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__NOTOC__
The Spellsword prestige class is mix of martial and magical prowess, focused on using spells to enhance melee attacks. First introduced in the ''Complete Warrior'', this page updates this class for use with the [[system::Pathfinder]] system, and tries to correct some its flaws along the way. (Notes at the end of the page provide details of the goals of this conversion. Also, while we use this version of the class in play, feedback has suggested some alternates, one [[Spellsword (Pathfinder, alt 1)|a bit more arcane]], one [[Spellsword (Pathfinder, alt 2)|a bit more martial]].)
{| class="statsText"
 
|-
'''Hit Die''': d8
|'''Name:'''||Trellis
 
|-
'''Requirements'''
|'''Chior:'''||[[caste::Kyriotate]] [[race::Angel| ]]
 
|-
* Base Attack Bonus: +4
|'''Archangel:'''||[[serves::Jean]]
* Proficiency: all simple and martial weapons
|-
* Proficiency: all light, medium and heavy armor
|'''Essence:'''||9
* Feats: [http://www.d20pfsrd.com/feats/arcane-armor-training-combat---final Arcane Armor Training]
|-
* Spells: Able to cast 2nd level arcane spells
|'''Dissonance:'''||0
* Special: Must have defeated a foe through force of arms alone, without any spell casting
|-
 
|'''Total XP:'''||30
'''Class Skills'''
|-
 
|'''Unspent XP:'''||3
The spellsword's class skills (and the key ability for each skill) are Acrobatics (Str), Climb (Str), Craft (armor, weapons) (Int), Knowledge (arcana) (Int), Spellcraft (Int).
|-
 
|colspan="2" style="vertical-align: top"|'''Attributes'''
'''Skill Ranks at Each Level''': 2 + Int modifier.
|-
 
|Corporal Forces: ||4
{| class="wikitable"  
|-
!Level!!BAB!!Fort!!Ref!!Will!!Special!!Spells per day
|  Strength:||8
|-
|  Agility:||8
|-
|Ethereal Forces: ||3
|-
|  Intelligence:||8
|-
|  Precision:||4
|-
|  Mind Hits:||24
|-
|Celestial Forces: ||4
|-
|  Will:||8
|-
|  Perception:||8
|-
|  Soul Hits:||28
|-
|colspan="2" style="vertical-align: top"|'''Songs'''
|-
|Corporeal Song of Healing: ||5
|-
|Song of Thunder: ||3
|-
|Corporeal Song of Tongues: ||3
|-
|Ethereal Song of Tongues: ||3
|-
|Celestial Song of Light: ||3
|-
|Ethereal Song of Motion: ||3
|-
|colspan="2" style="vertical-align: top"|'''Attunements & Distinctions'''
|-
|-
|colspan="2"|Kyriotate of Lightning
|1st||+1||+1||+0||+1||''Channel spell'' (0th level), ''Rapid channel'', Arcane Armor Mastery, Spellsword Armor||-
|-
|-
|colspan="2" style="vertical-align: top"|'''Skills'''
|2nd||+2||+1||+1||+1||''Channel spell'' (1st level) ||+1 level of arcane spellcasting class
|-
|-
|Computer Operation: ||5
|3rd||+3||+2||+1||+2||''Channel spell'' (2nd level), Reduce spell failure 5%||+1 level of arcane spellcasting class
|-
|-
|Fighting: ||3
|4th||+4||+2||+1||+2||''Channel spell'' (3rd level), Bonus feat||+1 level of arcane spellcasting class
|-
|-
|Dodge: ||3
|5th||+5||+3||+2||+3||''Additional channel'', Reduce spell failure 10%||-
|-
|-
|Move Silently: ||3
|6th||+6||+3||+2||+3||''Channel spell'' (4th level)||+1 level of arcane spellcasting class
|-
|-
|Tracking: ||3
|7th||+7||+4||+2||+4||Bonus feat, Reduce spell failure 15%||+1 level of arcane spellcasting class
|-
|-
|colspan="2" style="vertical-align: top"|'''Resources'''
|8th||+8||+4||+3||+4||''Additional channel''||-
|-
|-
|colspan="2" style="vertical-align: top"|Servant (level 4, class 2): Bob
|9th||+9||+5||+3||+5||''Channel spell'' (5th level), Reduce spell failure 20%||+1 level of arcane spellcasting class
|-
|colspan="2" style="vertical-align: top"|Servant (level 4, class 3): Jane
|-
|-
|10th||+10||+5||+3||+5||''Multiple channel spell''||+1 level of arcane spellcasting class
|}
|}


[[player::User:Wordman|Wordman]]'s first character for Steve Jackson's In Nomine, Trellis ran in a [[campaign::Mecca]]-related campaign in Boston. Towards the end, Trellis saw something that should not have been seen, and started to quickly go insane. This event coincided with Wordman's not being able to be in Boston any more.
'''Weapon and Armor Proficiency''': Spellswords gain no proficiency with any weapon or armor.
 
==Personality==
 
Trellis tends not to be noticed. While much of this is due to the Kyriotate nature, some of it stems from a desire to avoid interaction. Aware that his experience with humans is not extensive, Trellis will leave communication with them to others when possible, particularly if there are any Mecurians around. He is a bit more open mouthed around friends and allies, but tends to focus more on the job than make small talk.
 
Polite and tactful in general, Trellis' good manners extend even to demons, though this is more from habit than any real sense of etiquette. In general, Trellis cannot abide demons, considering them failures at best and vermin and worst.
 
Trellis is especially conscientious when dealing with those humans who willingly allow him to possess them. Because Trellis does not understand humans well, he can sometimes overdo this and worries often about making mistakes with these kinds of servants.
 
When needing to communicate, Trellis tends to ask lots of questions, especially when possessing humans. In giving answers while in a human body, he will be as ambiguous as possible, and prefers to avoid questions from humans all together. He is not sure about humans or how to interact correctly with them, but is not afraid of trying it when he can.
 
The only entity Trellis is fairly sure how to interact with is Jean. When reporting to his boss, Trellis is matter-of-fact, brief and to the point, just the way Jean likes it. Trellis will not answer in ten words when two will do; however, while Trellis knows that Jean likes to stay closely involved with his operations, Trellis considers having to contact Jean for assistance or advice to be a failure.
 
Trellis is persistent, even relentless, in slowly pushing toward a goal. Even more true when possessing machines, Trellis will patiently and methodically search for hours after others will give up.
 
Historically, Trellis' opinions have been Jean's opinions, but this has been changing recently. Trellis' ability to inhabit animals, as well as his exposure to liberal campuses like MIT and Harvard, have given him a perspective on the hostility between Jean, Jordi and Novalis that differs from his boss. While Jean seems content to let humans find the balance between technology and nature, Trellis feels Jean should be more pro-active about this, though never voices this opinion to Jean.
 
==Appearance==
 
As a Kyriotate, Trellis has no set physical form, appearing on the celestial plane as a writhing collection of eyes and limbs.
 
==History==
 
Trellis has spent most of his existence in Heaven, most of it being a little bored. Still, a loyal servant, he followed Jean's instructions happily and without grumbling.
 
Through most of human history, Trellis paid little attention to humans. During the Renaissance, when the aspect of Jean's Word that deals with insight and understanding expanded by leaps and bounds, most of Jean's servitors were excited and interested in humans, but not Trellis. It wasn't until Volta's battery, Oersted's connection of electricity and magnetism and, especially, the development of Faraday's equations that Trellis started really paying attention to the corporeal plane.


Having spent most of his existence trying to avoid assignments on Earth, Trellis found himself pigeon-holed into having a "desk job" and disliking it. Being patient and meticulous, Trellis kept these feelings to himself, slowly building the skills he thought would be useful for an agent on Earth. He also started paying more attention to events on Earth, particularly those involving construction of mathematical machines, such as Babbage's difference engine.
'''Arcane Armor Mastery''': At 1st level, a spellsword gains Arcane Armor Mastery as a bonus feat if he does not already have it.


Nearly 150 years later, sparked by the British invention of Ultra, Trellis began to lobby Jean for assignment on Earth. He had to keep this up for nearly 50 years before Jean consented, and in that time Jean's Word had expanded significantly. Needing more agents on Earth, Jean allowed Trellis to go in June of 2000.
'''Spellsword Armor''': Spellsword levels stack with levels of Fighter for determining the effects of Armor Training.


Jean usually assigns rookie angels to guard duty in tethers as their first assignment, and Trellis was no exception. Jean, knowing Trellis' interest in computers and, more importantly, wanting to give an emerging field angels without existing biases about Earth, assigned Trellis to guard his new tether to the [http://www.media.mit.edu/ MIT Media Lab] in Boston (q.v. ''Liber Castellorum'', pg. 80).
'''''Channel Spell'' (Sp)''': At 1st level, a spellsword gains the ability to channel any spell he can cast into his melee weapon. This is a standard spellcasting action in all ways, including requiring the spell's normal casting time, except that rather than the spell being released, it is stored within the weapon. Once a spell is stored in this way, it may be released into a target successfully hit with that weapon. The spellsword chooses weather or not the spell is channeled into the target, but must make the choice after the attack hits, but before damage is rolled. The spell effects the target just as if the spellsword had just cast it on him, rolling any saving throws or spell resistance that might apply. Any to-hit rolls normally required by the spell are assumed to have already succeeded by virtue of the weapon's attack roll. Also, the spell affect is confined only to the target being hit, regardless of the spells normal area of effect or range. Once the spell is released, it is spent.


Jean expected Trellis to perform his duties with the same bland efficiency he showed in performing his assignments in Heaven. Jean was pleasantly surprised when, after a short period of acclimating to the lab, Trellis began to exceed the requirements of his assignment. After becoming familiar with all of the projects in the lab, Trellis started to comb the networks of the world for information related to them. He would often alter internet search results in order to present information he found to the humans in the lab, showing them information he was fairly sure would be interesting to them even when they were not directly asking for it.
Initially, spellswords may only channel 0-level spells into only one weapon at a time. The weapon can hold only one spell at a time, and a channeled spell is lost if not used in eight hours. As spellsword levels are gained, more potent spells may be channeled, as indicated in the table. At 4th level, for example, the spellsword may channel third level arcane spells. Channeling any spell uses up the prepared spell or spell slot just as if the spell has been cast normally. Spells cast from scrolls or similar items may be channeled (if under the level limit), but spell-like abilities cannot be. When channeling, the spell is measured by the slot it occupies. If, for example, a metamagic effect requires a certain spell be cast using a 4th level slot, a spellsword could only channel that spell if they were allowed to channel 4th level spells, regardless of the spell's base level.


He also extended his guard duty of the tether to include the equipment of the facility. On one occasion, he detected and eliminated a virus attack on the labs computers before the humans ever knew it was there. On another occasion, he backtracked a hacker and wiped his system clean.
Channeling spells using 3rd level slots or higher will destroy non-magical weapons. Once the attack and spell are resolved, the weapon turns to dust. Channeling spells using 5th level slots will do the same to +1 weapons as well.


He also experimented with possessing people in the lab for brief periods, usually if they fell asleep. After gaining some experience with this, Trellis began to take forays outside the lab with some of his Forces, usually in a cell-phone or some other item belonging to a lab worker.
'''''Rapid Channel'' (Sp)''': By using a full-round action, a spellsword can combine the action of channeling a spell with a single melee attack that releases the spell into the target. This works as a normal spell channel in all ways, except additional restrictions are placed on what spells can be cast. The spell must have a casting time of one standard action or less. Further, spells from scrolls or other devices cannot be channeled rapidly. Because it is part of the attack, the casting needed to rapidly channel does not provoke opportunity attacks, but does require a concentration roll for "violent motion while casting" (DC 15 + spell level). If this check fails, the spell is lost and the attack takes a -4 penalty.


During this time, Trellis met Bob and, later, Jane. [Need to expand.]
'''Reduce Spell Failure (Ex)''': At 3rd level, the spellsword's merging of spellcraft and weaponry allows him to reduce the chance of arcane spell failure associated with armor by an additional 5%. This chance is reduced by a further 5% for every two levels thereafter. This ability stacks with the bonus from Arcane Armor Mastery; however, unlike that feat, it does not require any kind of action to activate, but rather is an intrinsic effect.


None of Trellis' efforts went unnoticed by Jean, who marked Trellis as a candidate for advancement. Jean's timetable for this was accelerated when a sloppy infiltration attempt into the lab by a somewhat inept servitor of Nybbas was detected by Trellis and stopped largely due to his efforts.
'''Bonus Feat''': At 4th level, a spellsword gains a bonus feat that must be either a metamagic feat, a bloodline feat, or one drawn from the list of fighter bonus feats. This is in addition to the feats that a character of any class normally gets from advancing levels. The character must still meet any prerequisites for these bonus feats. A spellsword gains an additional such feat at 7th level.


==Psyche==
'''''Additional Channel'' (Sp)''': At 5th level, the spellsword may prepare an additional channeled spell. This can either be a spell channeled into a second weapon, or a second spell channeled into the same weapon. In either case, only one spell may actually be released per successful attack. If the spellsword hits with a weapon containing multiple channels, he may select which goes off for a particular attack. Another additional channel is gained at 8th level.


Trellis tends to treat technology and living creatures identically. This is not to say that he elevates technology to the level of living things, but rather downplays living things to the same level as technology. While he treats humanity as a whole as possibly the most important thing in the universe, Trellis tends to view individual humans much like any other collection of molecules. As he learns more about humanity, this is slowly changing, and he will risk himself to save or protect a human.
'''''Multiple Channel Spell'' (Sp)''': A 10th-level spellsword can activate any of the channels in his weapon in a single attack. Thus, on a successful attack, all of the spells channeled into the weapon used in the attack effect the target. When the attack is resolved, the spellsword decides which, if any, of the channels affect the target, and in what order. At most, one of the spells channeled by this attack can be rapidly channeled.


Though not averse to possessing humans, Trellis tends to favor devices over living things and less complex living things over humans. If, while possessing a human, Trellis cannot avoid creating a commitment for that human, he will usually leave notes or other messages detailing what the human should do.
'''Spells per Day''': At the indicated levels, a spell sword gains new spells per day as if he had also gained a level in an arcane spellcasting class he belonged to before adding the prestige class. He does not, however, gain any other benefit a character of that class would have gained, except for additional spells per day, spells known (if he is a spontaneous spellcaster), and an increased effective level of spellcasting. If a character had more than one arcane spellcasting class before becoming a spellsword, he must decide to which class he adds the new level for purposes of determining spells per day.


Trellis is anxious to prove himself and make a difference to the war. He is patient, though, and not overly ambitious. He understands his current place in the symphony and, while he knows he will someday move beyond his current position, he fills his current role with everything he's got.
'''Design Notes'''


Trellis gets bored when doing nothing but monitoring and surveillance. Usually, at least some of his forces will be invested into events around him (if any) or into researching current technology (if not). He likes to keep at least part of his mind churning at all times.
The original version of this class is considered to be fairly weak in the d20 system, giving up too much spellcasting ability to be considered useful for more than a few levels. As originally written, it also is somewhat weak when compared to Pathfinder's updated [http://www.d20pfsrd.com/classes/prestige-classes/eldritch-knight Eldritch Knight] class, particularly considering the availability of Pathfinder's [http://www.d20pfsrd.com/feats/arcane-armor-mastery-combat---final Arcane Armor Mastery] feat.  


==Goals==
Also, the original class tends to be viewed mostly as a way for arcane fighters to use armor, as the implementation of its core concept (channeling spells through weapons) was not that compelling. In particular, the daily limit for spell channeling seemed unnecessary, given that spell use itself already has a daily limit. All the channeling does is allow the spellsword to cast spells and melee attack in a single action. Essentially, it just provides a really versatile mechanism for buffing a weapon. So, it seemed more appropriate to allow the spell sword to channel as much as he likes, but use level progression to limit the effectiveness of the spells being channeled.


Trellis' prime objective is to serve Jean well. Apart from that, his immediate goals are to understand both Earth and humanity better.
So, keeping all this in mind, this port of the Spellsword is based mostly on the Pathfinder revision of the Eldritch Knight, altered as follows:


Trellis has given a little thought to what Word he might pursue. One of the research groups in the media lab turned him on to nanotechnology and he thinks this might be an interesting Word to pursue. Being a new and, potentially, explosive field, however, Trellis guesses that there may be other, more powerful angels vying for this Word already, so has not yet committed himself to pursuing it.
* Channel Spell ability
* Better reduction arcane spell failure
* Better Will saves
* Smaller hit dice
* Slower spell progression
* Doesn't stack levels for feat qualification
* Does stack levels for Armor Training
* Fewer feats


[[Category:PC]]
[[Category:Prestige Class]]

Revision as of 03:13, 3 October 2010

The Spellsword prestige class is mix of martial and magical prowess, focused on using spells to enhance melee attacks. First introduced in the Complete Warrior, this page updates this class for use with the Pathfinder system, and tries to correct some its flaws along the way. (Notes at the end of the page provide details of the goals of this conversion. Also, while we use this version of the class in play, feedback has suggested some alternates, one a bit more arcane, one a bit more martial.)

Hit Die: d8

Requirements

  • Base Attack Bonus: +4
  • Proficiency: all simple and martial weapons
  • Proficiency: all light, medium and heavy armor
  • Feats: Arcane Armor Training
  • Spells: Able to cast 2nd level arcane spells
  • Special: Must have defeated a foe through force of arms alone, without any spell casting

Class Skills

The spellsword's class skills (and the key ability for each skill) are Acrobatics (Str), Climb (Str), Craft (armor, weapons) (Int), Knowledge (arcana) (Int), Spellcraft (Int).

Skill Ranks at Each Level: 2 + Int modifier.

Level BAB Fort Ref Will Special Spells per day
1st +1 +1 +0 +1 Channel spell (0th level), Rapid channel, Arcane Armor Mastery, Spellsword Armor -
2nd +2 +1 +1 +1 Channel spell (1st level) +1 level of arcane spellcasting class
3rd +3 +2 +1 +2 Channel spell (2nd level), Reduce spell failure 5% +1 level of arcane spellcasting class
4th +4 +2 +1 +2 Channel spell (3rd level), Bonus feat +1 level of arcane spellcasting class
5th +5 +3 +2 +3 Additional channel, Reduce spell failure 10% -
6th +6 +3 +2 +3 Channel spell (4th level) +1 level of arcane spellcasting class
7th +7 +4 +2 +4 Bonus feat, Reduce spell failure 15% +1 level of arcane spellcasting class
8th +8 +4 +3 +4 Additional channel -
9th +9 +5 +3 +5 Channel spell (5th level), Reduce spell failure 20% +1 level of arcane spellcasting class
10th +10 +5 +3 +5 Multiple channel spell +1 level of arcane spellcasting class

Weapon and Armor Proficiency: Spellswords gain no proficiency with any weapon or armor.

Arcane Armor Mastery: At 1st level, a spellsword gains Arcane Armor Mastery as a bonus feat if he does not already have it.

Spellsword Armor: Spellsword levels stack with levels of Fighter for determining the effects of Armor Training.

Channel Spell (Sp): At 1st level, a spellsword gains the ability to channel any spell he can cast into his melee weapon. This is a standard spellcasting action in all ways, including requiring the spell's normal casting time, except that rather than the spell being released, it is stored within the weapon. Once a spell is stored in this way, it may be released into a target successfully hit with that weapon. The spellsword chooses weather or not the spell is channeled into the target, but must make the choice after the attack hits, but before damage is rolled. The spell effects the target just as if the spellsword had just cast it on him, rolling any saving throws or spell resistance that might apply. Any to-hit rolls normally required by the spell are assumed to have already succeeded by virtue of the weapon's attack roll. Also, the spell affect is confined only to the target being hit, regardless of the spells normal area of effect or range. Once the spell is released, it is spent.

Initially, spellswords may only channel 0-level spells into only one weapon at a time. The weapon can hold only one spell at a time, and a channeled spell is lost if not used in eight hours. As spellsword levels are gained, more potent spells may be channeled, as indicated in the table. At 4th level, for example, the spellsword may channel third level arcane spells. Channeling any spell uses up the prepared spell or spell slot just as if the spell has been cast normally. Spells cast from scrolls or similar items may be channeled (if under the level limit), but spell-like abilities cannot be. When channeling, the spell is measured by the slot it occupies. If, for example, a metamagic effect requires a certain spell be cast using a 4th level slot, a spellsword could only channel that spell if they were allowed to channel 4th level spells, regardless of the spell's base level.

Channeling spells using 3rd level slots or higher will destroy non-magical weapons. Once the attack and spell are resolved, the weapon turns to dust. Channeling spells using 5th level slots will do the same to +1 weapons as well.

Rapid Channel (Sp): By using a full-round action, a spellsword can combine the action of channeling a spell with a single melee attack that releases the spell into the target. This works as a normal spell channel in all ways, except additional restrictions are placed on what spells can be cast. The spell must have a casting time of one standard action or less. Further, spells from scrolls or other devices cannot be channeled rapidly. Because it is part of the attack, the casting needed to rapidly channel does not provoke opportunity attacks, but does require a concentration roll for "violent motion while casting" (DC 15 + spell level). If this check fails, the spell is lost and the attack takes a -4 penalty.

Reduce Spell Failure (Ex): At 3rd level, the spellsword's merging of spellcraft and weaponry allows him to reduce the chance of arcane spell failure associated with armor by an additional 5%. This chance is reduced by a further 5% for every two levels thereafter. This ability stacks with the bonus from Arcane Armor Mastery; however, unlike that feat, it does not require any kind of action to activate, but rather is an intrinsic effect.

Bonus Feat: At 4th level, a spellsword gains a bonus feat that must be either a metamagic feat, a bloodline feat, or one drawn from the list of fighter bonus feats. This is in addition to the feats that a character of any class normally gets from advancing levels. The character must still meet any prerequisites for these bonus feats. A spellsword gains an additional such feat at 7th level.

Additional Channel (Sp): At 5th level, the spellsword may prepare an additional channeled spell. This can either be a spell channeled into a second weapon, or a second spell channeled into the same weapon. In either case, only one spell may actually be released per successful attack. If the spellsword hits with a weapon containing multiple channels, he may select which goes off for a particular attack. Another additional channel is gained at 8th level.

Multiple Channel Spell (Sp): A 10th-level spellsword can activate any of the channels in his weapon in a single attack. Thus, on a successful attack, all of the spells channeled into the weapon used in the attack effect the target. When the attack is resolved, the spellsword decides which, if any, of the channels affect the target, and in what order. At most, one of the spells channeled by this attack can be rapidly channeled.

Spells per Day: At the indicated levels, a spell sword gains new spells per day as if he had also gained a level in an arcane spellcasting class he belonged to before adding the prestige class. He does not, however, gain any other benefit a character of that class would have gained, except for additional spells per day, spells known (if he is a spontaneous spellcaster), and an increased effective level of spellcasting. If a character had more than one arcane spellcasting class before becoming a spellsword, he must decide to which class he adds the new level for purposes of determining spells per day.

Design Notes

The original version of this class is considered to be fairly weak in the d20 system, giving up too much spellcasting ability to be considered useful for more than a few levels. As originally written, it also is somewhat weak when compared to Pathfinder's updated Eldritch Knight class, particularly considering the availability of Pathfinder's Arcane Armor Mastery feat.

Also, the original class tends to be viewed mostly as a way for arcane fighters to use armor, as the implementation of its core concept (channeling spells through weapons) was not that compelling. In particular, the daily limit for spell channeling seemed unnecessary, given that spell use itself already has a daily limit. All the channeling does is allow the spellsword to cast spells and melee attack in a single action. Essentially, it just provides a really versatile mechanism for buffing a weapon. So, it seemed more appropriate to allow the spell sword to channel as much as he likes, but use level progression to limit the effectiveness of the spells being channeled.

So, keeping all this in mind, this port of the Spellsword is based mostly on the Pathfinder revision of the Eldritch Knight, altered as follows:

  • Channel Spell ability
  • Better reduction arcane spell failure
  • Better Will saves
  • Smaller hit dice
  • Slower spell progression
  • Doesn't stack levels for feat qualification
  • Does stack levels for Armor Training
  • Fewer feats