Forgotten Suns: Prep Sheet and Reactive Armor Reinforcement: Difference between pages

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(New page: {{1ECharm |summary=Either halve all pre-soak damage from an attack, soak damage from a piercing weapon with full soak or add Martial Arts to your armor's Hardness. |cost=3 motes |duration=...)
 
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== Cast ==
{{1ECharm
|summary=Either halve all pre-soak damage from an attack, soak damage from a piercing weapon with full soak or add Martial Arts to your armor's Hardness.
|cost=3 motes
|duration=Instant
|type=Reflexive
|trait=Martial Arts
|mintrait=4
|miness=3
|source=[[Pertinacious Automaton]] style inspired by [[exalted:Argent|Argent]]
|prereqs=[[Pertinacious Automaton Form]]
|desc=The martial artist's connection to their armor becomes so great that the armor moves to intercept and incoming strike, reinforcing itself at the point of impact. When the charm is activated, the martial artist may choose one of the following effects:


{{Include|Korlysto|3}}
* Halve all pre-soak damage from the attack.
{{Include|Sulvad Tiaosa|3}}
* Counteract the effect of piercing, soaking damage from a piercing weapon with full soak instead of half.
{{Include|Poison Vault|3}}
* Add his Martial Arts to the armor's Hardness rating.  
{{Include|Faithful Pia|3}}
}}
 
<noinclude>{{1ECharmExtra}}</noinclude>
== Handouts ==
 
*[[Forgotten Suns: Questions]]
*[[Exalted Artifacts]]
*Sheets
*Message in dragon blooded bottle
*Memories in gems
*Finish visions
 
== Scenes ==
 
===Pre-Flight===
''Setting:'' Kether Rock<br>
''Purpose:'' Focus the circle on what they want to do.<br>
''Concept:'' On the ride home, ponder the [[Forgotten Suns: Questions]]<br>
''Complications: None''
 
===Memories of the Dead===
''Setting:'' Chiaroscuro<br>
''Purpose:'' Extract memories of the location of Soul Mirror from the gems.<br>
''Concept:'' May possibly ask Grandmother Bright for assistance, but this is not likely. They might also find information in Wyr'palja's tomb that will help. The basic gist is that a celestial circle spell can extract the information. It's also possible that the souls in the axe could be used to extract the information. The drawback is that the axe would likely be destroyed and the dragon-blooded would certainly now remember the gem contents. A spirit involved (Bright) would be able eavesdrop on the process and know the memories as well.<br>
''Complications:'' Destroying the axe would be bad, because the lieutenant inside it is cruicial to curing the Empress.
 
===Return to the Manse===
''Setting:'' [[Forgotten Manse]]<br>
''Purpose:'' Reuinite group. Introduce dragon kings.<br>
''Concept:'' Fly to manse. Not sure how Jorias fits into the vehicle. Maybe Stag posesses something? From the air, they see scafolding. The sphere is weaving more than before.<br>
''Complications:'' Probably none.
 
===Repairing the Manse===
''Setting:'' [[Forgotten Manse]]<br>
''Purpose:'' Reset corrupted hearthstones and make repairs dramatic.<br>
''Concept:'' When manse is repaired, a wave of energy blasts the jungle away from the manse, revealing a pedestal of glass and exploding the hearthstones. This deals 8L. They will need two weeks to regenerate.<br>
''Complications:'' Probably none.
 
===Sylvan Crucible===
''Setting:'' [[Sylvan Crucible]]<br>
''Purpose:'' Introduce the lunars.<br>
''Concept:'' In a mix of tropical and disiduous forest, a system of marble walkways and pools wonders through the forest, with several circles of columns. Stairways often rise to nothing or descend to stone or water. Around a large central courtyard, there is also a massive feasting hall, a shrine of sorts and a defensible tower containing the hearthroom. Lots of animals, deer in particular. Some deer- or other beast-men.<br>
''Complications:'' If unannounced, reaction will be hostile.
 
===Meeting with Stag===
''Setting:'' [[Sylvan Crucible]], before dinner<br>
''Purpose:'' Give Stag background on one of the lunars.<br>
''Concept:'' Sulvad Tiaosa recognizes Stag by his smell. Shows himself in old identity. Curious about what happened to him. Rumors of consorting with the Empress.<br>
''Complications:'' None.
 
===Lunar Council===
''Setting:'' [[Sylvan Crucible]]<br>
''Purpose:'' Introduce the point of the wyld run, exposition for empress return.<br>
''Concept:'' High points:<br>
* "Come only in your true face".
* "That is his true face, lord. Or one of them, at any rate."
* The existance of [[Second Chance]], a potion that erases things, including lunar tattoos.
* Disposition of Pia.
* Suggestion of sweat lodge. Shows visions of the future. May show memories as well.
* Question as to why Guen as not called a ''tlak''.
* Revelation of Sulvad that he was brought by vision, he thought to talk with Korlysto, but more likely to the circle. Mnemon knows of a wedding to held coincident with empresses funeral. Stopping funeral may interrupt wedding. Time of funeral is a political game, as if brings questions of succession to the fore.
''Complications:'' Probably none.
 
===Sweat Lodge===
''Setting:'' [[Sylvan Crucible]]<br>
''Purpose:'' Expose some character secrets and drop hints about the future.<br>
''Concept:'' Circle meditates in chamber. Sees shared [[Medicine Lodge Vision]].<br>
''Complications:'' Probably none.
 
===Planning===
''Setting:'' [[Sylvan Crucible]]<br>
''Purpose:'' Figure out where to go.<br>
''Concept:'' PC consideration:<br>
* Poison Vault will recognize the Forest of Arms if it is described.
* Korlysto knows the name of [[Wyr'palja]]'s city was [[Q'in Sanizaj]].
* Korlysto will know that [[Cahlenna]] was a member of the [[Opal Court]] and the circle may be able to coerse raksha into revealing information about it.
''Complications:'' Probably none.
 
 
===Into the Wyld===
 
*Images of Wyld creatures
*Hatra Bushes
*Mushroom spores
*Invisible jellyfish bring down the car
*[[Bezul]] accosted by Wood Spiders
 
===Fighting the Revolution===
 
== Scraps ==
 
*[[Kinaniz]]

Revision as of 05:54, 17 December 2007

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Cost: 3 motes
Duration: Instant
Type: Reflexive
Min. Martial Arts: 4
Min. Essence: 3
Source: Pertinacious Automaton style inspired by Argent
Prerequisite Charms: Pertinacious Automaton Form
Summary: Either halve all pre-soak damage from an attack, soak damage from a piercing weapon with full soak or add Martial Arts to your armor's Hardness.

The martial artist's connection to their armor becomes so great that the armor moves to intercept and incoming strike, reinforcing itself at the point of impact. When the charm is activated, the martial artist may choose one of the following effects:

  • Halve all pre-soak damage from the attack.
  • Counteract the effect of piercing, soaking damage from a piercing weapon with full soak instead of half.
  • Add his Martial Arts to the armor's Hardness rating.

Sources

Knowledge of this charm can be gained from the following sources: