Molt-Defying Plumage and Descent Into Pandemonium: Difference between pages

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Built by the First Age lunar [[creator::Iron Monsoon]], ''Molt-Defying Plumage'' is a moonsilver noble warstrider.
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The idea of the [https://seanmccoy.substack.com/p/dungeon23 #dungeon32] "contest" was to build a megadungeon by creating a brief outline of one room, each day, for the year of 2023, in a [https://www.jetpens.com/Hobonichi-Techo-Weeks-Planners/ct/4080 particular kind of notebook]. This is the result of mine, with an introduction written after it was all done.</div>


== Game Information ==
== Introduction ==


'''Commitment''': 10<br>
===
'''Artifact''': {{Dots|4}}[[rating::4| ]]<br>
'''Powered by''': Rating {{Dots|3}} hearthstone<br>
'''Soak''': 22B/22L/22A<br>
'''Hardness''': 11B/11L/11A<br>
'''Strength''': 14<br>
'''Mobility Penalty''': -4<br>
'''Fatigue Value''': 4<br>
'''Movement Rate''': 10 times wearer's normal movement<br>
'''Maintenance''': {{Dots|3}} + 1 hour for each 10 hours of operation (or 5 in combat)<br>
'''Natural Attacks''':<br>
''Punch'': Speed 3, Accuracy 0, Damage +3L, Defense 1<br>
''Kick'': Speed -6, Accuracy -1, Damage +5L, Defense -1


=== Proteus Gauntlet ===
== The Temple Beneath ==


The right hand of ''Molt-Defying Plumage'' is a moonsilver gauntlet that can change its shape into any standard warstrider weapon. Changing the weapon's shape takes a non-rolled dice action and 1 mote. These weapons use statistics for standard warstrider weapons, but can gain the moonsilver material bonuses if properly attuned. Weapons may be made that use ammunition, but only enough for one turn of use. Built into the right leg of the warstrider is a compartment that holds 20 warstrider-scale arrows.
=== A. The Surface ===


'''Commitment''': 6<br>
Half-way up a forested mountain, an ancient trail leads to ruins.
'''Artifact''': {{Dots|4}}<br>
'''Powered by''': 1 motes per shift<br>
'''Maintenance''': {{Dots|3}}<br>
'''Attacks''': (sample, including moonsilver bonus)<br>
''Axe'': Speed -3, Accuracy +1, Damage +10L, Defense 2<br>
''Fighting Gauntlet'': Speed 3, Accuracy +2, Damage +5L, Defense 0<br>
''Sword'': Speed -3, Accuracy +3, Damage +8L, Defense 1<br>
''Longbow'': Accuracy +2, Damage as arrow, Rate 1, Range 450


=== Essence Cannon ===
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==== 1.1 Stone-Capped Well ====


Considered a secondary weapon, a small essence cannon is built into the left hand.
* Rune-covered
* Repellent


'''Commitment''': 3<br>
==== 1.2 Feet of the Colossus ====
'''Artifact''': {{Dots|2}}<br>
'''Powered by''': 2 motes per shot<br>
'''Maintenance''': {{Dots|1}}<br>
'''Attacks''':<br>
''Cannon'': Accuracy 1, Damage 15B, Rate 2, Range 75


=== Flight System ===
* All that remains of a massive granite statue, created by magic.
* Overgrown, no paths remaining.
* Scattered haphazardly on all sides of the left foot are balls of hair and bones (like owl pellets), about volleyball size, as well as larger solitary bones, skulls, and antlers.
* Ancient and weathered
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Map
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Mounted on the back of ''Molt-Defying Plumage'' are stationary wings, with feathers fashioned from moonsilver mounted on blue jade. These wings connect to thrusters mounted on various parts of the warstrider, and allow it to fly 150 miles per hour up to a hight of one mile. During combat, flight speed is up to 50 times the wearer's normal movement rate. While in flight, the wings add five successes to rolled dodge attempts and five dice aerial hand-to-hand combat. While in flight, the Speed of kicking becomes -2. If lack of maintenance causes a system in the warstrider to fail, it is always the flight system that fails first.
=== Week title ===


'''Commitment''': 8<br>
Week description
'''Artifact''': {{Dots|5}}<br>
'''Powered by''': 5 motes per scene or hour of flight<br>
'''Maintenance''': {{Dots|3}}


==Current State==
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rooms
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Map
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When found, the warstrider itself was trapped in a small room. It has been transported to the [[owner::Forgotten Manse]].
=== Week title ===


It is also immobile, its control system sabotaged and worn from centuries of neglect. It's weapons and ancillary systems are in even worse shape, completely inoperable. Should essence be committed to any of them, the system will spark and sputter and glow. If left in such a state, it may even be permanently damaged. A series of repairs is needed, with various requirements at each stage. Should detailed plans of the warstrider or its subsystems be available, the difficulty and Magitech requirements given are each reduced by one. Various tools will be necessary, and lack of them (or magical equivalents) may make the tests more difficult. The repairs are:
Week description


* Basic maneuverability. One repaired, the warstrider can move at quarter speed, but cannot run, jump or fight. Fixing requires:
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** Occult 2, Lore 3
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** Power from a level three hearthstone
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** An Intelligence + Craft (Fire) test at difficulty 4, taking a base time of 30 hours.
rooms
** Basic parts costing Resources {{Dots|2}}
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** Small quantities of moonsilver
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* Full mobility
Map
** The [[Forgotten Suns: Science|science]] of Magitech {{Dots|2}}
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** An Intelligence + Craft (Fire) test at difficulty 4, taking a base time of 60 hours.
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** Basic parts costing Resources {{Dots|3}}
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** Several pounds of moonsilver
* Proteus Gauntlet
** Magitech {{Dots|3}}
** An extended Intelligence + Craft (Fire) test needing a total of 16 successes. Each test has a difficulty of 4 and a base time of one day.
** Parts costing Resources {{Dots|3}}
* Essence Cannon
** Magitech {{Dots|1}}
** An Intelligence + Craft (Fire) test with a difficulty of 2 and a base time of five hours.
** Parts costing Resources {{Dots|1}}
* Flight System
** Magitech {{Dots|4}}
** An extended Intelligence + Craft (Fire) test needing a total of 25 successes. Each test has a difficulty of 5 and a base time of three days.
** Parts costing Resources {{Dots|4}}


[[Category:Magic Item]] [[system::Exalted| ]] [[campaign::Forgotten Suns]]
=== Week title ===
 
Week description
 
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rooms
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Map
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== Appendices ==
 
=== Appendix A: The Arch Keys ===
 
The early Kiooliciti experiments with portals led to the five "polyhedral" portals. The location of these are summarized here, in addition to the location of the keys that allow their use:
 
* Tetrahedral (yellow): 3.26, tesseract entrance. Keys: 2.2, 4.7, 4.8
* Cubic (orange): 1.28, smashed. Keys (shattered): 2.14, 4.26
* Octahedral (purple): 3.11, near geode. Keys: 1.13, 2.14, 4.7
* Dodecahedral (green): 4.16. Keys: 2.11, 4.4, 4.14
* Icosahedral (blue): 5.17. Keys: 5.3, 5.10, 5.27
 
=== Appendix B: Tesseract Connections ===
 
When the Kiooliciti built their tesseract, they labelled the ''edges'' of its graph not the ''nodes''. (After all, it is the edges that are the hard things to create and monitor.) Each edge (a connection between rooms of the tesseract) has been given an alchemical symbol. Most are two way (↔), some are one way (→), and some are broken (—). The edges are:
 
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<div class="col-md-6 col-lg-4">
* 🜁 air 3.26 → random destination.
* 🜂 fire 1.21 — 3.26
* 🜃 earth 3.26 ↔ 4.15
* 🜄 water 3.26 ↔ 5.1
* 🜉 aqua vitæ 4.15 ↔ 6.2
* 🜌 vinegar 4.15 ↔ 5.1
* 🜍 sulphur 4.29 ↔ 5.11
* 🜎 philosophers sulfur
* 🜏 black sulfur 5.7 ↔ 5.17
* 🜑 mercury sublimate 5.10 ↔ 5.17
* 🜔 salt 5.6 ↔ 5.7
* 🜕 nitre 5.11 ↔ 5.21
* 🜖 vitriol 5.3 ↔ 5.7
* 🜨 verdigris 5.21 ↔ 5.30
* 🜶 alkali 5.17 ↔ 5.31
* 🜳 regulus 5.4 ↔ 5.5
* 🜬 sublimate of antimony 5.4 ↔ 5.8
* 🜢 sublimate of copper 5.5 ↔ 5.8
</div>
<div class="col-md-6 col-lg-4">
* 🝁 quicklime 5.15 ↔ 6.3
* 🝅 alum 5.15 ↔ 6.3
* 🜩 tin 5.2 ↔ 5.8
* 🜚 gold 5.16 ↔ 5.19
* 🜛 silver 5.20 ↔ 6.1
* 🜠 copper 5.29 ↔ 6.2
* 🜪 lead 5.2 ↔ 5.14
* 🜜 iron 5.8 ↔ 5.31
* 🜫 antimony 5.20 ↔ 6.1
* 🜾 bismuth 5.16 ↔ 6.4
* 🜺 arsenic 5.8 ↔ 5.13
* 🜼 realgar 5.30 ↔ 6.4
* 🜸 marcasite 5.20 ↔ 6.4
* 🜿 tartar 5.10 ↔ 5.16
* 🝃 borax 5.31 ↔ 6.1
* 🜘 rock salt 5.2 ↔ 5.11
* 🝉 gum 5.9 ↔ 5.13
* 🝊 wax 5.2 ↔ 5.20
</div>
<div class="col-md-6 col-lg-4">
* 🝕 urine 5.2 ↔ 5.29
* 🝖 horse dung
* 🝞 sublimation 5.2 ↔ 5.22
* 🝟 precipitate 5.10 ↔ 5.24
* 🝠 distill 5.15 ↔ 5.23
* 🝢 dissolve 5.8 ↔ 5.25
* 🝣 purify 5.2 ↔ 5.27
* 🝤 putrefaction 5.17 ↔ 5.26
* 🝩 crucible 5.9 ↔ 5.28
* 🝪 alembic 5.25 ↔ 7.3
* 🝭 retort 5.23 ↔ 7.31
* 🝑 trident 5.24 ↔ 6.5
* 🝎 caput mortuum 5.20 ↔ 5.27
* ⍚ “evaporate” 5.26 ↔ 6.1
* ⍝ “encase” 5.27 ↔ 5.31
* ⍢ “grind” 5.27 ↔ 6.2
* ⌱ “extract” 5.28 ↔ 6.3
</div>
</div>
</div>

Revision as of 06:01, 24 December 2023

The idea of the #dungeon32 "contest" was to build a megadungeon by creating a brief outline of one room, each day, for the year of 2023, in a particular kind of notebook. This is the result of mine, with an introduction written after it was all done.

Introduction

=

The Temple Beneath

A. The Surface

Half-way up a forested mountain, an ancient trail leads to ruins.

1.1 Stone-Capped Well

  • Rune-covered
  • Repellent

1.2 Feet of the Colossus

  • All that remains of a massive granite statue, created by magic.
  • Overgrown, no paths remaining.
  • Scattered haphazardly on all sides of the left foot are balls of hair and bones (like owl pellets), about volleyball size, as well as larger solitary bones, skulls, and antlers.
  • Ancient and weathered

Map

Week title

Week description

rooms

Map

Week title

Week description

rooms

Map

Week title

Week description

rooms

Map

Appendices

Appendix A: The Arch Keys

The early Kiooliciti experiments with portals led to the five "polyhedral" portals. The location of these are summarized here, in addition to the location of the keys that allow their use:

  • Tetrahedral (yellow): 3.26, tesseract entrance. Keys: 2.2, 4.7, 4.8
  • Cubic (orange): 1.28, smashed. Keys (shattered): 2.14, 4.26
  • Octahedral (purple): 3.11, near geode. Keys: 1.13, 2.14, 4.7
  • Dodecahedral (green): 4.16. Keys: 2.11, 4.4, 4.14
  • Icosahedral (blue): 5.17. Keys: 5.3, 5.10, 5.27

Appendix B: Tesseract Connections

When the Kiooliciti built their tesseract, they labelled the edges of its graph not the nodes. (After all, it is the edges that are the hard things to create and monitor.) Each edge (a connection between rooms of the tesseract) has been given an alchemical symbol. Most are two way (↔), some are one way (→), and some are broken (—). The edges are:

  • 🜁 air 3.26 → random destination.
  • 🜂 fire 1.21 — 3.26
  • 🜃 earth 3.26 ↔ 4.15
  • 🜄 water 3.26 ↔ 5.1
  • 🜉 aqua vitæ 4.15 ↔ 6.2
  • 🜌 vinegar 4.15 ↔ 5.1
  • 🜍 sulphur 4.29 ↔ 5.11
  • 🜎 philosophers sulfur
  • 🜏 black sulfur 5.7 ↔ 5.17
  • 🜑 mercury sublimate 5.10 ↔ 5.17
  • 🜔 salt 5.6 ↔ 5.7
  • 🜕 nitre 5.11 ↔ 5.21
  • 🜖 vitriol 5.3 ↔ 5.7
  • 🜨 verdigris 5.21 ↔ 5.30
  • 🜶 alkali 5.17 ↔ 5.31
  • 🜳 regulus 5.4 ↔ 5.5
  • 🜬 sublimate of antimony 5.4 ↔ 5.8
  • 🜢 sublimate of copper 5.5 ↔ 5.8
  • 🝁 quicklime 5.15 ↔ 6.3
  • 🝅 alum 5.15 ↔ 6.3
  • 🜩 tin 5.2 ↔ 5.8
  • 🜚 gold 5.16 ↔ 5.19
  • 🜛 silver 5.20 ↔ 6.1
  • 🜠 copper 5.29 ↔ 6.2
  • 🜪 lead 5.2 ↔ 5.14
  • 🜜 iron 5.8 ↔ 5.31
  • 🜫 antimony 5.20 ↔ 6.1
  • 🜾 bismuth 5.16 ↔ 6.4
  • 🜺 arsenic 5.8 ↔ 5.13
  • 🜼 realgar 5.30 ↔ 6.4
  • 🜸 marcasite 5.20 ↔ 6.4
  • 🜿 tartar 5.10 ↔ 5.16
  • 🝃 borax 5.31 ↔ 6.1
  • 🜘 rock salt 5.2 ↔ 5.11
  • 🝉 gum 5.9 ↔ 5.13
  • 🝊 wax 5.2 ↔ 5.20
  • 🝕 urine 5.2 ↔ 5.29
  • 🝖 horse dung
  • 🝞 sublimation 5.2 ↔ 5.22
  • 🝟 precipitate 5.10 ↔ 5.24
  • 🝠 distill 5.15 ↔ 5.23
  • 🝢 dissolve 5.8 ↔ 5.25
  • 🝣 purify 5.2 ↔ 5.27
  • 🝤 putrefaction 5.17 ↔ 5.26
  • 🝩 crucible 5.9 ↔ 5.28
  • 🝪 alembic 5.25 ↔ 7.3
  • 🝭 retort 5.23 ↔ 7.31
  • 🝑 trident 5.24 ↔ 6.5
  • 🝎 caput mortuum 5.20 ↔ 5.27
  • ⍚ “evaporate” 5.26 ↔ 6.1
  • ⍝ “encase” 5.27 ↔ 5.31
  • ⍢ “grind” 5.27 ↔ 6.2
  • ⌱ “extract” 5.28 ↔ 6.3