January 1153 and Dissolution To Do: Difference between pages

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== Monday, January 1st, 1153 ==
This is an ever changing page of stuff that the PCs (or players) need to decide or get done:


The party stared outside of the small town of New Sorpigal with their six letters in hand.  They walked around the town wondering where to go, and decided to enter the inn first.  They saw a shady character who they thought was Andover Potbello.  Haku approach him and gave the password "Sandman" and handed him the letter.  He gave the party a bag of money and ask them if they could retrieve a candelabra that was lost in their abandoned temple to the northwest.  He would give them another bag if they were successful.  The party got a room and thought about it and decided to do it and figure out a way to mess up the evil item before it got back to Andover.  They agreed.
== Questions ==


They used their money to purchase some weapons, armor, and needed skills for adventuring. They also purchased memberships to the Blade's End, Buccaneer's Lair, Guild of the Elements, and Guild of the Self.  Talking to various people around town and the town hall, they agreed to kill the Queen of Spiders lairing in the abandoned temple, and retrieve the combination of the vault door in Goblinwatch.
# The press definitely wants to interview you. Do you agree?
## if so, what type of newspaper would you want to talk to? (Use real-world equivalents, like the New York Times, Wall Street Journal, New York Post, Newsday, National Enquirer, Christian Science Monitor, etc.)
## How much do you tell them?
## What do you omit?
## What do you lie about?
# When you were trying to convince the Commisar of your story, how much physical evidence did you use? For example, did you show him the book describing the ritual? The notes from the cultists? Maps? The plans from the chaos machine room?
# Which of the magic items (see below) interest you?
# Are there any items you'd rather sell?
# You want to buy anything with the cash?
# Does the group have a name?
# In the week that follows the barbarians leaving, is there anything you particularly want to do?
# (For Oreni) When you talked to the parents of the rune children (see below), how truthful were you? Did you, for example, give your full name? Did you give the full details of the rituals? The cults?


== Tuesday, January 2nd, 1153 ==
<blockquote>
The press definitely wants to interview you. Do you agree?
if so, what type of newspaper would you want to talk to? (Use real-world equivalents, like the New York Times, Wall Street Journal, New York Post, Newsday, National Enquirer, Christian Science Monitor, etc.)
Scoffney: High Times
Caralaria: Fashion Weekly, Vogue ,Ironworkers Magazine
How much do you tell them?
Scoffney: Wait... where were we?
Caralaria: Anything they ask about
What do you omit?
Scoffney: The vomiting, definitely the vomiting.
Caralaria: nothing
What do you lie about?
Scoffney: the drug use, finding any treasure and give a false name
Caralaria:her hair being coated in slime
When you were trying to convince the Commisar of your story, how much physical evidence did you use? For example, did you show him the book describing the ritual? The notes from the cultists? Maps? The plans from the chaos machine room?
Scoffney: single handedly disabling the chaos device.
Caralaria: anything
Which of the magic items (see below) interest you?
Scoffney: nothing stands out
Caralaria: always on. the dex gloves, if no takers the cloak.
Are there any items you'd rather sell?
the stuff we can't use
You want to buy anything with the cash?
          the cat ears at full power, caralaria will donate any unused iron to her temple
Does the group have a name?
          nothing we'd agree on.
In the week that follows the barbarians leaving, is there anything you particularly want to do?
        shower, move into the new house.
</blockquote>


The party decided to attempt to attack the fort, Goblinwatch, and ran into trouble on the way there.  Three orcs attacked and with some trouble they defeated them.  They took their spoils, including a light warhorse, and sold their wares for more cash.  They finally spent the night ready to face the next day.
<blockquote>
Oreni


== Wednesday, January 3rd, 1153 ==
He realizes that to not interview would cause additional rumors etc.  He would interview with papers like the wall street journal, possibly the new york times.  He will be personable and polite but keep everything as vague as possible.  While he wishes to earn the respect of important townspeople, he does not wish to become a common gossip topic.  He will not lie directly but he may claim to not remember details as things "happened so fast" etc  He definiltely would leave out anything about the knights of the pale, dragons, litch's etc.  When scoffney blabs about all of that he will attempt to avoid confirming anything.  "it was dark" and "things happened so fast"  will be a lot of the answers.


The party, fresh from their rest, wanted to continue on to Goblinwatch.  In the morning, they quickly discovered, after purchasing some new skills and spells, that the town's center fountain healed the drinker, but they learned the magic did not carry outside the fountainThe other two fountains, they discovered, replenished Spell Points and temporarily increased the strength of the drinker for the day.  In addition, one of the town wells, randomly increased a below average ability score.  Haku's strength increased, Boom Boom's charisma increased, and Tigger's dexterity increased. Not all party members benefitted and they decided to try again tomorrow.
Oreni would not show the commisar anythingHe would merly offer a non detailed explanation of the fight that the party "stumbled into".


They then made their way up to the fort, this time carefully skirting the edge and attempting to remain out of sight.  Their idea was a good one as they saw six Goblins guarding the front door.  They went around back and discovered a ladder which would reach the battlements on the roof of the fort.  They set the ladder and climbed it to discover better armored and armed Goblins watching the road.  The party attacked this group from behind, pulling up the ladder behind them.  After slaying this band, Sick took her time picking off the remaining Goblins on the ground.
Oreni might keep the necklace from the mother of the child if he can use it otherwise someone else can have it.


After going back, selling the goods to the town and regaining hit and spell points, they entered through the front doorThe main room was empty but upon opening a side door, they were set upon by a large host of Goblins.  More of them came out of nearby rooms so the party was having a hard time.  Tigger's new death cry was "Not Again?!!?" as he kept being "killed" and revived by Haku.  The party killed these Goblins and after a quick search discovered a key in the Elite Goblin's room, and the Goblin King who cursed at them and fled through a one-way trap door in the floor.  The party returned to sell more loot and rest for the day.
Oreni would remain vague and polite with all of the parents of the children except for the one who gave the neclaceHe might have given her more of an explanation of what happened since she is clearly a "good person and she might be of help in the future.


== Thursday, January 4th, 1153 ==
Naerai:  Naerai is a man of few words.  Naerai would avoid the press and if he had to respond with one or few word answers.  He would probably suggest that the press speak to the other members of the party instead of him.  This is not out of nastiness but rather out of shyness.  The only time he steps into the spotlight is in battle.  When out of combat, he is he is shy do to his knowledge of how harrow elves are generally perceived by others. 


Waking up early, the party set off again. They finished clearing out the main level, leaving a group of rabid giant rats in the trash room.  They head down a ramp to the basement level and discovered a storage room.  In that room was a host of weapons and provisions.  Hidden in the corner was a locked box.  Using the key found yesterday, the party opened it and found the new combination to the vault.  However, it was a puzzle as the vault seemed to have sixteen buttons and six doors.  Pressing a button would open one door and close another.  They left it alone for now as it made Haku's head hurt just thinking about it.  Continuing they discovered the fort's temple and killed some Goblins guarding it.  They discovered a large button which Haku pushed because it looked pretty.  Two hidden doors rose into the ceiling and from one of them, several dog-sized rats came running out.  Tigger started foaming at the mouth when he was bit by one of them, so the party quickly finished off the rest of them.  Tigger bravely continued and the party finally discovered the vault room.  After killing the Goblins guarding it, they tried to figure out the riddle.  After some time they discovered the answer to the riddle was GOBLIN spelled backwards to make "NILBOG".  After touching the buttons in this sequence the six doors of the vault opened up like the show "Get Smart".  Inside the vault was a long corridor which led to a cavern filled with rats and flying bat like horrors with razor-sharp teeth.  In the center of this room was an Obilisk.  The group shot at one of the monsters and fled back through the vault shutting the doors behind them.  Two of the bat creatures made it past them and the party quickly slew them as well.
Naerai would like to have that bell-- can it be charged with extra charges?
</blockquote>


The party made several trips back and forth to the fort to get the supplies, but they didn't decide to bring back the combination, as they thought the town would like what was behind the vault. They decided to wait and see what was hidden in the vault first before telling the town about it. Tigger got healed at the temple, and they slept well that night.
== Experience ==
 
Each character receives 12,737xp for the chapter just completed. This puts everyone to 63,737xp which, unfortunately, is well short of the 71,000xp needed to reach next level. Previously, you were just passed the threshold for reaching your current level, so you still have a bit to go.
 
== Rewards ==
 
The rewards gained for the runebearer kids:
 
* Dullin Balacazar, human male, age 8. Delivered to 1 Outer Ring Row, Rivergate. Dullen is the grandson of Menon Balacazar, a "wealthy financier" who everyone knows is really the kingpin of city's most powerful organized crime family. He [[Dissolution News - 21st of Growth, 721|previously]] offered a 5,000gp bounty for the safe return of Dullen, which Dullen's mother paid immediately. She also asked lots of questions about the cults who took Dullen, and the ritual in which he was to be sacrificed.
* Darata Chornim, human female, age 6. Delivered to 6 Dawn Path, Nobles' Quarter. Darata lives only with her mother Tara in a fairly small house (for the Noble's Quarter) with an extremely well tended garden near the Holy Palace of the Church of Lothian (which is the home of what is sort of like the "pope" of the whole church). Tara clearly is strongly devoted to Lothian, and can cast divine magic (she cast bless on Oreni), but doesn't appear to be official associated with the church. She was nearly beside herself with joy when her daughter was returned, and took a holy symbol from her own neck to give to Oreni, forcing him to take it, insisting "the blessings of Lothian would watch over you". The symbol is an exquisitely made and detailed Lothian ankh, fashioned from platinum and a number of small, tasteful sapphires. Oreni detected magic in it and has since determined that once per day, a short prayer to Lothian will create a ''[http://www.d20pfsrd.com/magic/all-spells---final/resilient-sphere resilient sphere]'' around the location of the symbol at the time of casting. This sphere does not move once cast.
* Corrent Epathi, halfling male, age 10. Delivered to 3 Princes Street, Nobles' Quarter. Corrent is an orphan, cared for by a female human named Zellath Kory. Ms. Kory was not home when Corrent was returned, but her house staff was ecstatic. Corrent demanded that Oreni come see "his bird house", which turned out to be a small metalworking shop in the basement. In this shop, Corrent makes stunningly realistic statues of birds out of silver, most of them actual size. Clearly gifted with skill far beyond his years, he gave a rather stern looking (and somewhat fragile) owl to Oreni in thanks. Days later, an invitation to dine with Zellath Kory and Corrent at the start of the month arrived for Oreni at the Ertho estate.
* Tarthia Kor, human female, age 8. Tarthia, the runebearer who was killed, is the daughter of Lac and Brellyra Kor, who live at 5 Stout Street, Midtown. Lac is a metalworker and so a member of the Ironworker's Guild. Oreni didn't meet them until after Terthia had been resurrected. Of the four clerics in the city capable of casting ''[http://www.d20pfsrd.com/magic/all-spells---final/true-resurrection true resurrection]'', the Kor family preferred Maeda von Rustal, the High Priestess of the Temple of Teun, the Mother of All Machines. Once it became clear that the child came from a working class family, donations flooded the temple, with the temple itself donating a third of the cost of the spell (30,000gp total). Upon the return of his child, Kor provide each member of the group with a rose made from iron, forged by his own hand.
 
== Loot ==
 
I went through the loot list and sold anything that you guys clearly wouldn't want, converting it mostly into gemstones. This includes the cash reward from the Balacazars, but I did not sell the other rewards. All told, the cashed in loot comes to around 45,000gp total. This materializes as the following for each member of the group:
 
* 6 x 1,000gp emeralds
* 3 x  500gp topaz
 
In addition, the stuff that was not sold needs to be divvied up. Here is the list [with who can actually make use of it]:
 
*[http://rpg.divnull.com/ptolus/rosegate.pdf Rosegate house] (~100,000gp)
*Bell of Greater Sleep, 12 charges (10,000gp) [Naerai]
*5 x +2 holy arrows (5x646.05gp) [Lostwhite]
*Longsword +2 human bane (18,315gp) [sold]
*Shortsword +1 evil outsider bane (8,310gp) [sold]
*+1 mithral breastplate (5,240gp) [Sikarsis]
*Bag of holding type I (2,500gp) [Oreni]
*Cloak of resistance +2 (4,000gp) [Caralaria]
*Gloves of dexterity +2 (4,000gp) [Caralaria]
*[http://www.d20pfsrd.com/equipment---final/magic-items/wondrous-items-2#TOC-Lens-of-Detection Lens of detection] (3,500gp)
*strand of prayer beads, lesser (9600gp) [Sikarsis]
*sustaining spoon (5400gp) [sold]
*Lothian holy symbol (see above) [Oreni]
*Silver owl sculpture (see above, ~2,000gp)
*6 x iron roses (hard to price)
*potion: gaseous form [Naeri]
*potion: 2 x elixir of truth (2x500gp) [Oreni, Sikarsis]
*potion: 2 x cure moderate wounds (2x300gp) [Naeri]
*potion: 4 x cure serious wounds (4x750gp) [Lostwhite x2, Scoffney, Oreni]
*potion: fly (750gp) [Scoffney]
*potion: magic fang (50gp) [Caralaria]
*potion: owl's wisdom (300gp) [Caralaria]
*potion: 2 x antitoxin (2x50gp) [Sikarsis, Scoffney]
*scroll: animate dead (375gp) [sold]
*scroll: 3 x hold person (divine) (3x150gp) [Naerai x2, Sikarsis]
*scroll: magic vestment (700gp) [Sikarsis]
*scroll: sending (divine) (700gp) [Naerai]
*scroll: teleport (1125gp) [Oreni]
*wand: scorching ray (35 charges) (4500gp) [Naerai]
 
Naeri buys:
*wand of silence (4500)
*wand of cure serious (11,250)
*2 elemental gems (earth, air)
 
== Cat Ears (and other custom items) ==
 
Hiring the Dreaming Apothecary to make you magic stuff works like this. Being good customers of Danbury's in Delver's Square, they provide you with a small bronze token and instruct you to sleep with it under your pillow. And then... we'll roleplay the rest.
 
For items created by the Dreaming Apothecary follow the rules for [http://www.d20pfsrd.com/equipment---final/magic-items#TOC-Magic-Item-Creation creating magic items]. Note that all references to costs in these rules are the costs to the Dreaming Apothecary to actually make the thing. They sell these items for double that (i.e. the normal list price for the item).
 
The cat ears that allow seeing in the dark are similar to the [http://www.d20pfsrd.com/equipment---final/magic-items/wondrous-items-2#TOC-Goggles-of-Night goggles of night], except they occupy the headband slot instead of the eyes slot. Just like the goggles, the cost to Caralaria will be 12,000gp. Note that this is for an item that functions all the time. Costs can be reduced slightly for items that, for example, only activate a certain number of times per day, or use charges.
 
== Rumors ==
 
More news and rumors will be coming, but for now, please re-read your own characters' pages on the main [[Dissolution]] page, particularly the contact and rumors sections. Some of these may be important going forward (dun-dun-DUN!), and you might actually want to touch base with some of these people for various reasons.

Revision as of 02:01, 6 May 2010

This is an ever changing page of stuff that the PCs (or players) need to decide or get done:

Questions

  1. The press definitely wants to interview you. Do you agree?
    1. if so, what type of newspaper would you want to talk to? (Use real-world equivalents, like the New York Times, Wall Street Journal, New York Post, Newsday, National Enquirer, Christian Science Monitor, etc.)
    2. How much do you tell them?
    3. What do you omit?
    4. What do you lie about?
  2. When you were trying to convince the Commisar of your story, how much physical evidence did you use? For example, did you show him the book describing the ritual? The notes from the cultists? Maps? The plans from the chaos machine room?
  3. Which of the magic items (see below) interest you?
  4. Are there any items you'd rather sell?
  5. You want to buy anything with the cash?
  6. Does the group have a name?
  7. In the week that follows the barbarians leaving, is there anything you particularly want to do?
  8. (For Oreni) When you talked to the parents of the rune children (see below), how truthful were you? Did you, for example, give your full name? Did you give the full details of the rituals? The cults?

The press definitely wants to interview you. Do you agree? if so, what type of newspaper would you want to talk to? (Use real-world equivalents, like the New York Times, Wall Street Journal, New York Post, Newsday, National Enquirer, Christian Science Monitor, etc.) Scoffney: High Times Caralaria: Fashion Weekly, Vogue ,Ironworkers Magazine How much do you tell them? Scoffney: Wait... where were we? Caralaria: Anything they ask about What do you omit? Scoffney: The vomiting, definitely the vomiting. Caralaria: nothing What do you lie about? Scoffney: the drug use, finding any treasure and give a false name Caralaria:her hair being coated in slime When you were trying to convince the Commisar of your story, how much physical evidence did you use? For example, did you show him the book describing the ritual? The notes from the cultists? Maps? The plans from the chaos machine room? Scoffney: single handedly disabling the chaos device. Caralaria: anything Which of the magic items (see below) interest you? Scoffney: nothing stands out Caralaria: always on. the dex gloves, if no takers the cloak. Are there any items you'd rather sell? the stuff we can't use You want to buy anything with the cash? the cat ears at full power, caralaria will donate any unused iron to her temple Does the group have a name? nothing we'd agree on. In the week that follows the barbarians leaving, is there anything you particularly want to do? shower, move into the new house.

Oreni

He realizes that to not interview would cause additional rumors etc. He would interview with papers like the wall street journal, possibly the new york times. He will be personable and polite but keep everything as vague as possible. While he wishes to earn the respect of important townspeople, he does not wish to become a common gossip topic. He will not lie directly but he may claim to not remember details as things "happened so fast" etc He definiltely would leave out anything about the knights of the pale, dragons, litch's etc. When scoffney blabs about all of that he will attempt to avoid confirming anything. "it was dark" and "things happened so fast" will be a lot of the answers.

Oreni would not show the commisar anything. He would merly offer a non detailed explanation of the fight that the party "stumbled into".

Oreni might keep the necklace from the mother of the child if he can use it otherwise someone else can have it.

Oreni would remain vague and polite with all of the parents of the children except for the one who gave the neclace. He might have given her more of an explanation of what happened since she is clearly a "good person and she might be of help in the future.

Naerai: Naerai is a man of few words. Naerai would avoid the press and if he had to respond with one or few word answers. He would probably suggest that the press speak to the other members of the party instead of him. This is not out of nastiness but rather out of shyness. The only time he steps into the spotlight is in battle. When out of combat, he is he is shy do to his knowledge of how harrow elves are generally perceived by others.

Naerai would like to have that bell-- can it be charged with extra charges?

Experience

Each character receives 12,737xp for the chapter just completed. This puts everyone to 63,737xp which, unfortunately, is well short of the 71,000xp needed to reach next level. Previously, you were just passed the threshold for reaching your current level, so you still have a bit to go.

Rewards

The rewards gained for the runebearer kids:

  • Dullin Balacazar, human male, age 8. Delivered to 1 Outer Ring Row, Rivergate. Dullen is the grandson of Menon Balacazar, a "wealthy financier" who everyone knows is really the kingpin of city's most powerful organized crime family. He previously offered a 5,000gp bounty for the safe return of Dullen, which Dullen's mother paid immediately. She also asked lots of questions about the cults who took Dullen, and the ritual in which he was to be sacrificed.
  • Darata Chornim, human female, age 6. Delivered to 6 Dawn Path, Nobles' Quarter. Darata lives only with her mother Tara in a fairly small house (for the Noble's Quarter) with an extremely well tended garden near the Holy Palace of the Church of Lothian (which is the home of what is sort of like the "pope" of the whole church). Tara clearly is strongly devoted to Lothian, and can cast divine magic (she cast bless on Oreni), but doesn't appear to be official associated with the church. She was nearly beside herself with joy when her daughter was returned, and took a holy symbol from her own neck to give to Oreni, forcing him to take it, insisting "the blessings of Lothian would watch over you". The symbol is an exquisitely made and detailed Lothian ankh, fashioned from platinum and a number of small, tasteful sapphires. Oreni detected magic in it and has since determined that once per day, a short prayer to Lothian will create a resilient sphere around the location of the symbol at the time of casting. This sphere does not move once cast.
  • Corrent Epathi, halfling male, age 10. Delivered to 3 Princes Street, Nobles' Quarter. Corrent is an orphan, cared for by a female human named Zellath Kory. Ms. Kory was not home when Corrent was returned, but her house staff was ecstatic. Corrent demanded that Oreni come see "his bird house", which turned out to be a small metalworking shop in the basement. In this shop, Corrent makes stunningly realistic statues of birds out of silver, most of them actual size. Clearly gifted with skill far beyond his years, he gave a rather stern looking (and somewhat fragile) owl to Oreni in thanks. Days later, an invitation to dine with Zellath Kory and Corrent at the start of the month arrived for Oreni at the Ertho estate.
  • Tarthia Kor, human female, age 8. Tarthia, the runebearer who was killed, is the daughter of Lac and Brellyra Kor, who live at 5 Stout Street, Midtown. Lac is a metalworker and so a member of the Ironworker's Guild. Oreni didn't meet them until after Terthia had been resurrected. Of the four clerics in the city capable of casting true resurrection, the Kor family preferred Maeda von Rustal, the High Priestess of the Temple of Teun, the Mother of All Machines. Once it became clear that the child came from a working class family, donations flooded the temple, with the temple itself donating a third of the cost of the spell (30,000gp total). Upon the return of his child, Kor provide each member of the group with a rose made from iron, forged by his own hand.

Loot

I went through the loot list and sold anything that you guys clearly wouldn't want, converting it mostly into gemstones. This includes the cash reward from the Balacazars, but I did not sell the other rewards. All told, the cashed in loot comes to around 45,000gp total. This materializes as the following for each member of the group:

  • 6 x 1,000gp emeralds
  • 3 x 500gp topaz

In addition, the stuff that was not sold needs to be divvied up. Here is the list [with who can actually make use of it]:

  • Rosegate house (~100,000gp)
  • Bell of Greater Sleep, 12 charges (10,000gp) [Naerai]
  • 5 x +2 holy arrows (5x646.05gp) [Lostwhite]
  • Longsword +2 human bane (18,315gp) [sold]
  • Shortsword +1 evil outsider bane (8,310gp) [sold]
  • +1 mithral breastplate (5,240gp) [Sikarsis]
  • Bag of holding type I (2,500gp) [Oreni]
  • Cloak of resistance +2 (4,000gp) [Caralaria]
  • Gloves of dexterity +2 (4,000gp) [Caralaria]
  • Lens of detection (3,500gp)
  • strand of prayer beads, lesser (9600gp) [Sikarsis]
  • sustaining spoon (5400gp) [sold]
  • Lothian holy symbol (see above) [Oreni]
  • Silver owl sculpture (see above, ~2,000gp)
  • 6 x iron roses (hard to price)
  • potion: gaseous form [Naeri]
  • potion: 2 x elixir of truth (2x500gp) [Oreni, Sikarsis]
  • potion: 2 x cure moderate wounds (2x300gp) [Naeri]
  • potion: 4 x cure serious wounds (4x750gp) [Lostwhite x2, Scoffney, Oreni]
  • potion: fly (750gp) [Scoffney]
  • potion: magic fang (50gp) [Caralaria]
  • potion: owl's wisdom (300gp) [Caralaria]
  • potion: 2 x antitoxin (2x50gp) [Sikarsis, Scoffney]
  • scroll: animate dead (375gp) [sold]
  • scroll: 3 x hold person (divine) (3x150gp) [Naerai x2, Sikarsis]
  • scroll: magic vestment (700gp) [Sikarsis]
  • scroll: sending (divine) (700gp) [Naerai]
  • scroll: teleport (1125gp) [Oreni]
  • wand: scorching ray (35 charges) (4500gp) [Naerai]

Naeri buys:

  • wand of silence (4500)
  • wand of cure serious (11,250)
  • 2 elemental gems (earth, air)

Cat Ears (and other custom items)

Hiring the Dreaming Apothecary to make you magic stuff works like this. Being good customers of Danbury's in Delver's Square, they provide you with a small bronze token and instruct you to sleep with it under your pillow. And then... we'll roleplay the rest.

For items created by the Dreaming Apothecary follow the rules for creating magic items. Note that all references to costs in these rules are the costs to the Dreaming Apothecary to actually make the thing. They sell these items for double that (i.e. the normal list price for the item).

The cat ears that allow seeing in the dark are similar to the goggles of night, except they occupy the headband slot instead of the eyes slot. Just like the goggles, the cost to Caralaria will be 12,000gp. Note that this is for an item that functions all the time. Costs can be reduced slightly for items that, for example, only activate a certain number of times per day, or use charges.

Rumors

More news and rumors will be coming, but for now, please re-read your own characters' pages on the main Dissolution page, particularly the contact and rumors sections. Some of these may be important going forward (dun-dun-DUN!), and you might actually want to touch base with some of these people for various reasons.