Actions

Exalted Improving

From DivNull RPG

In the following tables, any text in purple italics represents an unofficial house rule. In addition, the following abbreviations are used:

Mab = minimum ability of charm or charms in a combo
Mat = minimum attribute of charm or charms in combo
Mes = minimum essence of charm or charms in a combo
Mgr = minimum graces of charms in combo
MxE = the highest minimum essence of charms in a combo
MAE = minimum ability of charm + minimum essence of charm
L = level of ritual
R = current rating
n = the number of charms in a combo

Training Times (in hours)[edit]

Favored Favored (no trainer) Unfavored Unfavored (no trainer)
New ability 0 0 144 288
Ability to 2 0 0 48 96
Ability to 3 0 0 96 192
Ability to 4 0 0 144 288
Ability to 5 0 0 192 384
Ability to 6 0 0 240 480
Ability to 7 0 0 288 576
Specialization 144 288 144 288
Attribute to 2 192 384 192 384
Attribute to 3 384 768 384 768
Attribute to 4 576 1152 576 1152
Attribute to 5 768 1536 768 1536
Attribute to 6 960 1920 960 1920
Attribute to 7 1152 2304 1152 2304
Lunars halve training time to improve Attributes
Improving Virtues No training needed
Improving Willpower No training needed
Essence to 2 0 0
Essence to 3 0 0
Essence to 4 576 576
Essence to 5 768 768
Terrestrial Circle Spell 48 96 48 96
Celestial Circle Spell 96 192 96 192
Solar Circle Spell 144 288 144 288
Shadowlands Circle Necromancy 48 96 48 96
Labyrinth Circle Necromancy 96 192 96 192
Void Circle Necromancy 144 288 144 288
Charm (MAE=1) For charms in caste or favored abilities, do not add minimum essence 8 16
Charm (MAE=2) 16 32
Charm (MAE=3) 24 48
Charm (MAE=4) 32 64
Charm (MAE=5) 40 80
Charm (MAE=6) 48 96
Charm (MAE=7) 56 112
Charm (MAE=8) 64 128
Charm (MAE=9) 72 144
Charm (MAE=10) 80 160
Charm (MAE=11) 88 176
Charm (MAE=12) 96 192
Charm (MAE=13) 104 208
Charm (MAE=14) 112 224
Combo (Mab+MxE)×8 (Mab+MxE)×24 (Mab+Mes)×8 (Mab+Mes)×24
Sidereal MA charm (Mes=2) 96 192 96 192
Sidereal MA charm (Mes=3) 144 288 144 288
Sidereal MA charm (Mes=4) 192 384 192 384
Sidereal MA charm (Mes=5) 240 480 240 480
Sidereal MA charm (Mes=6) 288 576 288 576
New college 144 288
College to 2 48 96
College to 3 96 192
College to 4 144 288
College to 5 192 384

Experience Costs[edit]

Abyssal Alchemical Fair Folk God-Blooded Lunar Mortal Sidereal Solar Terrestrial
Ability, new 3 3 3 3 3 3 3 3 3
Ability, favored (R×2)−1 (R×2)−1 R×2 (R×2)−1 (R×2)−1 (R×2)−1 (R×2)−1 (R×2)−1 (R×2)−1
Ability R×2 R×2 R×3 R×2 R×2 R×2 R×2 R×2 R×2
Specialization 3 3 2/5 3 3 3 3 3 3
Attribute, favored (R×4)−1 (R×4)−1
Attribute R×4 R×4 R×4 R×4 R×4 R×4 R×4 R×4 R×4
Essence R×8 R×9 R×8 R×12 R×9 R×20 R×8 R×8 R×10
Virtue R×3 R×3 R×3 R×3 R×3 R×4 R×3 R×3 R×3
Willpower R×2 R×2 R×2 R×2 R×2 R×2 R×2 R×2 R×2
Grace, major R×3
Grace, minor R×6 R×6
Grace, Heart to 4 20
Charm, favored 8 10 6 12 9 8 10
Charm, terrestrial MA, favored 8 11 10 12 8 8 10
Charm, terrestrial MA 8 11 12 15 12 10 10 12
Charm, celestial MA, favored 8 11 12 12 8 8 12
Charm, celestial MA 8 11 15 15 12 10 10 15
Charm, sidereal MA, favored 13 16 10 13
Charm, sidereal MA 15 18 12 15
Charm, foreign 20 17† 20
Charm 10 12 6 15 15 11 10 12
Combo Mab Mab Mgr Mab Mab+Mat Mab Mab Mab
College, new 5
College R×3
Terrestrial Spell, favored 8 7 8 8 10
Terrestrial Spell 10 25 9 10 10 12
Celestial Spell, favored 8 7 8 8
Celestial Spell 10 9 10 10
Solar Spell, favored 8
Solar Spell 10
Shadowlands Necromancy, favored 8 10 8 8 10
Terrestrial Necromancy 10 25 12 10 10 12
Labyrinth Necromancy, favored 8 12 8 8
Labyrinth Necromancy 10 15 10 10
Void Necromancy, favored 8
Void Necromancy 10
Art 5 5 5 5 5 5 5 5
Art Specialty 3 3 3 3 3 3 3 3
Ritual 3+L 3+L 3+L 3+L 3+L 3+L 3+L 3+L
Forumla 1 1 1 1 1 1 1 1
Procedure 1 1 1 1 1 1 1 1
Science, new 7 7 7 7 7 7 7 7
Science R×6 R×6 R×6 R×6 R×6 R×6 R×6 R×6

†The only foreign charms Lunars may learn are Fair Folk charms, and only if they have had the corresponding Grace forged for them.