Regret of the Sun and Delay of the Inevitable: Difference between pages

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__NOTOC__
Like Ox-Body Technique, this charm simulates the durability of the solar exalted. In this case, the charm represents an exalt’s last ditch defense to overcome catastrophic system shock and even cheat death. Learning this charm permanently bestows additional Incapacitated health level boxes. Should damage begin to claim these additional boxes, the character falls into a fugue-like state that may be easily mistaken for death. Detecting that the character is not actually dead requires a successful Perception + Medicine test at a difficulty equal to the number of additional Incapacitated boxes inflicted.
{| border="0" cellpadding="0" cellspacing="0" align="right" width="225" class="statsText"
|-
|'''Name:'''||Regret of the Sun
|-
|'''Gender:'''||Male
|-
|'''Birthdate:'''||1 Descending Water 742
|-
|'''Height:'''||185 cm
|-
|'''Weight:'''||86 kg
|-
|'''Eye Color:'''||Pale green
|-
|'''Hair Color:'''||Black
|-
|'''Skin Color:'''||White
|-
|'''Caste:'''||Day
|-
|'''Nature:'''||
|-
|colspan="2" style="vertical-align: top"|'''Attributes'''
|-
|Appearance: ||{{Dots|4}}
|-
|Charisma: ||{{Dots|2}}
|-
|Dexterity: ||{{Dots|4}}
|-
|Intelligence: ||{{Dots|3}}
|-
|Manipulation: ||{{Dots|3}}
|-
|Perception: ||{{Dots|3}}
|-
|Stamina: ||{{Dots|2}}
|-
|Strength: ||{{Dots|3}}
|-
|Wits: ||{{Dots|5}}
|-
|Compassion: ||{{Dots|3}}
|-
|Conviction: ||{{Dots|3}}
|-
|Temperance: ||{{Dots|2}}
|-
|Valor: ||{{Dots|3}}
|-
|Willpower: ||{{Dots|6}}
|-
|Essence: ||{{Dots|4}}
|-
|Resonance:||0
|-
|
|-
|colspan="2" style="vertical-align: top"|'''Abilities'''
|-
|''Awareness'': ||{{Dots|4}}
|-
|''Bureaucracy'': ||{{Dots|2}}
|-
|''Dodge'': ||{{Dots|5}}
|-
|Endurance: ||{{Dots|2}}
|-
|''Investigation'': ||{{Dots|4}}
|-
|''Larceny'': ||{{Dots|4}}
|-
|Linguistics: ||{{Dots|1}}
|-
|Lore: ||{{Dots|1}}
|-
|''Martial Arts'': ||{{Dots|5}}
|-
|Medicine: ||{{Dots|1}}
|-
|Melee: ||{{Dots|3}}
|-
|''Presence'': ||{{Dots|3}}
|-
|''Stealth'': ||{{Dots|4}}
|-
|Survival: ||{{Dots|1}}
|-
|''Thrown'': ||{{Dots|5}}
|-
|'''Languages''':||Riverspeak, Old Realm
|-
|colspan="2" style="vertical-align: top"|'''Backgrounds'''
|-
|Artifact:||{{Dots|1}}
|-
|Resources:||{{Dots|2}}
|-
|Whispers:||{{Dots|2}}
|-
|colspan="2" style="vertical-align: top"|'''Charms'''<br>Fivefold Sensory Exercise<br>Sense-Eroding Gesture<br>Corruption-Sensing Scrutiny<br>Flitting Shadow Form<br>Fivefold Shadow Form<br>Uncanny Impulse Evasion<br>Flickering Wisp Technique<br>Incomparable Phantom Form<br>Ox-Body Technique<br>Deception-Piercing Stare<br>Unsurpassed Interrogation Method<br>Excellent Inquisitor Attitude<br>Cunning Criminal Style<br>Evidence-Erasing Method<br>Theft of Face<br>Flesh-Mending Discipline<br>Furious Blade<br>Slashing Ghost Talon<br>Iron Sheath Posture<br>Hydraulic Body Configuration<br>Vibrating Hammer Palm<br>Pertinacious Automaton Form<br>Automated Defense Adjustment<br>Merciless Iron Assault<br>Perforating Piston Offensive<br>Reactive Armor Reinforcement<br>Invincible Avatar Cocoon<br>Concealing Distraction Discipline<br>Encounter-Banishing Gesture<br>Noiseless Phantom Style<br>Essence Engorgement Technique<br>Aid of Ill Wind<br>Hungry Missile Technique<br>Incomparable Assassin Method<br>Ivory Spine Attack<br>Lightning Clutch of the Raptor<br>Pitiless Scything Razor<br>Ravening Crimson Chakram
|-
|}


''Regret is an [[race::abyssal]] of the [[caste::day]] caste played by [[player::User:Wordman|Wordman]] in the [[campaign::Forgotten Suns]] campaign.''[[serves::Forgotten Circle| ]]
There are different flavors of this charm for each type of exalted. Generally, these differ primarily in the number of additional health levels they offer.


==Personality==
<table border="0" cellspacing="0" cellpadding="0">
<tr><td>'''Exalted Type:'''</td><td>Solar</td></tr>
<tr><td>'''Cost:'''</td><td>0</td></tr>
<tr><td>'''Duration:'''</td><td>Permanent</td></tr>
<tr><td>'''Type:'''</td><td>Special</td></tr>
<tr><td>'''Minimum Endurance:'''</td><td>1</td></tr>
<tr><td>'''Minimum Essence:'''</td><td>2</td></tr>
<tr><td>'''Prerequisite Charms:'''&nbsp;</td><td>Ox-Body Technique</td></tr>
</table>


Though original confused, conflicted and indecisive, Regret's hatred of the Lover has given him more focus. He is, however, torn by the desire to embrace life again and the pull of his oath to the underworld.
The solar version of this charm provides extra Incapacitated health levels equal to half of the exalt&rsquo;s ''current'' Stamina + Endurance (round up).


==Appearance==
<table border="0" cellspacing="0" cellpadding="0">
<tr><td>'''Exalted Type:'''</td><td>Lunar</td></tr>
<tr><td>'''Cost:'''</td><td>0</td></tr>
<tr><td>'''Duration:'''</td><td>Permanent</td></tr>
<tr><td>'''Type:'''</td><td>Special</td></tr>
<tr><td>'''Minimum Stamina:'''</td><td>1</td></tr>
<tr><td>'''Minimum Essence:'''</td><td>2</td></tr>
<tr><td>'''Prerequisite Charms:'''&nbsp;</td><td>Ox-Body Technique</td></tr>
</table>


Looks like Robert Dudley, Earl of Leicester (Joseph Fiennes) in ''Elizabeth'', with longer, straighter hair, and extremely pale skin.
The lunar version of this charm provides extra Incapacitated health levels equal to the exalt&rsquo;s ''current'' Stamina.


==History==
<table border="0" cellspacing="0" cellpadding="0">
<tr><td>'''Exalted Type:'''</td><td>Sidereal</td></tr>
<tr><td>'''Cost:'''</td><td>0</td></tr>
<tr><td>'''Duration:'''</td><td>Permanent</td></tr>
<tr><td>'''Type:'''</td><td>Special</td></tr>
<tr><td>'''Minimum Endurance:'''</td><td>1</td></tr>
<tr><td>'''Minimum Essence:'''</td><td>2</td></tr>
<tr><td>'''Prerequisite Charms:'''&nbsp;</td><td>Ox-Body Technique</td></tr>
</table>


Birth into a merchant family gave the boy who would become Regret of the Sun enough education and spare time to grow envious and resentful of his lack of social mobility. He joined the Imperial Post at a young age, due more to a desire to see the rest of the world than any patriotic feelings for an empire he considered far too rigid and petty. Soon after becoming known for his willingness to deliver into "barbarian" lands, he was secretly recruited as a courier by agents of House Iselsi. This eventually led him to create an expanded "side business" as an information broker.
The sidereal version of this charm provides extra Incapacitated health levels equal to one half the exalt&rsquo;s ''current'' Conviction (round up). In addition, when these extra health levels come into play, the Sidereal&rsquo;s Arcane Fate may cause observers to completely forget the Sidreal has fallen, even while in plain sight. All present must make rolls (see Sidereals pg. 121) each turn to remember the character.


With contacts in the Empire, the Scavenger Lands (particularly Nexus and Lookshy), the Guild and elsewhere, his services were in high demand. In spite of his success, he never found much more to respect about society outside the Empire than within.
<table border="0" cellspacing="0" cellpadding="0">
<tr><td>'''Exalted Type:'''</td><td>Abyssal</td></tr>
<tr><td>'''Cost:'''</td><td>0</td></tr>
<tr><td>'''Duration:'''</td><td>Permanent</td></tr>
<tr><td>'''Type:'''</td><td>Special</td></tr>
<tr><td>'''Minimum Endurance:'''</td><td>1</td></tr>
<tr><td>'''Minimum Essence:'''</td><td>2</td></tr>
<tr><td>'''Prerequisite Charms:'''&nbsp;</td><td>Ox-Body Technique</td></tr>
</table>


[[Image:Regret.jpg|left]]After several deals involving the Immaculate Order, he became aware of a force of fifty dragon-blooded being assembled into a Wyld Hunt, supposedly due to a prediction that a powerful solar would exalt on an isolated, wooded road nearby, though with indications that something may be "off" in the prediction. Wanting to gather information on the capabilities of the dragon-blooded, he traveled secretly to the road and waited in hiding. The Wyld Hunt arrived silently one by one, setting up an ambush.
The abyssal version of this charm provides extra Incapacitated health levels equal to half of the exalt&rsquo;s Essence (round up). In addition, deathnights may spend three motes to activate the fugue-like state even when unwounded. This state lasts for a time chosen by the Abyssal, but no more than an number of hours equal to their Endurance. While in this state, the character is completely unconcious and unaware of of what happens around him.


As the sun started to set, a local farm girl came down the road leading a manure wagon. A karmeus swooped out of nowhere at the girl, attempting to carry her off. As the claws sunk in, the girl began to burn, the mark of twilight raging from her forehead. After the girl incinerated the karmeus with a disk of burning light, the Wyld Hunt unleashed on the girl.
<table border="0" cellspacing="0" cellpadding="0">
<tr><td>'''Exalted Type:'''</td><td>Dragon-Blooded</td></tr>
<tr><td>'''Cost:'''</td><td>0</td></tr>
<tr><td>'''Duration:'''</td><td>Permanent</td></tr>
<tr><td>'''Type:'''</td><td>Special</td></tr>
<tr><td>'''Minimum Endurance:'''</td><td>1</td></tr>
<tr><td>'''Minimum Essence:'''</td><td>2</td></tr>
<tr><td>'''Prerequisite Charms:'''&nbsp;</td><td>Ox-Body Technique</td></tr>
</table>


As he watched the girl's flesh burn, the man who would become Regret felt the torrent of magic stir something within him, then the circle of night flared from his forehead as he, too, exalted. With the Wyld Hunt occupied, he managed to flee without detection, but the Immaculate Order soon realized that what had seemed "off" about their prediction was that it actually indicated the exaltation of two solars at the same place, not a single powerful one.
The terrestrial version of this charm provides extra Incapacitated health levels equal to half of the exalt&rsquo;s ''current'' Endurance (round up).
 
The Wyld Hunt tracked the man who would become Regret for over a year, an on-and-off chase culminating in Gem. Trapped and seriously wounded, the hunt's prey took the only path of escape available to him, through one of Gem's many small shadowlands and into the underworld. [[Carrionis]] soon found him and took him to his mistress.
 
Not predisposed towards Creation before he exalted, the new solar learned to truly despise it after a year of being tracked like an animal and shunned as anathema. By the time they reached the [[serves::Lover Clad in the Raiment of Tears]], the solar had inherited some of Carrionis' zeal, particularly against the Empire.
 
The solar spent two weeks in the Lover's company (and bed), being shown all the power of oblivion and its inevitable victory over life. By the end of it, he agreed to become her new deathnight. Though enthusiastic at first, after the Lover&rsquo;s Malfean lord accepted him, he began to suspect that he had been duped, and shown only certain aspects of the underworld. By the time he was cursing Creation within the Monstrance of Celestial Portion, he realized he had make a serious mistake. This realization, however, made him more angry at Creation, and he cursed all the more.
 
==Psyche==
 
==Goals==
 
As his name indicates, Regret hates his current state and wants to become a solar again. Failing that, he wants to get as far from his mistress and the Malfeans as possible. He currently thinks is best chance is to find a place that is neither creation nor the underworld.
 
==Experience==
 
{| border="0" cellpadding="0" cellspacing="0"
|-
! Improvement !! style="padding-right: 3px" | Cost !! style="padding-right: 3px" | Spent !! style="padding-right: 7px" | Time !! style="padding-right: 7px" | Instructor !! Location
|-
|Survival to 1|| style="text-align: center" |3|| style="text-align: center" |3|| style="text-align: right; padding-right: 7px" |288 hours|| style="padding-right: 7px" |self||Lap
|-
|Fivefold Sensory Exercise|| style="text-align: center" |8|| style="text-align: center" |11|| style="text-align: right; padding-right: 7px" |64 hours|| style="padding-right: 7px" |self||Watch Valley
|-
|Awareness to 4|| style="text-align: center" |5|| style="text-align: center" |16|| style="text-align: right; padding-right: 7px" |0 hours|| style="padding-right: 7px" |self||Watch Valley
|-
|Sense-Eroding Gesture|| style="text-align: center" |8|| style="text-align: center" |24|| style="text-align: right; padding-right: 7px" |128 hours|| style="padding-right: 7px" |self||Watch Valley
|-
|Strength to 3|| style="text-align: center" |8|| style="text-align: center" |32|| style="text-align: right; padding-right: 7px" |576 hours|| style="padding-right: 7px" |self||Watch Valley
|-
|Dodge to 5|| style="text-align: center" |7|| style="text-align: center" |39|| style="text-align: right; padding-right: 7px" |0 hours|| style="padding-right: 7px" |self||mine shadowland
|-
|Flickering Wisp Technique|| style="text-align: center" |8|| style="text-align: center" |47|| style="text-align: right; padding-right: 7px" |48 hours|| style="padding-right: 7px" |self||mine shadowland
|-
|Uncanny Impulse Evasion|| style="text-align: center" |8|| style="text-align: center" |55|| style="text-align: right; padding-right: 7px" |80 hours|| style="padding-right: 7px" |self||mine shadowland
|-
|Incomparable Phantom Form|| style="text-align: center" |8|| style="text-align: center" |63|| style="text-align: right; padding-right: 7px" |80 hours|| style="padding-right: 7px" |self||mine shadowland
|-
|Furious Blade|| style="text-align: center" |10|| style="text-align: center" |73|| style="text-align: right; padding-right: 7px" |16 hours|| style="padding-right: 7px" |self||mine shadowland
|-
|Slashing Ghost Talon|| style="text-align: center" |10|| style="text-align: center" |83|| style="text-align: right; padding-right: 7px" |32 hours|| style="padding-right: 7px" |self||mine shadowland
|-
|Essence Engorgement Technique|| style="text-align: center" |10|| style="text-align: center" |93|| style="text-align: right; padding-right: 7px" |48 hours|| style="padding-right: 7px" |self||mine shadowland
|-
|Essence to 4|| style="text-align: center" |24|| style="text-align: center" |117|| style="text-align: right; padding-right: 7px" | || style="padding-right: 7px" |self||Yugash
|-
|Linguistics to 1|| style="text-align: center" |3|| style="text-align: center" |120|| style="text-align: right; padding-right: 7px" |144 hours|| style="padding-right: 7px" |???||Yugash
|-
|Lore to 1|| style="text-align: center" |3|| style="text-align: center" |123|| style="text-align: right; padding-right: 7px" |144 hours|| style="padding-right: 7px" |???||Yugash
|-
|Martial Arts to 3|| style="text-align: center" |3|| style="text-align: center" |126|| style="text-align: right; padding-right: 7px" |0 hours|| style="padding-right: 7px" |self||Yugash
|-
|Martial Arts to 4|| style="text-align: center" |5|| style="text-align: center" |131|| style="text-align: right; padding-right: 7px" |0 hours|| style="padding-right: 7px" |self||Yugash
|-
|Martial Arts to 5|| style="text-align: center" |7|| style="text-align: center" |138|| style="text-align: right; padding-right: 7px" |0 hours|| style="padding-right: 7px" |self||Yugash
|-
|Conviction to 2|| style="text-align: center" |3|| style="text-align: center" |141|| style="text-align: right; padding-right: 7px" |0 hours|| style="padding-right: 7px" |self||Yugash
|-
|Conviction to 3|| style="text-align: center" |6|| style="text-align: center" |147|| style="text-align: right; padding-right: 7px" |0 hours|| style="padding-right: 7px" |self||Yugash
|-
|Iron Sheath Posture|| style="text-align: center" |8|| style="text-align: center" |155|| style="text-align: right; padding-right: 7px" |16 hours|| style="padding-right: 7px" |???||Yugash
|-
|Hydraulic Body Configuration|| style="text-align: center" |8|| style="text-align: center" |163|| style="text-align: right; padding-right: 7px" |24 hours|| style="padding-right: 7px" |???||Yugash
|-
|Vibrating Hammer Palm|| style="text-align: center" |8|| style="text-align: center" |171|| style="text-align: right; padding-right: 7px" |24 hours|| style="padding-right: 7px" |???||Yugash
|-
|Pertinacious Automaton Form|| style="text-align: center" |8|| style="text-align: center" |179|| style="text-align: right; padding-right: 7px" |32 hours|| style="padding-right: 7px" |???||Yugash
|-
|Automated Defense Adjustment|| style="text-align: center" |8|| style="text-align: center" |187|| style="text-align: right; padding-right: 7px" |32 hours|| style="padding-right: 7px" |???||Yugash
|-
|Merciless Iron Assault|| style="text-align: center" |8|| style="text-align: center" |195|| style="text-align: right; padding-right: 7px" |40 hours|| style="padding-right: 7px" |???||Yugash
|-
|Perforating Piston Offensive|| style="text-align: center" |8|| style="text-align: center" |203|| style="text-align: right; padding-right: 7px" |40 hours|| style="padding-right: 7px" |???||Yugash
|-
|Reactive Armor Reinforcement|| style="text-align: center" |8|| style="text-align: center" |211|| style="text-align: right; padding-right: 7px" |32 hours|| style="padding-right: 7px" |???||Yugash
|-
|Invincible Avatar Cocoon|| style="text-align: center" |8|| style="text-align: center" |219|| style="text-align: right; padding-right: 7px" |40 hours|| style="padding-right: 7px" |???||Yugash
|-
|}
 
==Items of Note==
 
{{#ask:[[owner::{{PAGENAME}}]]|format=ul}}
==Data==
 
*[[Media:regret.pdf|Character sheet]]
*[[Media:regret.xml|Raw data]]
 
[[Category:GPC]]

Revision as of 13:53, 1 July 2005

Like Ox-Body Technique, this charm simulates the durability of the solar exalted. In this case, the charm represents an exalt’s last ditch defense to overcome catastrophic system shock and even cheat death. Learning this charm permanently bestows additional Incapacitated health level boxes. Should damage begin to claim these additional boxes, the character falls into a fugue-like state that may be easily mistaken for death. Detecting that the character is not actually dead requires a successful Perception + Medicine test at a difficulty equal to the number of additional Incapacitated boxes inflicted.

There are different flavors of this charm for each type of exalted. Generally, these differ primarily in the number of additional health levels they offer.

Exalted Type:Solar
Cost:0
Duration:Permanent
Type:Special
Minimum Endurance:1
Minimum Essence:2
Prerequisite Charms: Ox-Body Technique

The solar version of this charm provides extra Incapacitated health levels equal to half of the exalt’s current Stamina + Endurance (round up).

Exalted Type:Lunar
Cost:0
Duration:Permanent
Type:Special
Minimum Stamina:1
Minimum Essence:2
Prerequisite Charms: Ox-Body Technique

The lunar version of this charm provides extra Incapacitated health levels equal to the exalt’s current Stamina.

Exalted Type:Sidereal
Cost:0
Duration:Permanent
Type:Special
Minimum Endurance:1
Minimum Essence:2
Prerequisite Charms: Ox-Body Technique

The sidereal version of this charm provides extra Incapacitated health levels equal to one half the exalt’s current Conviction (round up). In addition, when these extra health levels come into play, the Sidereal’s Arcane Fate may cause observers to completely forget the Sidreal has fallen, even while in plain sight. All present must make rolls (see Sidereals pg. 121) each turn to remember the character.

Exalted Type:Abyssal
Cost:0
Duration:Permanent
Type:Special
Minimum Endurance:1
Minimum Essence:2
Prerequisite Charms: Ox-Body Technique

The abyssal version of this charm provides extra Incapacitated health levels equal to half of the exalt’s Essence (round up). In addition, deathnights may spend three motes to activate the fugue-like state even when unwounded. This state lasts for a time chosen by the Abyssal, but no more than an number of hours equal to their Endurance. While in this state, the character is completely unconcious and unaware of of what happens around him.

Exalted Type:Dragon-Blooded
Cost:0
Duration:Permanent
Type:Special
Minimum Endurance:1
Minimum Essence:2
Prerequisite Charms: Ox-Body Technique

The terrestrial version of this charm provides extra Incapacitated health levels equal to half of the exalt’s current Endurance (round up).