Molt-Defying Plumage and The Wanderlust: Difference between pages

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Built by the First Age lunar [[creator::Iron Monsoon]], ''Molt-Defying Plumage'' is a moonsilver noble warstrider.
__NOTOC__
{| border="0" cellpadding="0" cellspacing="0" align="right" width="225" class="statsText"
|-
|'''Name:'''||''The Wanderlust''
|-
|'''Length:'''||35 yards
|-
|'''Beam:'''||8 yards
|-
|'''Height:'''||3 yards
|-
|'''Draft:'''||3 yards
|-
|'''Speed:'''||7/15 mph
|-
|'''Maneuverability:'''||-4S
|-
|'''Endurance:'''||Winds and currents
|-
|'''Standard Crew:'''||22
|-
|'''Minimal Crew:'''||6
|-
|'''Passengers:'''||8
|-
|'''Cargo:'''||1,500 tons
|-
|'''Armor:'''||12B/6L (18B/12L)
|-
|'''Mast Armor:'''||12B/6L (22B/18L)
|-
|'''Sail Soak:'''||4B/2L (15B/10L)
|-
|'''Rigging Soak:'''||4B/2L (7B/5L)
|-
|'''Health Levels:'''||
|-
|Undamaged:||<span class="symbols">____________</span>
|-
|Minor:||<span class="symbols">______</span>
|-
|Critical:||<span class="symbols">___________</span>
|-
|Inoperative:||<span class="symbols">_</span>
|-
|Destroyed:||<span class="symbols">_</span>
|-
|'''Weapons:'''||None
|-
|}


== Game Information ==
''The ''Wanderlust'' is an open ocean passenger/cargo [[race::ship]] used as the primary set of [[campaign::Archipelago Conundrum]].''


'''Commitment''': 10<br>
A modified blue-water merchant, the ''Wanderlust'' has two masts. The deckhouse has been enlarged and converted to hold passengers and the officers. The primary hold contains luggage and cargo, while the secondary hold houses the crew.
'''Artifact''': {{Dots|4}}[[rating::4| ]]<br>
'''Powered by''': Rating {{Dots|3}} hearthstone<br>
'''Soak''': 22B/22L/22A<br>
'''Hardness''': 11B/11L/11A<br>
'''Strength''': 14<br>
'''Mobility Penalty''': -4<br>
'''Fatigue Value''': 4<br>
'''Movement Rate''': 10 times wearer's normal movement<br>
'''Maintenance''': {{Dots|3}} + 1 hour for each 10 hours of operation (or 5 in combat)<br>
'''Natural Attacks''':<br>
''Punch'': Speed 3, Accuracy 0, Damage +3L, Defense 1<br>
''Kick'': Speed -6, Accuracy -1, Damage +5L, Defense -1


=== Proteus Gauntlet ===
== Extras ==


The right hand of ''Molt-Defying Plumage'' is a moonsilver gauntlet that can change its shape into any standard warstrider weapon. Changing the weapon's shape takes a non-rolled dice action and 1 mote. These weapons use statistics for standard warstrider weapons, but can gain the moonsilver material bonuses if properly attuned. Weapons may be made that use ammunition, but only enough for one turn of use. Built into the right leg of the warstrider is a compartment that holds 20 warstrider-scale arrows.
=== Rock on Water Rings ===


'''Commitment''': 6<br>
(Artifact {{Dots|3}}, commitment: 10) - These white jade rings encircle the base of the ship's masts. They are currently attuned by the captain. They provide the following benefits:
'''Artifact''': {{Dots|4}}<br>
'''Powered by''': 1 motes per shift<br>
'''Maintenance''': {{Dots|3}}<br>
'''Attacks''': (sample, including moonsilver bonus)<br>
''Axe'': Speed -3, Accuracy +1, Damage +10L, Defense 2<br>
''Fighting Gauntlet'': Speed 3, Accuracy +2, Damage +5L, Defense 0<br>
''Sword'': Speed -3, Accuracy +3, Damage +8L, Defense 1<br>
''Longbow'': Accuracy +2, Damage as arrow, Rate 1, Range 450


=== Essence Cannon ===
* The Armor of the ship increases by +6B/+6L.
* The soak of the masts (starting at the Armor of the ship itself) increases by an additional +4B/+6L.
* The soak of the rigging increases by +3B/+3L, and it takes half damage from fire.
* The attuned user may spend 6m, 1wp for a scene to add two successes to every action on board that directly serves the survival of the ship.


Considered a secondary weapon, a small essence cannon is built into the left hand.
=== Steelsilk Sails ===


'''Commitment''': 3<br>
The magical sails have 15B/10L soak, take 20 health levels to damage and 40 to destroy. They also suffer only half damage from wind, waves or fi re. Their durability makes a ship fi tted with them easier to handle, adding +1 to all Sail rolls to control a ship in a storm or for gaining or losing speed.
'''Artifact''': {{Dots|2}}<br>
'''Powered by''': 2 motes per shot<br>
'''Maintenance''': {{Dots|1}}<br>
'''Attacks''':<br>
''Cannon'': Accuracy 1, Damage 15B, Rate 2, Range 75


=== Flight System ===
== Crew ==


Mounted on the back of ''Molt-Defying Plumage'' are stationary wings, with feathers fashioned from moonsilver mounted on blue jade. These wings connect to thrusters mounted on various parts of the warstrider, and allow it to fly 150 miles per hour up to a hight of one mile. During combat, flight speed is up to 50 times the wearer's normal movement rate. While in flight, the wings add five successes to rolled dodge attempts and five dice aerial hand-to-hand combat. While in flight, the Speed of kicking becomes -2. If lack of maintenance causes a system in the warstrider to fail, it is always the flight system that fails first.
* Captain: [[Ascending Finger]] - air aspect terrestrial
 
* Propulsion: [[Encoralani]] - air elemental
'''Commitment''': 8<br>
* First Mate/Arms Master: Praising Temper - fair folk
'''Artifact''': {{Dots|5}}<br>
* Lieutenant/Proreus: Flickering Bull - god-blooded
'''Powered by''': 5 motes per scene or hour of flight<br>
* Lieutenant: Wolf of Heaven - god-blooded
'''Maintenance''': {{Dots|3}}
* Purser/Surgeon: Fluttering Bow - god-blooded
 
* Steward/Cook: Sour Rampart - human
==Current State==
* Proeus' Man: Bitterness - human
 
* Master of the Tops: Flowing Sword - human
When found, the warstrider itself was trapped in a small room. It has been transported to the [[owner::Forgotten Manse]].
* Master of the Bow: Adamant Forest - human
 
* Topsman/Carpenter: Wandering Fist - human
It is also immobile, its control system sabotaged and worn from centuries of neglect. It's weapons and ancillary systems are in even worse shape, completely inoperable. Should essence be committed to any of them, the system will spark and sputter and glow. If left in such a state, it may even be permanently damaged. A series of repairs is needed, with various requirements at each stage. Should detailed plans of the warstrider or its subsystems be available, the difficulty and Magitech requirements given are each reduced by one. Various tools will be necessary, and lack of them (or magical equivalents) may make the tests more difficult. The repairs are:
* Topsman/Sailmaker: Citrine Master - human
 
* Topsman Usktory: Flickering Hammer - human
* Basic maneuverability. One repaired, the warstrider can move at quarter speed, but cannot run, jump or fight. Fixing requires:
* Topsman Mira: Devouring Havoc - human
** Occult 2, Lore 3
* Formast Jack: Sorrowful Monolith - human
** Power from a level three hearthstone
* Formast Jack: Cloud Breaker - human
** An Intelligence + Craft (Fire) test at difficulty 4, taking a base time of 30 hours.
* Formast Jack: Joyous Coyote - human
** Basic parts costing Resources {{Dots|2}}
* Formast Jack: Radiant Labyrinth - human
** Small quantities of moonsilver
* Afterguard: Midnight Temper - human
* Full mobility
* Afterguard: Tsunami - human
** The [[Forgotten Suns: Science|science]] of Magitech {{Dots|2}}
* Afterguard: Sapphire Jackal - human
** An Intelligence + Craft (Fire) test at difficulty 4, taking a base time of 60 hours.
* Afterguard: Venomous Misery - human
** Basic parts costing Resources {{Dots|3}}
* Cabin Boy: Iron Grasshopper - human
** Several pounds of moonsilver
* Cabin Boy: Robin's Wing - human
* Proteus Gauntlet
** Magitech {{Dots|3}}
** An extended Intelligence + Craft (Fire) test needing a total of 16 successes. Each test has a difficulty of 4 and a base time of one day.
** Parts costing Resources {{Dots|3}}
* Essence Cannon
** Magitech {{Dots|1}}
** An Intelligence + Craft (Fire) test with a difficulty of 2 and a base time of five hours.
** Parts costing Resources {{Dots|1}}
* Flight System
** Magitech {{Dots|4}}
** An extended Intelligence + Craft (Fire) test needing a total of 25 successes. Each test has a difficulty of 5 and a base time of three days.
** Parts costing Resources {{Dots|4}}
 
[[Category:Magic Item]] [[system::Exalted| ]] [[campaign::Forgotten Suns]]

Revision as of 13:56, 4 October 2008

Name: The Wanderlust
Length: 35 yards
Beam: 8 yards
Height: 3 yards
Draft: 3 yards
Speed: 7/15 mph
Maneuverability: -4S
Endurance: Winds and currents
Standard Crew: 22
Minimal Crew: 6
Passengers: 8
Cargo: 1,500 tons
Armor: 12B/6L (18B/12L)
Mast Armor: 12B/6L (22B/18L)
Sail Soak: 4B/2L (15B/10L)
Rigging Soak: 4B/2L (7B/5L)
Health Levels:
Undamaged: ____________
Minor: ______
Critical: ___________
Inoperative: _
Destroyed: _
Weapons: None

The Wanderlust is an open ocean passenger/cargo ship used as the primary set of Archipelago Conundrum.

A modified blue-water merchant, the Wanderlust has two masts. The deckhouse has been enlarged and converted to hold passengers and the officers. The primary hold contains luggage and cargo, while the secondary hold houses the crew.

Extras

Rock on Water Rings

(Artifact ●●●, commitment: 10) - These white jade rings encircle the base of the ship's masts. They are currently attuned by the captain. They provide the following benefits:

  • The Armor of the ship increases by +6B/+6L.
  • The soak of the masts (starting at the Armor of the ship itself) increases by an additional +4B/+6L.
  • The soak of the rigging increases by +3B/+3L, and it takes half damage from fire.
  • The attuned user may spend 6m, 1wp for a scene to add two successes to every action on board that directly serves the survival of the ship.

Steelsilk Sails

The magical sails have 15B/10L soak, take 20 health levels to damage and 40 to destroy. They also suffer only half damage from wind, waves or fi re. Their durability makes a ship fi tted with them easier to handle, adding +1 to all Sail rolls to control a ship in a storm or for gaining or losing speed.

Crew

  • Captain: Ascending Finger - air aspect terrestrial
  • Propulsion: Encoralani - air elemental
  • First Mate/Arms Master: Praising Temper - fair folk
  • Lieutenant/Proreus: Flickering Bull - god-blooded
  • Lieutenant: Wolf of Heaven - god-blooded
  • Purser/Surgeon: Fluttering Bow - god-blooded
  • Steward/Cook: Sour Rampart - human
  • Proeus' Man: Bitterness - human
  • Master of the Tops: Flowing Sword - human
  • Master of the Bow: Adamant Forest - human
  • Topsman/Carpenter: Wandering Fist - human
  • Topsman/Sailmaker: Citrine Master - human
  • Topsman Usktory: Flickering Hammer - human
  • Topsman Mira: Devouring Havoc - human
  • Formast Jack: Sorrowful Monolith - human
  • Formast Jack: Cloud Breaker - human
  • Formast Jack: Joyous Coyote - human
  • Formast Jack: Radiant Labyrinth - human
  • Afterguard: Midnight Temper - human
  • Afterguard: Tsunami - human
  • Afterguard: Sapphire Jackal - human
  • Afterguard: Venomous Misery - human
  • Cabin Boy: Iron Grasshopper - human
  • Cabin Boy: Robin's Wing - human