Nimble Assistant Endowment and Sun Bolt: Difference between pages

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imported>Wordman
(New page: {{1ECharm |summary=Improve the Craft ability of an assistant with an Essence less than your own, adding your Craft rating in dice to their Craft rolls. They also work faster and reduce dif...)
 
imported>Wordman
(New page: {{1ECharm |summary=Make an ranged energy attack dealing 2L per mote spent. |kind=Solar |cost=1 mote per 2L damage |duration=Instant |type=Simple |trait=Lore |mintrait=2 |miness=2 |source='...)
 
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{{1ECharm
{{1ECharm
|summary=Improve the Craft ability of an assistant with an Essence less than your own, adding your Craft rating in dice to their Craft rolls. They also work faster and reduce difficulty on certain tests.
|summary=Make an ranged energy attack dealing 2L per mote spent.
|kind=Solar
|kind=Solar
|cost=8 motes, 1 Willpower
|cost=1 mote per 2L damage
|duration=Instant
|duration=Instant
|type=Simple
|type=Simple
|trait=Craft
|trait=Lore
|mintrait=5
|mintrait=2
|miness=5
|miness=2
|source=''[http://wiki.stryck.com/SolInvictus/SolInvictus Sol Invictus]''
|source=''[http://wiki.stryck.com/SolInvictus/SolInvictus Sol Invictus]''
|prereqs=Crack-Mending Technique, Material-Conjuring Gesture
|prereqs=None
|desc=Lending some of his own Essence to an assistant, the solar unlocks the potential for exquisite creation within her. The exalt selects a single individual with a permanent Essence less than his own and infuses her with power, drastically improving her crafting abilities. The solar must commit 1 mote for the season to maintain this person's abilities.
|desc=The character forms a bolt of bright, shining solar essence to throw at a foe. Objects struck by this bolt shatter or turn to ash in the face of the Unconquered Sun's powerful light. The exalt makes a Dexterity + Athletics or Thrown roll to attack, with an Accuracy bonus equal to his permanent Essence. This attack deals 2L damage for each mote spent on activating it; the Exalt can spend no more motes than his Stamina + Lore. The bolt has a range of (10 x Essence) yards. When used against demons or the undead, this charm deals aggravated damage.
 
For the remainder of the season, that character may add dice to all Craft rolls equal to the solar's Craft rating. In addition, this character works more swiftly than normal, performing Craft tasks in 75% of the normal time. If this character assists in the creation of an Artifact or Manse, increase her effective Difficulty modifier by two — thus, a mortal assistant would provide a -2 modifi er, while a dragon-blooded would provide a -5.
}}
}}
<noinclude>{{1ECharmExtra}}</noinclude>
<noinclude>{{1ECharmExtra}}</noinclude>

Latest revision as of 02:28, 5 December 2007

Kind: Solar
Cost: 1 mote per 2L damage
Duration: Instant
Type: Simple
Min. Lore: 2
Min. Essence: 2
Source: Sol Invictus
Prerequisite Charms: None
Summary: Make an ranged energy attack dealing 2L per mote spent.

The character forms a bolt of bright, shining solar essence to throw at a foe. Objects struck by this bolt shatter or turn to ash in the face of the Unconquered Sun's powerful light. The exalt makes a Dexterity + Athletics or Thrown roll to attack, with an Accuracy bonus equal to his permanent Essence. This attack deals 2L damage for each mote spent on activating it; the Exalt can spend no more motes than his Stamina + Lore. The bolt has a range of (10 x Essence) yards. When used against demons or the undead, this charm deals aggravated damage.

Sources

Knowledge of this charm can be gained from the following sources:

Wyr'palja's Stylebook