Forgotten Suns Notes and Assarai: Difference between pages

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*[[Onyx Blossom]]
Assarai are a race for the [[system::Pathfinder]] system, based on a 3.5 race in ''Ptolus''. This version follows the design guidelines for [http://www.d20pfsrd.com/gamemastering/arg-creating-new-races creating new races].
*[[Flaxen Catacomb]]
*[[Hammer in the Woods]]
*[[Mnemon Caras Para]]
*[[Mnemon Kena]]
*[[Mnemon Lapel]]
*[[Mnemon Mabardo]]
*[[Ninth Hunter]]
*[[Ronwe]]


Next steps:
'''Type''' Humanoid (reptilian) 0 RP


*Remaining coffins.
'''Size''' Medium 0 RP
*What information is in [[Wyr'palja's Spellbook]]
 
*What information is in [[Wyr'palja's Notebook]]
'''Base''' Speed Normal 0 RP
*What information is in [[Wyr'palja's Workbook]]
 
*What information is in [[Wyr'palja's Stylebook]]
'''Ability Score Modifiers''' +2 Str, +2 Con, -2 Int (Specialized 1 RP)
*[[Embouchurean]] visits. Asks why circle assaulted her master with the reality field. Asks to turn it off. Remove it, if possible. One of the following results:
 
**Kinaniz cooperates with circle
'''Languages''' Common. May choose Aquan, Gnoll, Goblin, Orc. (Standard 0 RP)
**Kinaniz ejects tomb into Wyld.
 
*How to get warstriders out?
''Offense Racial Traits''<br/>
*What else is in the tomb?
Claws: 2 claws, 1d4 damage each. 2RP<br/>
*What about the deal with [[Misplaced Promise]]?
Survivor: If reduced to 0hp, become nauseated instead of dying. 2RP
*Next step of the [[Ophidian Kata Rings]]?
 
*Next step of the [[Wyr'paljan Caduceus]]?
''Defense Racial Traits''<br/>
*Collecting the car?
Scavenger: +5 save vs. disease. Make two survival checks when finding food, or shelter for self or other Assarai. (Healthy 2 BP)<br/>
*Jorias might hit on a plan for getting the memories from the souls in the axe. If they could get the souls to collect in a certain spot, it could be dissolved in alkahest and distilled into a drink with the the help of Theft of Memory. Stag (and Bezul, perhaps) might be able to possess the axe and drive the souls into the tip. Stag can't possess soulsteel but might be able to assist Bezul from inside the cravashe.
Improved Natural Armor (+2) 2 RP
** Two memories
 
** One: Blindfolding another, then going on a long sailing voyage, eventually up river past Nexus, on and on, with a small crate of gear that you never see into. Switching boats. Companion still blindfolded. Leads into a large city, with several pyramids. Tie rope to blindfolded guy (with crate), dive into a canal. Swim down into underground section, through murky water. Can breathe. Lead man into chamber. Remove blindfold. Man goes off with crate, comes back hours later. Reblindfolded. Leave water, back the way they came.
'''Feat and Skill Racial Traits'''<br/>
** Two: Blindfold removed. Swim into a dark passage with crate. Twist through a maze of passages. Find a chamber with numerous statues. In hallway beyond it, remove stone in ceiling. Take off gold ring, and a black sword appears. Stashes it into hole. Closes stone. Some magic fuzes it. Opens crate and places a number of stone into the eyes of the statues. Also unfolds some sort of metal net contraption, which vanishes. Then drops a bag on the ground and swims a bit away. Does some kind of magic, and the bag begins to grow and pulse. He swims like hell back the way he came. Meets up with other guy and puts blindfold back on.
+2 racial to Acrobatics. (Skill bonus 2RP)<br/>
Assarai Swimmer: +2 racial bonus to swim checks and double normal swim speed (i.e. one-half walk). Can hold breath for a number of minutes equal to Con modifier. (Swim 1RP)
 
''Senses Racial Traits''<br/>
Low-Light Vision 60 ft. (1 RP)
 
Total 13 RP
 
[[Category:Dissolution]]
[[Category:Race]]

Latest revision as of 02:50, 28 January 2013

Assarai are a race for the Pathfinder system, based on a 3.5 race in Ptolus. This version follows the design guidelines for creating new races.

Type Humanoid (reptilian) 0 RP

Size Medium 0 RP

Base Speed Normal 0 RP

Ability Score Modifiers +2 Str, +2 Con, -2 Int (Specialized 1 RP)

Languages Common. May choose Aquan, Gnoll, Goblin, Orc. (Standard 0 RP)

Offense Racial Traits
Claws: 2 claws, 1d4 damage each. 2RP
Survivor: If reduced to 0hp, become nauseated instead of dying. 2RP

Defense Racial Traits
Scavenger: +5 save vs. disease. Make two survival checks when finding food, or shelter for self or other Assarai. (Healthy 2 BP)
Improved Natural Armor (+2) 2 RP

Feat and Skill Racial Traits
+2 racial to Acrobatics. (Skill bonus 2RP)
Assarai Swimmer: +2 racial bonus to swim checks and double normal swim speed (i.e. one-half walk). Can hold breath for a number of minutes equal to Con modifier. (Swim 1RP)

Senses Racial Traits
Low-Light Vision 60 ft. (1 RP)

Total 13 RP