Wyr'palja's mausoleum and Naerai: Difference between pages

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Murals outside. Very steep, narrow stairs to entrance.
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[[Image:Naerai.jpg|frame|right|400 px|Art by Unknown ]]''Naerai is an [[race::harrow elf]] [[class::druid]]/[[class::sorcerer]] in the [[campaign::Dissolution]] campaign, played by [[player::User:Guen|Liz]].''


== Top Level ==
==Personality==
[[Image:Wyrpaljas-mausoleum1.png]]


Aviary: Glass birds, animate like obsidian butterflies (but peircing).
Lake many harrow elves, Naerai feels the darkness within him, but has spent most of his life as a loner, often living in the forest, battling confusion and temptation. The forest was often his only companion and source of comfort, his growing connection to the earth keeping him grounded and keeping him from straying toward evil intentions. He came to the city to learn more sorcery in the hope of getting a better handle on himself. He may join an adventuring team simply to reaffirm to himself that he can remain in control of any evil temptations.
False Tomb: Find three fire pots, one five colors of jade, one moonsilver and starmetal, one orichalcum. They have faint scents. Rack of potions without labels, can match by smell. Disks for each circle of magic. When pots filled with correct stuff, and put in correct location, then lit, smoke swirls around white circle. For one hour, those who step on circle are teleported to second level. If mixed wrong, lethal gas. Tomb itself trapped (essence explosion)


== Second Level ==
==Appearance==
[[Image:Wyrpaljas-mausoleum2.png]]


Vestibule: Automaton. Animates when door opens. Murals with hints.
Naerai's yellowish skin is less scarred than many of his race. He has red eyes and black hair.
Hall of Mist: when all in room, door shuts, room fills with mist. Those inside teleported to random locations in room. Pitch dark and filled with mist. Like simulacrums of smoke. Each round, essence darts fly around, dealing damage. Pits as well.
Alchemy workshop: forumlae for tons of stuff. Artifacts. What the lunars are after.
Artificing: Books, tools, artifacts.
Acid Rainforest: Forest of crystal trees. when far door touched, unless trigger hit, starts rain of acid.
Reality Engine: like Wonderous Globe of Precious Stability, but bigger and draws power from the wyld itself, not a hearthstone. Section of floor hides stairway to lower level.


== Lower Level ==
==History==
[[Image:Wyrpaljas-mausoleum3.png]]


Lower level has very low ceiling. Must crouch. Each section has an anteroom with possessions valuable to exalt. Filled with automaton assassins.
==Affiliations==


Lunar: bird-based lunar. Other loot.
Spending most of his life alone, Naerai's closest connection is his elemental companion, [[Rauros]].
Solar: spell book w/ celestial and solar spells. Other loot.


== Data ==
Out of necessity, Naerai is a guildsman in the [[Delver's Guild]], giving him access to guild information, library, maproom and waystations. He also gains a 10% discount at '''Ebbert's Outfitters'''.


[[Media:Wyrpaljas-mausoleum.pdf|PDF map]]
Naerai has paid the 10gp membership fee to join '''Finelle's Pleasant Diversions''', a Rivergate club for games of intellect and skill, such as board games (like Dragonscales, Ten Bobbers, and Horseman) and card games (like Gempot, Seven Thrones, Sword and Helm, Riverside, and Kutch).
[[Media:Wyrpaljas-mausoleum.ai|Adobe Illustrator map]]
 
Religiously speaking, Naerai feels the strongest connection to Myliesha, Mistress of the Wind’s Path. This elementally based elven goddess, popular with displaced elves living among humans, offers an ideal to strive for when fighting his darker urges.
 
==Associations==
 
*'''Merchael Finetooth''', a male gnome, runs Finelle's Pleasant Diversions. Naerai originally went there hoping to see '''Zalisartaram''', a female harrow elf (and, incidentally, one of the world's best Dragonscale players), but she has never been there while he was. Merchael, however, has taught Naerai a number of the games.
*'''Karetsan''' leads one of the only communities of harrow elves in Ptolus, a small collection of buildings in North Market called the '''Zar'at''', in which nearly all of the city's harrow elves dwell. She is wise, but quick to anger. As a strong wizard, she taught Naerai all he knows about arcane magic, and often tries to convince Naerai to come live in Zar'at.
*'''Ladris''' owns a store in the Narred section of Midtown called '''Ladris' Fine Foods'''. A centaur, Ladris is known mostly as being a compatriot of one of the most famous harrow elf adventurers, '''Kargas the Bold'''. Kargas himself often hangs around Ladris' store, which is what drew Naerai there, but he turned out to be a bitter, mean-spirited shell of a man, who Naerai disliked almost immediately. Ladris, on the other hand, was quite sociable. After a number of cordial meetings, the two ended up discussing the lurking "evil" inside harrow elves in general, and Naerai and Kargas in particular. Since then Ladris has been a good ally to have around, keeping him on the straight and narrow.
*'''Lakimos''', a friend of Karetsan and harrow elf, runs an unmarked pub called '''Lackie's''' in the the slums of the Warrens. He is staunchly opposed to '''chaos cults''' and chaositech. Naerai and Lackie have only conversed a few times, but Naerai sometimes patronizes his pub.
*'''Ketir Levihaos''' is a harrow elf guard in '''Iridithil's Home''', an elves-only retreat/resort/temple in Emerald Hill. This place contains the only shrine to Myliesha in the city, so Naerai just wandered in one day. While Naerai was not particularly welcomed, Ketir saw to it that he wasn't thrown out either, once he determined what Naerai was up to.
*'''Myraeth Tuneweaver''', a male shoal elf runs '''Myraeth's Oddities''' in Delver Square, ''the'' place to buy and sell second hand magic items in Ptolus (although not weapons and armor, nor any newly created items). He is extremely popular with adventurers and knows most of them by name. His inventory changes constantly.
*'''Wynthaes''' lives on the Docks. A cherubim elf, his wings match those of his four pet eagles. It is slightly crazy, and obsessed with preventing the docks from being used by slave traders (though it is unclear is this threat is real or imagined). He is a druid, and though often unapproachable, on good days has taught Naerai his skills in the class. Naerai accompanied him once on a "mission", which resulted in the sinking of a docked ship.
 
==Rumors==
 
* The monastic '''Brotherhood of Redemption''' offers a bounty of gold for any living evil creatures handed over to them, who they claim to "redeem" into useful members of society. Rumor is that their process uses alchemy, magical light, music and other procedures to turn them good against their will. They do not take humans, elves and the like, but that has not stopped some from trying. Naerai knows of two incidents where overzealous citizens captured an "evil" harrow elf from Zar'at and turned them over to the Brotherhood. In both cases, the Brotherhood immediately released them.
* Naerai has met most of the harrow elves in Ptolus, but continues to hear rumors of one he hasn't met. '''Tuea Silverwing''' is said to be a paladin in an organization that no one has really heard of called the '''Knights of the Golden Cross'''. Allegedly altruistic, they are supposedly based somewhere in Oldtown.
* An old, powerful druid named '''Andach''' is said to  have retired to an island in a park in the middle of the Necropolis. Since the Necropolis is known to be infested with undead, it's not clear why anyone would want to live there.
* Though some claim the '''Dreaming Apothecary''' is a myth, Naerai fairly sure it is a real organization. It is said to completely monopolize all aspects of the the market for newly created magic items in Ptolus, except for potions and scrolls. Naerai was once told that Myraeth Tuneweaver is allowed to operate through a deal with the Dreaming Apothecary, which is why he refuses to sell or create new magic items.
* The area surrounding Ptolus was once a vast wilderness guarded by a group of powerful druids called the '''Circle of Green'''. Over a thousand years ago, '''Ghul the Half God''' poisoned their reputation to isolate them, then slaughtered them all and took over the region. While intact, though, the Circle of Green was served by the '''Viridian Lords''' a group of nature warriors who can bond living plants into their skin. While the Circle is no more, the Viridian Lords still exist, largely responsible for keeping the roads around the city safe. The Lords enjoy a high status within Ptolus, which seems to Naerai be disproportionate to their only occasional presence within the city itself.
*Naerai has not been back to Zar'at in a while, but has heard that the community has disavowed '''Karee''', one of Karestan's closest friends, and now considers Karee a betrayer and hated foe.
*Many people speak of the '''Beggar King''', a mysterious, possible mythical figure who supposedly lords over all beggars. Rumors about him are elaborate and contradictory.
*Wynthaes is convinced that somewhere in Midtown is a '''Dark Market''', where slaves and illegal goods are bought and sold.
 
==Future Advancement==
 
'''Current''': Harrow elf 1/Sorcerer 4/Druid 3/Arcane Hierophant 3<br>
'''Most Recent Level''': Arcane Hierophant
 
Next effective character level (ECL) is 12. Some possibilities for your next level choice:
 
* [[Arcane Hierophant (Pathfinder)|Arcane Hierophant]] 4: BAB +1, d6 hit points, 7 skill points. Gain spells as if you went up a level in both Druid ''and'' Sorcerer. Add your level in Arcane Hierophant to your Druid level to determine your Elemental Shaping ability. Add your level in Arcane Hierophant to your Druid level to determine the abilities of your elemental companion. Channel animal an extra time per day.
* [http://www.d20pfsrd.com/classes/core-classes/sorcerer Sorcerer] 5: d6 hit points, 5 skill points. Bloodline spell. Learn one 0th level spell, learn one 4th level spell, more spells per day.
* [[Elemental Druid]] 4: d8 hit points, 7 skill points. Balanced Essence (+4 to saves vs. disease). Additional 4th level spell.
* Something else
 
All characters gain a feat every two levels. His next such feat will come at CL 13. Some feats you might be interested in:
 
*[http://www.d20pfsrd.com/feats/general-feats/lightning-reflexes---final Lightning Reflexes] +2 to Reflex saves.
*[http://www.d20pfsrd.com/feats/general-feats/quick-wild-shape Quick Wild Shape]: Take elemental form as a move action
*[http://www.d20pfsrd.com/feats/brew-potion-item-creation---final Brew Potion]: Make your own potions.
*[http://www.d20pfsrd.com/feats/scribe-scroll-item-creation---final Scribe Scroll]: Make your own magical scrolls.
*[http://www.pathfindersrd.com/feats/metamagic-feats/empower-spell-metamagic---final Extend Spell (Metamagic)]: Cast a spell using a full-round action and a spell slot one level higher to double its duration.
*[http://www.pathfindersrd.com/feats/metamagic-feats/empower-spell-metamagic---final Empower Spell (Metamagic)]: Cast a spell using a full-round action and a spell slot two levels higher to add 50% to variable (i.e. rolled) spell effects.
*[http://www.pathfindersrd.com/feats/metamagic-feats/maximize-spell-metamagic---final Maximize Spell (Metamagic)]: Cast a spell using a full-round action and a spell slot three levels higher to maximize variable (i.e. rolled) spell effects.
 
To get better at games at Finelle's Pleasant Diversions, he'd want Profession (gambler).
 
Naerai will now have a bit of money. Some possibilities:
 
* In order to counteract your elemental companion's penalties outside of water, get something the can create water, such as a [http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/c-d/decanter-of-endless-water decanter of endless water].
* Once you reach level 12, your elemental will be allowed to use [http://www.d20pfsrd.com/magic-items/rings magical rings].
* Something to buff your saving throws, such as a [http://www.d20pfsrd.com/equipment---final/magic-items/wondrous-items-2#TOC-Cloak-of-Resistance cloak of resistance].
* Naerai is the only one in the party that can use both divine and arcane magic, so can pretty much use any [http://www.d20pfsrd.com/equipment---final/magic-items/wands---final wand] or [http://www.d20pfsrd.com/equipment---final/magic-items/scrolls---final scroll]. Wands of ''[http://www.d20pfsrd.com/magic/all-spells/m/mage-armor mage armor]'' and ''[http://www.d20pfsrd.com/magic/all-spells/s/shield shield]'' could greatly increase your elemental's armor class, since it doesn't have any armor or deflection bonuses at the moment.
* A [http://www.d20pfsrd.com/equipment---final/magic-items/wondrous-items-2#TOC-Bag-of-Holding bag of holding], for all the scrolls, wands, etc.
 
==Data==
 
*[http://rpg.divnull.com/ptolus/Naerai.pdf Character sheet]
*[http://rpg.divnull.com/ptolus/Naerai%20(Air%20Body).pdf Character sheet in air elemental form]
*[http://rpg.divnull.com/ptolus/Naerai%20(Earth%20Body).pdf Character sheet in earth elemental form]
*[http://rpg.divnull.com/ptolus/Naerai%20(Fire%20ody).pdf Character sheet in fire elemental form]
*[http://rpg.divnull.com/ptolus/Naerai%20(Water%20Body).pdf Character sheet in water elemental form]
*[http://rpg.divnull.com/ptolus/Rauros.pdf Character sheet for Rauros]
 
[[Category:PC]]

Revision as of 23:52, 25 January 2013

Art by Unknown

Naerai is an harrow elf druid/sorcerer in the Dissolution campaign, played by Liz.

Personality

Lake many harrow elves, Naerai feels the darkness within him, but has spent most of his life as a loner, often living in the forest, battling confusion and temptation. The forest was often his only companion and source of comfort, his growing connection to the earth keeping him grounded and keeping him from straying toward evil intentions. He came to the city to learn more sorcery in the hope of getting a better handle on himself. He may join an adventuring team simply to reaffirm to himself that he can remain in control of any evil temptations.

Appearance

Naerai's yellowish skin is less scarred than many of his race. He has red eyes and black hair.

History

Affiliations

Spending most of his life alone, Naerai's closest connection is his elemental companion, Rauros.

Out of necessity, Naerai is a guildsman in the Delver's Guild, giving him access to guild information, library, maproom and waystations. He also gains a 10% discount at Ebbert's Outfitters.

Naerai has paid the 10gp membership fee to join Finelle's Pleasant Diversions, a Rivergate club for games of intellect and skill, such as board games (like Dragonscales, Ten Bobbers, and Horseman) and card games (like Gempot, Seven Thrones, Sword and Helm, Riverside, and Kutch).

Religiously speaking, Naerai feels the strongest connection to Myliesha, Mistress of the Wind’s Path. This elementally based elven goddess, popular with displaced elves living among humans, offers an ideal to strive for when fighting his darker urges.

Associations

  • Merchael Finetooth, a male gnome, runs Finelle's Pleasant Diversions. Naerai originally went there hoping to see Zalisartaram, a female harrow elf (and, incidentally, one of the world's best Dragonscale players), but she has never been there while he was. Merchael, however, has taught Naerai a number of the games.
  • Karetsan leads one of the only communities of harrow elves in Ptolus, a small collection of buildings in North Market called the Zar'at, in which nearly all of the city's harrow elves dwell. She is wise, but quick to anger. As a strong wizard, she taught Naerai all he knows about arcane magic, and often tries to convince Naerai to come live in Zar'at.
  • Ladris owns a store in the Narred section of Midtown called Ladris' Fine Foods. A centaur, Ladris is known mostly as being a compatriot of one of the most famous harrow elf adventurers, Kargas the Bold. Kargas himself often hangs around Ladris' store, which is what drew Naerai there, but he turned out to be a bitter, mean-spirited shell of a man, who Naerai disliked almost immediately. Ladris, on the other hand, was quite sociable. After a number of cordial meetings, the two ended up discussing the lurking "evil" inside harrow elves in general, and Naerai and Kargas in particular. Since then Ladris has been a good ally to have around, keeping him on the straight and narrow.
  • Lakimos, a friend of Karetsan and harrow elf, runs an unmarked pub called Lackie's in the the slums of the Warrens. He is staunchly opposed to chaos cults and chaositech. Naerai and Lackie have only conversed a few times, but Naerai sometimes patronizes his pub.
  • Ketir Levihaos is a harrow elf guard in Iridithil's Home, an elves-only retreat/resort/temple in Emerald Hill. This place contains the only shrine to Myliesha in the city, so Naerai just wandered in one day. While Naerai was not particularly welcomed, Ketir saw to it that he wasn't thrown out either, once he determined what Naerai was up to.
  • Myraeth Tuneweaver, a male shoal elf runs Myraeth's Oddities in Delver Square, the place to buy and sell second hand magic items in Ptolus (although not weapons and armor, nor any newly created items). He is extremely popular with adventurers and knows most of them by name. His inventory changes constantly.
  • Wynthaes lives on the Docks. A cherubim elf, his wings match those of his four pet eagles. It is slightly crazy, and obsessed with preventing the docks from being used by slave traders (though it is unclear is this threat is real or imagined). He is a druid, and though often unapproachable, on good days has taught Naerai his skills in the class. Naerai accompanied him once on a "mission", which resulted in the sinking of a docked ship.

Rumors

  • The monastic Brotherhood of Redemption offers a bounty of gold for any living evil creatures handed over to them, who they claim to "redeem" into useful members of society. Rumor is that their process uses alchemy, magical light, music and other procedures to turn them good against their will. They do not take humans, elves and the like, but that has not stopped some from trying. Naerai knows of two incidents where overzealous citizens captured an "evil" harrow elf from Zar'at and turned them over to the Brotherhood. In both cases, the Brotherhood immediately released them.
  • Naerai has met most of the harrow elves in Ptolus, but continues to hear rumors of one he hasn't met. Tuea Silverwing is said to be a paladin in an organization that no one has really heard of called the Knights of the Golden Cross. Allegedly altruistic, they are supposedly based somewhere in Oldtown.
  • An old, powerful druid named Andach is said to have retired to an island in a park in the middle of the Necropolis. Since the Necropolis is known to be infested with undead, it's not clear why anyone would want to live there.
  • Though some claim the Dreaming Apothecary is a myth, Naerai fairly sure it is a real organization. It is said to completely monopolize all aspects of the the market for newly created magic items in Ptolus, except for potions and scrolls. Naerai was once told that Myraeth Tuneweaver is allowed to operate through a deal with the Dreaming Apothecary, which is why he refuses to sell or create new magic items.
  • The area surrounding Ptolus was once a vast wilderness guarded by a group of powerful druids called the Circle of Green. Over a thousand years ago, Ghul the Half God poisoned their reputation to isolate them, then slaughtered them all and took over the region. While intact, though, the Circle of Green was served by the Viridian Lords a group of nature warriors who can bond living plants into their skin. While the Circle is no more, the Viridian Lords still exist, largely responsible for keeping the roads around the city safe. The Lords enjoy a high status within Ptolus, which seems to Naerai be disproportionate to their only occasional presence within the city itself.
  • Naerai has not been back to Zar'at in a while, but has heard that the community has disavowed Karee, one of Karestan's closest friends, and now considers Karee a betrayer and hated foe.
  • Many people speak of the Beggar King, a mysterious, possible mythical figure who supposedly lords over all beggars. Rumors about him are elaborate and contradictory.
  • Wynthaes is convinced that somewhere in Midtown is a Dark Market, where slaves and illegal goods are bought and sold.

Future Advancement

Current: Harrow elf 1/Sorcerer 4/Druid 3/Arcane Hierophant 3
Most Recent Level: Arcane Hierophant

Next effective character level (ECL) is 12. Some possibilities for your next level choice:

  • Arcane Hierophant 4: BAB +1, d6 hit points, 7 skill points. Gain spells as if you went up a level in both Druid and Sorcerer. Add your level in Arcane Hierophant to your Druid level to determine your Elemental Shaping ability. Add your level in Arcane Hierophant to your Druid level to determine the abilities of your elemental companion. Channel animal an extra time per day.
  • Sorcerer 5: d6 hit points, 5 skill points. Bloodline spell. Learn one 0th level spell, learn one 4th level spell, more spells per day.
  • Elemental Druid 4: d8 hit points, 7 skill points. Balanced Essence (+4 to saves vs. disease). Additional 4th level spell.
  • Something else

All characters gain a feat every two levels. His next such feat will come at CL 13. Some feats you might be interested in:

To get better at games at Finelle's Pleasant Diversions, he'd want Profession (gambler).

Naerai will now have a bit of money. Some possibilities:

  • In order to counteract your elemental companion's penalties outside of water, get something the can create water, such as a decanter of endless water.
  • Once you reach level 12, your elemental will be allowed to use magical rings.
  • Something to buff your saving throws, such as a cloak of resistance.
  • Naerai is the only one in the party that can use both divine and arcane magic, so can pretty much use any wand or scroll. Wands of mage armor and shield could greatly increase your elemental's armor class, since it doesn't have any armor or deflection bonuses at the moment.
  • A bag of holding, for all the scrolls, wands, etc.

Data