Sword of Truth and Knight of the Pale (Pathfinder): Difference between pages

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Created long ago to destroy arcane magic uses, this intelligent ''+2 bane longsword'' became cursed, turning into the [[Sword of Lies]], and was incarcerated in the Banewarrens. It remains dedicated to destroying arcane spellcasters, however. Should the evil curse on this blade can be removed by a 20th-level caster, it will return to its original alignment and abilities, listed here.
The Knights of the Pale are a small order in [[Ptolus]] dedicated to ridding the world of evil magic as well as the creatures created or summoned by that magic, particularly demons. Originally introduced in the ''Ptolus: City of the Spire'', this page updates this prestige class for use with the [[system::Pathfinder]] system.


'''Type''': +2 longsword<br/>
'''Hit Die''': d10
'''Senses''': Senses (120 ft.), [http://www.d20pfsrd.com/gamemastering/special-abilities#TOC-Blindsense blindsense], read magic<br/>
'''Communication''': Empathy (understands Common)<br/>
'''Purpose''': Defeat/slay arcane spellcasters (including spellcasting monsters and those that use spell-like abilities)<br/>
'''Powers''': ''true sight'' continuously<br/>
'''Dedicated Power''': ''blessing of fervor'' at will (when in pursuit of its purpose)<br/>
'''Alignment''': NG<br/>
'''Ego''': 17<br/>
'''Int''': 10<br/>
'''Wiz''': 14<br/>
'''Cha''': 10<br/>
'''CL''': 10 (all spell-like effects are considered devine magic, and use the sword's Wiz bonus where needed)<br/>
'''Cost''': 233,700gp


''Blessing of Fervor'' (Sp): When in pursuit of its purpose (killing arcane spell casters), the Sword of Truth may cast ''[http://www.d20pfsrd.com/magic/all-spells/b/blessing-of-fervor blessing of fervor]'' at will. Targets may only use the metamagic option of this spell on devine spells.
'''Requirements'''


''Detect Magic'' (Sp): The Sword of Truth may cast ''detect magic'' at will, but only for its own purposes; its wielder remains unaware of the sword's use of this ability, or its results (unless he or she has some other ability to see spell effects).
* Base Attack Bonus: +7
* Alignment: any nonchaotic, nonevil
* Knowlegde (Religion): 4 ranks
* Knowledge (Planes): 2 ranks
* Feats: [[Devout Faith]]
* Special: Must be inducted into the Knights of the Pale


''Bane'' (Ex): As a ''bane'' weapon, the Sword of Truth gains a +2 to hit (and deals an additional +2d6 damage) to arcane spell casters.
'''Class Skills'''


''Empathy'' (Su): Empathy allows the item to encourage or discourage certain actions by communicating emotions and urges. It does not allow for verbal communication.
The knight's class skills (and the key ability for each skill) are Knowledge (arcana) (Int), Knowledge (religion) (Int), Knowledge (planes) (Int), Perception (Wiz) and Sense Motive (Wis).


''True Sight'' (Sp): The Sword of Truth provides both it and its wielder with [http://www.d20pfsrd.com/magic/all-spells/t/true-seeing true seeing] continually.
'''Skill Ranks at Each Level''': 2 + Int modifier.


''Spell Resistance'' (Su): Grants its wielder SR 18. The weapon also gains this resistance itself.
{| class="wikitable"
!Level!!BAB!!Fort!!Ref!!Will!!Special
|-
|1st||+1||+1||+0||+1||Suite of St. Chasle
|-
|2nd||+2||+1||+1||+1||Bonus feat
|-
|3rd||+3||+2||+1||+2||Suite of St. Gustav
|-
|4th||+4||+2||+1||+2||Bonus feat
|-
|5th||+5||+3||+2||+3||Suite of St. Yessid
|-
|6th||+6||+3||+2||+3||Bonus feat
|-
|7th||+7||+4||+2||+4||Suite of St. Daris
|-
|8th||+8||+4||+3||+4||Holy Avenger
|-
|9th||+9||+5||+3||+5||Suite of St. Feldin
|-
|10th||+10||+5||+3||+5||Suite of Lothian
|}


''Strongly Aligned'': Non-good characters who try to wield the Sword of Truth gain a temporary [http://www.d20pfsrd.com/gamemastering/special-abilities#TOC-Energy-Drain-and-Negative-Levels negative level]. This cannot be removed while character wields the weapon. If they relinquish the sword they gain an immediate save to remove the level.
'''Weapon and Armor Proficiency''': The Knight of the Pale is proficient with all simple and martial weapons, and all types of armor, and shields.


[[Category:Magic Item]] [[campaign::Dissolution| ]] [[system::Pathfinder| ]]
'''Ability Suites (Su)''': The ability suites of the knight function as written in ''Ptolus: City of the Spire'', pp.654-655. No adjustment for the Pathfinder system is needed.
 
'''Bonus feats''': At 2nd, 4th and 6th level, a knight gains a bonus feat, representing additional training fighting the forces of evil. At each such opportunity, he can choose one of the following feats: [http://www.d20pfsrd.com/feats/general-feats/alignment-channel---final alignment channel], [http://www.d20pfsrd.com/feats/combat-feats/channel-smite-combat channel smite], [http://www.d20pfsrd.com/feats/item-creation-feats/craft-magic-arms-and-armor-item-creation---final craft magic arms and armor], [http://www.d20pfsrd.com/feats/combat-feats/demon-hunter demon hunter], [http://www.d20pfsrd.com/feats/combat-feats/disruptive-combat---final disruptive], [http://www.d20pfsrd.com/feats/general-feats/extra-channel---final extra channel], [http://www.d20pfsrd.com/feats/general-feats/extra-lay-on-hands---final extra lay on hands], [http://www.d20pfsrd.com/feats/general-feats/extra-mercy---final extra mercy], [http://www.d20pfsrd.com/feats/general-feats/improved-channel---final improved channel], [http://www.d20pfsrd.com/feats/general-feats/improved-counterspell---final improved counterspell], [http://www.d20pfsrd.com/feats/general-feats/improved-iron-will---final improved iron will], [http://www.d20pfsrd.com/feats/general-feats/iron-will---final iron will], [http://www.d20pfsrd.com/feats/general-feats/parry-spell parry spell], [http://www.d20pfsrd.com/feats/general-feats/selective-channeling---final selective channel], [http://www.d20pfsrd.com/feats/combat-feats/spellbreaker-combat---final spellbreaker], [http://www.d20pfsrd.com/feats/general-feats/spell-penetration---final spell penetration], [http://www.d20pfsrd.com/feats/general-feats/turn-undead--final turn undead]. The knight must still meet all prerequisites for a bonus feat, including caster level minimums. These bonus feats are in addition to the feats that a character of any class gets from advancing levels.
 
'''Holy Avenger (Su)''': As per ''Ptolus: City of the Spire'', pg.655.
 
[[Category:Prestige Class]]

Revision as of 18:13, 30 April 2011

The Knights of the Pale are a small order in Ptolus dedicated to ridding the world of evil magic as well as the creatures created or summoned by that magic, particularly demons. Originally introduced in the Ptolus: City of the Spire, this page updates this prestige class for use with the Pathfinder system.

Hit Die: d10

Requirements

  • Base Attack Bonus: +7
  • Alignment: any nonchaotic, nonevil
  • Knowlegde (Religion): 4 ranks
  • Knowledge (Planes): 2 ranks
  • Feats: Devout Faith
  • Special: Must be inducted into the Knights of the Pale

Class Skills

The knight's class skills (and the key ability for each skill) are Knowledge (arcana) (Int), Knowledge (religion) (Int), Knowledge (planes) (Int), Perception (Wiz) and Sense Motive (Wis).

Skill Ranks at Each Level: 2 + Int modifier.

Level BAB Fort Ref Will Special
1st +1 +1 +0 +1 Suite of St. Chasle
2nd +2 +1 +1 +1 Bonus feat
3rd +3 +2 +1 +2 Suite of St. Gustav
4th +4 +2 +1 +2 Bonus feat
5th +5 +3 +2 +3 Suite of St. Yessid
6th +6 +3 +2 +3 Bonus feat
7th +7 +4 +2 +4 Suite of St. Daris
8th +8 +4 +3 +4 Holy Avenger
9th +9 +5 +3 +5 Suite of St. Feldin
10th +10 +5 +3 +5 Suite of Lothian

Weapon and Armor Proficiency: The Knight of the Pale is proficient with all simple and martial weapons, and all types of armor, and shields.

Ability Suites (Su): The ability suites of the knight function as written in Ptolus: City of the Spire, pp.654-655. No adjustment for the Pathfinder system is needed.

Bonus feats: At 2nd, 4th and 6th level, a knight gains a bonus feat, representing additional training fighting the forces of evil. At each such opportunity, he can choose one of the following feats: alignment channel, channel smite, craft magic arms and armor, demon hunter, disruptive, extra channel, extra lay on hands, extra mercy, improved channel, improved counterspell, improved iron will, iron will, parry spell, selective channel, spellbreaker, spell penetration, turn undead. The knight must still meet all prerequisites for a bonus feat, including caster level minimums. These bonus feats are in addition to the feats that a character of any class gets from advancing levels.

Holy Avenger (Su): As per Ptolus: City of the Spire, pg.655.