Collapsing Pyre Evasion and Wolf Form: Difference between pages

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'''Cost:''' 5 motes<br>
'''Cost:''' 5 motes<br>
'''Duration:''' Instant<br>
'''Duration:''' Scene<br>
'''Type:''' Reflexive<br>
'''Type:''' Simple<br>
'''Min. Martial Arts:''' 4<br>
'''Minimum Martial Arts:''' 4<br>
'''Min. Essence:''' 4<br>
'''Minimum Essence:''' 2<br>
'''Style and Source:''' [[Moth and Bonfire Style]] by [[exalted:MartialArts/MothandBonfireStyle|Oneironaut]]<br>
'''Style and Source:''' [[Wolf and Raven Style]] by [[exalted:MartialArts/MothandBonfireStyle|Mapache & TonyC]]<br>
'''Prerequisite Charms:''' [[Eyes in Darkness Defense]]
'''Prerequisite Charms:''' [[Identifying the Scent of Danger]], a healing charm like like Flesh-Mending Discipline, Body-Mending Meditation or Halting the Scarlet Flow.


Searing Essence eddies in the wake of the martial artist's movements. This charm supplements a dodge or parry roll, and may be invoked after the roll has been made. It creates an environmental damage effect which only the attacker who provoked the relevant defense roll suffers. The difficulty to resist this effect is (martial artist's Essence). An attacker who successfully resists suffers damage equal to the <i>extra</i> successes on the defense roll; one who fails the resistance roll suffers damage equal to the <i>total</i> successes on the defense roll. This damage is soaked as normal, but is rolled rather than applied directly, unlike most environmental damage.
The wolf is a fierce hunter, and by emulating him, the character can channel his virtues into those of the hunt. Wolves must be strong and hardy to chase down prey and slay it, keen of nose, ear, and eye, to seek out the prey where it hides, and fierce of heart to lead the pack. For the remainder of the scene, the character adds his Conviction to his Strength, his Valor to his Stamina, his Temperance to his Perception, and his Compassion to his Charisma. These bonuses count towards the maximum number of dice the character may add to his various abilities. In addition, his Martial Arts attacks do lethal damage even if he is unarmed.  Wolves require mobility, but can work around restrictions. Armor may be worn with this charm, but the armor's mobility penalty is applied to all Martial Arts rolls the character makes, including attacks and parries.
 
This charm may be used outside of combat as well. It is quite well suited for leading armies and presiding over court. The techniques for learning to channel virtues into the flesh require a thorough knowledge thereof, such as that gained from Flesh-Mending Discipline and similar charms.


[[Category:Exalted]]
[[Category:Exalted]]
[[Category:Charm]]
[[Category:Charm]]
<noinclude>[[Category:Celestial Martial Arts]]</noinclude>
<noinclude>[[Category:Celestial Martial Arts]]</noinclude>

Latest revision as of 21:31, 2 April 2007

Cost: 5 motes
Duration: Scene
Type: Simple
Minimum Martial Arts: 4
Minimum Essence: 2
Style and Source: Wolf and Raven Style by Mapache & TonyC
Prerequisite Charms: Identifying the Scent of Danger, a healing charm like like Flesh-Mending Discipline, Body-Mending Meditation or Halting the Scarlet Flow.

The wolf is a fierce hunter, and by emulating him, the character can channel his virtues into those of the hunt. Wolves must be strong and hardy to chase down prey and slay it, keen of nose, ear, and eye, to seek out the prey where it hides, and fierce of heart to lead the pack. For the remainder of the scene, the character adds his Conviction to his Strength, his Valor to his Stamina, his Temperance to his Perception, and his Compassion to his Charisma. These bonuses count towards the maximum number of dice the character may add to his various abilities. In addition, his Martial Arts attacks do lethal damage even if he is unarmed. Wolves require mobility, but can work around restrictions. Armor may be worn with this charm, but the armor's mobility penalty is applied to all Martial Arts rolls the character makes, including attacks and parries.

This charm may be used outside of combat as well. It is quite well suited for leading armies and presiding over court. The techniques for learning to channel virtues into the flesh require a thorough knowledge thereof, such as that gained from Flesh-Mending Discipline and similar charms.