Talk: Enroth Rules: Characters and Source map notes: Difference between pages

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imported>Wordman
m (New page: __NOTOC__ As you look at the map, you realize that this may take a while. The five manses are scattered all over creation. It's pretty clear that the moon icon represents the moonsilver ma...)
 
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A point for discussion: [[Hatred of THAC0]]
__NOTOC__
As you look at the map, you realize that this may take a while. The five manses are scattered all over creation. It's pretty clear that the moon icon represents the moonsilver manse, the sun the orihcalcum manse, the star the starmetal manse and the skull the soulsteel manse. The symbol near the center is a common symbol used for jade, so that is probably the jade manse. You're guess is that the eye icon represents where you are now, that is, where the Eye is right now.


== Response to Hatred of THAC0 ==
'''Adrios''': Your combined Intelligence + Lore score of 7 tells you that the numbers next to the icons are a radial coordinate system, pinpointing the location of the manses. The first number is clearly an angle, measured relative to an imaginary line between the centerpoint of the map and the middle of the far right edge (representing the line between the elemental poles of earth and wood). The second number is obviously a distance from the center of the map to the manse. These are really big numbers, so you guess that they are measured in yards. You thing the last number might be elevation above sea level, also in yards.


To understand this better, let me try some examples:
'''Cruxis''': Your combined Intelligence + Lore score of 6 tells you that the numbers next to the icons are a radial coordinate system, pinpointing the location of the manses. The first number is clearly an angle, measured relative to an imaginary line between the centerpoint of the map and the middle of the far right edge (representing the line between the elemental poles of earth and wood). The second number is obviously a distance from the center of the map to the manse. These are really big numbers, so you guess that they are measured in yards. You're not sure about the last number.


So, for A, say we make Studded Leather be a +3 AC bonus.  A Kite Shield is a +1 AC bonus.  Therefore, a Goblin with Studded Leather and Kite Shield and a Dex of 15, has an AC of 15. (10 + 3 + 1 + 1)
'''Gutts''': Your combined Intelligence + Lore score of 2, and your emerging reading ability, tells you that the symbols next to the icons are called "numbers", but you have no idea what they mean.


A Knight with Sword Lvl 3, a Steel Broadsword (+1 to hit), and a Dex of 17 (+2 to hit) has a T of +3 (+1 for sword and +2 for Dex) and an L of +2 (Level Adjustment) so you roll, add +5 (T + L) and it needs to be 15 or higher?
'''Guen''': Your combined Intelligence + Lore score of 3 tells you that the numbers next to the icons are probably some kind of coordinate system, but you are not sure how it works.


This would eliminate THAC0. Armor would be bonuses rather than negatives.
'''Jorias''': Your combined Intelligence + Lore score of 7 tells you that the numbers next to the icons are a radial coordinate system, pinpointing the location of the manses. The first number is clearly an angle, measured relative to an imaginary line between the centerpoint of the map and the middle of the far right edge (representing the line between the elemental poles of earth and wood). The second number is obviously a distance from the center of the map to the manse. These are really big numbers, so you guess that they are measured in yards. You thing the last number might be elevation above sea level, also in yards.


We could then change Luck to mean base 10.  Add character level and adjustments to roll and add spell/effect power to base.
'''Juuken''': Your combined Intelligence + Lore score of 3 tells you that the numbers next to the icons are probably some kind of coordinate system, but you are not sure how it works.


Base = 10
'''Regret''': Your combined Intelligence + Lore score of 4 tells you that the numbers next to the icons are definitely some kind of coordinate system. The second number gets bigger as the line gets longer, so that is probably the distance from the center of the map. You're not sure about the other numbers.
Level = L
Adjustments = A
Power = P


R + L + A ≥ 10 + P
'''Stag''': Your combined Intelligence + Lore score of 6 tells you that the numbers next to the icons are a radial coordinate system, pinpointing the location of the manses. The first number is clearly an angle, measured relative to an imaginary line between the centerpoint of the map and the middle of the far right edge (representing the line between the elemental poles of earth and wood). The second number is obviously a distance from the center of the map to the manse. These are really big numbers, so you guess that they are measured in yards. You're not sure about the last number.


I'll have to think about Non-Weapon skills more to make a Universal Mechanic for.
'''Varden''': Your combined Intelligence + Lore score of 6 tells you that the numbers next to the icons are a radial coordinate system, pinpointing the location of the manses. The first number is clearly an angle, measured relative to an imaginary line between the centerpoint of the map and the middle of the far right edge (representing the line between the elemental poles of earth and wood). The second number is obviously a distance from the center of the map to the manse. These are really big numbers, so you guess that they are measured in yards. You're not sure about the last number.


I guess I never thought about THAC0 being a bad thing b/c I was never bothered by the math.  By working (mostly) with positives it limits the amount of numbers bouncing around in your head.
== Jade manse ==


== Take a look at the SRD ==
The jade manse is very near the center of the map, but not exactly at the center. It appears to be on the spot of the Imperial Mountain, also called Mount Meru. This mountain rises ''six hundred miles'' high and is both the literal and symbolic heart of Creation. It can be seen from every part of the Blessed Isle and, on a clear day, even from the Threshold. Though called the Imperial Mountain, the Imperial City is actually far away on the east cost of the Isle.


You might want to look at the [http://www.d20srd.org/ d20 SRD], which uses this basic mechanic. In particular, how it handles saving throws and (to a lesser extent) ability scores and skills. Honestly, if you took the d20 system, ripped out most of it, keeping the bare skeleton, then added in your ideas on classes and magic, I'm guessing the result would be even tighter than Enroth is already. (I'd also keep the weapon speed thing.)
'''Adrios''': If the final number of the coordinate system really is an elevation, this manse being only 155 yards above sea level would mean that it is ''deep'' under the mountain.


[[User:Wordman|Wordman]] 04:17, 28 December 2008 (UTC)
'''Cruxis''': Cruxis once attempted to make the pilgrimage up the mountain, largely at the behest of Tela, someone Cruxis was sweet on. Tela's friend was a strong follower of Pasiap, and convinced Tela to go with her. Tela and Cruxis followed for about a week, then got "distracted" and spent the rest of the month wandering around the Blessed Isle.


== Let's try this ==
'''Gutts''': The mountain is extremely deep into Imperial territory. Getting there is likely to be difficult, even by air, as the large chunk of the Realm's military, including airships, defend the Blessed Isle.


I've made a bunch of changes to the Players Handbook based on your ideas and I would like to test it when we get the chance to game again. Take a look at the new information:
'''Guen''': The mountain is rumored to be quite inhospitable, though there are supposedly trails for pilgrims that are well traveled. You once heard a lunar tell a story about an older lunar named Walks Under the Ice who bragged about climbing to the summit back in the First Age, in human form, without using magic. This was considered so impossible that no one believed him. This caused him such a loss of face that he ultimately agreed to a repeat performance, with younger lunar as a witness. He attempted it several hundred years ago, at the full height of the Realm's power. He and his witness were never seen again.


1) Created Positive AC adjustments instead of AC values which gets rid of THAC0 and simplfies combat.
'''Jorias''': If the final number of the coordinate system really is an elevation, this manse being only 155 yards above sea level would mean that it is ''deep'' under the mountain. The mountain itself is the manifestation of the elemental pole of earth. It was once the seat of the Solar Deliberative.


2) The only bonuses that are negative are to initiatve which lowers Speed Factor
'''Juuken''': Every year, thousands of people make a pilgrimage to the Imperial Mountain, walking a path called the Spine of the Amaranthine Dragon. This begins at the foot of the mountain four days outside of Juche, at an Immaculate monastery called the Steady Foundation Pagoda. Healthy mortals can make the trip to the Victorious Ascendance of Mankind (a temple at the highest point mortals are allowed to go) in about a month. Exalted are allowed to travel a few weeks higher through the cold, to the Immaculate Temple of Ivory Resplendence, just below the summit.


3) Removed most percentage calculations in Non-Weapon Proficiencies to d20 rolls based on Target Numbers. Skill levels add bonus points to roll to meet trap, secret door, disarming, identify, and repair Target Numbers
'''Regret''': Regret associates the mountain with the Realm and the Blessed Isle, so will not have much good to say about it.


4) Changed Saving Throws to Luck and based it on a base 50% Target Number changed by whoever is stronger: the PC or the power of the spell/effect
'''Stag''': You've seen the Mountain up close with your own eyes. Back when you were masquerading as an Immaculate, thousands of people a year used spend a month or so making a pilgrimage up the mountain, though you never did so. Near the very top of the mountain lie the ruins of Meru, once the seat of the Solar Deliberative, from where the solars ruled Creation. It is said to be inhabited by all sorts of strange creatures now. The mountain itself is the manifestation of the elemental pole of earth. Unlike most elemental poles, it is not surrounded with the chaos of the Wyld, but there are occasional unpredictable currents of earth essence that can be dangerous


5) Updated monsters abilities and skill sets
== Orichalcum manse ==


6) Fixed races by removing the limit of some abilities to 17
'''Adrios''':


7) Changed ability scores (removed Exceptional Strength (why did I use it in the first place??), and fixed up bonuses to reflect new applications.  I'm still considering the usefulness in game usage of Charisma.
'''Cruxis''':
 
'''Gutts''':
 
'''Guen''':
 
'''Jorias''':
 
'''Juuken''':
 
'''Regret''':
 
'''Stag''':
 
== Moonsilver manse ==
 
'''Adrios''':
 
'''Cruxis''':
 
'''Gutts''':
 
'''Guen''':
 
'''Jorias''':
 
'''Juuken''':
 
'''Regret''':
 
'''Stag''':
 
== Soulsteel manse ==
 
'''Adrios''':
 
'''Cruxis''':
 
'''Gutts''':
 
'''Guen''':
 
'''Jorias''':
 
'''Juuken''':
 
'''Regret''':
 
'''Stag''':
 
== Starmetal manse ==
 
'''Adrios''':
 
'''Cruxis''':
 
'''Gutts''':
 
'''Guen''':
 
'''Jorias''':
 
'''Juuken''':
 
'''Regret''':
 
'''Stag''':
 
'''Varden''':
 
 
[[category:Player Handout]] [[campaign::Forgotten Suns| ]]

Revision as of 17:41, 8 June 2009

As you look at the map, you realize that this may take a while. The five manses are scattered all over creation. It's pretty clear that the moon icon represents the moonsilver manse, the sun the orihcalcum manse, the star the starmetal manse and the skull the soulsteel manse. The symbol near the center is a common symbol used for jade, so that is probably the jade manse. You're guess is that the eye icon represents where you are now, that is, where the Eye is right now.

Adrios: Your combined Intelligence + Lore score of 7 tells you that the numbers next to the icons are a radial coordinate system, pinpointing the location of the manses. The first number is clearly an angle, measured relative to an imaginary line between the centerpoint of the map and the middle of the far right edge (representing the line between the elemental poles of earth and wood). The second number is obviously a distance from the center of the map to the manse. These are really big numbers, so you guess that they are measured in yards. You thing the last number might be elevation above sea level, also in yards.

Cruxis: Your combined Intelligence + Lore score of 6 tells you that the numbers next to the icons are a radial coordinate system, pinpointing the location of the manses. The first number is clearly an angle, measured relative to an imaginary line between the centerpoint of the map and the middle of the far right edge (representing the line between the elemental poles of earth and wood). The second number is obviously a distance from the center of the map to the manse. These are really big numbers, so you guess that they are measured in yards. You're not sure about the last number.

Gutts: Your combined Intelligence + Lore score of 2, and your emerging reading ability, tells you that the symbols next to the icons are called "numbers", but you have no idea what they mean.

Guen: Your combined Intelligence + Lore score of 3 tells you that the numbers next to the icons are probably some kind of coordinate system, but you are not sure how it works.

Jorias: Your combined Intelligence + Lore score of 7 tells you that the numbers next to the icons are a radial coordinate system, pinpointing the location of the manses. The first number is clearly an angle, measured relative to an imaginary line between the centerpoint of the map and the middle of the far right edge (representing the line between the elemental poles of earth and wood). The second number is obviously a distance from the center of the map to the manse. These are really big numbers, so you guess that they are measured in yards. You thing the last number might be elevation above sea level, also in yards.

Juuken: Your combined Intelligence + Lore score of 3 tells you that the numbers next to the icons are probably some kind of coordinate system, but you are not sure how it works.

Regret: Your combined Intelligence + Lore score of 4 tells you that the numbers next to the icons are definitely some kind of coordinate system. The second number gets bigger as the line gets longer, so that is probably the distance from the center of the map. You're not sure about the other numbers.

Stag: Your combined Intelligence + Lore score of 6 tells you that the numbers next to the icons are a radial coordinate system, pinpointing the location of the manses. The first number is clearly an angle, measured relative to an imaginary line between the centerpoint of the map and the middle of the far right edge (representing the line between the elemental poles of earth and wood). The second number is obviously a distance from the center of the map to the manse. These are really big numbers, so you guess that they are measured in yards. You're not sure about the last number.

Varden: Your combined Intelligence + Lore score of 6 tells you that the numbers next to the icons are a radial coordinate system, pinpointing the location of the manses. The first number is clearly an angle, measured relative to an imaginary line between the centerpoint of the map and the middle of the far right edge (representing the line between the elemental poles of earth and wood). The second number is obviously a distance from the center of the map to the manse. These are really big numbers, so you guess that they are measured in yards. You're not sure about the last number.

Jade manse

The jade manse is very near the center of the map, but not exactly at the center. It appears to be on the spot of the Imperial Mountain, also called Mount Meru. This mountain rises six hundred miles high and is both the literal and symbolic heart of Creation. It can be seen from every part of the Blessed Isle and, on a clear day, even from the Threshold. Though called the Imperial Mountain, the Imperial City is actually far away on the east cost of the Isle.

Adrios: If the final number of the coordinate system really is an elevation, this manse being only 155 yards above sea level would mean that it is deep under the mountain.

Cruxis: Cruxis once attempted to make the pilgrimage up the mountain, largely at the behest of Tela, someone Cruxis was sweet on. Tela's friend was a strong follower of Pasiap, and convinced Tela to go with her. Tela and Cruxis followed for about a week, then got "distracted" and spent the rest of the month wandering around the Blessed Isle.

Gutts: The mountain is extremely deep into Imperial territory. Getting there is likely to be difficult, even by air, as the large chunk of the Realm's military, including airships, defend the Blessed Isle.

Guen: The mountain is rumored to be quite inhospitable, though there are supposedly trails for pilgrims that are well traveled. You once heard a lunar tell a story about an older lunar named Walks Under the Ice who bragged about climbing to the summit back in the First Age, in human form, without using magic. This was considered so impossible that no one believed him. This caused him such a loss of face that he ultimately agreed to a repeat performance, with younger lunar as a witness. He attempted it several hundred years ago, at the full height of the Realm's power. He and his witness were never seen again.

Jorias: If the final number of the coordinate system really is an elevation, this manse being only 155 yards above sea level would mean that it is deep under the mountain. The mountain itself is the manifestation of the elemental pole of earth. It was once the seat of the Solar Deliberative.

Juuken: Every year, thousands of people make a pilgrimage to the Imperial Mountain, walking a path called the Spine of the Amaranthine Dragon. This begins at the foot of the mountain four days outside of Juche, at an Immaculate monastery called the Steady Foundation Pagoda. Healthy mortals can make the trip to the Victorious Ascendance of Mankind (a temple at the highest point mortals are allowed to go) in about a month. Exalted are allowed to travel a few weeks higher through the cold, to the Immaculate Temple of Ivory Resplendence, just below the summit.

Regret: Regret associates the mountain with the Realm and the Blessed Isle, so will not have much good to say about it.

Stag: You've seen the Mountain up close with your own eyes. Back when you were masquerading as an Immaculate, thousands of people a year used spend a month or so making a pilgrimage up the mountain, though you never did so. Near the very top of the mountain lie the ruins of Meru, once the seat of the Solar Deliberative, from where the solars ruled Creation. It is said to be inhabited by all sorts of strange creatures now. The mountain itself is the manifestation of the elemental pole of earth. Unlike most elemental poles, it is not surrounded with the chaos of the Wyld, but there are occasional unpredictable currents of earth essence that can be dangerous

Orichalcum manse

Adrios:

Cruxis:

Gutts:

Guen:

Jorias:

Juuken:

Regret:

Stag:

Moonsilver manse

Adrios:

Cruxis:

Gutts:

Guen:

Jorias:

Juuken:

Regret:

Stag:

Soulsteel manse

Adrios:

Cruxis:

Gutts:

Guen:

Jorias:

Juuken:

Regret:

Stag:

Starmetal manse

Adrios:

Cruxis:

Gutts:

Guen:

Jorias:

Juuken:

Regret:

Stag:

Varden: