with the dagger will cause a burst of flame to explode from the blade.
 
The necklace is a standard necklace of adaptation, providing a pocket breathable air around the wearer at all times. It is the nine charms of various sizes handing from the necklace that respond to the alchemists fire. When the whole necklace is soaked, for the rest of the day, if a charm is pulled from the chain and thrown while saying ''pyris'', when the charm lands it will explode into a ''fireball''. The size of the charms are proportional to the size of the explosion. (Be careful with the large one in the middle.) I tried, but was unable to get the charms to work alone. For some reason, they only worked when soaked on the chain.
 
The ring is a run of the mill ring of protection (though with better defensive magic than the shield). When soaked, it also bestows fire resistance on the wearer for the rest of the day.
 
The six gems are slightly different, and a bit unstable. To use one, drop it into a flask of alchemists fire, shake slightly, then hurl it at a hard surface. A large fire elemental will arise at the point of impact, under your control. These seem to be slightly tougher than the standard summoned elemental and a good deal more vicious.
 
Good luck, and be careful.
 
- Alestia

Latest revision as of 05:58, 13 September 2007

Faraban -

I've had only mixed success with the technique we spoke of for using alchemists fire to enhance various magic items. It works, but the cost of producing the alchemists fire doesn't provide much savings over just producing a more powerful item without it. In any case, I've enclosed a few results of my tests, along with the remainder of the alchemists fire you sent me (60 flasks).

The shield is a fairly standard magic shield with a minor defensive charm on it. When coated with a flask of the alchemists fire, however, its wearer can resist fire somewhat for the rest of the day.

Similarly, the flail has a minor offensive enchantment, but when soaked in the fire, any time the command ignus is uttered, the ball will burst into flame. Repeating the command will snuff the flame out. One flask of fire lasts for a day, regardless of how many times the fire is turned on and off.

The wand is fully charged and casts burning hands. When you dowse it in the alchemical fire, it restores about 20% of the total charge of wand. Also, for the rest of the day, you can use about five times the normal charge to launch a small fireball.

The dagger has better offensive magic than the flail, and it uses the alchemists fire slightly differently. When it is soaked, for the next 24 hours, any really lethal strike with the dagger will cause a burst of flame to explode from the blade.

The necklace is a standard necklace of adaptation, providing a pocket breathable air around the wearer at all times. It is the nine charms of various sizes handing from the necklace that respond to the alchemists fire. When the whole necklace is soaked, for the rest of the day, if a charm is pulled from the chain and thrown while saying pyris, when the charm lands it will explode into a fireball. The size of the charms are proportional to the size of the explosion. (Be careful with the large one in the middle.) I tried, but was unable to get the charms to work alone. For some reason, they only worked when soaked on the chain.

The ring is a run of the mill ring of protection (though with better defensive magic than the shield). When soaked, it also bestows fire resistance on the wearer for the rest of the day.

The six gems are slightly different, and a bit unstable. To use one, drop it into a flask of alchemists fire, shake slightly, then hurl it at a hard surface. A large fire elemental will arise at the point of impact, under your control. These seem to be slightly tougher than the standard summoned elemental and a good deal more vicious.

Good luck, and be careful.

- Alestia