Incomparable Durability Method and Sun Bolt: Difference between pages

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imported>Wordman
(New page: {{1ECharm |summary=Make an object as strong as the five magical materials for a day. |kind=Solar |cost=10 motes, 1 Willpower |duration=One day |type=Simple |trait=Craft |mintrait=5 |miness...)
 
imported>Wordman
(New page: {{1ECharm |summary=Make an ranged energy attack dealing 2L per mote spent. |kind=Solar |cost=1 mote per 2L damage |duration=Instant |type=Simple |trait=Lore |mintrait=2 |miness=2 |source='...)
 
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{{1ECharm
{{1ECharm
|summary=Make an object as strong as the five magical materials for a day.
|summary=Make an ranged energy attack dealing 2L per mote spent.
|kind=Solar
|kind=Solar
|cost=10 motes, 1 Willpower
|cost=1 mote per 2L damage
|duration=One day
|duration=Instant
|type=Simple
|type=Simple
|trait=Craft
|trait=Lore
|mintrait=5
|mintrait=2
|miness=4
|miness=2
|source=''[http://wiki.stryck.com/SolInvictus/SolInvictus Sol Invictus]''
|source=''[http://wiki.stryck.com/SolInvictus/SolInvictus Sol Invictus]''
|prereqs=Durability-Enhancing Technique
|prereqs=None
|desc=With this Charm, the solar can grant the toughness of the magical materials to any small object. The exalt must select a single object, no greater in size than his permanent Essence in cubic feet. He must then spend an entire day carefully weaving increasingly fine webs of Essence into the structure of the object, stabilizing and reinforcing it. At the end of the day, the object has permanently attained a level of durability normally reserved for the five magical materials — only the most powerful attacks will damage it.
|desc=The character forms a bolt of bright, shining solar essence to throw at a foe. Objects struck by this bolt shatter or turn to ash in the face of the Unconquered Sun's powerful light. The exalt makes a Dexterity + Athletics or Thrown roll to attack, with an Accuracy bonus equal to his permanent Essence. This attack deals 2L damage for each mote spent on activating it; the Exalt can spend no more motes than his Stamina + Lore. The bolt has a range of (10 x Essence) yards. When used against demons or the undead, this charm deals aggravated damage.
}}
}}
<noinclude>{{1ECharmExtra}}</noinclude>
<noinclude>{{1ECharmExtra}}</noinclude>

Latest revision as of 02:28, 5 December 2007

Kind: Solar
Cost: 1 mote per 2L damage
Duration: Instant
Type: Simple
Min. Lore: 2
Min. Essence: 2
Source: Sol Invictus
Prerequisite Charms: None
Summary: Make an ranged energy attack dealing 2L per mote spent.

The character forms a bolt of bright, shining solar essence to throw at a foe. Objects struck by this bolt shatter or turn to ash in the face of the Unconquered Sun's powerful light. The exalt makes a Dexterity + Athletics or Thrown roll to attack, with an Accuracy bonus equal to his permanent Essence. This attack deals 2L damage for each mote spent on activating it; the Exalt can spend no more motes than his Stamina + Lore. The bolt has a range of (10 x Essence) yards. When used against demons or the undead, this charm deals aggravated damage.

Sources

Knowledge of this charm can be gained from the following sources:

Wyr'palja's Stylebook