Wolf Form and Raven Form: Difference between pages

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'''Minimum Essence:''' 2<br>
'''Minimum Essence:''' 2<br>
'''Style and Source:''' [[Wolf and Raven Style]] by [[exalted:MartialArts/MothandBonfireStyle|Mapache & TonyC]]<br>
'''Style and Source:''' [[Wolf and Raven Style]] by [[exalted:MartialArts/MothandBonfireStyle|Mapache & TonyC]]<br>
'''Prerequisite Charms:''' [[Identifying the Scent of Danger]], a healing charm like like Flesh-Mending Discipline, Body-Mending Meditation or Halting the Scarlet Flow.
'''Prerequisite Charms:''' [[Remaining the Unobserved Observer]], a charm like Raiton's Nimble Perch, Graceful Crane Stance or Predator Grace Method


The wolf is a fierce hunter, and by emulating him, the character can channel his virtues into those of the hunt. Wolves must be strong and hardy to chase down prey and slay it, keen of nose, ear, and eye, to seek out the prey where it hides, and fierce of heart to lead the pack. For the remainder of the scene, the character adds his Conviction to his Strength, his Valor to his Stamina, his Temperance to his Perception, and his Compassion to his Charisma. These bonuses count towards the maximum number of dice the character may add to his various abilities. In addition, his Martial Arts attacks do lethal damage even if he is unarmed. Wolves require mobility, but can work around restrictions. Armor may be worn with this charm, but the armor's mobility penalty is applied to all Martial Arts rolls the character makes, including attacks and parries.
The raven can hunt when needed, but he is cunning enough not to need to do such work himself. Quick and crafty, he can trick others out of what is theirs without exerting himself. By adopting the wily bird's ways, the character may add his Conviction to his Dexterity, his Valor to his Wits, his Temperance to his Intelligence, and his Compassion to his Manipulation for the rest of the scene. Ravens are also messengers to the land of the dead, thus the character's blows can harm fleshless spirits while using this charm. Lastly, he may emulate the ability to fly in strike with a beak by using his Martial Score in place of his Thrown score when making thrown attacks with knives and daggers. Unfortunately, the raven needs to be light and capable of motion, so no armor may be worn while using this charm.


This charm may be used outside of combat as well. It is quite well suited for leading armies and presiding over court. The techniques for learning to channel virtues into the flesh require a thorough knowledge thereof, such as that gained from Flesh-Mending Discipline and similar charms.
Like its companion the wolf, this charm also has value off the battlefield. Negotiation and larceny can benefit from its power. Controlling one's virtues in such a manner first requires controlling one's body. The training techniques rely upon the balance granted by Raiton's Nimble Perch or other such charms.


[[Category:Exalted]]
[[Category:Exalted]]
[[Category:Charm]]
[[Category:Charm]]
<noinclude>[[Category:Celestial Martial Arts]]</noinclude>
<noinclude>[[Category:Celestial Martial Arts]]</noinclude>

Latest revision as of 21:32, 2 April 2007

Cost: 5 motes
Duration: Scene
Type: Simple
Minimum Martial Arts: 4
Minimum Essence: 2
Style and Source: Wolf and Raven Style by Mapache & TonyC
Prerequisite Charms: Remaining the Unobserved Observer, a charm like Raiton's Nimble Perch, Graceful Crane Stance or Predator Grace Method

The raven can hunt when needed, but he is cunning enough not to need to do such work himself. Quick and crafty, he can trick others out of what is theirs without exerting himself. By adopting the wily bird's ways, the character may add his Conviction to his Dexterity, his Valor to his Wits, his Temperance to his Intelligence, and his Compassion to his Manipulation for the rest of the scene. Ravens are also messengers to the land of the dead, thus the character's blows can harm fleshless spirits while using this charm. Lastly, he may emulate the ability to fly in strike with a beak by using his Martial Score in place of his Thrown score when making thrown attacks with knives and daggers. Unfortunately, the raven needs to be light and capable of motion, so no armor may be worn while using this charm.

Like its companion the wolf, this charm also has value off the battlefield. Negotiation and larceny can benefit from its power. Controlling one's virtues in such a manner first requires controlling one's body. The training techniques rely upon the balance granted by Raiton's Nimble Perch or other such charms.