This book is broken into two sections, one on summoning, the other on martial arts.
two ,, .
== Summoning ==
of , and . to , the of the .
= of the the [::]].
== Charms ==
** Unhesitating Arrow Technique - Make a reflexive archery attack
** Reversal of Fortune Stance - Shoot an incoming ranged attack down, deflecting it onto a new target.
** Heart-Seeking Missile - Make a ranged attack undodgeable and double damage successes
** Elswhere-Hidden Bow - Summon or banish bow and arrows to/from Elsewhere.
**[http://patternspider.net:8080/exalted/lore5/show.php?class=Charm&id=473 Cover-Creating Maneuver] - Gain a cover modifier solely through movement for a round.
**[http://patternspider.net:8080/exalted/lore5/show.php?class=Charm&id=474 Troublesome Monkey Method] - Gain a cover modifier solely through movement for a scene.
** Unerring Fists - Add Strength to a Brawl attack roll
** Rolling Thunder Approach - Buy additional Brawl attacks
** Earthbound Strike - If your attack hits, the target may not move for the rest of the turn.
**[http://patternspider.net:8080/exalted/lore5/show.php?class=Charm&id= 1391 Hall of Ten Thousand Swords] - building on Craftsman Needs No Tools, turn any room into a deathtrap.
**[http://patternspider.net:8080/exalted/lore5/show.php?class=Charm&id=1410 Anvil-Crushes-the -Hammer Technique] - Builds on Willpower-Enhancing Spirit to "store" damage you've taken to be released all at once.
**Dragon-Line Body Meditation - permanently double your natural essence regeneration rate.
** Charm to move Appearance motes from peripheral to personal. Lunar?
** Undaunted Weapon Technique - Ignore penalties for visibility, shields or cover.
** Steel-Denying Method - On a successful parry, make a perfect disarm.
** Serpent Strike Technique - Add Melee+Dex dice to single attack.
** Steel Symphony Stance - Add Melee to all attacks for the scene.
** Inevitable Strike - An attack is made perfect, unable to miss.
** Instant that does Essence ping.
** Multi-turn charm that counts 10s as two successes for damage.
**[ http: //patternspider.net: 8080/exalted/lore5/show.php?class=Charm&id=1485 God-Energizing Asana] - use a manse to restore essence to nearby spirits
**[http://patternspider.net:8080/exalted/lore5/show.php?class=Charm&id=1718 Celestial Emerald Birth] - Allows a terrestrial spell to be treated as celestial circle for purposes of dispelling.
**[http://patternspider.net:8080/exalted/lore5/show.php?class= Charm&id= 1719 Solar Sapphire Birth] - Allows a celestial spell to be treated as solar circle for purposes of dispelling.
**[http://patternspider.net:8080/exalted/lore5/show.php?class=Charm&id= 1716 Swiftly Forged Emerald] - allows a terrestrial circle spell to be cast instantly.
**[http://patternspider.net:8080/exalted/lore5/show.php?class=Charm&id= 1717 Swiftly Forged Sapphire] - allows a celestial circle spell to be cast with one fewer rounds of shaping.
** Plucking the Ripe Peach Mediation - Reflexively "parry" material ranged attacks by catching them.
** Traitorous Ammunition Technique - Perfectly block any ranged attack, catching it to throw later.
** Hundred Golden Knives Approach - Conjure thrown weapons for every attack in the scene.
= Martial Arts ==
*Full manual to Righteous Devil Style, with incomplete notes on how Phantom Flamebolt Prana could be extended to generate the other types of elemental dust.
*Full manual to [ http: //exalted.xi.co.nz/wiki/wiki.pl?MartialArts/MothandBonfireStyle Moth & Bonfire Style]
*Full manual to [http://exalted.xi.co.nz/wiki/wiki.pl?MartialArts/WhiteCraneStyle White Crane Style]
*Full manual to [http://exalted.xi.co.nz/wiki/wiki.pl?MartialArts/WolfAndRavenStyles Wolf & Raven Style]
These two cauldrons are wide-mouthed orichalcum vessels held up by the undulating coils of a dragon with crimson gems for eyes. The the 2,000+ pound body of each is about a yard across at its widest point, with a two foot wide mouth standing about five feet tall.
These cauldrons can produce alchemical products of up to berith circle alchemy, provided the correct ingredients are added and motes committed. Nearly any alchemical recipe known to the First Age can be produced, but the cauldrons themselves provide no knowledge of these recipes whatsoever, so the user must have a formula to make something.
A pair of these are held in the vault of the Forgotten Manse.
Summary: Large vats that mix potions