Delay of the Inevitable and Dorienne Harvester: Difference between pages

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imported>Wordman
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imported>Rgulizia
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Like Ox-Body Technique, this charm simulates the durability of the solar exalted. In this case, the charm represents an exalt’s last ditch defense to overcome catastrophic system shock and even cheat death. Learning this charm permanently bestows additional Incapacitated health level boxes. Should damage begin to claim these additional boxes, the character falls into a fugue-like state that may be easily mistaken for death. Detecting that the character is not actually dead requires a successful Perception + Medicine test at a difficulty equal to the number of additional Incapacitated boxes inflicted.
{{EnrothCharacter|
|name=Dorienne "Lychee" Harvester
|userpage=User:Rgulizia
|player=Russ
|race=Half-Elf
|gender=Female
|class=Druid
|level=1
|xp=163
|hp=6
|sp=23
|Luck adj=+1
|skp=0
|str=11
|dmgadj=+0
|wgtall=40
|maxpress=115
|dex=8
|reactadj=+0
|hitprob=+0
|defadj=+0
|con=13
|hpadj=+0
|int=15
|intsp=+1
|wis=16
|magdefbonus=+1
|wissp=+2
|cha=5
|chaadj=-3
|ac=13
|move=12
|image=Druid.jpg
|artist=Kyle Anderson
|url=http://www.kyleanderson.com
}}


There are different flavors of this charm for each type of exalted. Generally, these differ primarily in the number of additional health levels they offer.
==Proficiencies==


<table border="0" cellspacing="0" cellpadding="0">
===Weapon===
<tr><td>'''Exalted Type:'''</td><td>Solar</td></tr>
{| border="0" cellpadding="0" cellspacing="0" width="200"
<tr><td>'''Cost:'''</td><td>0</td></tr>
|-
<tr><td>'''Duration:'''</td><td>Permanent</td></tr>
!align="left"|Proficiency!!B/E/M!!Level
<tr><td>'''Type:'''</td><td>Special</td></tr>
|-
<tr><td>'''Minimum Endurance:'''</td><td>1</td></tr>
{{EnrothProficiency|Staff|B|1}}
<tr><td>'''Minimum Essence:'''</td><td>2</td></tr>
|}
<tr><td>'''Prerequisite Charms:'''&nbsp;</td><td>Ox-Body Technique</td></tr>
</table>


The solar version of this charm provides extra Incapacitated health levels equal to half of the exalt&rsquo;s ''current'' Stamina + Endurance (round up).
===Armor===
{| border="0" cellpadding="0" cellspacing="0" width="200"
|-
!align="left"|Proficiency!!B/E/M!!Level
|-
{{EnrothProficiency|Leather|B|1}}
|}


<table border="0" cellspacing="0" cellpadding="0">
===Magic===
<tr><td>'''Exalted Type:'''</td><td>Lunar</td></tr>
{| border="0" cellpadding="0" cellspacing="0" width="200"
<tr><td>'''Cost:'''</td><td>0</td></tr>
|-
<tr><td>'''Duration:'''</td><td>Permanent</td></tr>
!align="left"|Proficiency!!B/E/M!!Level
<tr><td>'''Type:'''</td><td>Special</td></tr>
|-
<tr><td>'''Minimum Stamina:'''</td><td>1</td></tr>
{{EnrothProficiency|Earth|B|1}}
<tr><td>'''Minimum Essence:'''</td><td>2</td></tr>
{{EnrothProficiency|Body|B|1}}
<tr><td>'''Prerequisite Charms:'''&nbsp;</td><td>Ox-Body Technique</td></tr>
|}
</table>


The lunar version of this charm provides extra Incapacitated health levels equal to the exalt&rsquo;s ''current'' Stamina.
===Non-weapon===
{| border="0" cellpadding="0" cellspacing="0" width="250"
|-
!align="left"|Proficiency!!B/E/M!!Level!!Skill
|-
{{EnrothSkill|Learning|B|1|+10% XP}}
|}


<table border="0" cellspacing="0" cellpadding="0">
==Spells==
<tr><td>'''Exalted Type:'''</td><td>Sidereal</td></tr>
<tr><td>'''Cost:'''</td><td>0</td></tr>
<tr><td>'''Duration:'''</td><td>Permanent</td></tr>
<tr><td>'''Type:'''</td><td>Special</td></tr>
<tr><td>'''Minimum Endurance:'''</td><td>1</td></tr>
<tr><td>'''Minimum Essence:'''</td><td>2</td></tr>
<tr><td>'''Prerequisite Charms:'''&nbsp;</td><td>Ox-Body Technique</td></tr>
</table>


The sidereal version of this charm provides extra Incapacitated health levels equal to one half the exalt&rsquo;s ''current'' Conviction (round up). In addition, when these extra health levels come into play, the Sidereal&rsquo;s Arcane Fate may cause observers to completely forget the Sidreal has fallen, even while in plain sight. All present must make rolls (see Sidereals pg. 121) each turn to remember the character.
===Earth===


<table border="0" cellspacing="0" cellpadding="0">
{| border="0" cellpadding="0" cellspacing="0" width="100%"
<tr><td>'''Exalted Type:'''</td><td>Abyssal</td></tr>
|-
<tr><td>'''Cost:'''</td><td>0</td></tr>
!align="left"|Spell!!Cost!!Speed!!Duration!!Range!!Effect
<tr><td>'''Duration:'''</td><td>Permanent</td></tr>
|-
<tr><td>'''Type:'''</td><td>Special</td></tr>
{{EnrothSpell|Stun|1|1|1 round|25yds|Successful Luck roll or -4 to hit,dmg, 1/2 attacks}}
<tr><td>'''Minimum Endurance:'''</td><td>1</td></tr>
{{EnrothSpell|Magic Arrow|2|4|Instant|120yds|roll to hit (no adj), 1d6+2 dmg if hit}}
<tr><td>'''Minimum Essence:'''</td><td>2</td></tr>
|}
<tr><td>'''Prerequisite Charms:'''&nbsp;</td><td>Ox-Body Technique</td></tr>
</table>


The abyssal version of this charm provides extra Incapacitated health levels equal to half of the exalt&rsquo;s Essence (round up). In addition, deathnights may spend three motes to activate the fugue-like state even when unwounded. This state lasts for a time chosen by the Abyssal, but no more than an number of hours equal to their Endurance. While in this state, the character is completely unconcious and unaware of of what happens around him.
===Body===


<table border="0" cellspacing="0" cellpadding="0">
{| border="0" cellpadding="0" cellspacing="0" width="100%"
<tr><td>'''Exalted Type:'''</td><td>Dragon-Blooded</td></tr>
|-
<tr><td>'''Cost:'''</td><td>0</td></tr>
!align="left"|Spell!!Cost!!Speed!!Duration!!Range!!Effect
<tr><td>'''Duration:'''</td><td>Permanent</td></tr>
|-
<tr><td>'''Type:'''</td><td>Special</td></tr>
{{EnrothSpell|Cure Weakness|1|5|Permanent|5ft|Remove Weak condition if cast within 3 mins of affliction}}
<tr><td>'''Minimum Endurance:'''</td><td>1</td></tr>
{{EnrothSpell|First Aid|2|3|Permanent|5ft|Heal 5hp}}
<tr><td>'''Minimum Essence:'''</td><td>2</td></tr>
|}
<tr><td>'''Prerequisite Charms:'''&nbsp;</td><td>Ox-Body Technique</td></tr>
</table>


The terrestrial version of this charm provides extra Incapacitated health levels equal to half of the exalt&rsquo;s ''current'' Endurance (round up).
==Gear==
 
===Weapons===
{| border="0" cellpadding="0" cellspacing="0" width="100%"
|-
!align="left"|Weapon!!Speed!!AT adj!!Att/Rnd!!Damage!!Weight!!Range
|-
{{EnrothWeapon|Staff|4|no adj|1|1d6|4|-}}
|-
|}
 
===Armor===
'''Armor Class: 13'''
{| border="0" cellpadding="0" cellspacing="0" width="300"
|-
!align="left"|Armor!!Speed!!Weight
|-
{{EnrothArmor|Studded Leather|+5|25}}
|-
|}
 
===Equipment===
Blue potion (restore 10 SP)<br>
Holy symbol<br>
Fine ring (Magic Resistance +2%)<br>

Revision as of 00:46, 31 December 2008

Art by Kyle Anderson
Name: Dorienne "Lychee" Harvester
Player: Russ
Race: Half-Elf
Gender: Female
Class: Druid
Level: 1
Experience Points: 163
Hit Points: 6
Spell Points: 23
Luck: +1
Abilities
Strength: 11  dmg adj: +0, wgt all: 40, max press: 115
Dexterity: react adj: +0, hit prob: +0, def adj: +0
Constitution: 13  hp adj: +0
Intelligence: 15  sp/lvl: +1
Wisdom: 16  mag def bonus: +1, sp/lvl: +2
Charisma: react adj: -3

Proficiencies

Weapon

Proficiency B/E/M Level
Staff B 1

Armor

Proficiency B/E/M Level
Leather B 1

Magic

Proficiency B/E/M Level
Earth B 1
Body B 1

Non-weapon

Proficiency B/E/M Level Skill
Learning B 1 +10% XP

Spells

Earth

Spell Cost Speed Duration Range Effect
Stun 1 1 1 round 25yds Successful Luck roll or -4 to hit,dmg, 1/2 attacks
Magic Arrow 2 4 Instant 120yds roll to hit (no adj), 1d6+2 dmg if hit

Body

Spell Cost Speed Duration Range Effect
Cure Weakness 1 5 Permanent 5ft Remove Weak condition if cast within 3 mins of affliction
First Aid 2 3 Permanent 5ft Heal 5hp

Gear

Weapons

Weapon Speed AT adj Att/Rnd Damage Weight Range
Staff 4 no adj 1 1d6 4 -

Armor

Armor Class: 13

Armor Speed Weight
Studded Leather +5 25 {{{4}}}

Equipment

Blue potion (restore 10 SP)
Holy symbol
Fine ring (Magic Resistance +2%)