Catching the Thrown Focus and Seize the Dragonfly: Difference between pages

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'''Cost:''' 4 motes<br>
'''Cost:''' 2 motes<br>
'''Duration:''' Instant<br>
'''Duration:''' Instant<br>
'''Type:''' Reflexive<br>
'''Type:''' Reflexive<br>
'''Minimum Martial Arts:''' 5<br>
'''Min. Martial Arts:''' 4<br>
'''Minimum Essence:''' 3<br>
'''Min. Essence:''' 2<br>
'''Style and Source:''' [[Wolf and Raven Style]] by [[exalted:MartialArts/MothandBonfireStyle|Mapache & TonyC]]<br>
'''Style and Source:''' [[White Crane Style]] by [[exalted:MartialArts/WhiteCraneStyle|Quendalon]]<br>
'''Prerequisite Charms:''' [[Quickening the Shaped Essence]]
'''Prereqs:''' Crane Form


An opponent who attacks is extending himself, and with proper baiting can overextend himself into a waiting trap. The Exalt adds his Martial Arts score to a single dodge attempt. If the dodge is successful, for each success of his opponent's that he cancels, he steals one mote of essence from that opponent.
The character may snatch an arrow from the air as easily as the crane devours a flying insect. By invoking this Charm when she is the target of a physical projectile no larger than a spear, the character may immediately attempt to parry it, even while unarmed, using her full Dexterity + Martial Arts dice pool. If she successfully blocks a projectile with an unarmed parry, she may catch the weapon and have it ready for immediate use.  


[[Category:Exalted]]
[[Category:Exalted]]
[[Category:Charm]]
[[Category:Charm]]
<noinclude>[[Category:Celestial Martial Arts]]</noinclude>
<noinclude>[[Category:Celestial Martial Arts]]</noinclude>

Revision as of 22:14, 2 April 2007

Cost: 2 motes
Duration: Instant
Type: Reflexive
Min. Martial Arts: 4
Min. Essence: 2
Style and Source: White Crane Style by Quendalon
Prereqs: Crane Form

The character may snatch an arrow from the air as easily as the crane devours a flying insect. By invoking this Charm when she is the target of a physical projectile no larger than a spear, the character may immediately attempt to parry it, even while unarmed, using her full Dexterity + Martial Arts dice pool. If she successfully blocks a projectile with an unarmed parry, she may catch the weapon and have it ready for immediate use.