Regency and Arcane Hierophant (Pathfinder): Difference between pages

From DivNull RPG
(Difference between pages)
Jump to: navigation, search
imported>Wordman
No edit summary
 
imported>Wordman
mNo edit summary
 
Line 1: Line 1:
Shaping combat: Strategy is fairly straightforward sword combat, with an emphasis on reflexive defense. Will generally use [[Purity of Struggle]] for any given action, trying to parry attacks so well that it disarms his opponent.
The Arcane Hierophant prestige class is mix of divine and arcane magic, largely focused around druids, first introduced in the ''Races of the Wild''. This page updates this class for use with the [[system::Pathfinder]] system. (Notes at the end of the page provide details of the goals of this conversion.)


Normal combat: Effectiveness in normal combat depends on how much time he has to prepare and his gossamer and essence reserves. Generally, his behemoth will engage the enemy, while will spend 2 gossamer to activate Essence-Disrobing Passion and Unwanted Obsession Provocation Technique, which allows him to use Emotional Hindrance and Mote-Scattering Storm while the behemoth attacks. If he is expecting to fight physically (and has the gossamer on hand), he will activate (in order): Bastion of Self (to gain immunity to attacks not backed by stunts or charms and adding two to the difficulty of those that are), Imposition of Law (automatically succeeding on Dexterity + Melee (Sledges) tests unless opposed by stunts or charms, in which case gain two successes), Inviolable Presence (gaining 4 to natural soaks; will only use if he doesn't mind that people automatically recognize him as raksha), Blade-Turning skin (gaining 2 more to natural soaks) and Opalescent Gossamer Raiment (gaining 1 more to natural soak). All of these charms last for the story and activated in normal, not shaping, time. All told, they cost 23 motes, 2 willpower and 15 gossamer.
'''Hit Die''': d6


If the Regency has the opportunity to witness combat in previous scenes, he will likely use his shaping action for those scenes to use Banquet of Crumbs to feed off the emotional energy, rolling Sword dice and gaining a mote for each success.
'''Requirements'''


Once in combat with Creation-born, he will generally use his shaping action to weave a narrative action that tells the story of the targets joining his revolution.     
* Base Attack Bonus: +4
* Skills: Knowledge (arcana) 5, Knowledge (nature) 5
* Spells: Able to cast 2nd level arcane spells and 2nd level divine spells
* Special: Trackless Step or Crowd Walker class feature


He gains a pool of six stunt die that refresh each scene.
'''Class Skills'''


{| border="0" cellpadding="1" cellspacing="0" width="100%"
The Arcane Hierophant's class skills (and the key ability for each skill) are Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Knowledge (arcana) (Int), Knowledge (nature) (Int), Perception (Wis), Ride (), Spellcraft (Int), Survival (Wis), Swim (Str).
|-
 
! colspan="6" style="background:#ddd; color: white" | Vitals
'''Skill Ranks at Each Level''': 4 + Int modifier.
|-
 
|'''Gender''' ||Male||'''Height''' ||196 cm||'''Eye Color''' ||brown
{| class="wikitable"  
|-
!Level!!BAB!!Fort!!Ref!!Will!!Special!!Spells per day
|'''Nature''' ||Architect||'''Weight''' ||99 kg||'''Hair Color''' ||brown
|-
| '''Type''' || colspan="3" |Raksha (Diplomat Unshaped)||'''Skin Color''' ||white
|-
|'''Concept''' || colspan="5" |guardian of the prolotariat
|-
| colspan="2" style="vertical-align: top" |
{| border="0" cellpadding="1" cellspacing="0" width="100%"
|-
! colspan="2" style="background:#ddd; color: white" | Attributes
|-
|'''Appearance''' ||<span class="symbols">&#x25CF;&#x25CF;&#x25CF;</span>
|-
|'''Charisma''' ||<span class="symbols">&#x25CF;&#x25CF;&#x25CF;&#x25CF;&#x25CF;</span>
|-
|'''Dexterity''' ||<span class="symbols">&#x25CF;&#x25CF;&#x25CF;&#x25CF;&#x25CF;&#x25CF;&#x25CF;</span>
|-
|'''Intelligence''' ||<span class="symbols">&#x25CF;&#x25CF;&#x25CF;&#x25CF;</span>
|-
|'''Manipulation''' ||<span class="symbols">&#x25CF;&#x25CF;&#x25CF;&#x25CF;&#x25CF;</span>
|-
|'''Perception''' ||<span class="symbols">&#x25CF;&#x25CF;&#x25CF;&#x25CF;&#x25CF;&#x25CF;</span>
|-
|'''Stamina''' ||<span class="symbols">&#x25CF;&#x25CF;&#x25CF;&#x25CF;&#x25CF;&#x25CF;</span>
|-
|'''Strength''' ||<span class="symbols">&#x25CF;&#x25CF;&#x25CF;&#x25CF;&#x25CF;&#x25CF;</span>
|-
|'''Wits''' ||<span class="symbols">&#x25CF;&#x25CF;&#x25CF;&#x25CF;&#x25CF;&#x25CF;</span>
|-
! colspan="2" style="background:#ddd; color: white" | Backgrounds
|-
|'''Birth:''' ||<span class="symbols">&#x25CF;&#x25CF;</span>
|-
|'''Freehold:''' ||<span class="symbols">&#x25CF;&#x25CF;&#x25CF;&#x25CF;</span>
|-
|'''Gossamer:''' ||<span class="symbols">&#x25CF;&#x25CF;</span>
|-
|'''Retinue:''' ||<span class="symbols">&#x25CF;&#x25CF;&#x25CF;</span>
|-
|'''Style:''' ||<span class="symbols">&#x25CF;&#x25CF;&#x25CF;</span>
|-
! colspan="2" style="background:#ddd; color: white" | Equipment
|-
|-
|colspan="2"|Gossamer Knife<br>Gossamer Sledge<br>Gossamer Superheavy Plate<br>Gossamer Tower Shield<br>
|1st||+0||+0||+0||+1||Strong bond, ignore arcane spell failure, wild shape||+1 level of arcane spellcasting class and +1 level of divine spellcasting class
|-
|-
! colspan="2" style="background:#ddd; color: white" | Health
|2nd||+1||+1||+1||+1||''Channel animal'' 1/day||+1 level of arcane spellcasting class and +1 level of divine spellcasting class
|-
|-
|'''-0'''||<span class="symbols">_ </span>
|3rd||+1||+1||+1||+2||-||+1 level of arcane spellcasting class and +1 level of divine spellcasting class
|-
|-
|'''-1'''||<span class="symbols">_ _ </span>
|4th||+2||+1||+1||+2||''Channel animal'' 2/day||+1 level of arcane spellcasting class and +1 level of divine spellcasting class
|-
|-
|'''-2'''||<span class="symbols">_ _ </span>
|5th||+2||+2||+2||+3||-||+1 level of arcane spellcasting class and +1 level of divine spellcasting class
|-
|-
|'''-4'''||<span class="symbols">_ </span>
|6th||+3||+2||+2||+3||''Channel plant'' 1/day||+1 level of arcane spellcasting class and +1 level of divine spellcasting class
|-
|-
|'''Inc'''||<span class="symbols">_ </span>
|7th||+3||+2||+2||+4||-||+1 level of arcane spellcasting class and +1 level of divine spellcasting class
|-
|-
|'''Cup'''||<span class="symbols">_ _ _ _ </span>
|8th||+4||+3||+3||+4||''Channel animal'' 4/day||+1 level of arcane spellcasting class and +1 level of divine spellcasting class
|-
|-
|'''Ring'''||<span class="symbols">_ _ _ _ _ _ </span>
|9th||+4||+3||+3||+5||-||+1 level of arcane spellcasting class and +1 level of divine spellcasting class
|-
|-
|'''Staff'''||<span class="symbols">_ _ _ _ _ _ _ _ </span>
|10th||+5||+3||+3||+5||''Channel plant'' 2/day||+1 level of arcane spellcasting class and +1 level of divine spellcasting class
|-
|'''Sword'''||<span class="symbols">_ _ _ _ _ _ _ _ </span>
|-
|'''Natural Soak'''||6B/3L/0A
|-
|'''Total Soak'''||18B/15L/12A
|-
|'''Cup Soak'''||12
|-
|'''Ring Soak'''||15
|-
|'''Staff Soak'''||10
|-
|'''Sword Soak'''||15
|}
| colspan="2" style="vertical-align: top" |
{| border="0" cellpadding="1" cellspacing="0" width="100%"
|-
! colspan="2" style="background:#ddd; color: white" | Abilities
|-
|'''''Athletics&nbsp;''''' ||<span class="symbols">&#x25CF;&#x25CF;&#x25CF;&#x25CF;</span>
|-
|'''Awareness&nbsp;''' ||<span class="symbols">&#x25CF;&#x25CF;&#x25CF;</span>
|-
|'''Brawl&nbsp;''' ||<span class="symbols">&#x25CF;&#x25CF;&#x25CF;</span>
|-
|'''Bureaucracy&nbsp;''' ||<span class="symbols">&#x25CF;&#x25CF;</span>
|-
|'''Craft&nbsp;''' ||<span class="symbols">&#x25CF;&#x25CF;</span>
|-
|'''Dodge&nbsp;''' ||<span class="symbols">&#x25CF;&#x25CF;&#x25CF;</span>
|-
|'''Endurance&nbsp;''' ||<span class="symbols">&#x25CF;&#x25CF;&#x25CF;&#x25CF;</span>
|-
|'''Investigation&nbsp;''' ||<span class="symbols">&#x25CF;&#x25CF;</span>
|-
|'''''Linguistics&nbsp;''''' ||<span class="symbols">&#x25CF;&#x25CF;</span>
|-
|'''Lore&nbsp;''' ||<span class="symbols">&#x25CF;</span>
|-
|'''Medicine&nbsp;''' ||<span class="symbols">&#x25CF;&#x25CF;</span>
|-
|'''''Melee&nbsp;''''' ||<span class="symbols">&#x25CF;&#x25CF;&#x25CF;&#x25CF;&#x25CF;&#x25CF;</span>
|-
|'''Performance&nbsp;''' ||<span class="symbols">&#x25CF;&#x25CF;&#x25CF;&#x25CF;&#x25CF;</span>
|-
|'''''Presence&nbsp;''''' ||<span class="symbols">&#x25CF;&#x25CF;&#x25CF;&#x25CF;&#x25CF;</span>
|-
|'''''Socialize&nbsp;''''' ||<span class="symbols">&#x25CF;&#x25CF;&#x25CF;&#x25CF;</span>
|-
|'''Stealth&nbsp;''' ||<span class="symbols">&#x25CF;&#x25CF;&#x25CF;</span>
|-|'''Languages''' ||Old Realm, High Realm, Riverspeak
|-
! colspan="2" style="background:#ddd; color: white" | Traits
|-
|'''Compassion''' ||<span class="symbols">&#x25CF;&#x25CF;</span>
|-
|'''Conviction''' ||<span class="symbols">&#x25CF;&#x25CF;&#x25CF;&#x25CF;</span>
|-
|'''Temperance''' ||<span class="symbols">&#x25CF;&#x25CF;&#x25CF;</span>
|-
|'''Valor''' ||<span class="symbols">&#x25CF;&#x25CF;&#x25CF;&#x25CF;</span>
|-
|'''Willpower''' ||<span class="symbols">&#x25CF;&#x25CF;&#x25CF;&#x25CF;&#x25CF;&#x25CF;&#x25CF;&#x25CF;&#x25CF;</span>
|-
|'''Essence''' ||<span class="symbols">&#x25CF;&#x25CF;&#x25CF;&#x25CF;</span>
|-
|&nbsp;&nbsp;Personal||40 (12)
|-
|'''Heart'''||<span class="symbols">&#x25CF;&#x25CF;&#x25CF;&#x25CF;&#x25CF;</span>
|-
|'''Cup'''||<span class="symbols">&#x25CF;&#x25CF;</span>
|-
|'''Ring'''||<span class="symbols">&#x25CF;&#x25CF;&#x25CF;</span>
|-
|'''Staff'''||<span class="symbols">&#x25CF;&#x25CF;&#x25CF;&#x25CF;</span>
|-
|'''Sword'''||<span class="symbols">&#x25CF;&#x25CF;&#x25CF;&#x25CF;</span>
|}
| colspan="2" style="vertical-align: top" |
{| border="0" cellpadding="1" cellspacing="0" width="100%"
|-
! colspan="2" style="background:#ddd; color: white" | Charms
|-
|colspan="2"|Assumption of Dreams and Passion<br>Unwanted Obsession Provocation Technique<br>Essence-Disrobing Passion<br>Imposition of Law<br>Bastion of the Self<br>Ill-Approving Eyes<br>Assertion of a Greater Vision<br>Ravishing the Created Form<br>Soul-Carving Artifice<br>Extruded Stomach Feeding<br>Banquet of Crumbs<br>Oneiromantic Conjuration<br>Knife-Hand Dream<br>Opalescent Gossamer Raiment<br>Blade-Turning Skin<br>Inviolable Presence<br>God-Humbling Victory Sword<br>Unparalleled Terror Technique<br>Pincer of Transcendent Time and Fate<br>Endless Armies of the Storm<br>Scattering the Foe<br>Radiance of the Invincible Warrior<br>All-Inclusive Nightmare Defense<br>Purity of Struggle
|}
|}
|}


[[Category:Forgotten Suns]]
'''Weapon and Armor Proficiency''': Arcane hierophants gain no proficiency with any weapon or armor.
[[Category:NPC]]
 
[[Category:Raksha]]
'''Strong Bond''': At first level, the arcane hierophant strengthens his connection to a special animal. When taking this level, choose either an existing animal companion or an existing familiar. Levels in arcane hierophant stack with the those of class the provided the companion or familiar for the purposes of determining the creature's special abilities, stats, tricks and so on.
 
'''Ignore arcane spell failure''': At 1st level, the arcane hierophant can ignore the chance of arcane spell failure due to any non-metallic light or medium armor.
 
'''Wild Shape''': Levels in arcane hierophant stack with druid levels to determine the limits of wild shape ability. You must have at least one level in druid to take advantage of this ability.
 
'''Channel animal''': Starting at 2nd level, you gain the ability to establish magical contact between yourself and any animal you touch. This ability can also work (without requiring physical contact) through your companion (regardless of type), familiar or any any animal summoned by ''summon nature's ally''. While in effect, as long as you have line of sight and line of effect on the creature, you can deliver a spell with range of touch or greater through the creature. Only one spell can be cast like this per day, until level 4, when a second channel is added, and level 8, where two more are added per day.
 
'''Channel plant''': Starting at 6th level, you may channel a spell through plants as well as animals, though the rating remains the same. You can a second channel at 10th level.
 
'''Spells per Day''': At the indicated levels, an arcane hierophant gains new spells per day as if he had also gained a level in both an arcane spellcasting class and a divine spellcasting class he belonged to before adding the prestige class. He does not, however, gain any other benefit a character of that class would have gained, except for additional spells per day, spells known (if he is a spontaneous spellcaster), and an increased effective level of spellcasting. If a character had more than one arcane spellcasting class before becoming a spellsword, he must decide to which class he adds the new level for purposes of determining spells per day.
 
'''Design Notes'''
 
This class stays fairly close to the Pathfinder mystic theurge, as well as the original arcane hierophant. The rules regarding companions are a bit less complicated and, in some ways, weaker; however, this is in keeping with the changes to the Sorcerer and Wizard classes, where familiars are no longer mandatory.
 
[[Category:Prestige Class]]

Revision as of 15:24, 22 January 2013

The Arcane Hierophant prestige class is mix of divine and arcane magic, largely focused around druids, first introduced in the Races of the Wild. This page updates this class for use with the Pathfinder system. (Notes at the end of the page provide details of the goals of this conversion.)

Hit Die: d6

Requirements

  • Base Attack Bonus: +4
  • Skills: Knowledge (arcana) 5, Knowledge (nature) 5
  • Spells: Able to cast 2nd level arcane spells and 2nd level divine spells
  • Special: Trackless Step or Crowd Walker class feature

Class Skills

The Arcane Hierophant's class skills (and the key ability for each skill) are Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Knowledge (arcana) (Int), Knowledge (nature) (Int), Perception (Wis), Ride (), Spellcraft (Int), Survival (Wis), Swim (Str).

Skill Ranks at Each Level: 4 + Int modifier.

Level BAB Fort Ref Will Special Spells per day
1st +0 +0 +0 +1 Strong bond, ignore arcane spell failure, wild shape +1 level of arcane spellcasting class and +1 level of divine spellcasting class
2nd +1 +1 +1 +1 Channel animal 1/day +1 level of arcane spellcasting class and +1 level of divine spellcasting class
3rd +1 +1 +1 +2 - +1 level of arcane spellcasting class and +1 level of divine spellcasting class
4th +2 +1 +1 +2 Channel animal 2/day +1 level of arcane spellcasting class and +1 level of divine spellcasting class
5th +2 +2 +2 +3 - +1 level of arcane spellcasting class and +1 level of divine spellcasting class
6th +3 +2 +2 +3 Channel plant 1/day +1 level of arcane spellcasting class and +1 level of divine spellcasting class
7th +3 +2 +2 +4 - +1 level of arcane spellcasting class and +1 level of divine spellcasting class
8th +4 +3 +3 +4 Channel animal 4/day +1 level of arcane spellcasting class and +1 level of divine spellcasting class
9th +4 +3 +3 +5 - +1 level of arcane spellcasting class and +1 level of divine spellcasting class
10th +5 +3 +3 +5 Channel plant 2/day +1 level of arcane spellcasting class and +1 level of divine spellcasting class

Weapon and Armor Proficiency: Arcane hierophants gain no proficiency with any weapon or armor.

Strong Bond: At first level, the arcane hierophant strengthens his connection to a special animal. When taking this level, choose either an existing animal companion or an existing familiar. Levels in arcane hierophant stack with the those of class the provided the companion or familiar for the purposes of determining the creature's special abilities, stats, tricks and so on.

Ignore arcane spell failure: At 1st level, the arcane hierophant can ignore the chance of arcane spell failure due to any non-metallic light or medium armor.

Wild Shape: Levels in arcane hierophant stack with druid levels to determine the limits of wild shape ability. You must have at least one level in druid to take advantage of this ability.

Channel animal: Starting at 2nd level, you gain the ability to establish magical contact between yourself and any animal you touch. This ability can also work (without requiring physical contact) through your companion (regardless of type), familiar or any any animal summoned by summon nature's ally. While in effect, as long as you have line of sight and line of effect on the creature, you can deliver a spell with range of touch or greater through the creature. Only one spell can be cast like this per day, until level 4, when a second channel is added, and level 8, where two more are added per day.

Channel plant: Starting at 6th level, you may channel a spell through plants as well as animals, though the rating remains the same. You can a second channel at 10th level.

Spells per Day: At the indicated levels, an arcane hierophant gains new spells per day as if he had also gained a level in both an arcane spellcasting class and a divine spellcasting class he belonged to before adding the prestige class. He does not, however, gain any other benefit a character of that class would have gained, except for additional spells per day, spells known (if he is a spontaneous spellcaster), and an increased effective level of spellcasting. If a character had more than one arcane spellcasting class before becoming a spellsword, he must decide to which class he adds the new level for purposes of determining spells per day.

Design Notes

This class stays fairly close to the Pathfinder mystic theurge, as well as the original arcane hierophant. The rules regarding companions are a bit less complicated and, in some ways, weaker; however, this is in keeping with the changes to the Sorcerer and Wizard classes, where familiars are no longer mandatory.