Infectious Cure Method

From DivNull RPG

Kind: Solar
Cost: 20 motes, 1 Willpower, 1 experience point
Duration: Varies
Type: Simple
Min. Medicine: 5
Min. Essence: 4
Source: Sol Invictus
Prerequisite Charms: Ailment-Rectifying Method
Summary: Create an anti-disease, a cure for a disease that spreads like the disease itself.

A great solar physician can turn the methods of disease back upon itself, using the principles of infection to cure disease rather than cause it. In order to use this charm, the solar must have access to a sample of the disease he wishes to cure — for example, the ability to examine a victim, living or dead. He then must make an Intelligence + Medicine roll against a difficulty equal to the disease’s (Virulence – 1, to a minimum of 1). If the roll is successful, the Solar has created an anti-plague — a cure which spreads as if it were a disease itself. The ability of the cure to spread, and the vectors by which it does, are equivalent to those of the disease it cures. Anyone who is infected with the disease who contracts the cure must roll Stamina + Resistance; on a success, the disease begins to recede at a speed equivalent to its original onset. Anyone who is not infected with the disease may also roll Stamina + Resistance; on a success, they become immune to the disease in question and cannot be infected with it.

This cure continues to spread until the Exalt stops committing the motes for this Charm, at which point its immunizing effects linger but it is no longer communicable.


Knowledge of this charm can be gained from the following sources:

Wyr’palja’s Stylebook