Enroth Finances and Mute Sentinel: Difference between pages

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Items owned by the group:
__NOTOC__
Mute sentinels act as guards within [[Kinaniz]]. Each is a one-dot behemoth maintained by the from the[[Tribute Bird]] from whose Sword grace it was formed and whose elemental aspect they carry as well. These behemoths number in the thousands within Kinaniz and will obey any of the guiding intelligences. Sentinels never make any noise, but the Tribute Bird maintaining them will know if they are hurt.


* Light Warhorse
Used as Sword-shaping weapons, sentinels have statistics of Speed +1, Accuracy +1, Damage +4, Defense +2 and Rate 2. Each sentinel has the stats of the Tribute Bird that controls it, modified by nine points of mutations:
* Two Crossbows
* 204 crossbow bolts
* coffer
* key to coffer in Goblinwatch


A history of the finances, in reverse chronological order:
* Knife-Hand Dream (1): Allows lethal attacks and lethal parries bare-handed.
* Armament of Flesh (2): Natural weapon: Speed -3, Accuracy +1, Damage +4L, Defense +1 and Rate 4.
* Other mutations based on their element.


==Air==


  2,651 - TOTAL
Air sentinels resemble large clusters of wings that change color, claws and eyes.
  -135 - Perception (for Sick)
  -600 - Merchant (for rest of party)
  3,024 - selling loot
    -60 - cure disease
  -250 - identifying
    492 - gold from room
    -3 - room
  -375 - spear (for Boom Boom)
  -360 - fire bolt (for Doomhammer)
  -180 - magic arrow (for Doomhammer)
    -90 - stun (for Doomhammer)
  -750 - earth magic (for Doomhammer)
    -45 - id gauntlets
  1,559 - selling booty
    173 - gold from goblins
  -360 - harm spell (for Haku)
  -180 - first aid book (for Tigger)
  -750 - body magic (for Tigger)
  1,251 - selling booty
    101 - gold from goblins 
  -360 - poison spray (for Doomhammer)
      4 - sold long dagger
    48 - sold long sword
    378 - sold chain mail
      4 - sold spear
  -150 - identify skill (for Doomhammer)
  -135 - disarm traps skill (for Sick)
  -150 - merchant skill (for Sick)
    -25 - buccanneer's guild
    104 - from orcs 
  -100 - Guild of Self
  -100 - Guild of Elements for party
    -50 - donation to church (blessed)
    -25 - guild membership for guild of Blades Name
    29 - sold wooden shield 
  -258 - shield (with leather trade in)
    -20 - long dagger
    997 - initial


*Affliction: Chameleon (2): Add three dice to visual Stealth rolls and one to Survival rolls.
*Gossamer Wing Flight x2 (4): Fly at normal walking speed without penalty


[[Category:Enroth]]
==Earth==
 
Earth sentinels resemble large lizards made of rock crystal with nasty-looking teeth.
 
*Affliction: Huge (2): +2 Strength, +2 Stamina, add -0/-1 to health levels. 50% size increase.
*Affliction: Thick Skin (2): +3B/+3L to soak. +4 Survival dice.
*Affliction: Tough (2): +2 Strength, +1 Stamina, add -1/-2/-2 to health levels. Soak lethal damage with full Stamina.
 
==Fire==
 
Fire sentinels resemble white hounds with flaming eyes and smoke for tails.
 
*Abomination: Dragon's Breath (6): Spends 1wp to spit fire up to 10 yards away as a ranged attack (Accuracy +1, Damage (Ess+2*Sta)L, Rate 1/2).
 
==Water==
 
Water sentinels resemble dog-sized frogs with liquid skin.
 
*Affliction: Frog's Tongue: Make clinch attacks at up to three yards. +2 Dex to such attacks, +2 to strength for maintaining holds.
*Affliction: Tough (2): +2 Strength, +1 Stamina, add -1/-2/-2 to health levels. Soak lethal damage with full Stamina.
*Affliction: Webbing: For 1wp/scene, spit a sticky saliva (Accuracy +1, Rate 1, Range 10) that entangles on a hit (as clinch with 8 dice). Can also build webs (8B/4L soak, 4 health) or ropes.
 
==Wood==
 
Wood sentinels resemble octopi made from rose brambles, with a flowery mass in the center of eight flowing, barbed tendrils.
 
*Affliction: Toxin (2): Attacks deliver equivalent of Difficulty 3, Success 2L, Failure 4L, Duration/Penalty 2 hours/-3.
*Grace of Infinite Revolving Spheres (4): First five actions in a turn suffer no multiple action penalties.
 
[[Category:Forgotten Suns]]
[[Category:Behemoth]]

Revision as of 05:14, 12 September 2006

Mute sentinels act as guards within Kinaniz. Each is a one-dot behemoth maintained by the from theTribute Bird from whose Sword grace it was formed and whose elemental aspect they carry as well. These behemoths number in the thousands within Kinaniz and will obey any of the guiding intelligences. Sentinels never make any noise, but the Tribute Bird maintaining them will know if they are hurt.

Used as Sword-shaping weapons, sentinels have statistics of Speed +1, Accuracy +1, Damage +4, Defense +2 and Rate 2. Each sentinel has the stats of the Tribute Bird that controls it, modified by nine points of mutations:

  • Knife-Hand Dream (1): Allows lethal attacks and lethal parries bare-handed.
  • Armament of Flesh (2): Natural weapon: Speed -3, Accuracy +1, Damage +4L, Defense +1 and Rate 4.
  • Other mutations based on their element.

Air

Air sentinels resemble large clusters of wings that change color, claws and eyes.

  • Affliction: Chameleon (2): Add three dice to visual Stealth rolls and one to Survival rolls.
  • Gossamer Wing Flight x2 (4): Fly at normal walking speed without penalty

Earth

Earth sentinels resemble large lizards made of rock crystal with nasty-looking teeth.

  • Affliction: Huge (2): +2 Strength, +2 Stamina, add -0/-1 to health levels. 50% size increase.
  • Affliction: Thick Skin (2): +3B/+3L to soak. +4 Survival dice.
  • Affliction: Tough (2): +2 Strength, +1 Stamina, add -1/-2/-2 to health levels. Soak lethal damage with full Stamina.

Fire

Fire sentinels resemble white hounds with flaming eyes and smoke for tails.

  • Abomination: Dragon's Breath (6): Spends 1wp to spit fire up to 10 yards away as a ranged attack (Accuracy +1, Damage (Ess+2*Sta)L, Rate 1/2).

Water

Water sentinels resemble dog-sized frogs with liquid skin.

  • Affliction: Frog's Tongue: Make clinch attacks at up to three yards. +2 Dex to such attacks, +2 to strength for maintaining holds.
  • Affliction: Tough (2): +2 Strength, +1 Stamina, add -1/-2/-2 to health levels. Soak lethal damage with full Stamina.
  • Affliction: Webbing: For 1wp/scene, spit a sticky saliva (Accuracy +1, Rate 1, Range 10) that entangles on a hit (as clinch with 8 dice). Can also build webs (8B/4L soak, 4 health) or ropes.

Wood

Wood sentinels resemble octopi made from rose brambles, with a flowery mass in the center of eight flowing, barbed tendrils.

  • Affliction: Toxin (2): Attacks deliver equivalent of Difficulty 3, Success 2L, Failure 4L, Duration/Penalty 2 hours/-3.
  • Grace of Infinite Revolving Spheres (4): First five actions in a turn suffer no multiple action penalties.