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Difference between revisions of "Forgotten Suns: Log - Chiaroscuro"

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On their way out, Grandmother Bright tells Gutts that she recognizes [[Emerald Fortress|his armor]], warning him that "its creator will want it back if he ever sees it". Gutts asked who it was, but she said that he wears a different form now, and she is not sure she would recognize him any more. By then, it was dark and the ghosts were out in full, so Grandmother Bright provided a lamp that would keep the ghosts away for a time. The circle ran full speed, some of them being carried by others and made it across a salt-lined road just as the lamp went out.
 
On their way out, Grandmother Bright tells Gutts that she recognizes [[Emerald Fortress|his armor]], warning him that "its creator will want it back if he ever sees it". Gutts asked who it was, but she said that he wears a different form now, and she is not sure she would recognize him any more. By then, it was dark and the ghosts were out in full, so Grandmother Bright provided a lamp that would keep the ghosts away for a time. The circle ran full speed, some of them being carried by others and made it across a salt-lined road just as the lamp went out.
  
Stopping by a bar, they manage to discover that Tower Horse is fairly well known in the city, and lives near the harbor
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Stopping by a bar, they manage to discover that Tower Horse is fairly well known in the city, and lives near the harbor.
  
Once they made it back to the hotel, the discussed various options for finding Tower Horse. The discussion got a little out of hand. At some point, Stag possessed and animated the bathtub, making it walk across the room. Gutts, naturally, shot it with a firewand, torching a good portion of the room. A bellman came to investigate the ruckus and smoke, but Varden made an oblique comment about fondue and he went away.
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Once they made it back to the hotel, they got cleaned up. In a bath, Stag sang songs making fun of Gutts. Gutts threw his sword into the bathroom door, shattering it. After being taunted by Stag for his poor accuracy, Gutts storms into the bath and picked up the tub. Stag possessed and animated the bathtub, wiggling out of Gutt's hands and making it walk across the room. Gutts, naturally, shot it with a firewand, torching a good portion of the room. A bellman came to investigate the ruckus and smoke, but Varden made an oblique comment about fondue and he went away. After returning the bathtub to its normal place, Jorias lit a pipe with some of the smoldering wreckage and went out on the balcony to smoke. Gutts showers in the room of his slaves.
 
   
 
   
 
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| ''Chiaroscuro''|| align="right" |''20 Oct 2005''  
 
| ''Chiaroscuro''|| align="right" |''20 Oct 2005''  
 
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Guen finds house of Tower Horse. Dragon blooded are walking out. Tower Horse is dead in secret room.  
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After being warned by Gutts to avoid the tub, Emily and Morton make breakfast. Guen flies to the harbor and starts asking after Tower Horse by pretending to be an antiquities buyer. Eventually, Guen meets a merchant who directs him to Tower Horse's shop, providing an origami token which will supposedly allow Guen to get into the "back room" where the real antiquities are.
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Emerald hides book in Tower Horse's candle factory, but Tower cannot find it. Scent of human/bear in drawer in factory.  
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As Guen approached the house, he saw the Mnemon carriage from before, with several of the dragon-blooded leaving the house, looking irritated. Transforming into a bird, Guen flew to the penthouse to find Tower Horse dead with a broken neck, laying in the open doorway to a concealed room. Both the room and the bedroom to which it connects are in disarray.
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Guen informed the circle via the earrings, and Jorias jumped on a conjured horse, speeding to the scene but arriving too late to save Tower Horse. The rest of the group catches up, storming into the house to find all the servants killed. They find a number of trinkets, a ledger for a candle shop that Tower Horse evidently owned and ran across the alley in back of the house, and a journal. The journal contains mostly details of the various trinkets in the vault, but the last few entries contain references to Tower Horse stealing a book from Emerald Singer. Details in the journal are hazy, but Tower somehow forced Emerald to flee town, then Tower sent men to forcibly search his collections, specifically for the book. The second to last entry, over two weeks old reads "I've started to translate and read it. It's the most remarkable find of my career." The last entry is a page and a half of gibberish.
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The circle decides to check out the candle shop mentioned in the ledger. Guen manages to detect a faint smell in one of the drawers, a mix of human and bear. This baffles the circle, but Guen suspects there may be a shapeshifter involved.
 
   
 
   
 
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| ''Chiaroscuro''|| align="right" |''25 Oct 2005''  
 
| ''Chiaroscuro''|| align="right" |''25 Oct 2005''  
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Neither Jorias nor the rest of the circle was particularly stealthy when they entered the building, and unbeknownst to them, the dragon-blooded were still watching. Figuring the circle might succeed in finding the book where they failed, the dragon blooded sent one of their number, an master of Air Dragon martial arts named [[Mnemon Caras Para]] to eavesdrop, floating invisibly outside Tower Horse's bedroom window. When the circle moved into the candle factory, the dragon blooded decided to try to ambush the circle as they came out of the factory, hopefully capturing some of them alive.
 
   
 
   
 
Guen hears people moving down the alley toward the candle factory. This turns out to be the eyeless ones. With no consultation to the others, Stag runs out the door to confront them. He sees two dragon-blooded at both ends of the alley and becomes entranced with a magical contradiction floating in the air above one of them. Unresisting, two of the eyeless ones bind his hands behind his back. Gutts runs out to defend him, but is also transfixed by the magic. He is disarmed and led down the alley. As the rest of the circle starts making ranged attacks at the eyeless ones from within the factory, Stag manages to solve the contradiction and shake off the effects, spin-kicking the eyeless one leading him down the alley into unconsciousness and running back into the factory. Just before diving through the door, he sends one last kick, this one magically ranged, towards Gutts, which snaps him out of his fascination. Gutts breaks his bonds, calls his sword to him, and moves back into the factory.
 
Guen hears people moving down the alley toward the candle factory. This turns out to be the eyeless ones. With no consultation to the others, Stag runs out the door to confront them. He sees two dragon-blooded at both ends of the alley and becomes entranced with a magical contradiction floating in the air above one of them. Unresisting, two of the eyeless ones bind his hands behind his back. Gutts runs out to defend him, but is also transfixed by the magic. He is disarmed and led down the alley. As the rest of the circle starts making ranged attacks at the eyeless ones from within the factory, Stag manages to solve the contradiction and shake off the effects, spin-kicking the eyeless one leading him down the alley into unconsciousness and running back into the factory. Just before diving through the door, he sends one last kick, this one magically ranged, towards Gutts, which snaps him out of his fascination. Gutts breaks his bonds, calls his sword to him, and moves back into the factory.
  
Gutts starts cutting through walls, leading the group through a restaurant. Guen, in beastman form, causes quite a stir.
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Gutts starts cutting through walls, leading the group through a restaurant. Guen follows, in beastman form, causes quite a stir. The mortal patrons of the restaurant stream out, screaming. Some of them make the mistake of looking up as they pass the alley, and get transfixed by the magical contradiction.
  
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Stag jumps onto the roof, running afoul of the still floating Mnemon Caras Para. Meanwhile, Gutts runs back into the factory, cutting holes in the other wall, into a warehouse.
 
   
 
   
 
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Gutts sword smashed. Varden's staff.
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Gutts and Varden finally move through the warehouse, exiting into the alley, attempting to outflank their attackers. Instead, they run into [[Mnemon Kena]], a master of Earth Dragon martial arts. Her large white jade tetsubo disarms both Gutts and Varden, mangling their orichalcum weapons in the process. From the roof, Stag manages to inflict a ton of bashing damage on Para, who drops down the meet the bow wielding [[Mnemon Lapel]], a Wood Dragon master who heals Para, taking his wounds onto himself.
  
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Both Jorias and Guen fall prey to the magical contradiction, but manage to shake it off quickly. Guen goes to help Gutts and Varden, but gets distracted by Lapel and the two keep each other occupied. Stag suddenly finds himself encased in vines that grow out of the rooftop, a spell cast by [[Mnemon Marbado]] from a third floor window overlooking the alley. Stag escapes by possessing the wall around Marbado. As stag prepares to make the wall attack him, he unknots a cord he carries, and a spiraling whirl of razor wire cuts down Jorias, incapacitating him.
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Stag animates the wall, tossing Marbado to the street, but even this isn't enough break his concentration on his next spell. Guen connects with Lapel, killing him. Kena, meanwhile, continues to put the hurt on Gutts, Varden and Guen, eventually unleashing an effect that traps them all to the ground. In response, Stag possesses him canceling the hold on his circle makes before Kena pushes him out of her body.
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Having nearly run out of essence, the dragon-blooded are in trouble. After sustaining a number of hits from the circle, Marbado turns into a flock of black birds and flies up out of the alley. Para isn't far behind, running up the air and over the buildings, managing to barely dodge incoming attacks. Kena, left to her own devices, makes a break for the carriage that comes down the cross alley for her. She manages to grab on, only to be knocked unconscious by the circle (and later killed). Stag manages to commandeer the carriage, killing the eyeless ones within.
  
 
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Kill unconscious earth aspect. Gather bodies into carriage and race up waterfront (Stag glowing on top). The stop and Varden (the only one not glowing) hires a boat. With some heavy bribes, the captain arranges a distraction, and the rest of the group is brought on board, with the crew paid not to look. Gear examined and dealt with. Varden and Guen (as Frank and Bob) stage a fight to distract crew as Stag (Stan) and Gutts (Eduardo) dump the dead over the back. They talk to the captain, who mentions some unusual ghost activity.
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Picking up the unconscious Jorias, all pile into the carriage, including the bodies of the two dragon-blooded. As they circle hears sounds of large numbers of approaching infantry. A slightly glowing Stag steers the carriage up the waterfront. Varden, the only one in the circle not glowing or unconscious, hires a boat. With some heavy bribes, the captain arranges a distraction in the streets, which by now is crawling with Chiaroscuro troops. During the furor, the rest of the group is brought on board, with the crew paid not to look.
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While the boat makes its way out to sea, the two dragon-blooded bodies are searched. Many artifacts are found, but the group elects to use most of them to weight down the bodies to make them sink. All that is kept is:
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* A warding charm against demons
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* a silk veil with jade thread
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* a jade armband
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To distract the crew, Varden and Guen (as Frank and Bob) stage a fight in the bow of the boat. Meanwhile, Stag (Stan) and Gutts (Eduardo) dump the dead bodies over the back. Once completed, Guts breaks up the fake fight.
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Eventually, the circle talks to the captain, who mentions some unusual ghost activity in the city.
  
 
==Bring Out Your Dead==
 
==Bring Out Your Dead==

Revision as of 06:13, 28 March 2006