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''In Greek myth, planting dragon teeth like seeds caused warriors (the ''[http://en.wikipedia.org/wiki/Sparto%C3%AD spartoí]'') to spring from the ground. In our version of [[system::Pathfinder]], it isn't quite that simple, but a secret ritual does exist that will spawn dragon-like humanoids by sowing dragon teeth. In our [[campaign::Dissolution]] campaign, these "dragon-tooth men", the ''dvontoi'', are implemented as a collection of monstrous races, each based on the color of dragon whose teeth were planted. These creatures advance using class levels, but their size or some racial abilities may scale as hit dice increase. The dvontoi are constructed using loose interpretation of Pathfinder's [http://www.d20pfsrd.com/gamemastering/arg-creating-new-races race creation system], using 25 RP.''
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==Chromatic Dvontoi==
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Chromatic dragons make use of dvontoi far more than other types of dragons, making a point to claim the teeth of fallen chromatics when they find them. Chromatic dvontoi tend to be quite loyal to chromatic dragons who create them, particularly if the dragon is their color.
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The ritual for creating chromatic dvontoi involves planting five teeth at a time into the terrain favored by the dragon who previously owned the teeth. After several hours of incantations in draconic, the teeth are bathed in the breath weapon of a dragon of their color and covered. At the next sunset, more incantations bid five dvontoi to rise from the ground. As the incantations continue, the dvontoi immediately set upon each other in combat, fighting until only one remains. To conclude the ritual, the lone survivor consumes the hearts of the defeated.
 
=== Black Dvontoi ===
 
Evil dragons use dvontoi created from black dragon teeth as raiders, pirate and hunters. Physical and sturdy, black dvontoi tend towards physical classes, such as fighters, rangers, cavaliers or rogues and are always chaotic evil.
 
'''RP''': 25 (Monstrous)
* '''Ability Score Racial Traits''' ''1 RP'': Black dvontoi gain +2 Strength, +2 Constitution, -2 Charisma.
* '''Size''' ''0 RP'': Black dvontoi are always medium sized.
* '''Type''' ''3 RP'': Black dvontoi are Monstrous Humanoids.
* '''Base Speed''' ''1 RP'': Black dvontoi have a base speed of 40 feet.
* '''Language Quality''' ''0 RP'': Black dvontoi begin play speaking Draconic. Those with high Intelligence scores can choose from the following: Abyssal, Common, Elven, Giant, Gnoll, Goblin, Gnomish, Infernal, Orc, Undercommon.
Defense Racial Traits
* '''Acid Immunity''' ''4 RP'': Black dvontoi are immune to acid.
* '''Damage Reduction''' ''3 RP'': Black dvontoi receive DR 5/magic or good.
* '''Natural Armor''' ''4 RP'': Black dvontoi receive a +3 natural armor bonus.
Offense Racial Traits
* '''Breath Weapon''' ''8 RP'': Black dvontoi may exhale a 50' line of acid once every 1d4 rounds, dealing 1d6 acid damage. At each odd character level, this damage increases by 1d6. All creatures within the affected area must make a Reflex saving throw to avoid taking damage (DC = 10 + 1/2 the dvontoi's character level + the dvontoi's Constitution modifier).
* '''Toxic''' ''1 RP'': A number of times per day equal to its Constitution modifier (minimum 1/day), a black dvontoi can envenom a weapon that it wields with its toxic saliva (Life-Stealing Venom: Injury; save Fort DC 10 + 1/2 the dvontoi's Hit Dice + the dvontoi's Constitution modifier; frequency 1/round for 6 rounds; effect 1 Con; cure 1 save.). Applying venom in this way is a swift action.
Senses Racial Traits
* '''Darkvision''' ''0 RP'': Being monstrous humanoids, black dvontoi can see in the dark up to 60 feet.
 
=== Blue Dvontoi ===
 
Evil dragons use dvontoi created from blue dragon teeth as guards and shock troops. In spite of their four-legged form, blue dvontoi can be found of any class, but are always lawful evil.
 
'''RP''': 25 (Monstrous)
* '''Ability Score Racial Traits''' ''3 RP'': Blue dvontoi gain a +2 bonuses to one physical and one mental ability score of their choice during character creation.
* '''Size''' ''3 RP'': Blue dvontoi begin at medium sized. Once reaching seven hit dice, they become large. Once reaching 15 hit dice, they become huge.
* '''Type''' ''-6 RP'': Blue dvontoi are quadrupedal Magical Beasts. Lacking dextrous hands, blue dvontoi cannot use weapons or most magic items and are capable of only the crudest type of writing. While standard armor cannot fit on their bodies, they may wear some types of barding or custom crafted armor.
* '''Base Speed''' ''0 RP'': As quadrupeds, blue dvontoi have a base speed of 40 feet.
* '''Language Quality''' ''0 RP'': Blue dvontoi begin play speaking Draconic. Those with high Intelligence scores can choose from the following: Abyssal, Common, Elven, Giant, Gnoll, Goblin, Gnomish, Infernal, Orc, Undercommon.
Defense Racial Traits
* '''Electricity Immunity''' ''4 RP'': Blue dvontoi are immune to electricity.
* '''Natural Armor''' ''7 RP'': Blue dvontoi receive a +7 natural armor bonus.
Offense Racial Traits
* '''Electrical Burst''' ''8 RP'': Blue dvontoi may unleash a burst of electricity from its skin as a standard action once every 1d4 rounds, dealing 1d6 electical damage. At each odd character level, this damage increases by 1d6. All creatures within 10 feet must make a Reflex saving throw to avoid taking damage (DC = 10 + 1/2 the dvontoi's character level + the dvontoi's Constitution modifier).
* '''Gore''' ''1 RP'': Blue dvontoi possess a primary natural gore attack, which deals damage based on the dvontoi's size: 1d6 for medium, 1d8 for large, 2d6 for huge.
Magical Racial Trais
* '''Natural Caster''' ''3 RP'': Blue dvontoi ignore somatic spell requirements.
* '''Attended''' ''2 RP'': Blue dvontoi may cast ''[[pfsrd-spell:u/unseen-servant|unseen servant]]'' at will as a spell-like ability.
Senses Racial Traits
* '''Darkvision''' ''0 RP'': Being magical beasts, blue dvontoi can see in the dark up to 60 feet.
Alternate Racial Traits
* Some blue dvontoi are not as attuned to magic and forgo their two magical racial traits (5 RP total) in favor more versatile natural attacks, gaining two hoof attacks (2 RP) and Slapping Tail (3 RP).
* Some blue dvontoi are not as attuned to magic and forgo their two magical racial traits (5 RP total) in favor more devastating charges, gaining Powerful Charge (2 RP), Relentless (1 RP) and the [[pfsrd:feats/monster-feats/improved-natural-attack|improved natural attack]] feat (2 RP).
 
=== Green Dvontoi ===
 
Evil dragons use dvontoi created from green dragon teeth as spies and scouts. Small and nimble, green dvontoi tend to be rogues or rangers and are always lawful evil.
 
'''RP''': 25 (Monstrous)
* '''Ability Score Racial Traits''' ''2 RP'': Green dvontoi gain -2 Strength, +4 Dexterity, -2 Intelligence. This does not include size adjustments.
* '''Size''' ''0 RP'': Green dvontoi begin as small creatures, giving them a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty on combat maneuver checks and to their CMD, and a +4 size bonus on Stealth checks. Green dvontoi who gain 11 or more hit dice grow to medium size, losing all size bonuses and penalties.
* '''Type''' ''3 RP'': Green dvontoi are Monstrous Humanoids.
* '''Base Speed''' ''0 RP'': Green dvontoi have a base speed of 30 feet.
* '''Language Quality''' ''0 RP'': Green dvontoi begin play speaking Draconic. Those with high Intelligence scores can choose from the following: Abyssal, Common, Elven, Giant, Gnoll, Goblin, Gnomish, Infernal, Orc, Undercommon.
Defense Racial Traits
* '''Acid Immunity''' ''4 RP'': Green dvontoi are immune to acid.
* '''Natural Armor''' ''4 RP'': Green dvontoi receive a +3 natural armor bonus.
Feat and Skill Racial Traits
* '''Sneaky''' ''5 BP'': Green dvontoi gain a +4 racial bonus on Stealth checks.
* '''Silent Hunter''' ''2 BP'': Green dvontoi reduce the penalty for using Stealth while moving by 5 and can make Stealth checks while running at a –20 penalty (this number includes the penalty reduction from this trait).
* '''Nimble Attacks''' ''2 BP'': Green dvontoi receive Weapon Finesse as a bonus feat.
Magical Racial Traits
* '''Vanish''' ''2 BP'': Green dvontoi may cast ''[[pfsrd-spell:v/vanish|vanish]]'' at will as a spell-like ability.
Senses Racial Traits
* '''Darkvision''' ''0 RP'': Being monstrous humanoids, green dvontoi can see in the dark up to 60 feet.
Other Racial Traits
* '''Hold Breath''' ''1 RP'': Green dvontoi can hold their breath for a number of rounds equal to four times their Constitution score before risking drowning or suffocating.
 
=== Red Dvontoi ===
 
Evil dragons use dvontoi created from red dragon teeth as officers, fortune tellers and arcanists. Devious and corrupt, most red dvontoi are sorcerers (with red dragon bloodlines), oracles, summoners or, occasionally, bards. All are chaotic evil.
 
'''RP''': 25 (Monstrous)
* '''Ability Score Racial Traits''' ''2 RP'': Red dvontoi gain -2 Strength, +4 Charisma, -2 Wisdom. This does not include size adjustments.
* '''Size''' ''0 RP'': Red dvontoi are always medium sized
* '''Type''' ''3 RP'': Red dvontoi are Monstrous Humanoids. Because of their immunities and vulnerabilities, they have the fire subtype.
* '''Base Speed''' ''1 RP'': Red dvontoi have a base speed of 40 feet.
* '''Language Quality''' ''0 RP'': Red dvontoi begin play speaking Draconic. Those with high Intelligence scores can choose from the following: Abyssal, Common, Elven, Giant, Gnoll, Goblin, Gnomish, Infernal, Orc, Undercommon.
Defense Racial Traits
* '''Fire Immunity''' ''4 RP'': Red dvontoi are immune to fire.
* '''Natural Armor''' ''3 RP'': Red dvontoi receive a +2 natural armor bonus.
Feat and Skill Racial Traits
* '''Silver Tongued''' ''3 BP'': Red dvontoi gain a +2 bonus on Diplomacy and Bluff checks. In addition, when they use Diplomacy to shift a creature's attitude, they can do so up to three steps up rather than just two.
* '''Tough''' ''2 BP'': Red dvontoi gain toughness as a bonus feat.
Magical Racial Traits
* '''Pyromaniac''' ''3 BP'': Red dvontoi are treated as +1 level higher when casting spells with the fire descriptor, using granted powers of the Fire domain, using bloodline powers of the fire elemental bloodline, using the revelations of the oracle's flame mystery, and determining the damage of alchemist bombs that deal fire damage. This trait does not give dvontoi early access to level-based powers; it only affects powers that they could already use without this trait. If a member of this race has a Charisma score of 11 or higher, it also gains the following spell-like abilities (the caster level is equal to the user's character level): 1/day—dancing lights, flare, prestidigitation, produce flame
* '''Elusive''' ''6 BP'': Red dvontoi may cast ''[[pfsrd-spell:d/displacement|displacement]]'' at will as a spell-like ability.
Senses Racial Traits
* '''Darkvision''' ''0 RP'': Being monstrous humanoids, red dvontoi can see in the dark up to 60 feet.
Weakness Racial Traits
* '''Vulnerability to Cold''' ''-2 RP'': Red dvontoi have a vulnerability to cold.
 
=== White Dvontoi ===
 
Evil dragons use dvontoi created from white dragon teeth as to spread chaos, carnage and fear. Small and vicious, white dvontoi tend to be barbarians or, less often, fighters or rogues and are always chaotic evil.
 
'''RP''': 25 (Monstrous)
* '''Ability Score Racial Traits''' ''1 RP'': White dvontoi gain +2 Strength, +2 Dexterity, -2 Intelligence. This does not include size adjustments.
* '''Size''' ''0 RP'': White dvontoi begin as small creatures, giving them a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty on combat maneuver checks and to their CMD, and a +4 size bonus on Stealth checks. White dvontoi who gain 11 or more hit dice grow to medium size, losing all size bonuses and penalties.
* '''Type''' ''3 RP'': White dvontoi are Monstrous Humanoids. Their immunities and vulnerabilities give them the cold subtype.
* '''Base Speed''' ''1 RP'': White dvontoi have a base speed of 40 feet.
* '''Language Quality''' ''0 RP'': White dvontoi begin play speaking Draconic. Those with high Intelligence scores can choose from the following: Abyssal, Common, Elven, Giant, Gnoll, Goblin, Gnomish, Infernal, Orc, Undercommon.
Defense Racial Traits
* '''Cold Immunity''' ''4 RP'': White dvontoi are immune to cold.
* '''Natural Armor''' ''4 RP'': White dvontoi receive a +3 natural armor bonus.
Feat and Skill Racial Traits
* '''Nimble''' ''2 RP'': White dvontoi gain a +2 racial bonus to Acrobatics checks.
Movement Racial Traits
* '''Flight''' ''4 RP'': White dvontoi have a fly speed of 30 feet with clumsy maneuverability.
Offense Racial Traits
* '''Breath Weapon''' ''8 RP'': White dvontoi may exhale a 30' cone of cold once every 1d4 rounds, dealing 1d6 cold damage. At each odd character level, this damage increases by 1d6. All creatures within the affected area must make a Reflex saving throw to avoid taking damage (DC = 10 + 1/2 the dvontoi's character level + the dvontoi's Constitution modifier).
Senses Racial Traits
* '''Darkvision''' ''0 RP'': Being monstrous humanoids, white dvontoi can see in the dark up to 60 feet.
Weakness Racial Traits
* '''Vulnerability to Fire''' ''-2 RP'': White dvontoi have a vulnerability to fire.
 
== Metalic Dvontoi ==
 
Metalic dvontoi tend to be extremely independent and strong-willed, so metalic dragons rarely go through the trouble of creating them. Those that are created may follow a dragon who created them for a time, but will inevitably strike out on its own sooner or later, often competing with its creator.
 
The ritual for creating metallic dvontoi involves crafting five teeth from the same dragon into a figurine fashioned from that dragon's namesake metal, and planting the figurine into the terrain favored by that dragon. After several hours of incantations in draconic, the teeth are bathed in the breath weapon of a dragon of their color and covered. At the next sunrise, more incantations cause a spring of molten metal to bubble from the ground and form into the dvontoi.
 
=== Brass Dvontoi ===
 
Like their draconic progenitors, brass dvontoi prefer to talk instead of fight, and are drawn to large, civilized settlements. Brass dvontoi tend to become bards or clerics, though some are also sorcerers, oracles or other classes, and are always chaotic good.
 
'''RP''': 25 (Monstrous)
* '''Ability Score Racial Traits''' ''1 RP'': Brass dvontoi gain -2 Strength, +2 Wisdom, +2 Charisma.
* '''Size''' ''0 RP'': Brass dvontoi are medium sized.
* '''Type''' ''10 RP'': Brass dvontoi are Half-Construct, Monstrous Humanoids.
* '''Base Speed''' ''0 RP'': Brass dvontoi have a base speed of 30 feet.
* '''Language Quality''' ''0 RP'': Brass dvontoi begin play speaking Common and Draconic. Those with high Intelligence scores can choose from the following: Celestial, Dwarven, Elven, Giant, Gnoll, Gnome, Halfling, Ignan, Sylvan.
Defense Racial Traits
* '''Fire Immunity''' ''4 RP'': Brass dvontoi are immune to fire.
* '''Natural Armor''' ''4 RP'': Brass dvontoi receive a +3 natural armor bonus.
* '''Damage Reduction''' ''4 RP'': Brass dvontoi receive DR/5 magic.
Feat and Skill Racial Traits
* '''Integrated''' ''1 RP'': Brass dvontoi gain a +1 bonus on Bluff, Disguise, and Knowledge (local)
Magical Racial Traits
* '''Alternate Form''' ''3 RP'': Brass dvontoi can assume the appearance of a single form of a single medium humanoid race. The form is static and cannot be changed each time it takes this form. The dvontoi gains a +10 racial bonus on Disguise checks made to appear as the member of the race whose appearance it assumes. Changing its shape is a standard action. This trait otherwise functions as alter self, save that the creature does not adjust its ability scores.
Senses Racial Traits
* '''Darkvision''' ''0 RP'': Being monstrous humanoids, brass dvontoi can see in the dark up to 60 feet.
Weakness Racial Traits
* '''Vulnerability to Cold''' ''-2 RP'': Brass dvontoi have a vulnerability to cold.
 
=== Bronze Dvontoi ===
 
Bronze dvontoi possess a meticulous precision matched with a lust for knowledge, rivaled only by their draconic ancestors. Bronze dvontoi are most often wizards, magi or alchemists, and are always lawful good.
 
'''RP''': 25 (Monstrous)
* '''Ability Score Racial Traits''' ''2 RP'': Bronze dvontoi gain -2 Strength, +4 Intelligence, -2 Charisma.
* '''Size''' ''0 RP'': Bronze dvontoi are medium sized.
* '''Type''' ''10 RP'': Bronze dvontoi are Half-Construct, Monstrous Humanoids.
* '''Base Speed''' ''0 RP'': Bronze dvontoi have a base speed of 30 feet.
* '''Language Quality''' ''0 RP'': Bronze dvontoi begin play speaking Common and Draconic. Those with high Intelligence scores can choose from the following: Aquan, Celestial, Dwarven, Elven, Giant, Gnoll, Gnome, Halfling, Sylvan.
Defense Racial Traits
* '''Electricity Immunity''' ''4 RP'': Bronze dvontoi are immune to electricity.
* '''Natural Armor''' ''4 RP'': Bronze dvontoi receive a +3 natural armor bonus.
* '''Spell Resistance''' ''3 RP'': Bronze dvontoi gain spell resistance equal to 11 + their character level.
Movement Racial Traits
* '''Swim''' ''2 RP'': Bronze dvontoi have a swim speed of 30 feet and gain the +8 racial bonus on Swim checks that a swim speed normally grants.
Senses Racial Traits
* '''Darkvision''' ''0 RP'': Being monstrous humanoids, bronze dvontoi can see in the dark up to 60 feet.
 
=== Copper Dvontoi ===
 
Personal freedom motivates copper dvontoi just as strongly as it does their draconic counterparts. Copper dvontoi are most often rogues (a significant minority of whom become arcane tricksters as well), rangers or barbarians, and are always chaotic good.
 
'''RP''': 25 (Monstrous)
* '''Ability Score Racial Traits''' ''1 RP'': Copper dvontoi gain +2 Strength, +2 Dexterity, -2 Wisdom.
* '''Size''' ''0 RP'': Copper dvontoi are medium sized.
* '''Type''' ''10 RP'': Copper dvontoi are Half-Construct, Monstrous Humanoids.
* '''Base Speed''' ''0 RP'': Copper dvontoi have a base speed of 30 feet.
* '''Language Quality''' ''0 RP'': Copper dvontoi begin play speaking Common and Draconic. Those with high Intelligence scores can choose from the following: Celestial, Dwarven, Elven, Giant, Gnoll, Gnome, Halfling, Sylvan, Terran.
Defense Racial Traits
* '''Acid Immunity''' ''4 RP'': Copper dvontoi are immune to acid.
* '''Natural Armor''' ''4 RP'': Copper dvontoi receive a +3 natural armor bonus.
Feat and Skill Racial Traits
Magical Racial Traits
* '''Trickster''' ''6 RP'': Copper dvontoi gain the following spell like abilities: 1/day - ''[[pfsrd-spell:a/alter-self|alter self]]'', ''[[pfsrd-spell:e/entangle|entangle]]'', ''[[pfsrd-spell:g/grease|grease]]'';  at will - ''[[pfsrd-spell:c/create-water|create water]]'', ''[[pfsrd-spell:g/ghost-sound|ghost sound]]'', ''[[pfsrd-spell:m/mage-hand|mage hand]]''
Senses Racial Traits
* '''Darkvision''' ''0 RP'': Being monstrous humanoids, copper dvontoi can see in the dark up to 60 feet.
 
=== Gold Dvontoi ===
 
Though they sometimes lack the serenity of their progenitors, gold dvontoi share their virtue and occasional righteous fury. Gold dvontoi make natural paladins, though some walk other paths, and are always lawful good.
 
 
'''RP''': 20 (Monstrous)
* '''Ability Score Racial Traits''' ''0 RP'': Gold dvontoi gain +2 Strength, +2 Charisma, -2 Wisdom.
* '''Size''' ''0 RP'': Gold dvontoi are medium sized.
* '''Type''' ''10 RP'': Gold dvontoi are Half-Construct, Monstrous Humanoids.
* '''Base Speed''' ''0 RP'': Gold dvontoi have a base speed of 30 feet.
* '''Language Quality''' ''0 RP'': Gold dvontoi begin play speaking Common and Draconic. Those with high Intelligence scores can choose from the following: Celestial, Dwarven, Elven, Giant, Gnoll, Gnome, Halfling, Ignan, Sylvan.
Defense Racial Traits
* '''Fire Immunity''' ''4 RP'': Gold dvontoi are immune to fire.
* '''Natural Armor''' ''4 RP'': Gold dvontoi receive a +3 natural armor bonus.
* '''Lucky''' ''2 RP'': Gold dvontoi gain a +1 racial bonus on all saving throws.
Feat and Skill Racial Traits
Magical Racial Traits
Senses Racial Traits
* '''Darkvision''' ''0 RP'': Being monstrous humanoids, copper dvontoi can see in the dark up to 60 feet.
 
=== Silver Dvontoi ===
 
Of all the dragons, silvers are the most courageous, holding themselves to a chivalrous code to help the weak, defeat evil, and behave in an honorable manner. LG, air, cold
 
Cavalier? Sorcerer? Monk.

Revision as of 02:42, 8 April 2013

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