Sword of Truth and Dissolution DW: Difference between pages

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Created long ago to destroy arcane magic uses, this intelligent ''+2 bane longsword'' became cursed, turning into the [[Sword of Lies]], and was incarcerated in the Banewarrens. It remains dedicated to destroying arcane spellcasters, however. Should the evil curse on this blade can be removed by a 20th-level caster, it will return to its original alignment and abilities, listed here.
__NOTOC__
This page is an experiment, contemplating how the characters of the [[campaign::Dissolution]] campaign could be converted to the ''[http://www.dungeon-world.com/ Dungeon World]'' system, specifically using the variant character rules from ''[https://redboxvancouver.wordpress.com/2014/10/14/class-warfare-character-and-class-creation-for-dungeon-world/ Class Warfare]'' as described in the [[Ptolus Dungeon World]] conversion document.  


'''Type''': +2 longsword<br/>
As 13th level ''Pathfinder'' characters, all of the characters will be converted into 7th level ''Dungeon World'' characters. I'm thinking of handling gear and magic items by saying each character can have a number of custom moves equal to their level that are supplied by their gear. Most characters would probably also get a couple of moves related to their social background as well.
'''Senses''': Senses (120 ft.), [http://www.d20pfsrd.com/gamemastering/special-abilities#TOC-Blindsense blindsense], read magic<br/>
'''Communication''': Empathy (understands Common)<br/>
'''Purpose''': Defeat/slay arcane spellcasters (including spellcasting monsters and those that use spell-like abilities)<br/>
'''Powers''': ''true sight'' continuously<br/>
'''Dedicated Power''': ''blessing of fervor'' at will (when in pursuit of its purpose)<br/>
'''Alignment''': NG<br/>
'''Ego''': 17<br/>
'''Int''': 10<br/>
'''Wiz''': 14<br/>
'''Cha''': 10<br/>
'''CL''': 10 (all spell-like effects are considered devine magic, and use the sword's Wiz bonus where needed)<br/>
'''Cost''': 233,700gp


''Blessing of Fervor'' (Sp): When in pursuit of its purpose (killing arcane spell casters), the Sword of Truth may cast ''[http://www.d20pfsrd.com/magic/all-spells/b/blessing-of-fervor blessing of fervor]'' at will. Targets may only use the metamagic option of this spell on devine spells.
== Characters ==


''Bane'' (Ex): As a ''bane'' weapon, the Sword of Truth gains a +2 to hit (and deals an additional +2d6 damage) to arcane spell casters.
=== Caralaria ===


''Empathy'' (Su): Empathy allows the item to encourage or discourage certain actions by communicating emotions and urges. It does not allow for verbal communication.
Warrior: Destroyer, Martial Hero, Acrobat, (Flux??)<br/>
Base damage: d8<br/>
Load: 10+STR<br/>
HP: 8+Constitution


''True Sight'' (Sp): The Sword of Truth provides both it and its wielder with [http://www.d20pfsrd.com/magic/all-spells/t/true-seeing true seeing] continually.
=== Oreni ===


''Spell Resistance'' (Su): Grants its wielder SR 18. The weapon also gains this resistance itself.
Magician: Shield Arcanus, Prepared Caster-ish, some sort of dragon/electricity thing, (Psi-Knife)<br/>
Base damage: d4<br/>
Load: 6+STR<br/>
HP: 6+Constitution


''Strongly Aligned'': Non-good characters who try to wield the Sword of Truth gain a temporary [http://www.d20pfsrd.com/gamemastering/special-abilities#TOC-Energy-Drain-and-Negative-Levels negative level]. This cannot be removed while character wields the weapon. If they relinquish the sword they gain an immediate save to remove the level.
Build a spontaneous caster specialty that works by gaining hold each day, and spending hold equal to spell level on casting @ 7-9. Only know a limited number of spells. Maybe call the hold "reserve" and have other moves use it in some way.


[[Category:Magic Item]] [[campaign::Dissolution| ]] [[system::Pathfinder| ]]
=== Naerai ===
 
Disciple: Elementalist, Vancian Caster-ish, Friend of the Wild sorta<br/>
Base damage: d6<br/>
Load: 9+STR<br/>
HP: 6+Constitution<br/>
 
Build a Hierophant caster type that works something like Prepared Caster, but can choose a mix of schools and spheres. Can only cast spells of level-1.
 
=== Scoffney Shever ===
 
Rogue: Thief, custom alchemy/ranged traps moves, Sharpshooter, (Engineer)<br/>
Base damage: d8<br/>
Load: 8+STR<br/>
HP: 6+Constitution
 
=== Lostwhite ===
 
Relegated to being a hireling.<br/>
Cost: 0<br/>
Loyalty: 2<br/>
Protector: 3<br/>
Warrior: 5<br/>
 
=== Sikarsis ===
 
Relegated to being a hireling.<br/>
Cost: 0<br/>
Loyalty: 1<br/>
Priest: 6<br/>
Protector: 2<br/>
 
== Group Moves ==
 
Possibly some number of moves that anyone in the group can use. Such as:
 
* Moves that reflect the presence of Lostwhite.
* Moves that reflect the presence of Sikarsis.
* A move showing how Cassiodora's bag of goodies helps the party.
* Moves reflective of their estate and house in the Noble Quarter.
* Possibly some moves reflecting their interaction with the public.
* A move or two specific to using memberships, such as with the Delver's Guild.
* "Keys to the City", which allows you to capitalise on celebrity.
 
== Fronts ==
 
Create some fronts.
 
* One about the malady, which is mostly underway.
* One based around the sword of lies.
* Harrow elves.
* Power vacuums in city.
* Shuul or golems or something becoming "warlords" in the city during plague?
*

Revision as of 08:55, 26 December 2014

This page is an experiment, contemplating how the characters of the Dissolution campaign could be converted to the Dungeon World system, specifically using the variant character rules from Class Warfare as described in the Ptolus Dungeon World conversion document.

As 13th level Pathfinder characters, all of the characters will be converted into 7th level Dungeon World characters. I'm thinking of handling gear and magic items by saying each character can have a number of custom moves equal to their level that are supplied by their gear. Most characters would probably also get a couple of moves related to their social background as well.

Characters

Caralaria

Warrior: Destroyer, Martial Hero, Acrobat, (Flux??)
Base damage: d8
Load: 10+STR
HP: 8+Constitution

Oreni

Magician: Shield Arcanus, Prepared Caster-ish, some sort of dragon/electricity thing, (Psi-Knife)
Base damage: d4
Load: 6+STR
HP: 6+Constitution

Build a spontaneous caster specialty that works by gaining hold each day, and spending hold equal to spell level on casting @ 7-9. Only know a limited number of spells. Maybe call the hold "reserve" and have other moves use it in some way.

Naerai

Disciple: Elementalist, Vancian Caster-ish, Friend of the Wild sorta
Base damage: d6
Load: 9+STR
HP: 6+Constitution

Build a Hierophant caster type that works something like Prepared Caster, but can choose a mix of schools and spheres. Can only cast spells of level-1.

Scoffney Shever

Rogue: Thief, custom alchemy/ranged traps moves, Sharpshooter, (Engineer)
Base damage: d8
Load: 8+STR
HP: 6+Constitution

Lostwhite

Relegated to being a hireling.
Cost: 0
Loyalty: 2
Protector: 3
Warrior: 5

Sikarsis

Relegated to being a hireling.
Cost: 0
Loyalty: 1
Priest: 6
Protector: 2

Group Moves

Possibly some number of moves that anyone in the group can use. Such as:

  • Moves that reflect the presence of Lostwhite.
  • Moves that reflect the presence of Sikarsis.
  • A move showing how Cassiodora's bag of goodies helps the party.
  • Moves reflective of their estate and house in the Noble Quarter.
  • Possibly some moves reflecting their interaction with the public.
  • A move or two specific to using memberships, such as with the Delver's Guild.
  • "Keys to the City", which allows you to capitalise on celebrity.

Fronts

Create some fronts.

  • One about the malady, which is mostly underway.
  • One based around the sword of lies.
  • Harrow elves.
  • Power vacuums in city.
  • Shuul or golems or something becoming "warlords" in the city during plague?