Wyr'paljan Caduceus and Archipelago Conundrum: Difference between pages

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Caduceus that changes size and shape when used. Generally gets larger the more powerful the effect.
== Setting ==


* On attunement: Grants a reflexive version of Flight of Separation, with same cost (10m, 1wp) but with no shaping time needed.
On a ship, probably. Many of the characters will have been manipulated in various ways by the main NPC to board the ship for a meeting on a western island. The scenario deals only with the journey, however.
* On reaching essence 3: can cast Death of Obsidian Butterflies (but with brightly colored bird imagery) just like the spell, but without actually knowing sorcery. Casting time and cost still the same.
* On learning Terrestrial Circle Sorcery:
** When Flight of the Brilliant Raptor is cast through the device, it can be given a different elemental aspect for +5m. Need to figure out what these do, but fairly typical (air=ice, wood=poison, etc.).
** When Infallible Messenger is cast through the device, it takes the shape of a bird, not a cherub. For +10m, once reaching the target, the caster can speak through the bird to have a 5 minute, two-way conversation with the target.
** When Death of Obsidian Butterflies is cast through the device, it doesn't require a round of shaping.
* On gaining Conviction 3: Can cast Swift Spirit of Winged Transportation without knowing celestial circle sorcery.
* On reaching essence 4: When Death of Obsidian Butterflies is cast through the device, for +10m its damage becomes piercing.
* On learning Celestial Circle Sorcery:
** When Swift Spirit of Winged Transportation is cast through the artifact, the artifact transforms into a sweet vessel for the bird to carry (+10m, committed). Still need to figure out just how cool this vessel will be.
** When Princes of the Fallen Tower is cast through the artifact, they appear as large birds. For an additional +5m, they can fly at twice their walking speed.
** When Summon the Army of the Wyld is cast through the device, any birds that come can be commanded remotely.
* On gaining Conviction 4: Can cast Elemental Wrath, a weaker version of Wrath of Five Elements. This effect acts in all ways like a celestial circle spell costing 30m, including casting time and 2wp charm cost. The spell is identical to Wrath of Five Elements, but only one of the elemental effects (decided when the spell is being shaped) is released per casting and the spell lasts for only one turn. Whatever effect is chosen erupts around the target with various avian visual effects (e.g. flock of firebirds erupting from the ground, etc.)
* On gaining Essence 5: When Death of Obsidian Butterflies is cast through the device, for +5m and +1wp its damage becomes aggravated.
* On learning Solar Circle Sorcery: Each time the Wrath of Five Elements is cast through the device, it can be altered in one of the following ways:
** The wp cost is reduced by 1 and one less turn of shaping is required.
** The caster can select the order in which the five elemental effects activate. He must use each element exactly once and chooses their order as the spell is cast.
** The difficulty of dodging or parrying each effect increases by half the caster's Conviction (round up).
** The caster can automatically channel Conviction while casting, regardless of the situation. This channel counts against the number of channels available per story, but does not cost Willpower. The cost of the spell also decreases by 5m.
*On gaining Conviction 5: When using the option to select the order of the elemental effects of Wrath of Five Elements, the caster can spend an additional point of willpower to use the elements more flexibly. The total number of turns the spell works remains five, but the caster can use, for example, the fire effect on each of those five turns, or two fires and three woods, etc. The elements used and their order must be chosen as the spell is released.  


[[Category:Exalted]]
== Characters ==
[[Category:Magic Item]]
 
Characters are tough, as they need to work without knowing how many people might be playing.
 
=== Player Characters ===
 
*A dawn solar - martial artist - even blade?
*A zenith solar - sorcerer
*A twilight solar - brawler/blacksmith type
*A night solar - melee - cult of the illuminated agent?
*An eclipse solar - archer?
*An air terrestrial - Imperial, but didn't exalt on schedule and was shunned. Became "activist" of sorts for mortal rights. Then exalted, and gets shunned by the activists. Runs away and drinks alot. Gets conscripted. Now pretends he's a mortal.
*An earth terrestrial - undercover immaculate?
*A fire terrestrial - serves his monastic order (Golden Janissary Style). Sent to find out more about the Lintha.
*A water terrestrial - outcaste, part of the ship's crew. Seafaring Hero Style
*A wood terrestrial - Ill Lily style
*A fairly high essence spirit, under punishment to live life with the mortals for a year. Conviction style.
 
=== Non-Player Characters ===
 
*Sidereal, disguised as one of the crew. He has manipulated fate to get everyone on the boat.
*Captain - god blooded
*First mate - fair folk

Revision as of 22:46, 26 August 2007

Setting

On a ship, probably. Many of the characters will have been manipulated in various ways by the main NPC to board the ship for a meeting on a western island. The scenario deals only with the journey, however.

Characters

Characters are tough, as they need to work without knowing how many people might be playing.

Player Characters

  • A dawn solar - martial artist - even blade?
  • A zenith solar - sorcerer
  • A twilight solar - brawler/blacksmith type
  • A night solar - melee - cult of the illuminated agent?
  • An eclipse solar - archer?
  • An air terrestrial - Imperial, but didn't exalt on schedule and was shunned. Became "activist" of sorts for mortal rights. Then exalted, and gets shunned by the activists. Runs away and drinks alot. Gets conscripted. Now pretends he's a mortal.
  • An earth terrestrial - undercover immaculate?
  • A fire terrestrial - serves his monastic order (Golden Janissary Style). Sent to find out more about the Lintha.
  • A water terrestrial - outcaste, part of the ship's crew. Seafaring Hero Style
  • A wood terrestrial - Ill Lily style
  • A fairly high essence spirit, under punishment to live life with the mortals for a year. Conviction style.

Non-Player Characters

  • Sidereal, disguised as one of the crew. He has manipulated fate to get everyone on the boat.
  • Captain - god blooded
  • First mate - fair folk