Enroth Fountains: Difference between revisions

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These are the fountains and their powers discovered by the party:
These are the fountains and their powers discovered by the party:


'''New Sorpigal''':
== New Sorpigal ==


Town Center fountain:  Heal 5 hp.  Works only 20 times/day.
'''Town Center fountain''':  Heal 5 hp.  Works only 20 times/day.


Fountain north of Town Hall:  Restore 5 SP.  Works only 20 times/day.
'''Fountain north of Town Hall''':  Restore 5 SP.  Works only 20 times/day.


Fountain north of Armorer:  Temporarily +1 to Strength.  Lasts until sunrise the next day.
'''Fountain north of Armorer''':  Temporarily +1 to Strength.  Lasts until sunrise the next day.


Well at northwest corner of town: Permanently +1 to a random average ability score.  If score rolled is exceptional, must try again next day.  Can only benefit from once.
'''Well at northwest corner of town''': Permanently +1 to a random average ability score.  If score rolled is exceptional, must try again next day.  Can only benefit from once.

Revision as of 14:24, 3 September 2006

These are the fountains and their powers discovered by the party:

New Sorpigal

Town Center fountain: Heal 5 hp. Works only 20 times/day.

Fountain north of Town Hall: Restore 5 SP. Works only 20 times/day.

Fountain north of Armorer: Temporarily +1 to Strength. Lasts until sunrise the next day.

Well at northwest corner of town: Permanently +1 to a random average ability score. If score rolled is exceptional, must try again next day. Can only benefit from once.