Unapproachable Self Kata and Sun Bolt: Difference between pages

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imported>Wordman
(New page: {{1ECharm |summary=Avoid a single harmful affect that targets you, even if it is not an attack. |kind=Solar |cost=6 motes, 1 Willpower |duration=Instant |type=Reflexive |trait=Dodge |mintr...)
 
imported>Wordman
(New page: {{1ECharm |summary=Make an ranged energy attack dealing 2L per mote spent. |kind=Solar |cost=1 mote per 2L damage |duration=Instant |type=Simple |trait=Lore |mintrait=2 |miness=2 |source='...)
 
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{{1ECharm
{{1ECharm
|summary=Avoid a single harmful affect that targets you, even if it is not an attack.
|summary=Make an ranged energy attack dealing 2L per mote spent.
|kind=Solar
|kind=Solar
|cost=6 motes, 1 Willpower
|cost=1 mote per 2L damage
|duration=Instant
|duration=Instant
|type=Reflexive
|type=Simple
|trait=Dodge
|trait=Lore
|mintrait=5
|mintrait=2
|miness=5
|miness=2
|source=''[http://wiki.stryck.com/SolInvictus/SolInvictus Sol Invictus]''
|source=''[http://wiki.stryck.com/SolInvictus/SolInvictus Sol Invictus]''
|prereqs=Flow Like Blood, [[requires::Wind Through the Willows Approach]]
|prereqs=None
|desc=For a moment, the character is utterly beyond the reach of any harm that might come to him. Upon activating this Charm, the character successfully avoids the direct negative consequences of any one action he is aware of that is intended to cause him harm. This can be an attack, a mind control attempt, or any other targeted, harmful action. However, this Charm can only be used to avoid effects in the present — an action which will only have negative repercussions much later cannot be dodged, and effects which are continuous will simply strike the character again after he has dodged them once.
|desc=The character forms a bolt of bright, shining solar essence to throw at a foe. Objects struck by this bolt shatter or turn to ash in the face of the Unconquered Sun's powerful light. The exalt makes a Dexterity + Athletics or Thrown roll to attack, with an Accuracy bonus equal to his permanent Essence. This attack deals 2L damage for each mote spent on activating it; the Exalt can spend no more motes than his Stamina + Lore. The bolt has a range of (10 x Essence) yards. When used against demons or the undead, this charm deals aggravated damage.
}}
}}
<noinclude>{{1ECharmExtra}}</noinclude>
<noinclude>{{1ECharmExtra}}</noinclude>

Latest revision as of 02:28, 5 December 2007

Kind: Solar
Cost: 1 mote per 2L damage
Duration: Instant
Type: Simple
Min. Lore: 2
Min. Essence: 2
Source: Sol Invictus
Prerequisite Charms: None
Summary: Make an ranged energy attack dealing 2L per mote spent.

The character forms a bolt of bright, shining solar essence to throw at a foe. Objects struck by this bolt shatter or turn to ash in the face of the Unconquered Sun's powerful light. The exalt makes a Dexterity + Athletics or Thrown roll to attack, with an Accuracy bonus equal to his permanent Essence. This attack deals 2L damage for each mote spent on activating it; the Exalt can spend no more motes than his Stamina + Lore. The bolt has a range of (10 x Essence) yards. When used against demons or the undead, this charm deals aggravated damage.

Sources

Knowledge of this charm can be gained from the following sources:

Wyr'palja's Stylebook