The Wanderlust and Descent Into Pandemonium: Difference between pages

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The idea of the [https://seanmccoy.substack.com/p/dungeon23 #dungeon32] "contest" was to build a megadungeon by creating a brief outline of one room, each day, for the year of 2023, in a [https://www.jetpens.com/Hobonichi-Techo-Weeks-Planners/ct/4080 particular kind of notebook]. This is the result of mine, with an introduction written after it was all done.</div>
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|'''Name:'''||''The Wanderlust''
|-
|'''Length:'''||35 yards
|-
|'''Beam:'''||8 yards
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|'''Height:'''||3 yards
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|'''Draft:'''||3 yards
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|'''Speed:'''||7/15 mph
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|'''Maneuverability:'''||-4S
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|'''Endurance:'''||Winds and currents
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|'''Standard Crew:'''||22
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|'''Minimal Crew:'''||6
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|'''Passengers:'''||8
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|'''Cargo:'''||1,500 tons
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|'''Armor:'''||12B/6L (18B/12L)
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|'''Mast Armor:'''||12B/6L (22B/18L)
|-
|'''Sail Soak:'''||4B/2L (15B/10L)
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|'''Rigging Soak:'''||4B/2L (7B/5L)
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|'''Health Levels:'''||
|-
|Undamaged:||<span class="symbols">____________</span>
|-
|Minor:||<span class="symbols">______</span>
|-
|Critical:||<span class="symbols">___________</span>
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|Inoperative:||<span class="symbols">_</span>
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|Destroyed:||<span class="symbols">_</span>
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|'''Weapons:'''||None
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|}


''The ''Wanderlust'' is an open ocean passenger/cargo [[race::ship]] used as the primary set of [[campaign::Archipelago Conundrum]].''
== Introduction ==


A modified blue-water merchant, the ''Wanderlust'' has two masts. The deckhouse has been enlarged and converted to hold passengers and the officers. The primary hold contains luggage and cargo, while the secondary hold houses the crew.
===


== Extras ==
== The Temple Beneath ==


=== Rock on Water Rings ===
=== A. The Surface ===


(Artifact {{Dots|3}}, commitment: 10) - These white jade rings encircle the base of the ship's masts. They are currently attuned by the captain. They provide the following benefits:
Half-way up a forested mountain, an ancient trail leads to ruins.


* The Armor of the ship increases by +6B/+6L.
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* The soak of the masts (starting at the Armor of the ship itself) increases by an additional +4B/+6L.
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* The soak of the rigging increases by +3B/+3L, and it takes half damage from fire.
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* The attuned user may spend 6m, 1wp for a scene to add two successes to every action on board that directly serves the survival of the ship.
==== 1.1 Stone-Capped Well ====


=== Steelsilk Sails ===
* Rune-covered
* Repellent


The magical sails have 15B/10L soak, take 20 health levels to damage and 40 to destroy. They also suffer only half damage from wind, waves or fi re. Their durability makes a ship fi tted with them easier to handle, adding +1 to all Sail rolls to control a ship in a storm or for gaining or losing speed.
==== 1.2 Feet of the Colossus ====


== Crew ==
* All that remains of a massive granite statue, created by magic.
* Overgrown, no paths remaining.
* Scattered haphazardly on all sides of the left foot are balls of hair and bones (like owl pellets), about volleyball size, as well as larger solitary bones, skulls, and antlers.
* Ancient and weathered
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Map
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* Captain: [[Ascending Finger]] - air aspect terrestrial
=== Week title ===
* Propulsion: [[Encoralani]] - air elemental
 
* First Mate/Arms Master: Praising Temper - fair folk
Week description
* Lieutenant/Proreus: Flickering Bull - god-blooded
 
* Lieutenant: Wolf of Heaven - god-blooded
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* Purser/Surgeon: Fluttering Bow - god-blooded
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* Steward/Cook: Sour Rampart - human
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* Proeus' Man: Bitterness - human
rooms
* Master of the Tops: Flowing Sword - human
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* Master of the Bow: Adamant Forest - human
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* Topsman/Carpenter: Wandering Fist - human
Map
* Topsman/Sailmaker: Citrine Master - human
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* Topsman Usktory: Flickering Hammer - human
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* Topsman Mira: Devouring Havoc - human
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* Formast Jack: Sorrowful Monolith - human
 
* Formast Jack: Cloud Breaker - human
=== Week title ===
* Formast Jack: Joyous Coyote - human
 
* Formast Jack: Radiant Labyrinth - human
Week description
* Afterguard: Midnight Temper - human
 
* Afterguard: Tsunami - human
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* Afterguard: Sapphire Jackal - human
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* Afterguard: Venomous Misery - human
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* Cabin Boy: Iron Grasshopper - human
rooms
* Cabin Boy: Robin's Wing - human
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Map
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</div>
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=== Week title ===
 
Week description
 
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rooms
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Map
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== Appendices ==
 
=== Appendix A: The Arch Keys ===
 
The early Kiooliciti experiments with portals led to the five "polyhedral" portals. The location of these are summarized here, in addition to the location of the keys that allow their use:
 
* Tetrahedral (yellow): 3.26, tesseract entrance. Keys: 2.2, 4.7, 4.8
* Cubic (orange): 1.28, smashed. Keys (shattered): 2.14, 4.26
* Octahedral (purple): 3.11, near geode. Keys: 1.13, 2.14, 4.7
* Dodecahedral (green): 4.16. Keys: 2.11, 4.4, 4.14
* Icosahedral (blue): 5.17. Keys: 5.3, 5.10, 5.27
 
=== Appendix B: Tesseract Connections ===
 
When the Kiooliciti built their tesseract, they labelled the ''edges'' of its graph not the ''nodes''. (After all, it is the edges that are the hard things to create and monitor.) Each edge (a connection between rooms of the tesseract) has been given an alchemical symbol. Most are two way (↔), some are one way (→), and some are broken (—). The edges are:
 
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* 🜁 air 3.26 → random destination.
* 🜂 fire 1.21 — 3.26
* 🜃 earth 3.26 ↔ 4.15
* 🜄 water 3.26 ↔ 5.1
* 🜉 aqua vitæ 4.15 ↔ 6.2
* 🜌 vinegar 4.15 ↔ 5.1
* 🜍 sulphur 4.29 ↔ 5.11
* 🜎 philosophers sulfur
* 🜏 black sulfur 5.7 ↔ 5.17
* 🜑 mercury sublimate 5.10 ↔ 5.17
* 🜔 salt 5.6 ↔ 5.7
* 🜕 nitre 5.11 ↔ 5.21
* 🜖 vitriol 5.3 ↔ 5.7
* 🜨 verdigris 5.21 ↔ 5.30
* 🜶 alkali 5.17 ↔ 5.31
* 🜳 regulus 5.4 ↔ 5.5
* 🜬 sublimate of antimony 5.4 ↔ 5.8
* 🜢 sublimate of copper 5.5 ↔ 5.8
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* 🝁 quicklime 5.15 ↔ 6.3
* 🝅 alum 5.15 ↔ 6.3
* 🜩 tin 5.2 ↔ 5.8
* 🜚 gold 5.16 ↔ 5.19
* 🜛 silver 5.20 ↔ 6.1
* 🜠 copper 5.29 ↔ 6.2
* 🜪 lead 5.2 ↔ 5.14
* 🜜 iron 5.8 ↔ 5.31
* 🜫 antimony 5.20 ↔ 6.1
* 🜾 bismuth 5.16 ↔ 6.4
* 🜺 arsenic 5.8 ↔ 5.13
* 🜼 realgar 5.30 ↔ 6.4
* 🜸 marcasite 5.20 ↔ 6.4
* 🜿 tartar 5.10 ↔ 5.16
* 🝃 borax 5.31 ↔ 6.1
* 🜘 rock salt 5.2 ↔ 5.11
* 🝉 gum 5.9 ↔ 5.13
* 🝊 wax 5.2 ↔ 5.20
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* 🝕 urine 5.2 ↔ 5.29
* 🝖 horse dung
* 🝞 sublimation 5.2 ↔ 5.22
* 🝟 precipitate 5.10 ↔ 5.24
* 🝠 distill 5.15 ↔ 5.23
* 🝢 dissolve 5.8 ↔ 5.25
* 🝣 purify 5.2 ↔ 5.27
* 🝤 putrefaction 5.17 ↔ 5.26
* 🝩 crucible 5.9 ↔ 5.28
* 🝪 alembic 5.25 ↔ 7.3
* 🝭 retort 5.23 ↔ 7.31
* 🝑 trident 5.24 ↔ 6.5
* 🝎 caput mortuum 5.20 ↔ 5.27
* ⍚ “evaporate” 5.26 ↔ 6.1
* ⍝ “encase” 5.27 ↔ 5.31
* ⍢ “grind” 5.27 ↔ 6.2
* ⌱ “extract” 5.28 ↔ 6.3
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</div>

Revision as of 06:01, 24 December 2023

The idea of the #dungeon32 "contest" was to build a megadungeon by creating a brief outline of one room, each day, for the year of 2023, in a particular kind of notebook. This is the result of mine, with an introduction written after it was all done.

Introduction

=

The Temple Beneath

A. The Surface

Half-way up a forested mountain, an ancient trail leads to ruins.

1.1 Stone-Capped Well

  • Rune-covered
  • Repellent

1.2 Feet of the Colossus

  • All that remains of a massive granite statue, created by magic.
  • Overgrown, no paths remaining.
  • Scattered haphazardly on all sides of the left foot are balls of hair and bones (like owl pellets), about volleyball size, as well as larger solitary bones, skulls, and antlers.
  • Ancient and weathered

Map

Week title

Week description

rooms

Map

Week title

Week description

rooms

Map

Week title

Week description

rooms

Map

Appendices

Appendix A: The Arch Keys

The early Kiooliciti experiments with portals led to the five "polyhedral" portals. The location of these are summarized here, in addition to the location of the keys that allow their use:

  • Tetrahedral (yellow): 3.26, tesseract entrance. Keys: 2.2, 4.7, 4.8
  • Cubic (orange): 1.28, smashed. Keys (shattered): 2.14, 4.26
  • Octahedral (purple): 3.11, near geode. Keys: 1.13, 2.14, 4.7
  • Dodecahedral (green): 4.16. Keys: 2.11, 4.4, 4.14
  • Icosahedral (blue): 5.17. Keys: 5.3, 5.10, 5.27

Appendix B: Tesseract Connections

When the Kiooliciti built their tesseract, they labelled the edges of its graph not the nodes. (After all, it is the edges that are the hard things to create and monitor.) Each edge (a connection between rooms of the tesseract) has been given an alchemical symbol. Most are two way (↔), some are one way (→), and some are broken (—). The edges are:

  • 🜁 air 3.26 → random destination.
  • 🜂 fire 1.21 — 3.26
  • 🜃 earth 3.26 ↔ 4.15
  • 🜄 water 3.26 ↔ 5.1
  • 🜉 aqua vitæ 4.15 ↔ 6.2
  • 🜌 vinegar 4.15 ↔ 5.1
  • 🜍 sulphur 4.29 ↔ 5.11
  • 🜎 philosophers sulfur
  • 🜏 black sulfur 5.7 ↔ 5.17
  • 🜑 mercury sublimate 5.10 ↔ 5.17
  • 🜔 salt 5.6 ↔ 5.7
  • 🜕 nitre 5.11 ↔ 5.21
  • 🜖 vitriol 5.3 ↔ 5.7
  • 🜨 verdigris 5.21 ↔ 5.30
  • 🜶 alkali 5.17 ↔ 5.31
  • 🜳 regulus 5.4 ↔ 5.5
  • 🜬 sublimate of antimony 5.4 ↔ 5.8
  • 🜢 sublimate of copper 5.5 ↔ 5.8
  • 🝁 quicklime 5.15 ↔ 6.3
  • 🝅 alum 5.15 ↔ 6.3
  • 🜩 tin 5.2 ↔ 5.8
  • 🜚 gold 5.16 ↔ 5.19
  • 🜛 silver 5.20 ↔ 6.1
  • 🜠 copper 5.29 ↔ 6.2
  • 🜪 lead 5.2 ↔ 5.14
  • 🜜 iron 5.8 ↔ 5.31
  • 🜫 antimony 5.20 ↔ 6.1
  • 🜾 bismuth 5.16 ↔ 6.4
  • 🜺 arsenic 5.8 ↔ 5.13
  • 🜼 realgar 5.30 ↔ 6.4
  • 🜸 marcasite 5.20 ↔ 6.4
  • 🜿 tartar 5.10 ↔ 5.16
  • 🝃 borax 5.31 ↔ 6.1
  • 🜘 rock salt 5.2 ↔ 5.11
  • 🝉 gum 5.9 ↔ 5.13
  • 🝊 wax 5.2 ↔ 5.20
  • 🝕 urine 5.2 ↔ 5.29
  • 🝖 horse dung
  • 🝞 sublimation 5.2 ↔ 5.22
  • 🝟 precipitate 5.10 ↔ 5.24
  • 🝠 distill 5.15 ↔ 5.23
  • 🝢 dissolve 5.8 ↔ 5.25
  • 🝣 purify 5.2 ↔ 5.27
  • 🝤 putrefaction 5.17 ↔ 5.26
  • 🝩 crucible 5.9 ↔ 5.28
  • 🝪 alembic 5.25 ↔ 7.3
  • 🝭 retort 5.23 ↔ 7.31
  • 🝑 trident 5.24 ↔ 6.5
  • 🝎 caput mortuum 5.20 ↔ 5.27
  • ⍚ “evaporate” 5.26 ↔ 6.1
  • ⍝ “encase” 5.27 ↔ 5.31
  • ⍢ “grind” 5.27 ↔ 6.2
  • ⌱ “extract” 5.28 ↔ 6.3