Dissolution 13th Age: Difference between revisions

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|recoveryroll=6d10+12
|recoveryroll=6d10+12
|armor=Heavy, no shield
|armor=Heavy, no shield
|basicmelee=+14 vs AC
|basicmeleedmg=6[W]+10
|basicmeleemiss=6
|basicmeleeweapon=+3 dire flail
|basicmeleedie=d10
|basicmeleeavg=43
|basicranged=+10 vs AC
|basicrangeddmg=6[W]+8
|basicrangedmiss=-
|basicrangedweapon=longbow
|basicrangeddie=d8
|basicrangedavg=35
|racialpower=* ''Lethal'' (1/battle): reroll melee attack and use roll you prefer as result
|classfeatures=* ''Extra Tough'': You start with nine recoveries instead of the usual eight.
* ''Threatening'': Enemy takes a penalty to checks to disengage from you.
|classtalents=* ''Counter-Attack<sup>a</sup>'' (1/round, even escalation die, enemy misses w/ odd): make a basic melee attack dealing full damage against that enemy as a free action.
* ''Heavy Warrior<sup>a</sup>'' (1/battle, enemy hits): take half damage from attack targeting AC. Once per day, use this ability twice in one battle.
* ''Skilled Intercept<sup>a</sup>'' (1/round, enemy moving to attack nearby ally): As free action, roll a save (11+) to pop free from up to two enemies to intercept attack. Attack directed at you, but only take half damage if it hits.
* ''Tough as Iron'' (1/battle): rally using a quick action.
}}
}}

Revision as of 19:02, 28 September 2014

This page is an experiment, contemplating how the characters of the Dissolution campaign could be converted to the 13th Age system. It makes use of the information in the Ptolus 13th Age Conversion. As 13th level Pathfinder characters, all of the characters will be converted into 6th level 13th Age characters, with two incremental advances to 7th level (the +1 to three attributes and the ability to wield an additional magic item). Characters are listed below with the easiest to convert first.

Lostwhite

As a typical two-handed fighter, Lostwhite converts fairly easily. One thing that jumps out immediately is that her One Unique Thing and backgrounds instantly give her more depth.

Female Half-orc Fighter 6
One Unique Thing: Only person to ever defeat Kesh Wol, legendary master of a ritualized martial discipline (and her mentor), accidentally killing him.
Backgrounds: Student of Kesh Wol +5, Fashion Sense +2, Devotee of the Lady +1
Icon Relationships: The Spire +2, The Lion-Guarded Throne ±1, The Entropy Sphere −1

Abilities Str Con Dex Int Wis Cha
Score 20 22 19 14 14 10
Modifier 5 6 4 2 2 0
Modifier + Level 11 12 10 8 8 6
Initiative 14
Armor Class (AC) 28
Physical Defense (PD) 21
Mental Defense 18
Max HP 140
Max Recoveries 9
Recovery Roll 6d10+12
Armor style Heavy, no shield
Basic Attacks Roll Damage on hit Damage on miss Usual weapon Usual [W] Average damage
Melee +14 vs AC 6[W]+10 6 +3 dire flail d10 43
Ranged +10 vs AC 6[W]+8 - longbow d8 35

Racial Power

  • Lethal (1/battle): reroll melee attack and use roll you prefer as result

Class Features

  • Extra Tough: You start with nine recoveries instead of the usual eight.
  • Threatening: Enemy takes a penalty to checks to disengage from you.

Class Talents

  • Counter-Attacka (1/round, even escalation die, enemy misses w/ odd): make a basic melee attack dealing full damage against that enemy as a free action.
  • Heavy Warriora (1/battle, enemy hits): take half damage from attack targeting AC. Once per day, use this ability twice in one battle.
  • Skilled Intercepta (1/round, enemy moving to attack nearby ally): As free action, roll a save (11+) to pop free from up to two enemies to intercept attack. Attack directed at you, but only take half damage if it hits.
  • Tough as Iron (1/battle): rally using a quick action.

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Feats

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Magic Items (max: {{{magicitemmax}}})

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