Actions

Enroth Rules: Body Spells

From DivNull RPG

Cure Weakness[edit]

Spell Points: 1
Range: 5 ft
Components: V, S
Duration: Instantaneous
Casting Time: 5
Area of Effect: One target
Luck roll: None

This spell removes the weak condition from a target if cast in time, otherwise only rest, a temple, or Divine Intervention can remove the condition. The condition can be removed if cast within 3 minutes times the Body Magic skill level of the caster of being afflicted. Upon reaching Expertise in Body Magic, the condition can be removed if cast within 1 hour times the skill level of the caster. Upon reaching Mastery, the condition can be removed if cast within 1 day times the skill level of the caster.

First Aid[edit]

Spell Points: 2
Range: 5 ft
Components: V, S
Duration: Permanent
Casting Time: 3
Area of Effect: One target
Luck roll: None

This spell restores 5 hit points to the target of the spell. Upon reaching Expertise in Body Magic, the spell restores 7 hit points. Mastery increases the healing to 10 hit points.

Protection from Poison[edit]

Spell Points: 3
Range: 10 ft radius
Components: V, S
Duration: 1 hour/Body Magic skill level of caster
Casting Time: 4
Area of Effect: Entire party
Luck roll: None

This spell affects all party members and increases their ability to resist poison. The bonus received is a percentage equal to the caster’s Body Magic skill level times two subtracted from any damage received, rounded down with a minimum of 1 hp resisted (e.g., a 10 hp poison strike with 4% protection will provide 1 hp protection, while 20% protection will provide 2 hp protection). Upon reaching Expertise in Body Magic, the percentage is skill level times three. Mastery further increases the percentage to skill level times four. A percentage greater than or equal to 100% does NOT mean the PC is immune to poison, since some monster’s power lowers the protection of the spell.

Harm[edit]

Spell Points: 4
Range: 30 yds + 10 yds/Body Magic skill level of caster
Components: V, S
Duration: Instantaneous
Casting Time: 7
Area of Effect: One target
Luck roll: ½

This spell strikes a single target with a blast of magical force. The spell automatically strikes, although a successful Luck roll will give only half damage (round down). Damage is 8 hp + 2 hp/Body Magic skill lvl of the caster. Upon reaching Expertise in Body Magic, the Casting Time is reduced to 5. Master further reduces the Casting Time to 3.

Cure Wounds[edit]

Spell Points: 5
Range: 5 feet
Components: V, S
Duration: Permanent
Casting Time: 8
Area of Effect: One target
Luck roll: None

This spell is a stronger version of First Aid. This spell heals 5 hp + 1-2 hp/Body Magic skill level of the caster. Upon reaching Expertise in Body Magic, the Casting Time is reduced to 6. Mastery further reduces the Casting Time to 4.

Cure Poison[edit]

Spell Points: 8
Range: 5 feet
Components: V, S
Duration: Permanent
Casting Time: 6
Area of Effect: One target
Luck roll: None

This spell removes the poisoned condition from a target if cast in time, otherwise only a temple or Divine Intervention can remove the condition. The condition can be removed if cast within 3 minutes times the Body Magic skill level of the caster of being afflicted. When the caster reaches Expertise in Body Magic, the condition can be removed if cast within 1 hour times the skill level of the caster. Upon reaching Mastery, the condition can be removed if cast within 1 day times the skill level of the caster.

Speed[edit]

Spell Points: 10
Range: 10 feet
Components: V, S, M
Duration: 1 hour/Body Magic skill level of caster
Casting Time: 6
Area of Effect: One target or entire party
Luck roll: None

This spell increases the speed of the affected target(s). The benefits of this spell is to reduce the initiative of the target(s) by -1 for every 3 Body Magic skill levels of the caster. When the caster reaches Expertise in Body Magic, the benefits increase to -1 for every 2 skill levels of the caster. When the caster reaches Mastery, the benefits affect the entire party. The material component for this spell is the caster’s Holy Symbol.

Cure Disease[edit]

Spell Points: 15
Range: 5 feet
Components: V, S, M
Duration: Permanent
Casting Time: 6
Area of Effect: One target
Luck roll: None

This spell removes the diseased condition from a target if cast in time, otherwise only a temple or Divine Intervention can remove the condition. The condition can be removed if cast within 3 minutes times the Body Magic skill level of the caster of being afflicted. When the caster reaches Expertise in Body Magic, the condition can be removed if cast within 1 hour times the skill level of the caster. When the caster reaches Mastery, the condition can be removed if cast within 1 day times the skill level of the caster. The material component for this spell is the caster’s Holy Symbol.

Power[edit]

Spell Points: 20
Range: 10 feet
Components: V, S, M
Duration: 1 hour/Body Magic skill level of caster
Casting Time: 6
Area of Effect: One target or entire party
Luck roll: None

This spell increases the Strength and Constitution of the affected target(s). The benefits of this spell is to increase the Strength and Constitution of the target(s) by +1 for every 3 Body Magic skill levels of the caster. When the caster reaches Expertise in Body Magic, the benefits increase to +1 for every 2 skill levels of the caster. When the caster reaches Mastery, the benefits affect the entire party. The material component for this spell is the caster’s Holy Symbol.

Flying Fist[edit]

Spell Points: 25
Range: 40 yds + 10 yds/Body Magic skill lvl of the caster
Components: V, S
Duration: Instantaneous
Casting Time: 1 round
Area of Effect: One target
Luck roll: ½

This spell causes a magical gauntleted fist to appear and fly unerringly towards any one opponent within the range of the spell. The spell automatically hits and does 30 hp of damage + 1d4 hp dmg/Body Magic skill level of the caster. A successful Luck roll allows only half damage (round down). Upon reaching Expertise in Body Magic, the Casting Time is reduced to 10. Master further reduces the Casting Time to 7.

Power Cure[edit]

Spell Points: 30
Range: 20 foot radius
Components: V, S
Duration: Permanent
Casting Time: 1 round
Area of Effect: Entire party
Luck roll: None

This spell is a super healing spell as it heals each party member within the range of the spell for 10 hp + 2 hp/Body Magic skill level of the caster. Upon reaching Expertise in Body Magic, the Casting Time is reduced to 10. Mastery further reduces the Casting Time to 8.