https://rpg.divnull.com/wiki/index.php?title=Incandescent_Razor&feed=atom&action=historyIncandescent Razor - Revision history2024-03-29T00:38:12ZRevision history for this page on the wikiMediaWiki 1.41.0https://rpg.divnull.com/wiki/index.php?title=Incandescent_Razor&diff=650&oldid=previmported>Wordman at 22:54, 11 June 20092009-06-11T22:54:02Z<p></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 22:54, 11 June 2009</td>
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<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">'''Type''': Reaper daiklave</del>, orichalcum <del style="font-weight: bold; text-decoration: none;">artifact &bull;&bull;&bull;<br/></del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">{{ExaltedArtifact</ins></div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">'''Speed''': +5 (+6)<br/></del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">|summary = An orichalcum reaper daiklaive that hates demons </ins></div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">'''Accuracy''': +3 </del>(<del style="font-weight: bold; text-decoration: none;">+4</del>)<del style="font-weight: bold; text-decoration: none;"><br/></del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">|description = In addition to the bonuses listed below, this thin, curved</ins>, orichalcum <ins style="font-weight: bold; text-decoration: none;">blade can drain the essence of materialized spirits and demons. When making an attack against such a target, the wielder may reflexively spend 2 motes of essence to drain a number of motes from the spirit or demon equal to his permanent Essence plus the number of health levels of damage the attack actually inflicted. Half of this essence </ins>(<ins style="font-weight: bold; text-decoration: none;">round down</ins>) <ins style="font-weight: bold; text-decoration: none;">is added to the wielder</ins>&<ins style="font-weight: bold; text-decoration: none;">rsquo</ins>;<ins style="font-weight: bold; text-decoration: none;">s peripheral essence pool while the other half charges the blade itself</ins>, <ins style="font-weight: bold; text-decoration: none;">causing it to glow brightly. The glow of the blade continues to get brighter with each mote it steals.</ins></div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">'''Damage''': +4L<br/></del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">'''Defense''': +3 (+4)<br/></del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">'''Minimum''': Strength &bull;</del>&<del style="font-weight: bold; text-decoration: none;">bull</del>;, <del style="font-weight: bold; text-decoration: none;">Dexterity &bull;&bull;<br/></del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">'''Attunement Cost''': 6</del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">In addition to the bonuses listed above, this thin, curved, orichalcum blade can drain the essence of materialized spirits and demons. When making an attack against such a target, the wielder may reflexively spend 2 motes of essence to drain a number of motes from the spirit or demon equal to his permanent Essence plus the number of health levels of damage the attack actually inflicted. Half of this essence (round down) is added to the wielder&rsquo;s peripheral essence pool while the other half charges the blade itself, causing it to glow brightly. The glow of the blade continues to get brighter with each mote it steals. </del>Every <del style="font-weight: bold; text-decoration: none;">5 </del>full <del style="font-weight: bold; text-decoration: none;">stolen </del>motes that charge the blade in this way increase the damage bonus of the weapon by +<del style="font-weight: bold; text-decoration: none;">1 </del>for rest of the scene. Holding such a charged blade is difficult however and, for each +1 bonus, feedback from the blade deals 1 level of lethal damage to the wielder at the start of each turn, soakable only with Stamina. (For example, a blade that absorbed 18 motes of essence will have a damage bonus of +3 and will deal 3L damage to the wielder each turn.) </div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Every <ins style="font-weight: bold; text-decoration: none;">five </ins>full motes that charge the blade in this way increase the damage bonus of the weapon by +<ins style="font-weight: bold; text-decoration: none;">1L </ins>for rest of the scene. Holding such a charged blade is difficult however and, for each +1 bonus, feedback from the blade deals 1 level of lethal damage to the wielder at the start of each turn, soakable only with Stamina. (For example, a blade that absorbed 18 motes of essence will have a damage bonus of +3 and will deal 3L damage to the wielder each turn.) </div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Drained motes that would raise the wielder&rsquo;s peripheral pool beyond its maximum increase his personal pool instead. Motes that would raise this pool beyond maximum instead charge the blade. </div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Drained motes that would raise the wielder&rsquo;s peripheral pool beyond its maximum increase his personal pool instead. Motes that would raise this pool beyond maximum instead charge the blade. </div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>A zenith caste solar attuned to this blade may also channel his anima through it as part of an attack by spending 5 motes. Such attacks do aggravated damage to demons, undead and other creatures of darkness, as well as deathnights.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>A zenith caste solar attuned to this blade may also channel his anima through it as part of an attack by spending 5 motes. Such attacks do aggravated damage to demons, undead and other creatures of darkness, as well as deathnights.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div> </div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">|instances = This blade is now wielded by </ins>[[<ins style="font-weight: bold; text-decoration: none;">owner:</ins>:<ins style="font-weight: bold; text-decoration: none;">Cruxis</ins>]]</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[<del style="font-weight: bold; text-decoration: none;">Category</del>:<del style="font-weight: bold; text-decoration: none;">Exalted</del>]]</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">|rating = 3</ins></div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[<del style="font-weight: bold; text-decoration: none;">Category</del>:<del style="font-weight: bold; text-decoration: none;">Magic Item</del>]]</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">|commitment = 6</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">|materials = </ins>[[<ins style="font-weight: bold; text-decoration: none;">material</ins>:<ins style="font-weight: bold; text-decoration: none;">:orichalcum</ins>]]</div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">|speed = +5 (+6 when attuned by a solar)</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">|accuracy = +3 (+4 when attuned by a solar)</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">|damage = +4L</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">|defense = 3 (+4 when attuned by a solar)</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">|minstr = 2</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">|mindex = 2</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">|campaign = Forgotten Suns</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">}}</ins></div></td></tr>
</table>imported>Wordmanhttps://rpg.divnull.com/wiki/index.php?title=Incandescent_Razor&diff=649&oldid=previmported>Wordman at 20:15, 15 December 20072007-12-15T20:15:44Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 20:15, 15 December 2007</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l5">Line 5:</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''Defense''': +3 (+4)<br/></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''Defense''': +3 (+4)<br/></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''Minimum''': Strength &bull;&bull;, Dexterity &bull;&bull;<br/></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''Minimum''': Strength &bull;&bull;, Dexterity &bull;&bull;<br/></div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>'''Attunement Cost''': <del style="font-weight: bold; text-decoration: none;">7</del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>'''Attunement Cost''': <ins style="font-weight: bold; text-decoration: none;">6</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>In addition to the bonuses listed above, this thin, curved, orichalcum blade can drain the essence of materialized spirits and demons. When making an attack against such a target, the wielder may reflexively spend 2 motes of essence to drain a number of motes from the spirit or demon equal to his permanent Essence plus the number of health levels of damage the attack actually inflicted. Half of this essence (round down) is added to the wielder&rsquo;s peripheral essence pool while the other half charges the blade itself, causing it to glow brightly. The glow of the blade continues to get brighter with each mote it steals. Every 5 full stolen motes that charge the blade in this way increase the damage bonus of the weapon by +1 for rest of the scene. Holding such a charged blade is difficult however and, for each +1 bonus, feedback from the blade deals 1 level of lethal damage to the wielder at the start of each turn, soakable only with Stamina. (For example, a blade that absorbed 18 motes of essence will have a damage bonus of +3 and will deal 3L damage to the wielder each turn.) </div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>In addition to the bonuses listed above, this thin, curved, orichalcum blade can drain the essence of materialized spirits and demons. When making an attack against such a target, the wielder may reflexively spend 2 motes of essence to drain a number of motes from the spirit or demon equal to his permanent Essence plus the number of health levels of damage the attack actually inflicted. Half of this essence (round down) is added to the wielder&rsquo;s peripheral essence pool while the other half charges the blade itself, causing it to glow brightly. The glow of the blade continues to get brighter with each mote it steals. Every 5 full stolen motes that charge the blade in this way increase the damage bonus of the weapon by +1 for rest of the scene. Holding such a charged blade is difficult however and, for each +1 bonus, feedback from the blade deals 1 level of lethal damage to the wielder at the start of each turn, soakable only with Stamina. (For example, a blade that absorbed 18 motes of essence will have a damage bonus of +3 and will deal 3L damage to the wielder each turn.) </div></td></tr>
</table>imported>Wordmanhttps://rpg.divnull.com/wiki/index.php?title=Incandescent_Razor&diff=648&oldid=previmported>Wordman at 20:15, 15 December 20072007-12-15T20:15:13Z<p></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
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<col class="diff-content" />
<col class="diff-marker" />
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 20:15, 15 December 2007</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l7">Line 7:</td>
<td colspan="2" class="diff-lineno">Line 7:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''Attunement Cost''': 7</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''Attunement Cost''': 7</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>In addition to the bonuses listed above, this thin, curved, orichalcum blade can drain the essence of materialized spirits and demons. When making an attack against such a target, the wielder may spend 2 motes of essence to drain a number of motes from the spirit or demon equal to his permanent Essence plus the number of health levels of damage the attack actually inflicted<del style="font-weight: bold; text-decoration: none;">. Use of this power follows the same rules as using a supplemental charm</del>. Half of this essence (round down) is added to the wielder&rsquo;s peripheral essence pool while the other half charges the blade itself, causing it to glow brightly. The glow of the blade continues to get brighter with each mote it steals. Every 5 full stolen motes that charge the blade in this way increase the damage bonus of the weapon by +1 for rest of the scene. Holding such a charged blade is difficult however and, for each +1 bonus, feedback from the blade deals 1 level of lethal damage to the wielder at the start of each turn, soakable only with Stamina. (For example, a blade that absorbed 18 motes of essence will have a damage bonus of +3 and will deal 3L damage to the wielder each turn.) </div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>In addition to the bonuses listed above, this thin, curved, orichalcum blade can drain the essence of materialized spirits and demons. When making an attack against such a target, the wielder may <ins style="font-weight: bold; text-decoration: none;">reflexively </ins>spend 2 motes of essence to drain a number of motes from the spirit or demon equal to his permanent Essence plus the number of health levels of damage the attack actually inflicted. Half of this essence (round down) is added to the wielder&rsquo;s peripheral essence pool while the other half charges the blade itself, causing it to glow brightly. The glow of the blade continues to get brighter with each mote it steals. Every 5 full stolen motes that charge the blade in this way increase the damage bonus of the weapon by +1 for rest of the scene. Holding such a charged blade is difficult however and, for each +1 bonus, feedback from the blade deals 1 level of lethal damage to the wielder at the start of each turn, soakable only with Stamina. (For example, a blade that absorbed 18 motes of essence will have a damage bonus of +3 and will deal 3L damage to the wielder each turn.) </div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Drained motes that would raise the wielder&rsquo;s peripheral pool beyond its maximum increase his personal pool instead. Motes that would raise this pool beyond maximum instead charge the blade. </div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Drained motes that would raise the wielder&rsquo;s peripheral pool beyond its maximum increase his personal pool instead. Motes that would raise this pool beyond maximum instead charge the blade. </div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>A zenith caste solar attuned to this blade may also channel his anima through it as part of an attack by spending 5 motes. Such attacks do aggravated damage to demons, undead and other creatures of darkness, <del style="font-weight: bold; text-decoration: none;">including </del>deathnights<del style="font-weight: bold; text-decoration: none;">. Using this ability follows the same rules as using a simple charm</del>. </div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>A zenith caste solar attuned to this blade may also channel his anima through it as part of an attack by spending 5 motes. Such attacks do aggravated damage to demons, undead and other creatures of darkness, <ins style="font-weight: bold; text-decoration: none;">as well as </ins>deathnights.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Exalted]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Exalted]]</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Magic Item]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Magic Item]]</div></td></tr>
</table>imported>Wordmanhttps://rpg.divnull.com/wiki/index.php?title=Incandescent_Razor&diff=647&oldid=previmported>Wordman at 20:31, 1 July 20052005-07-01T20:31:03Z<p></p>
<p><b>New page</b></p><div>'''Type''': Reaper daiklave, orichalcum artifact &bull;&bull;&bull;<br/><br />
'''Speed''': +5 (+6)<br/><br />
'''Accuracy''': +3 (+4)<br/><br />
'''Damage''': +4L<br/><br />
'''Defense''': +3 (+4)<br/><br />
'''Minimum''': Strength &bull;&bull;, Dexterity &bull;&bull;<br/><br />
'''Attunement Cost''': 7<br />
<br />
In addition to the bonuses listed above, this thin, curved, orichalcum blade can drain the essence of materialized spirits and demons. When making an attack against such a target, the wielder may spend 2 motes of essence to drain a number of motes from the spirit or demon equal to his permanent Essence plus the number of health levels of damage the attack actually inflicted. Use of this power follows the same rules as using a supplemental charm. Half of this essence (round down) is added to the wielder&rsquo;s peripheral essence pool while the other half charges the blade itself, causing it to glow brightly. The glow of the blade continues to get brighter with each mote it steals. Every 5 full stolen motes that charge the blade in this way increase the damage bonus of the weapon by +1 for rest of the scene. Holding such a charged blade is difficult however and, for each +1 bonus, feedback from the blade deals 1 level of lethal damage to the wielder at the start of each turn, soakable only with Stamina. (For example, a blade that absorbed 18 motes of essence will have a damage bonus of +3 and will deal 3L damage to the wielder each turn.) <br />
<br />
Drained motes that would raise the wielder&rsquo;s peripheral pool beyond its maximum increase his personal pool instead. Motes that would raise this pool beyond maximum instead charge the blade. <br />
<br />
A zenith caste solar attuned to this blade may also channel his anima through it as part of an attack by spending 5 motes. Such attacks do aggravated damage to demons, undead and other creatures of darkness, including deathnights. Using this ability follows the same rules as using a simple charm. <br />
<br />
[[Category:Exalted]]<br />
[[Category:Magic Item]]</div>imported>Wordman