Diamaskratos and Arcane Hierophant (Pathfinder): Difference between pages

From DivNull RPG
(Difference between pages)
Jump to: navigation, search
imported>Wordman
mNo edit summary
 
imported>Wordman
mNo edit summary
 
Line 1: Line 1:
A wingless dragon seemingly fashioned from stained glass, Diamaskratos' beauty inspires all who see him, even as he devours them. His four legs support a lithe, but nearly indestructible glass body nearly 30 yards long from nose to tail, with a head full of sharp teeth and four tails with razor sharp tips that hit like starmetal reaver daiklaives.
The Arcane Hierophant prestige class is mix of divine and arcane magic, largely focused around druids, first introduced in the ''Races of the Wild''. This page updates this class for use with the [[system::Pathfinder]] system. (Notes at the end of the page provide details of the goals of this conversion.)


Originally a 5-dot behemoth tamed by [[Erratic Threnody]], Diamaskratos has grown into something else since his master was defeated, broken and forced to bond with him. In theory, Threndoy maintains Diamaskratos for [[Misplaced Promise]] but, while Threnody does commit the essence needed to keep the dragon bound to Promise, Diamaskratos does more to maintain Threnody than the other way around. Over the centuries of their pairing, Diamaskratos has learned to access the uncommitted portion of his keeper's essence pool, which he now claims as his own. The dragon generally uses this pool to power some of the mutations Threnody is sharing with him.
'''Hit Die''': d6


Diamaskratos' task is to guard the the Glass Lamentation, tirelessly preventing the uninvited from gaining passing further into [[Kinaniz]]. For his part, Threnody still possesses the ability to shape, and can still wield formidable shaping combat charms, but he generally lacks the will to use them. Intruders occasionally disrupt his solitude enough to warrant a shaping attack, particularly if the statues in the the Glass Lamentation are desecrated.
'''Requirements'''


{| border="0" cellpadding="1" cellspacing="0" width="100%"
* Base Attack Bonus: +4
* Skills: Knowledge (arcana) 5, Knowledge (nature) 5
* Spells: Able to cast 2nd level arcane spells and 2nd level divine spells
* Special: Trackless Step or Crowd Walker class feature
 
'''Class Skills'''
 
The Arcane Hierophant's class skills (and the key ability for each skill) are Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Knowledge (arcana) (Int), Knowledge (nature) (Int), Perception (Wis), Ride (), Spellcraft (Int), Survival (Wis), Swim (Str).
 
'''Skill Ranks at Each Level''': 4 + Int modifier.
 
{| class="wikitable"  
!Level!!BAB!!Fort!!Ref!!Will!!Special!!Spells per day
|-
|-
| colspan="2" style="vertical-align: top" |
|1st||+0||+0||+0||+1||Strong bond, ignore arcane spell failure, wild shape||+1 level of arcane spellcasting class and +1 level of divine spellcasting class
{| border="0" cellpadding="1" cellspacing="0" width="100%"
|-
|-
! colspan="2" style="background:#ddd; color: white" | Attributes
|2nd||+1||+1||+1||+1||''Channel animal'' 1/day||+1 level of arcane spellcasting class and +1 level of divine spellcasting class
|-
|-
|'''Appearance''' ||<span class="symbols">&#x25CF;&#x25CF;&#x25CF;&#x25CF;&#x25CF;</span>
|3rd||+1||+1||+1||+2||-||+1 level of arcane spellcasting class and +1 level of divine spellcasting class
|-
|-
|'''Charisma''' ||<span class="symbols">&#x25CF;&#x25CF;&#x25CF;&#x25CF;</span>
|4th||+2||+1||+1||+2||''Channel animal'' 2/day||+1 level of arcane spellcasting class and +1 level of divine spellcasting class
|-
|-
|'''Dexterity''' ||<span class="symbols">&#x25CF;&#x25CF;&#x25CF;&#x25CF;&#x25CF;</span>
|5th||+2||+2||+2||+3||-||+1 level of arcane spellcasting class and +1 level of divine spellcasting class
|-
|-
|'''Intelligence''' ||<span class="symbols">&#x25CF;&#x25CF;&#x25CF;&#x25CF;</span>
|6th||+3||+2||+2||+3||''Channel plant'' 1/day||+1 level of arcane spellcasting class and +1 level of divine spellcasting class
|-
|-
|'''Manipulation''' ||<span class="symbols">&#x25CF;&#x25CF;&#x25CF;&#x25CF;</span>
|7th||+3||+2||+2||+4||-||+1 level of arcane spellcasting class and +1 level of divine spellcasting class
|-
|-
|'''Perception''' ||<span class="symbols">&#x25CF;&#x25CF;&#x25CF;&#x25CF;&#x25CF;&#x25CF;</span>
|8th||+4||+3||+3||+4||''Channel animal'' 4/day||+1 level of arcane spellcasting class and +1 level of divine spellcasting class
|-
|-
|'''Stamina''' ||<span class="symbols">&#x25CF;&#x25CF;&#x25CF;&#x25CF;&#x25CF;&#x25CF;&#x25CF;&#x25CF;&#x25CF;&#x25CF;&#x25CF;</span>
|9th||+4||+3||+3||+5||-||+1 level of arcane spellcasting class and +1 level of divine spellcasting class
|-
|-
|'''Strength''' ||<span class="symbols">&#x25CF;&#x25CF;&#x25CF;&#x25CF;&#x25CF;&#x25CF;&#x25CF;&#x25CF;&#x25CF;&#x25CF;</span>
|10th||+5||+3||+3||+5||''Channel plant'' 2/day||+1 level of arcane spellcasting class and +1 level of divine spellcasting class
|-
|'''Wits''' ||<span class="symbols">&#x25CF;&#x25CF;&#x25CF;&#x25CF;&#x25CF;&#x25CF;</span>
|-
! colspan="2" style="background:#ddd; color: white" | Equipment
|-
|colspan="2"|Bite: ''Spd: 0 (11), Acc: 2 (14), Dmg: +6Lp (16Lp), Def: -3 (9)''<br>Breath (cone): ''Spd: 0 (11), Acc: 1 (11), Dmg: 25L, Range: 10, Rate: 1/2''<br>Tails: ''Spd: 0 (11), Acc: 2 (14), Dmg: +10L (20L), Def: 0 (12)''<br>
|-
! colspan="2" style="background:#ddd; color: white" | Health
|-
|'''-0'''||<span class="symbols">_ _ _ </span>
|-
|'''-1'''||<span class="symbols">_ _ _ _ _ </span>
|-
|'''-2'''||<span class="symbols">_ _ _ _ _ _ _ _ _ </span>
|-
|'''-4'''||<span class="symbols">_ </span>
|-
|'''Inc'''||<span class="symbols">_ </span>
|-
|'''Natural Soak'''||11B/5L/0A
|-
|'''Total Soak'''||31B/26L/20A
|}
| colspan="2" style="vertical-align: top" |
{| border="0" cellpadding="1" cellspacing="0" width="100%"
|-
! colspan="2" style="background:#ddd; color: white" | Abilities
|-
|'''''Archery&nbsp;''''' ||<span class="symbols">&#x25CF;&#x25CF;&#x25CF;&#x25CF;&#x25CF;</span>
|-
|'''''Athletics&nbsp;''''' ||<span class="symbols">&#x25CF;&#x25CF;&#x25CF;&#x25CF;&#x25CF;&#x25CF;</span>
|-
|'''Awareness&nbsp;''' ||<span class="symbols">&#x25CF;&#x25CF;&#x25CF;&#x25CF;</span>
|-
|'''''Brawl&nbsp;''''' ||<span class="symbols">&#x25CF;&#x25CF;&#x25CF;&#x25CF;&#x25CF;&#x25CF;&#x25CF;</span>
|-
|'''Dodge&nbsp;''' ||<span class="symbols">&#x25CF;&#x25CF;&#x25CF;&#x25CF;&#x25CF;&#x25CF;</span>
|-
|'''Endurance&nbsp;''' ||<span class="symbols">&#x25CF;&#x25CF;&#x25CF;&#x25CF;&#x25CF;</span>
|-
|'''Linguistics&nbsp;''' ||<span class="symbols">&#x25CF;&#x25CF;</span>
|-
|'''''Melee&nbsp;''''' ||<span class="symbols">&#x25CF;&#x25CF;&#x25CF;&#x25CF;&#x25CF;&#x25CF;</span>
|-
|'''''Presence&nbsp;''''' ||<span class="symbols">&#x25CF;&#x25CF;&#x25CF;&#x25CF;&#x25CF;&#x25CF;&#x25CF;</span>
|-
|'''Resistance&nbsp;''' ||<span class="symbols">&#x25CF;&#x25CF;&#x25CF;</span>
|-
|'''''Ride&nbsp;''''' ||<span class="symbols">&#x25CF;&#x25CF;&#x25CF;</span>
|-
|'''Stealth&nbsp;''' ||<span class="symbols">&#x25CF;&#x25CF;&#x25CF;&#x25CF;&#x25CF;&#x25CF;&#x25CF;</span>
|-
|'''Survival&nbsp;''' ||<span class="symbols">&#x25CF;&#x25CF;&#x25CF;&#x25CF;</span>
|-|'''Languages''' ||
|-
! colspan="2" style="background:#ddd; color: white" | Traits
|-
|'''Compassion''' ||<span class="symbols">&#x25CF;</span>
|-
|'''Conviction''' ||<span class="symbols">&#x25CF;&#x25CF;&#x25CF;&#x25CF;&#x25CF;</span>
|-
|'''Temperance''' ||<span class="symbols">&#x25CF;&#x25CF;</span>
|-
|'''Valor''' ||<span class="symbols">&#x25CF;&#x25CF;&#x25CF;&#x25CF;</span>
|-
|'''Willpower''' ||<span class="symbols">&#x25CF;&#x25CF;&#x25CF;&#x25CF;&#x25CF;&#x25CF;&#x25CF;&#x25CF;&#x25CF;</span>
|-
|'''Essence''' ||<span class="symbols">&#x25CF;&#x25CF;&#x25CF;</span>
|-
|&nbsp;&nbsp;Personal||15 (0)
|}
| colspan="2" style="vertical-align: top" |
{| border="0" cellpadding="1" cellspacing="0" width="100%"
|-
! colspan="2" style="background:#ddd; color: white" | Mutations
|-
|colspan="2"|Ambrosial Ascension<br>[[Colossal]]*<br>Dragon's Breath<br>Grace of the Infinite Revolving Spheres<br>Raging Vortex Form<br>Assumption of Earth Shape**<br>World-Angering Elemental Mastery**<br>Teeth of the World**<br>Fearsome Mien**<br><br>* Downgrades to Giant if not controlled by Erratic Threnody<br>** Vanishes if not controlled by Erratic Threnody
|}
|-
! colspan="6" style="background:#ddd; color: white" | Special Abilities
|}
|}


* Ignores action penalties on first five actions each round (Grace of Infinitely Revolving Spheres).
'''Weapon and Armor Proficiency''': Arcane hierophants gain no proficiency with any weapon or armor.
* All who wish to attack or impede must make a Willpower (2) roll once for each round in which they want to do so (Ambrosial Ascension).
 
* All attackers reduce pools by two dice (Fearsome Mien). This is a work of glamour, and has no effect on those with a Valor + Essence greater than seven, or those protected from glamour.
'''Strong Bond''': At first level, the arcane hierophant strengthens his connection to a special animal. When taking this level, choose either an existing animal companion or an existing familiar. Levels in arcane hierophant stack with the those of class the provided the companion or familiar for the purposes of determining the creature's special abilities, stats, tricks and so on.
* Bite does peircing damage. May only bite once per round.
 
* Breath weapon is acid, spraying all within 10 yards in a 45-degree arc. Must spend 1 Willpower to use, and may only be used once every two rounds. Used as a normal attack but, if used, cannot bite in same turn. On hit, acid permanently reduces soak of non-magical armor.
'''Ignore arcane spell failure''': At 1st level, the arcane hierophant can ignore the chance of arcane spell failure due to any non-metallic light or medium armor.
* Suffers no penalties from darkness (Assumption of Earth Shape).
 
* 5 motes: Give a witnessed action a 3 dice pentalty via manipulating earth (World-Angering Elemental Mastery).
'''Wild Shape''': Levels in arcane hierophant stack with druid levels to determine the limits of wild shape ability. You must have at least one level in druid to take advantage of this ability.
* 5 motes: Attack target 500 yards away with Dexterity + Brawl, doing 6L damage (Teeth of the World).
 
* 5 motes: Shake the ground, knocking all within 30 yards down unless they spend a normal action making a Dexterity + Athletics (1) roll (Teeth of the World).
'''Channel animal''': Starting at 2nd level, you gain the ability to establish magical contact between yourself and any animal you touch. This ability can also work (without requiring physical contact) through your companion (regardless of type), familiar or any any animal summoned by ''summon nature's ally''. While in effect, as long as you have line of sight and line of effect on the creature, you can deliver a spell with range of touch or greater through the creature. Only one spell can be cast like this per day, until level 4, when a second channel is added, and level 8, where two more are added per day.
 
'''Channel plant''': Starting at 6th level, you may channel a spell through plants as well as animals, though the rating remains the same. You can a second channel at 10th level.  
 
'''Spells per Day''': At the indicated levels, an arcane hierophant gains new spells per day as if he had also gained a level in both an arcane spellcasting class and a divine spellcasting class he belonged to before adding the prestige class. He does not, however, gain any other benefit a character of that class would have gained, except for additional spells per day, spells known (if he is a spontaneous spellcaster), and an increased effective level of spellcasting. If a character had more than one arcane spellcasting class before becoming a spellsword, he must decide to which class he adds the new level for purposes of determining spells per day.
 
'''Design Notes'''


This class stays fairly close to the Pathfinder mystic theurge, as well as the original arcane hierophant. The rules regarding companions are a bit less complicated and, in some ways, weaker; however, this is in keeping with the changes to the Sorcerer and Wizard classes, where familiars are no longer mandatory.


[[Category:Forgotten Suns]]
[[Category:Prestige Class]]
[[Category:NPC]]
[[Category:Behemoth]]

Revision as of 15:24, 22 January 2013

The Arcane Hierophant prestige class is mix of divine and arcane magic, largely focused around druids, first introduced in the Races of the Wild. This page updates this class for use with the Pathfinder system. (Notes at the end of the page provide details of the goals of this conversion.)

Hit Die: d6

Requirements

  • Base Attack Bonus: +4
  • Skills: Knowledge (arcana) 5, Knowledge (nature) 5
  • Spells: Able to cast 2nd level arcane spells and 2nd level divine spells
  • Special: Trackless Step or Crowd Walker class feature

Class Skills

The Arcane Hierophant's class skills (and the key ability for each skill) are Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Knowledge (arcana) (Int), Knowledge (nature) (Int), Perception (Wis), Ride (), Spellcraft (Int), Survival (Wis), Swim (Str).

Skill Ranks at Each Level: 4 + Int modifier.

Level BAB Fort Ref Will Special Spells per day
1st +0 +0 +0 +1 Strong bond, ignore arcane spell failure, wild shape +1 level of arcane spellcasting class and +1 level of divine spellcasting class
2nd +1 +1 +1 +1 Channel animal 1/day +1 level of arcane spellcasting class and +1 level of divine spellcasting class
3rd +1 +1 +1 +2 - +1 level of arcane spellcasting class and +1 level of divine spellcasting class
4th +2 +1 +1 +2 Channel animal 2/day +1 level of arcane spellcasting class and +1 level of divine spellcasting class
5th +2 +2 +2 +3 - +1 level of arcane spellcasting class and +1 level of divine spellcasting class
6th +3 +2 +2 +3 Channel plant 1/day +1 level of arcane spellcasting class and +1 level of divine spellcasting class
7th +3 +2 +2 +4 - +1 level of arcane spellcasting class and +1 level of divine spellcasting class
8th +4 +3 +3 +4 Channel animal 4/day +1 level of arcane spellcasting class and +1 level of divine spellcasting class
9th +4 +3 +3 +5 - +1 level of arcane spellcasting class and +1 level of divine spellcasting class
10th +5 +3 +3 +5 Channel plant 2/day +1 level of arcane spellcasting class and +1 level of divine spellcasting class

Weapon and Armor Proficiency: Arcane hierophants gain no proficiency with any weapon or armor.

Strong Bond: At first level, the arcane hierophant strengthens his connection to a special animal. When taking this level, choose either an existing animal companion or an existing familiar. Levels in arcane hierophant stack with the those of class the provided the companion or familiar for the purposes of determining the creature's special abilities, stats, tricks and so on.

Ignore arcane spell failure: At 1st level, the arcane hierophant can ignore the chance of arcane spell failure due to any non-metallic light or medium armor.

Wild Shape: Levels in arcane hierophant stack with druid levels to determine the limits of wild shape ability. You must have at least one level in druid to take advantage of this ability.

Channel animal: Starting at 2nd level, you gain the ability to establish magical contact between yourself and any animal you touch. This ability can also work (without requiring physical contact) through your companion (regardless of type), familiar or any any animal summoned by summon nature's ally. While in effect, as long as you have line of sight and line of effect on the creature, you can deliver a spell with range of touch or greater through the creature. Only one spell can be cast like this per day, until level 4, when a second channel is added, and level 8, where two more are added per day.

Channel plant: Starting at 6th level, you may channel a spell through plants as well as animals, though the rating remains the same. You can a second channel at 10th level.

Spells per Day: At the indicated levels, an arcane hierophant gains new spells per day as if he had also gained a level in both an arcane spellcasting class and a divine spellcasting class he belonged to before adding the prestige class. He does not, however, gain any other benefit a character of that class would have gained, except for additional spells per day, spells known (if he is a spontaneous spellcaster), and an increased effective level of spellcasting. If a character had more than one arcane spellcasting class before becoming a spellsword, he must decide to which class he adds the new level for purposes of determining spells per day.

Design Notes

This class stays fairly close to the Pathfinder mystic theurge, as well as the original arcane hierophant. The rules regarding companions are a bit less complicated and, in some ways, weaker; however, this is in keeping with the changes to the Sorcerer and Wizard classes, where familiars are no longer mandatory.