Knight of the Pale (Pathfinder) and Dissolution DW: Difference between pages

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The Knights of the Pale are a small order in [[Ptolus]] dedicated to ridding the world of evil magic as well as the creatures created or summoned by that magic, particularly demons. Originally introduced in the ''Ptolus: City of the Spire'', this page updates this prestige class for use with the [[system::Pathfinder]] system.
__NOTOC__
This page is an experiment, contemplating how the characters of the [[campaign::Dissolution]] campaign could be converted to the ''[http://www.dungeon-world.com/ Dungeon World]'' system, specifically using the variant character rules from ''[https://redboxvancouver.wordpress.com/2014/10/14/class-warfare-character-and-class-creation-for-dungeon-world/ Class Warfare]'' as described in the [[Ptolus Dungeon World]] conversion document.  


'''Hit Die''': d10
As 13th level ''Pathfinder'' characters, all of the characters will be converted into 7th level ''Dungeon World'' characters. I'm thinking of handling gear and magic items by saying each character can have a number of custom moves equal to their level that are supplied by their gear. Most characters would probably also get a couple of moves related to their social background as well.


'''Requirements'''
== Characters ==


* Base Attack Bonus: +7
=== Caralaria ===
* Alignment: any nonchaotic, nonevil
* Knowlegde (Religion): 4 ranks
* Knowledge (Planes): 2 ranks
* Feats: [[Devout Faith]]
* Special: Must be inducted into the Knights of the Pale


'''Class Skills'''
Warrior: Destroyer, Martial Hero, Acrobat, (Flux??)<br/>
Base damage: d8<br/>
Load: 10+STR<br/>
HP: 8+Constitution


The knight's class skills (and the key ability for each skill) are Knowledge (arcana) (Int), Knowledge (religion) (Int), Knowledge (planes) (Int), Perception (Wiz) and Sense Motive (Wis).
=== Oreni ===


'''Skill Ranks at Each Level''': 2 + Int modifier.
Magician: Shield Arcanus, Prepared Caster-ish, some sort of dragon/electricity thing, (Psi-Knife)<br/>
Base damage: d4<br/>
Load: 6+STR<br/>
HP: 6+Constitution


{| class="wikitable"
Build a spontaneous caster specialty that works by gaining hold each day, and spending hold equal to spell level on casting @ 7-9. Only know a limited number of spells. Maybe call the hold "reserve" and have other moves use it in some way.
!Level!!BAB!!Fort!!Ref!!Will!!Special
|-
|1st||+1||+1||+0||+1||Suite of St. Chasle
|-
|2nd||+2||+1||+1||+1||Bonus feat
|-
|3rd||+3||+2||+1||+2||Suite of St. Gustav
|-
|4th||+4||+2||+1||+2||Bonus feat
|-
|5th||+5||+3||+2||+3||Suite of St. Yessid
|-
|6th||+6||+3||+2||+3||Bonus feat
|-
|7th||+7||+4||+2||+4||Suite of St. Daris
|-
|8th||+8||+4||+3||+4||Holy Avenger
|-
|9th||+9||+5||+3||+5||Suite of St. Feldin
|-
|10th||+10||+5||+3||+5||Suite of Lothian
|}


'''Weapon and Armor Proficiency''': The Knight of the Pale is proficient with all simple and martial weapons, and all types of armor, and shields.
=== Naerai ===


'''Ability Suites (Su)''': The ability suites of the knight function as written in ''Ptolus: City of the Spire'', pp.654-655. No adjustment for the Pathfinder system is needed.
Disciple: Elementalist, Vancian Caster-ish, Friend of the Wild sorta<br/>
Base damage: d6<br/>
Load: 9+STR<br/>
HP: 6+Constitution<br/>


'''Bonus feats''': At 2nd, 4th and 6th level, a knight gains a bonus feat, representing additional training fighting the forces of evil. At each such opportunity, he can choose one of the following feats: [http://www.d20pfsrd.com/feats/general-feats/alignment-channel---final alignment channel], [http://www.d20pfsrd.com/feats/combat-feats/channel-smite-combat channel smite], [http://www.d20pfsrd.com/feats/item-creation-feats/craft-magic-arms-and-armor-item-creation---final craft magic arms and armor], [http://www.d20pfsrd.com/feats/combat-feats/demon-hunter demon hunter], [http://www.d20pfsrd.com/feats/combat-feats/disruptive-combat---final disruptive], [http://www.d20pfsrd.com/feats/general-feats/extra-channel---final extra channel], [http://www.d20pfsrd.com/feats/general-feats/extra-lay-on-hands---final extra lay on hands], [http://www.d20pfsrd.com/feats/general-feats/extra-mercy---final extra mercy], [http://www.d20pfsrd.com/feats/general-feats/improved-channel---final improved channel], [http://www.d20pfsrd.com/feats/general-feats/improved-counterspell---final improved counterspell], [http://www.d20pfsrd.com/feats/general-feats/improved-iron-will---final improved iron will], [http://www.d20pfsrd.com/feats/general-feats/iron-will---final iron will], [http://www.d20pfsrd.com/feats/general-feats/parry-spell parry spell], [http://www.d20pfsrd.com/feats/general-feats/selective-channeling---final selective channel], [http://www.d20pfsrd.com/feats/combat-feats/spellbreaker-combat---final spellbreaker], [http://www.d20pfsrd.com/feats/general-feats/spell-penetration---final spell penetration], [http://www.d20pfsrd.com/feats/general-feats/turn-undead--final turn undead]. The knight must still meet all prerequisites for a bonus feat, including caster level minimums. These bonus feats are in addition to the feats that a character of any class gets from advancing levels.
Build a Hierophant caster type that works something like Prepared Caster, but can choose a mix of schools and spheres. Can only cast spells of level-1.


'''Holy Avenger (Su)''': As per ''Ptolus: City of the Spire'', pg.655.
=== Scoffney Shever ===


[[Category:Prestige Class]]
Rogue: Thief, custom alchemy/ranged traps moves, Sharpshooter, (Engineer)<br/>
Base damage: d8<br/>
Load: 8+STR<br/>
HP: 6+Constitution
 
=== Lostwhite ===
 
Relegated to being a hireling.<br/>
Cost: 0<br/>
Loyalty: 2<br/>
Protector: 3<br/>
Warrior: 5<br/>
 
=== Sikarsis ===
 
Relegated to being a hireling.<br/>
Cost: 0<br/>
Loyalty: 1<br/>
Priest: 6<br/>
Protector: 2<br/>
 
== Group Moves ==
 
Possibly some number of moves that anyone in the group can use. Such as:
 
* Moves that reflect the presence of Lostwhite.
* Moves that reflect the presence of Sikarsis.
* A move showing how Cassiodora's bag of goodies helps the party.
* Moves reflective of their estate and house in the Noble Quarter.
* Possibly some moves reflecting their interaction with the public.
* A move or two specific to using memberships, such as with the Delver's Guild.
* "Keys to the City", which allows you to capitalise on celebrity.
 
== Fronts ==
 
Create some fronts.
 
* [[Ptolus Front: The Malady]]
* [[Ptolus Front: The Sword of Lies]]
* Destruction of the Path of Iron monks
* Harrow elves.
* Power vacuums in city.
* Shuul or golems or something becoming "warlords" in the city during plague?

Latest revision as of 22:34, 2 January 2015

This page is an experiment, contemplating how the characters of the Dissolution campaign could be converted to the Dungeon World system, specifically using the variant character rules from Class Warfare as described in the Ptolus Dungeon World conversion document.

As 13th level Pathfinder characters, all of the characters will be converted into 7th level Dungeon World characters. I'm thinking of handling gear and magic items by saying each character can have a number of custom moves equal to their level that are supplied by their gear. Most characters would probably also get a couple of moves related to their social background as well.

Characters

Caralaria

Warrior: Destroyer, Martial Hero, Acrobat, (Flux??)
Base damage: d8
Load: 10+STR
HP: 8+Constitution

Oreni

Magician: Shield Arcanus, Prepared Caster-ish, some sort of dragon/electricity thing, (Psi-Knife)
Base damage: d4
Load: 6+STR
HP: 6+Constitution

Build a spontaneous caster specialty that works by gaining hold each day, and spending hold equal to spell level on casting @ 7-9. Only know a limited number of spells. Maybe call the hold "reserve" and have other moves use it in some way.

Naerai

Disciple: Elementalist, Vancian Caster-ish, Friend of the Wild sorta
Base damage: d6
Load: 9+STR
HP: 6+Constitution

Build a Hierophant caster type that works something like Prepared Caster, but can choose a mix of schools and spheres. Can only cast spells of level-1.

Scoffney Shever

Rogue: Thief, custom alchemy/ranged traps moves, Sharpshooter, (Engineer)
Base damage: d8
Load: 8+STR
HP: 6+Constitution

Lostwhite

Relegated to being a hireling.
Cost: 0
Loyalty: 2
Protector: 3
Warrior: 5

Sikarsis

Relegated to being a hireling.
Cost: 0
Loyalty: 1
Priest: 6
Protector: 2

Group Moves

Possibly some number of moves that anyone in the group can use. Such as:

  • Moves that reflect the presence of Lostwhite.
  • Moves that reflect the presence of Sikarsis.
  • A move showing how Cassiodora's bag of goodies helps the party.
  • Moves reflective of their estate and house in the Noble Quarter.
  • Possibly some moves reflecting their interaction with the public.
  • A move or two specific to using memberships, such as with the Delver's Guild.
  • "Keys to the City", which allows you to capitalise on celebrity.

Fronts

Create some fronts.