Actions

Exalted Improving

From DivNull RPG

Revision as of 07:05, 11 August 2005 by imported>Wordman (Solars)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Training Times (in hours)

Favored Favored
(no trainer)
Unfavored Unfavored
(no trainer)
New ability 0 0 144 288
Ability to 2 0 0 48 96
Ability to 3 0 0 96 192
Ability to 4 0 0 144 288
Ability to 5 0 0 192 384
Ability to 6 0 0 240 480
Ability to 7 0 0 288 576
Specialization 144 288 144 288
Attribute to 2 192 384 192 384
Attribute to 3 384 768 384 768
Attribute to 4 576 1152 576 1152
Attribute to 5 768 1536 768 1536
Attribute to 6 960 1920 960 1920
Attribute to 7 1152 2304 1152 2304
Improving Virtues No training needed
Improving Willpower No training needed
Essence to 2 0 0
Essence to 3 0 0
Essence to 4 576 576
Essence to 5 768 768
Terrestrial Circle Spell 48 96 48 96
Celestial Circle Spell 96 192 96 192
Solar Circle Spell 144 288 144 288
Charm (min.abil+ess=1) For charms in caste or favored abilities, do not add minimum essence 8 16
Charm (min.abil+ess=2) 16 32
Charm (min.abil+ess=3) 24 48
Charm (min.abil+ess=4) 32 64
Charm (min.abil+ess=5) 40 80
Charm (min.abil+ess=6) 48 96
Charm (min.abil+ess=7) 56 112
Charm (min.abil+ess=8) 64 128
Charm (min.abil+ess=9) 72 144
Charm (min.abil+ess=10) 80 160
Charm (min.abil+ess=11) 88 176
Charm (min.abil+ess=12) 96 192
Charm (min.abil+ess=13) 104 208
Charm (min.abil+ess=14) 112 224

Experience Costs

R = current rating

Abyssal Alchemical Fair Folk Ghost Lunar Mortal Sidereal Solar Terrestrial
Ability, new 3 3 3 3 3 3 3 3 3
Ability, favored (R×2)−1 (R×2)−1
Ability R×2 R×2
Specialization 3 3 3 3 3 3 3 3 3
Attribute, favored (R×4)−1
Attribute R×4 R×4
Essence R×9 R×8
Virtue R×3 R×3
Willpower R×2 R×2
Charm, favored 8
Charm, foreign 20
Charm 10
Spell, favored 8
Spell 10