Kinaniz and Dorienne Harvester: Difference between pages

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When the spirit of the city of [[Q'in Sanizaj]], in a desperate attempt to stave off the Wyld forces assaulting it, attempted but failed to create a stable merger of itself, the city and its inhabitants, the tragic result was an unshaped, Wyld monstrosity, an entity now known as Kinaniz.
{{EnrothCharacter|
|name=Dorienne "Lychee" Harvester
|userpage=User:Rgulizia
|player=Russ
|race=Half-Elf
|gender=Female
|class=Druid
|level=1
|xp=163
|hp=6
|sp=23
|Luck adj=+1
|skp=0
|str=11
|dmgadj=+0
|wgtall=40
|maxpress=115
|dex=8
|reactadj=+0
|hitprob=+0
|defadj=+0
|con=13
|hpadj=+0
|int=15
|intsp=+1
|wis=16
|magdefbonus=+1
|wissp=+2
|cha=5
|chaadj=-3
|ac=13
|move=12
|image=Druid.jpg
|artist=Kyle Anderson
|url=http://www.kyleanderson.com
}}


Formed from a slowly shifting mix of environments, some urban, some natural, some a disturbing or wondrous melding of both, Kinaniz moves slowly, using its outer waypoints like the legs of an insect to propel itself.
==Proficiencies==
When stationary, it will elevate itself on a tree trunk miles in diameter and a hundred miles high, and arrange its waypoints into a more defensible arrangement, generally forcing visitors to enter through the hall of glass.


==History==
===Weapon===
{| border="0" cellpadding="0" cellspacing="0" width="200"
|-
!align="left"|Proficiency!!B/E/M!!Level
|-
{{EnrothProficiency|Staff|B|1}}
|}


Little is known about Kinaniz's history, even to Kinaniz itself. Barely sentient when initially formed, it's first act was to eject [[Wyr'palja's mausoleum]], it's reality engine irritating the innards of the beast. It then assimilated, destroyed or expelled the vast majority of the raksha who had been trapped by its formation, shaping what remained of them and their freeholds into itself. Those citizens, both alive and dead, who were incorporated into Kinaniz remained protected by the unshaped as best it could manage, and many of these ghosts remain within Kinaniz today. As the Fair Folk invasion of Creation continued, it wandered the Wyld. By the time the Empress had expelled the invaders, Kinaniz was in the Deep Wyld, slowly mutating even further.
===Armor===
{| border="0" cellpadding="0" cellspacing="0" width="200"
|-
!align="left"|Proficiency!!B/E/M!!Level
|-
{{EnrothProficiency|Leather|B|1}}
|}


Stories of its existence would surface occasionally in Fair Folk courts, usually as an unstoppable force that wondered in from the deep Wyld, absorbing or destroying those foolish enough to try to tame it, then wandering back out again.
===Magic===
{| border="0" cellpadding="0" cellspacing="0" width="200"
|-
!align="left"|Proficiency!!B/E/M!!Level
|-
{{EnrothProficiency|Earth|B|1}}
{{EnrothProficiency|Body|B|1}}
|}


As time progressed Kinaniz become more intelligent, self-aware and focussed. About a century ago, it realized that it was once a city, and wasn't sure what to make of that. A few decades later, it realized that not only had it been a city, but it was possibly one of the greatest cities ever made. A few decades after that, he decided it could be so again and began looking for its original location. During its search, it also realized that, quite naturally, it was the site of a great deal of treachery, murder and conflict. Concluding that this must be the natural state of all great cities, certain changes began to take place within itself to embody this idea.
===Non-weapon===
{| border="0" cellpadding="0" cellspacing="0" width="250"
|-
!align="left"|Proficiency!!B/E/M!!Level!!Skill
|-
{{EnrothSkill|Learning|B|1|+10% XP}}
|}


Most recently, it came across [[Wyr'palja's mausoleum]], which had come under the control of [[Cahlenna]] a high ranking member of the [[Opal Court]]. Without realizing exactly what it was, Kinaniz realized the tomb was once important to the city and promptly surrounded it. Cahlenna, of course, led an expedition into Kinaniz to get the tomb back, which did not end well for Cahlenna. Most of the expedition was destroyed, and Cahlenna and her entourage were bested and force to swear an oath to protect the tomb. She remains within, torn between scheming to escape and scheming to gain control of Kinaniz.
==Spells==


The tomb itself is now nestled like a pearl within Kinaniz, its reality engine now more of a source of comfort than irritation to the rest of the unshaped's body.
===Earth===


== Structure ==
{| border="0" cellpadding="0" cellspacing="0" width="100%"
|-
!align="left"|Spell!!Cost!!Speed!!Duration!!Range!!Effect
|-
{{EnrothSpell|Stun|1|1|1 round|25yds|Successful Luck roll or -4 to hit,dmg, 1/2 attacks}}
{{EnrothSpell|Magic Arrow|2|4|Instant|120yds|roll to hit (no adj), 1d6+2 dmg if hit}}
|}


The urban landscape is more dense with both structure and ideas. As such, the narrative waypoints that make up Kinaniz are fairly compact for waypoints, usually only a one or two miles across. Some are even smaller.
===Body===


'''waypoint map'''
{| border="0" cellpadding="0" cellspacing="0" width="100%"
|-
!align="left"|Spell!!Cost!!Speed!!Duration!!Range!!Effect
|-
{{EnrothSpell|Cure Weakness|1|5|Permanent|5ft|Remove Weak condition if cast within 3 mins of affliction}}
{{EnrothSpell|First Aid|2|3|Permanent|5ft|Heal 5hp}}
|}


===Arcane Redoubt===
==Gear==
Bonefire
===Stronghold===
Center for active and aggressive strength
===Glory===
Center and focus of majesty of the freehold. Magical and wondrous place. Hall of Memory? Causes beguilement throughout freehold (pg 190)
===Fountainhead===
gives freehold self-awareness and identity.


===Hall of Glass===
===Weapons===
{| border="0" cellpadding="0" cellspacing="0" width="100%"
|-
!align="left"|Weapon!!Speed!!AT adj!!Att/Rnd!!Damage!!Weight!!Range
|-
{{EnrothWeapon|Staff|4|no adj|1|1d6|4|-}}
|-
|}


Guarded by a glass dragon behemoth?
===Armor===
'''Armor Class: 13'''
{| border="0" cellpadding="0" cellspacing="0" width="300"
|-
!align="left"|Armor!!Speed!!Weight
|-
{{EnrothArmor|Studded Leather|+5|25}}
|-
|}


=== Graveyard/Labyrinth ===
===Equipment===
 
Blue potion (restore 10 SP)<br>
Transluscent Drem Sheathing Technology
Holy symbol<br>
 
Fine ring (Magic Resistance +2%)<br>
===Tomb Nest===
 
Web of streets. You can fly inside if you want, but this makes you vulnerable to shaping?
 
Within this reality, rasksha will use a shaping action to declare that "the heroes see the impressive display and run away, avoiding the freehold's guards." If the players accept this reality, they will have +1 die to escape the freehold. If they refuse, they suffer environmental penalties as per pg 134. Other raksha will form similar realities. Single target at a time?
 
Perhaps other locations attempt to move the party in specific directions.
 
===Tomb===
 
 
==Inhabitants==
 
===Guidance===
 
The primary guiding intelligence of Kinaniz, [[Misplaced Promise]] is all that remains of the original spirit of [[Q'in Sanizaj]]. He has embedded his own graces in both the redoubt and the glory, and spends most of his time enfleshed in the body of Kinaniz. He occasionally takes the form of a winged, parrot-headed man. He seeks to return the city to its former glory, but has some confused notions about what its former glory. He will be torn about intruders trying to breach the tomb, concerned about what they might take or damage, but extremely curious about what is inside.
 
===Secondary Guidance===
Regency
 
Assertion of a Greater Vision, God-
Humbling Victory Sword, Ill-Approving Eyes, Radiance
of the Invincible Warrior, Scattering the Foe, Unparalleled
Terror Technique; plus All-Consuming
God-Monster Stance (Chain-Defying Art, Lumbering
Feet of God and Untouchable Infinite Spirit), Endless
Armies of the Storm, Pincer of Transcendent Time and
Fate, Spirit-Flaying Meditation, Waypoint-Sealing
Stance and Wyld Communion.
Variation: Replace Endless Armies of the Storm
and Pincer of Transcendent Time and Fate with two
more purchases of All-Consuming God-Monster
Stance (Heart-Stopping Numinous Power, Miasma of
Principle, Terrible Shaping Suasion and Unshapeable
Transcendent Essence).
This model is suitable for an unshaped wielding a
horror or a Nishkriya mask. Its combat style is somewhere
between that of a Solar and a Lunar Exalt � basic,
straightforward attacks, backed with moderate dice pools,
regeneration and a good reflexive defense. A typical
Combo features God-Humbling Victory Sword, Ill-Approving
Eyes and Assertion of a Greater Vision. A
guiding intelligence may augment this with Endless
Armies of the Storm. Because Radiance of the Invincible
Warrior allows the creature to reflexively parry Staff and
Sword attacks, its Bastion of the Self probably defends
against attacks by the Cup or the Ring.
 
===Secondary Guidance===
 
Hoi Polloi
 
Pulled in during the merge. Slightly insane
 
Deeper Into Trouble
Technique, Furiously Stalling Destiny, Ill-Approving
Eyes, Inauspicious Moment for Attack, Laughing Monster
Stance, Subtle Hammer; plus Assertion of a Greater
Vision, Howling Dream Consumption Prana, Sapphire
Emptiness Kata, Shuffling the Pieces, Thieves
Fall Out and Unitary Being Forge.
This model is suitable for an unshaped wielding
litany bones and focusing on defense and support. The
guiding intelligence with this model would enter into
battle with Howling Dream Consumption Prana and
Laughing Monster Stance active, using Shuffling the
Pieces to collapse the defense of enemies already
wounded by its lesser minds.
 
[http://www.deviantart.com/deviation/2633916 Potrait]
 
==Inhabitants==
 
#Behemoth representing the rebellion of the citizens? "Revolting Proletariat" or "Soul of the Junta", sprouting or shooting armed peasants as weapons. Artifact: 5. Attacks as Jade daiklave. Mutations (15):Giant (4), Grace of the Infinite Revolving Spheres (4), Regeneration (2), Tough (2), Long-Arm Technique (3). May also be used as Cup-shaping weapon, but only dealing with revolution-like emotions. 2 motes to make ranged attack?
#Representation of the neighborhood turned into glass by Wyr'palja.
#Freehold
#[[Diamaskratos]] Glass dragon. Attack as starmetal reaver daiklave. Collosal (6), Dragon's Breath (6), Surpassing Excellence (1), Ambrosial Ascension (1), Raging Vortex Form (1, provides half Willpower additional = Grace of the Infinite Revolving Spheres (4)). Lost in Conviction Bedlam?
#Poppets
 
Captive fairfolk?
Awakened Dream Manufacture
Shape Forged Servant
Tainted Creature Command
 
== Booty ==
 
*[[Regrettable Evacuation Curse]] - Held by Misplaced Promise
 
== Statistics ==
 
Freehold <span style="font-size: smaller;">&#x25CF;&#x25CF;&#x25CF;&#x25CF;&#x25CF;</span><br>
Heart: Embedded by Misplaced Promise.<br>
Stronghold: <span style="font-size: smaller;">?&#x25CF;</span> primary embedded warriors sword grace. 10 waypoints per rating<br>
Glory: <span style="font-size: smaller;">&#x25CF;&#x25CF;&#x25CF;&#x25CF;&#x25CF;</span> Misplaced Promise embedded own cup grace<br>
Fountainhead: <span style="font-size: smaller;">?&#x25CF;</span> primary embedded crazy's ring grace
Tokens: Cyst <span style="font-size: smaller;">&#x25CF;&#x25CF;</span> (Misplaced Promise), Cyst <span style="font-size: smaller;">&#x25CF;</span> (other), Cyst <span style="font-size: smaller;">&#x25CF;</span> (other), six pennants
 
[[Category:Forgotten Suns]]
[[Category:Location]]
[[Category:Freehold]]
[[Category:Raksha]]

Revision as of 00:46, 31 December 2008

Art by Kyle Anderson
Name: Dorienne "Lychee" Harvester
Player: Russ
Race: Half-Elf
Gender: Female
Class: Druid
Level: 1
Experience Points: 163
Hit Points: 6
Spell Points: 23
Luck: +1
Abilities
Strength: 11  dmg adj: +0, wgt all: 40, max press: 115
Dexterity: react adj: +0, hit prob: +0, def adj: +0
Constitution: 13  hp adj: +0
Intelligence: 15  sp/lvl: +1
Wisdom: 16  mag def bonus: +1, sp/lvl: +2
Charisma: react adj: -3

Proficiencies

Weapon

Proficiency B/E/M Level
Staff B 1

Armor

Proficiency B/E/M Level
Leather B 1

Magic

Proficiency B/E/M Level
Earth B 1
Body B 1

Non-weapon

Proficiency B/E/M Level Skill
Learning B 1 +10% XP

Spells

Earth

Spell Cost Speed Duration Range Effect
Stun 1 1 1 round 25yds Successful Luck roll or -4 to hit,dmg, 1/2 attacks
Magic Arrow 2 4 Instant 120yds roll to hit (no adj), 1d6+2 dmg if hit

Body

Spell Cost Speed Duration Range Effect
Cure Weakness 1 5 Permanent 5ft Remove Weak condition if cast within 3 mins of affliction
First Aid 2 3 Permanent 5ft Heal 5hp

Gear

Weapons

Weapon Speed AT adj Att/Rnd Damage Weight Range
Staff 4 no adj 1 1d6 4 -

Armor

Armor Class: 13

Armor Speed Weight
Studded Leather +5 25 {{{4}}}

Equipment

Blue potion (restore 10 SP)
Holy symbol
Fine ring (Magic Resistance +2%)