Enroth Rules: Spirit Spells

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Spirit Arrow

Spell Points: 1
Range: 50 yds + 5 yds/Spirit Magic skill lvl of the caster
Components: V, S
Duration: Instantaneous
Casting Time: 4
Area of Effect: One creature
Luck roll: None

This spell causes an arrow of pure spirit energy to materialize and fly towards one creature within the range of this spell. This arrow has the same chance to strike a target as if the caster was a Knight of the same skill level. If successful in striking, the arrow causes 1-6 hp of dmg. Only creatures immune to magic are immune to the effect. Upon reaching Expertise in Spirit Magic, the Casting Time is reduced to 2. Mastery reduces the cost of the spell to free (0 SP).

Bless

Spell Points: 2
Range: 10 feet
Components: V, S, M
Duration: 4 minutes + 5 minutes/Spirit Magic skill lvl of caster
Casting Time: 3
Area of Effect: One target or entire party
Luck roll: None

This spell places a small blessing upon one selected target. Affected targets receive a +1 bonus ‘to hit’/3 Spirit Magic skill levels of the caster either in melee or missile combat for the length of the spell. This spell is cumulative with other spells, but a target cannot benefit from several castings of this spell. Upon reaching Expertise in Spirit Magic, the caster can affect the entire party. Upon reaching Mastery, the duration is increased to 4 minutes + 15 minutes/skill lvl of the caster. The material component for this spell is the caster’s Holy Symbol.

Healing Touch

Spell Points: 3
Range: Touch
Components: V, S
Duration: Permanent
Casting Time: 5
Area of Effect: 1 creature
Luck roll: None

This heals a single character, restoring a small number of hit points. The number of hit points healed is 1d6 +2 hp of damage. Upon reaching Expertise in Spirit Magic, the number of hit points healed increases to 2d4 +3 hp. Mastery further increases the number of hit points healed to 2d4 + 5 hp.

Lucky Day

Spell Points: 4
Range: 5 feet
Components: V, S, M
Duration: 1 hour/Spirit Magic skill level of caster
Casting Time: 5
Area of Effect: One target or entire party
Luck roll: None

This spell temporarily raises the targets luck by bestowing a bonus to all Luck rolls. This spell is cumulative with all other bonus giving spells. The bonus given is +1 for every four Spirit Magic skill levels of the caster. Upon reaching Expertise in Spirit Magic, the bonus is +1 for every three skill levels. Upon reaching Mastery, the spell affects the entire party. The material component for this spell is the caster’s Holy Symbol.

Remove Curse

Spell Points: 10
Range: 5 feet
Components: V, S
Duration: Permanent
Casting Time: 6
Area of Effect: One target
Luck roll: None

This spell removes the cursed condition from a target if cast in time, otherwise only a temple or Divine Intervention can remove the condition. The condition can be removed if cast within 3 minutes times the Spirit Magic skill level of the caster of being afflicted. When the caster reaches Expertise in Spirit Magic, the condition can be removed if cast within 1 hour times the skill level of the caster. When the caster reaches Mastery, the condition can be removed if cast within 1 day times the skill level of the caster.

Guardian Angel

Spell Points: 8
Range: 0
Components: V, S, M
Duration: 1 hour/Spirit Magic skill level of caster
Casting Time: 1 turn
Area of Effect: One party member
Luck roll: N/A

This spell sets up a compact with the caster’s deity to resurrect one of your party members including the caster. Should that person die during the duration of the spell, he or she will be returned to life with 1 hit point and deposited at the last temple that person visited. The price for this recovery is half the coins the entire party has with them at the time of that member’s death. Upon reaching Expertise in Spirit Magic, the member is brought back at half hit points. Mastery allows the member to be brought back at full hit points. The material component for this spell is the caster’s Holy Symbol and a 100 gp donation to the temple where the resurrection will occur.

Heroism

Spell Points: 10
Range: 5 feet
Components: V, S, M
Duration: Special
Casting Time: 5
Area of Effect: One target or entire party
Luck roll: None

This spell increase the amount of damage done by the affected target(s). The bonus received is +1 damage/3 Spirit Magic skill levels of the caster on all melee and missile strikes. This does not affect damage from spells. The duration of the spell is 4 minutes + 5 minutes/Spirit Magic skill level of the caster. Upon reaching Expertise in Spirit Magic, the duration of the spell becomes 4 minutes + 15 minutes/skill level of the caster. Upon reaching Mastery, the spell affects the entire party. The material component for this spell is the caster’s Holy Symbol.

Turn Undead

Spell Points: 15
Range: 0
Components: V, S
Duration: 3 rounds + 3 rounds/Spirit Magic skill level of caster
Casting Time: 9
Area of Effect: Sight of caster
Luck roll: Yes

This spell causes all undead within the caster’s field of vision to flee for the duration of the spell. The undead can resist this spell if they make a successful Luck roll. Upon reaching Expertise in Spirit Magic, the Casting Time is reduced to 7 and Luck rolls are at -1. Upon reaching Mastery, the Casting Time is further reduced to 5 and Luck rolls are at -2.

Raise Dead

Spell Points: 20
Range: 10 feet
Components: V, S, M
Duration: Permanent
Casting Time: 1 round
Area of Effect: 1 target
Luck roll: None

This spell restores life to the target if cast in time, otherwise only a temple or Divine Intervention can remove the condition. The spell does not remove any conditions on the target prior to death, and the target is brought back to life unconscious with 0 hp. Casting this spell leaves the caster in the weakened condition for 24 hours. The target can be raised if dead for less than 3 minutes times the Spirit Magic skill level of the caster. Upon reaching Expertise in Spirit Magic, the target can be raised if dead for less than 1 hour times the skill level of the caster. Upon reaching Mastery, the target can be raised if dead for less than 1 day times the skill level of the caster. The material component for this spell is the caster’s Holy Symbol.

Shared Life

Spell Points: 25
Range: 10 feet
Components: V, S
Duration: Permanent
Casting Time: 1 round
Area of Effect: Entire Party
Luck roll: None

This spell takes the current hit point totals of the entire party +1 hp per Spirit Magic skill level of the caster and splits them evenly among each member. For example, if there are 5 party members and the total number of remaining hit points (plus added hp) they have is 100, then each party member gets 20 hp. This spell works well when warriors are near full and wizards are low. If the split gives one PC more than his/her maximum hit points, then the remaining is again split among the remaining party members. Upon reaching Expertise in Spirit Magic, the bonus is +2 hp/skill level of the caster. Upon reaching Mastery, the bonus is further increased to +3 hp/skill level.

Resurrection

Spell Points: 20
Range: 5 feet
Components: V, S, M
Duration: Permanent
Casting Time: 1 round
Area of Effect: One target
Luck roll: None

This spell removes the eradicated condition and restores life to the target if cast in time, otherwise only Divine Intervention can remove the condition. There is also one temple that can perform this but the PC’s need to discover which one. The spell does not remove any other conditions on the target prior to death, and the target regains life with 1 hp. Casting this spell leaves the caster in the weakened condition for 24 hours. The target can be resurrected if dead for less than 3 minutes times the Spirit Magic skill level of the caster. Upon reaching Expertise in Spirit Magic, the target can be resurrected if dead for less than 1 hour times the skill level of the caster. Upon reaching Mastery, the target can be resurrected if dead for less than 1 day times the skill level of the caster. The material component for this spell is the caster’s Holy Symbol.