Naerai and Scoffney Shever: Difference between pages

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[[Image:Naerai.jpg|frame|right|400 px|Art by Unknown ]]''Naerai is an [[race::harrow elf]] [[class::druid]]/[[class::sorcerer]] in the [[campaign::Dissolution]] campaign, played by [[player::User:Guen|Liz]].''
==Personality==
==Personality==


Lake many harrow elves, Naerai feels the darkness within him, but has spent most of his life as a loner, often living in the forest, battling confusion and temptation. The forest was often his only companion and source of comfort, his growing connection to the earth keeping him grounded and keeping him from straying toward evil intentions. He came to the city to learn more sorcery in the hope of getting a better handle on himself. He may join an adventuring team simply to reaffirm to himself that he can remain in control of any evil temptations.
While his family continually pushes him into poliics, Scoffney is not particularly interested. Fairly apathetic and possessing no work ethic at all, Scoffney tends to wander through life, letting it happen to him as it may.


==Appearance==
==Appearance==


Naerai's yellowish skin is less scarred than many of his race. He has red eyes and black hair.
Not your average dwarf, Scoffney is more slight of build and smiling, sometimes giggling, in presentation. He has Auburn hair and brown eyes.


==History==
==History==
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==Affiliations==
==Affiliations==


Spending most of his life alone, Naerai's closest connection is his elemental companion, [[Rauros]].
Born into '''[[Hose Shever]]''', Scoffney tries to deal with them as little as possible. He knows enough not to antagonize family members, but most of them view him as a slacker. This causes some to simply ignore him, while others feel obligated to "rehabilitate" him.


Out of necessity, Naerai is a guildsman in the [[Delver's Guild]], giving him access to guild information, library, maproom and waystations. He also gains a 10% discount at '''Ebbert's Outfitters'''.
What little drive Scoffney does have is dedicated to the [[Longfingers Guild]].  


Naerai has paid the 10gp membership fee to join '''Finelle's Pleasant Diversions''', a Rivergate club for games of intellect and skill, such as board games (like Dragonscales, Ten Bobbers, and Horseman) and card games (like Gempot, Seven Thrones, Sword and Helm, Riverside, and Kutch).
Scoffney is a guildsman in the [[Delver's Guild]], giving him access to guild information, library, maproom and waystations. He also gains a 10% discount at Ebbert's Outfitters.


Religiously speaking, Naerai feels the strongest connection to Myliesha, Mistress of the Wind’s Path. This elementally based elven goddess, popular with displaced elves living among humans, offers an ideal to strive for when fighting his darker urges.
On the rare occasions that Scoffney feels a religious urge, his thoughts tend toward The Lady, a goddess of luck, fate, long shots and last chances. She is also a protection goddess.


==Associations==
==Associations==
*'''Merchael Finetooth''', a male gnome, runs Finelle's Pleasant Diversions. Naerai originally went there hoping to see '''Zalisartaram''', a female harrow elf (and, incidentally, one of the world's best Dragonscale players), but she has never been there while he was. Merchael, however, has taught Naerai a number of the games.
*'''Karetsan''' leads one of the only communities of harrow elves in Ptolus, a small collection of buildings in North Market called the '''Zar'at''', in which nearly all of the city's harrow elves dwell. She is wise, but quick to anger. As a strong wizard, she taught Naerai all he knows about arcane magic, and often tries to convince Naerai to come live in Zar'at.
*'''Ladris''' owns a store in the Narred section of Midtown called '''Ladris' Fine Foods'''. A centaur, Ladris is known mostly as being a compatriot of one of the most famous harrow elf adventurers, '''Kargas the Bold'''. Kargas himself often hangs around Ladris' store, which is what drew Naerai there, but he turned out to be a bitter, mean-spirited shell of a man, who Naerai disliked almost immediately. Ladris, on the other hand, was quite sociable. After a number of cordial meetings, the two ended up discussing the lurking "evil" inside harrow elves in general, and Naerai and Kargas in particular. Since then Ladris has been a good ally to have around, keeping him on the straight and narrow.
*'''Lakimos''', a friend of Karetsan and harrow elf, runs an unmarked pub called '''Lackie's''' in the the slums of the Warrens. He is staunchly opposed to '''chaos cults''' and chaositech. Naerai and Lackie have only conversed a few times, but Naerai sometimes patronizes his pub.
*'''Ketir Levihaos''' is a harrow elf guard in '''Iridithil's Home''', an elves-only retreat/resort/temple in Emerald Hill. This place contains the only shrine to Myliesha in the city, so Naerai just wandered in one day. While Naerai was not particularly welcomed, Ketir saw to it that he wasn't thrown out either, once he determined what Naerai was up to.
*'''Myraeth Tuneweaver''', a male shoal elf runs '''Myraeth's Oddities''' in Delver Square, ''the'' place to buy and sell second hand magic items in Ptolus (although not weapons and armor, nor any newly created items). He is extremely popular with adventurers and knows most of them by name. His inventory changes constantly.
*'''Wynthaes''' lives on the Docks. A cherubim elf, his wings match those of his four pet eagles. It is slightly crazy, and obsessed with preventing the docks from being used by slave traders (though it is unclear is this threat is real or imagined). He is a druid, and though often unapproachable, on good days has taught Naerai his skills in the class. Naerai accompanied him once on a "mission", which resulted in the sinking of a docked ship.


==Rumors==
==Rumors==
* The monastic '''Brotherhood of Redemption''' offers a bounty of gold for any living evil creatures handed over to them, who they claim to "redeem" into useful members of society. Rumor is that their process uses alchemy, magical light, music and other procedures to turn them good against their will. They do not take humans, elves and the like, but that has not stopped some from trying. Naerai knows of two incidents where overzealous citizens captured an "evil" harrow elf from Zar'at and turned them over to the Brotherhood. In both cases, the Brotherhood immediately released them.
* Naerai has met most of the harrow elves in Ptolus, but continues to hear rumors of one he hasn't met. '''Tuea Silverwing''' is said to be a paladin in an organization that no one has really heard of called the '''Knights of the Golden Cross'''. Allegedly altruistic, they are supposedly based somewhere in Oldtown.
* An old, powerful druid named '''Andach''' is said to  have retired to an island in a park in the middle of the Necropolis. Since the Necropolis is known to be infested with undead, it's not clear why anyone would want to live there.
* Though some claim the '''Dreaming Apothecary''' is a myth, Naerai fairly sure it is a real organization. It is said to completely monopolize all aspects of the the market for newly created magic items in Ptolus, except for potions and scrolls. Naerai was once told that Myraeth Tuneweaver is allowed to operate through a deal with the Dreaming Apothecary, which is why he refuses to sell or create new magic items.
* The area surrounding Ptolus was once a vast wilderness guarded by a group of powerful druids called the '''Circle of Green'''. Over a thousand years ago, '''Ghul the Half God''' poisoned their reputation to isolate them, then slaughtered them all and took over the region. While intact, though, the Circle of Green was served by the '''Viridian Lords''' a group of nature warriors who can bond living plants into their skin. While the Circle is no more, the Viridian Lords still exist, largely responsible for keeping the roads around the city safe. The Lords enjoy a high status within Ptolus, which seems to Naerai be disproportionate to their only occasional presence within the city itself.
*Naerai has not been back to Zar'at in a while, but has heard that the community has disavowed '''Karee''', one of Karestan's closest friends, and now considers Karee a betrayer and hated foe.
*Many people speak of the '''Beggar King''', a mysterious, possible mythical figure who supposedly lords over all beggars. Rumors about him are elaborate and contradictory.
*Wynthaes is convinced that somewhere in Midtown is a '''Dark Market''', where slaves and illegal goods are bought and sold.


==Future Advancement==
==Future Advancement==


'''Current''': Harrow elf 1/Sorcerer 4/Druid 3/Arcane Hierophant 2<br>
Some possibilities for future advancement. This is not an exhaustive list.
'''Most Recent Level''': Arcane Hierophant


Next effective character level (ECL) is 11. Some possibilities for your next level choice:
The most obvious use for a new level is to continue with either rogue or bard. These would provide:


* [[Arcane Hierophant (Pathfinder)|Arcane Hierophant]] 3: +1 Will save, d6 hit points, 7 skill points. Gain spells as if you went up a level in both Druid ''and'' Sorcerer. Add your level in Arcane Hierophant to your Druid level to determine your Wild Shaping ability. Add your level in Arcane Hierophant to your Druid level to determine the abilities of your elemental companion.
* Rogue 3: +1 BAB, +1 Fort save, +1 Will save, sneak attack damage to 2d6, trap sense +1, +1d6 hp, +11 skill points
* [http://www.d20pfsrd.com/classes/basic-classes/sorcerer Sorcerer] 5: d6 hit points, 5 skill points. Bloodline spell. Learn one 1st level spell, learn one 2nd level spell, more spells per day.
* Bard 4: +1 BAB, +1 Reflex save, +1 Will save, learn two second level spells, cast one extra 1st level spell and 1 2nd level spell per day
* [[Elemental Druid]] 4: d8 hit points, 7 skill points. Wild Shape once per day. Balanced Essence (+4 to saves vs. disease).
* Something else


All characters gain a feat every two levels. His next such feat will come at CL 11. Some feats you might be interested in:
Not to many prestige classes leverage the rogue/bard mix, so there will probably not be many that would appeal to Scoffney. Some exceptions are:


*[http://www.d20pfsrd.com/feats/natural-spell---final Natural Spell] cast spells while in Wild Shape.
*The Dungeon Delver prestige class has some cool dungeon-crawling features, which would be useful in a setting like Ptolus. To qualify for it, Scoffney would need to bump a number of skills and acquire the Endurance and Blind-Fight feats.
*[http://www.d20pfsrd.com/feats/lightning-reflexes---final Lightning Reflexes] +2 to Reflex saves.
*The Virtuoso prestige class would put Scoffney well into the performer part of his personality. He would need to buy some specific skills to qualify for this.
*Practiced Druid: Add four non-druid levels to determine caster level for druid spells.
*The Seeker of the Song is a more esoteric prestige class dealing with the power of primal music. It requires 13 ranks in knowledge (arcana) and perform skills and the Skill Focus (Perform) feat.
*[http://www.d20pfsrd.com/feats/rapid-reload-combat---final Rapid Reload]: Reload a light crossbow with a free action, or a heavy crossbow with a move action. You still need both hands free to do this and reloading still provokes an attack of opportunity.
*Fast Wild Shape: (requires Wild Shape) Take Wild Shape form with a movement action.
*Elemental Essence: (requires Wild Shape, another Wild feat) When you select this, choose an element. You can spend one use of Wild Shape to instead surround limbs with that element for one minute, dealing 1d6 extra damage, and gaining resistance 5 against that element.
*[http://www.d20pfsrd.com/feats/brew-potion-item-creation---final Brew Potion]: Make your own potions.
*[http://www.d20pfsrd.com/feats/scribe-scroll-item-creation---final Scribe Scroll]: Make your own magical scrolls.
*[http://www.pathfindersrd.com/feats/empower-spell-metamagic---final Empower Spell (Metamagic)]: Cast a spell using a full-round action and a spell slot two levels higher to add 50% to variable (i.e. rolled) spell effects.
*[http://www.pathfindersrd.com/feats/maximize-spell-metamagic---final Maximize Spell (Metamagic)]: Cast a spell using a full-round action and a spell slot three levels higher to maximize variable (i.e. rolled) spell effects.


To get better at games at Finelle's Pleasant Diversions, he'd want Profession (gambler).
All characters gain a feat every three levels. Since his next level will make his total character level (CL) 6, he gets a new feat of his choice. His next such feat will come at CL 9. Some of the feats he has the prerequisites for are (there are, of course, others):


Naerai will now have a bit of money. Some possibilities:
* Scoffney has Combat Expertise. He has not really used this and, in retrospect, some other feat (like Point Blank Shot) might have been a better choice. Les will allow Scoffney to swap this feat for another one, if desired.
* Point Blank Shot: Adds +1 to attack and damage for ranged attacks at less than 30 ft. Also acts a as gateway feat to a large number of other ranged attack feats.
* Precise Shot (requires Point Blank Shot): Eliminates the -4 penalty for firing into melee.
* Far Shot (requires Point Blank Shot): Increases range by 50% (100% for thrown weapons).
* Rapid Shot (requires Point Blank Shot): Gain an extra ranged attack per round when making a full attack. The attack is at your highest base attack bonus, but each attack you make in that round (the extra one and the normal ones) takes a -2 penalty. This feat does not provide any additional reload ability, so to use this with guns, you'd either need Rapid Reload, a gun that could somehow fire more than one shot per round, or multiple guns.
* Shot on the Run (requires Point Blank Shot): Move both before and after ranged attacks, though you cannot exceed your normal movement rate.
* Rapid Reload: Reload a gun or light crossbow with a free action, or a heavy crossbow with a move action. You still need both hands free to do this and reloading still provokes an attack of opportunity.
* Skill Focus (Perform): Adds +3 to all Perform skill checks. This feat is a prereq for the Seeker of the Song prestige class.


* Something to buff saving throws, such as a [http://www.d20pfsrd.com/equipment---final/magic-items/wondrous-items-2#TOC-Cloak-of-Resistance cloak of resistance].
When spending skill points, if Scoffney wants to eventually take levels in the prestige classes mention above, they have some specific skill requirements that should be planned for. Some other non-obvious skill choices would be to branch out into other types of performance, such as Perform (strings) or Sense Motive. Scoffney is also the only member of the group who has Escape Artist, Forgery, Gather Info and Rope Use as class skills (meaning these skills cost twice as much for others to learn).
* Naerai is the only one in the party that can use both divine and arcane magic, so can pretty much use any [http://www.d20pfsrd.com/equipment---final/magic-items/wands---final wand] or [http://www.d20pfsrd.com/equipment---final/magic-items/scrolls---final scroll].
* A [http://www.d20pfsrd.com/equipment---final/magic-items/wondrous-items-2#TOC-Bag-of-Holding bag of holding], for all the scrolls, wands, etc.


==Data==
==Data==


*[http://rpg.divnull.com/ptolus/naerai.pdf Character sheet]
*[http://rpg.divnull.com/ptolus/scoffney.pdf Character sheet]


[[Category:PC]]
[[Category:Dissolution]]
[[Category:Character]]

Revision as of 04:35, 11 September 2007

Personality

While his family continually pushes him into poliics, Scoffney is not particularly interested. Fairly apathetic and possessing no work ethic at all, Scoffney tends to wander through life, letting it happen to him as it may.

Appearance

Not your average dwarf, Scoffney is more slight of build and smiling, sometimes giggling, in presentation. He has Auburn hair and brown eyes.

History

Affiliations

Born into Hose Shever, Scoffney tries to deal with them as little as possible. He knows enough not to antagonize family members, but most of them view him as a slacker. This causes some to simply ignore him, while others feel obligated to "rehabilitate" him.

What little drive Scoffney does have is dedicated to the Longfingers Guild.

Scoffney is a guildsman in the Delver's Guild, giving him access to guild information, library, maproom and waystations. He also gains a 10% discount at Ebbert's Outfitters.

On the rare occasions that Scoffney feels a religious urge, his thoughts tend toward The Lady, a goddess of luck, fate, long shots and last chances. She is also a protection goddess.

Associations

Rumors

Future Advancement

Some possibilities for future advancement. This is not an exhaustive list.

The most obvious use for a new level is to continue with either rogue or bard. These would provide:

  • Rogue 3: +1 BAB, +1 Fort save, +1 Will save, sneak attack damage to 2d6, trap sense +1, +1d6 hp, +11 skill points
  • Bard 4: +1 BAB, +1 Reflex save, +1 Will save, learn two second level spells, cast one extra 1st level spell and 1 2nd level spell per day

Not to many prestige classes leverage the rogue/bard mix, so there will probably not be many that would appeal to Scoffney. Some exceptions are:

  • The Dungeon Delver prestige class has some cool dungeon-crawling features, which would be useful in a setting like Ptolus. To qualify for it, Scoffney would need to bump a number of skills and acquire the Endurance and Blind-Fight feats.
  • The Virtuoso prestige class would put Scoffney well into the performer part of his personality. He would need to buy some specific skills to qualify for this.
  • The Seeker of the Song is a more esoteric prestige class dealing with the power of primal music. It requires 13 ranks in knowledge (arcana) and perform skills and the Skill Focus (Perform) feat.

All characters gain a feat every three levels. Since his next level will make his total character level (CL) 6, he gets a new feat of his choice. His next such feat will come at CL 9. Some of the feats he has the prerequisites for are (there are, of course, others):

  • Scoffney has Combat Expertise. He has not really used this and, in retrospect, some other feat (like Point Blank Shot) might have been a better choice. Les will allow Scoffney to swap this feat for another one, if desired.
  • Point Blank Shot: Adds +1 to attack and damage for ranged attacks at less than 30 ft. Also acts a as gateway feat to a large number of other ranged attack feats.
  • Precise Shot (requires Point Blank Shot): Eliminates the -4 penalty for firing into melee.
  • Far Shot (requires Point Blank Shot): Increases range by 50% (100% for thrown weapons).
  • Rapid Shot (requires Point Blank Shot): Gain an extra ranged attack per round when making a full attack. The attack is at your highest base attack bonus, but each attack you make in that round (the extra one and the normal ones) takes a -2 penalty. This feat does not provide any additional reload ability, so to use this with guns, you'd either need Rapid Reload, a gun that could somehow fire more than one shot per round, or multiple guns.
  • Shot on the Run (requires Point Blank Shot): Move both before and after ranged attacks, though you cannot exceed your normal movement rate.
  • Rapid Reload: Reload a gun or light crossbow with a free action, or a heavy crossbow with a move action. You still need both hands free to do this and reloading still provokes an attack of opportunity.
  • Skill Focus (Perform): Adds +3 to all Perform skill checks. This feat is a prereq for the Seeker of the Song prestige class.

When spending skill points, if Scoffney wants to eventually take levels in the prestige classes mention above, they have some specific skill requirements that should be planned for. Some other non-obvious skill choices would be to branch out into other types of performance, such as Perform (strings) or Sense Motive. Scoffney is also the only member of the group who has Escape Artist, Forgery, Gather Info and Rope Use as class skills (meaning these skills cost twice as much for others to learn).

Data