Wyr'palja's Workbook and Wyr'palja's Stylebook: Difference between pages

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Bound between thin plates of orichalcum on a hinged spine, this book contains [[Wyr'palja]]'s notes on artifact design, manse construction and similar projects. Carved into the cover, a complex arrangement of a multitude of small gears appear to move as one looks at them. The book is about eight inches tall and twice as wide. The book is organized into loose chapters, mostly written by hand in Old Realm, along with many diagrams. It is unclear from the notes if the items in this book were invented by Wyr'palja, or merely constructed by her.
This book is broken into two sections, one on summoning, the other on martial arts.


== Trifles ==
== Summoning ==


Designs for the following Rating 1 artifacts:
== Charms ==


*Aegis-Inset Amulets (wola.71) - A set of surgically implanted amulets that allow mortals to wear magical armor, in exchange for accelerated aging.
* Archery
*[http://patternspider.net/lore5/show.php?class=Artifact&id=2 Jade Salary] - A jade jar that produces salt each day.
** Unhesitating Arrow Technique - Make a reflexive archery attack
*[[exalted:Artifacts/DarlothLiquidBlade|Liquid Blade]] - A sword hilt that any can use which collects water into a blade. Skilled users can control the solidity of the blade to subtract 2 successes from attempts to block it.
** Reversal of Fortune Stance - Shoot an incoming ranged attack down, deflecting it onto a new target.
*[[exalted:Artifacts/HarenArtifactOne|Bracers of the Shapeless Wardrobe]] - Bracers allowing the storage and instant exchange of various sets of clothing to and from Elsewhere.
** Heart-Seeking Missile - Make a ranged attack undodgeable and double damage successes
** Elswhere-Hidden Bow - Summon or banish bow and arrows to/from Elsewhere.
* Athletics
**[http://patternspider.net:8080/exalted/lore5/show.php?class=Charm&id=473 Cover-Creating Maneuver] - Gain a cover modifier solely through movement for a round.
**[http://patternspider.net:8080/exalted/lore5/show.php?class=Charm&id=474 Troublesome Monkey Method] - Gain a cover modifier solely through movement for a scene.
* Awareness
* Brawl
** Unerring Fists - Add Strength to a Brawl attack roll
** Rolling Thunder Approach - Buy additional Brawl attacks
** Earthbound Strike - If your attack hits, the target may not move for the rest of the turn.
* Bureaucracy
* Craft
**Destructive Vibration Atemi - After study of an object for 30 minutes, specify a condition. When that condition is met, the object takes 4 * Essence damage. (Cra 5, Ess 4)
** Incomparable Durability Method - Make an object as strong as the five magical materials for a day. (Cra 5, Ess 4)
** Nimble Assistant Endowment - Improve the Craft ability of an assistant with an Essence less than your own, adding your Craft rating in dice to their Craft rolls. They also work faster and reduce difficulty on certain tests. (Cra 5, Ess 5)
**[http://patternspider.net:8080/exalted/lore5/show.php?class=Charm&id=1391 Hall of Ten Thousand Swords] - building on Craftsman Needs No Tools, turn any room into a deathtrap.
* Endurance
**[http://patternspider.net:8080/exalted/lore5/show.php?class=Charm&id=1410 Anvil-Crushes-the-Hammer Technique] - Builds on Willpower-Enhancing Spirit to "store" damage you've taken to be released all at once.
**Dragon-Line Body Meditation - permanently double your natural essence regeneration rate.
* Investigation
** Owner-Location Method - Determine the distance and direction of the owner of an object. (Inv 4, Ess 3)
* Larceny
* Linguistics
* Lore
** Pattern-Imposing Method - An area surrounding your for twice Essence yards becomes order, protecting all withing from Wyld energies. In addition, all attempts to direct the Wyld (including shaping and most other Fair Folk powers) add your Essence to their difficulty. (Lor 5, Ess 4)
** Resolve-Inflaming Method - Exchange one or more points of Willpower for Lore motes of essence each. (Lor 4, Ess 3)
** Sun Bolt - Make an ranged energy attack dealing 2L per mote spent. (Lor 2, Ess 2)
** Sunflare Stance - Surround yourself in a field that deals up to Lore damage to anyone who enters it. (Lor 3, Ess 3)
** Sun Shower Attack - Rain energy down on enemies, dealing 1L per 3 motes. (Lor 4, Ess 4)
** Heart of the Sun Mediation - Everyone with 50 x Essence yards takes 1A damage per 4 motes spent. (Lor 6, Ess 6)
* Medicine
** Infectious Cure Method - Create an anti-disease, a cure for a disease that spreads like the disease itself. (Med 5, Ess 4)
** Throng-Curing Method - For the day, any Medicine charm you cast can also be used by up to Medicine assistants without additional cost. (Med 5, Ess 4)
** Healing the Masses Approach - As Throng-Curing Method, but multiply the number of assistants by Essence. (Med 6, Ess 6)
* Melee
** Undaunted Weapon Technique - Ignore penalties for visibility, shields or cover.
** Steel-Denying Method - On a successful parry, make a perfect disarm.
** Serpent Strike Technique - Add Melee+Dex dice to single attack.
** Steel Symphony Stance - Add Melee to all attacks for the scene.
** Inevitable Strike - An attack is made perfect, unable to miss.
** Instant that does Essence ping.
** Multi-turn charm that counts 10s as two successes for damage.
* Occult
**[http://patternspider.net:8080/exalted/lore5/show.php?class=Charm&id=1485 God-Energizing Asana] - use a manse to restore essence to nearby spirits
**[http://patternspider.net:8080/exalted/lore5/show.php?class=Charm&id=1718 Celestial Emerald Birth] - Allows a terrestrial spell to be treated as celestial circle for purposes of dispelling.
**[http://patternspider.net:8080/exalted/lore5/show.php?class=Charm&id=1719 Solar Sapphire Birth] - Allows a celestial spell to be treated as solar circle for purposes of dispelling.
**[http://patternspider.net:8080/exalted/lore5/show.php?class=Charm&id=1716 Swiftly Forged Emerald] - allows a terrestrial circle spell to be cast instantly.
**[http://patternspider.net:8080/exalted/lore5/show.php?class=Charm&id=1717 Swiftly Forged Sapphire] - allows a celestial circle spell to be cast with one fewer rounds of shaping.
* Performance
** Grace in Adversity Style - For a scene double the dice award or motes rewarded for stunts. (Per 5, Ess 3)
** Joy In Despair Method - For a scene, the first time in a turn someone who opposes your goals spends willpower, you regain a point of willpower. (Per 5, Ess 4)
* Presence
** Unearthly Countenance - For a scene, make reflexive attempts to intimidate or inspire observers, using Essence automatic successes. (Pre 4, Ess 2)
** Center of Attention Stance - On making a first impression, all focus on you and you gain Charisma dice to Presence tests to make a first impression. (Pre 5, Ess 2)
** Unconquered Solar Mien - Those with Essence equal to or less that yours who wish to attack or close to within 10 feet of you must make a Valor roll at a difficulty of half your Essence. Creatures of darkness who fail writhe in pain, unable to take any action but move away/ (Pre 5, Ess 5)
* Resistance
** Impenetrable Sunmail - A permanent enhancement to Glorious Solar Plate, this charm adds your Resistance to its bashing and lethal soak, half Resistance to the armor's hardness and prevents piercing weapons from halving soak. (Res 5, Ess 4)
** Inner Purity Manifestation - Become permanently immune to all poison and disease, even those of a magical nature. (Res 5,  Ess 5)
** Iron Soul Approach - For each three motes spent, eliminate a success on a damage roll made against you. (Res 5, Ess 3)
** Unflinching Diamond Meditation - As Adamant Skin, take no damage from a single source. This protection continues as long as that source remains continuously dealing damage. Thus, you can wade through lava, swim a pool of acid, etc. (Res 5, Ess 4)
** Unimpeachable Form Methodology: Become immune to all effects that would physically wound or alter your body's form for a turn. (Res 6, Ess 6)
* Ride
* Sail
* Socialize
* Stealth
* Survival
** Misleading Path Prana - Building on Traceless Passage, this charm allows the laying of a false trail, forging both the numbers, makeup and direction of a path. (Sur 5, Ess 4)
** (Element)-Denying Style - a set of five charms, you can ignore damage from Air, Earth, Fire, Water or Wood. (Sur 5, Ess 4)
* Thrown
** Plucking the Ripe Peach Mediation - Reflexively "parry" material ranged attacks by catching them.
** Traitorous Ammunition Technique - Perfectly block any ranged attack, catching it to throw later.
** Hundred Golden Knives Approach - Conjure thrown weapons for every attack in the scene.


== Trinkets ==


Designs for the following Rating 2 artifacts:
Lunar charms:
** Charm to move Appearance motes from peripheral to personal. Lunar?
** Charm that allows lunars to learn solar familiar charms (or similar).
** DBT for familiars?


*Discreet Essence Amor (wola.80) - A set of wrist and ankle guards that generate a glowing force field.
== Martial Arts ==
*Portable Geomantic Recharging Module (wola.61) - A device that allows artifacts to be recharged from a hearthstone.
*Prayer Transceiver Module (wola.61) - A small disk that allows messages to be left and played back for people with the same type of artifact.
*Wall Eater (wola.130) - A skull-sized beetle like seige device that can eat through walls or ship hulls.


== Practicals ==
*Full manual to Righteous Devil Style, with incomplete notes on how Phantom Flamebolt Prana could be extended to generate the other types of elemental dust.
 
*Full manual to [http://exalted.xi.co.nz/wiki/wiki.pl?MartialArts/MothandBonfireStyle Moth & Bonfire Style]
Designs for the following Rating 3 artifacts:
*Full manual to [http://exalted.xi.co.nz/wiki/wiki.pl?MartialArts/WhiteCraneStyle White Crane Style]
 
*Full manual to [http://exalted.xi.co.nz/wiki/wiki.pl?MartialArts/WolfAndRavenStyles Wolf & Raven Style]
*Blood Seed (bo3c.94) - Plant this metal seed to grow five armored troops for a scene.
*[[exalted:FrivYeti/DauntlessBracers|Dauntless Bracers]] - An advanced set of hearthstone bracers that add the rating of the hearthstone used to soak and subtract the hearthstone rating in dice from attacks against you.
*Essence Twister (wola.132) - An area-effect riot control weapon that causes nausea in targets, though less effective against non-mortals.
*Fire Lance (wola.77) - A spear that can shoot fire.
*Golden Bird of Sunlight (cult.69) - A bird that can carry messages at 100 miles per hour.
*[[exalted:Artifacts/HyperionSphere|Hyperion Sphere]] - A crystal ball used as a throwing weapon that returns to the attackers hands after each toss. Each time the ball hits, it's damage bonus increases by +1L, to a max of +12L. The bonus resets on a miss. The magical material used in construction also provides a bonus, depending on material.
*Omniscient Literary Advisor (wola.64) - A sheet of blue jade that can memorize and summarize books.
*Quagmire Perimeter Mine (wola.91) - A device that can be buried and will turn the ground to quicksand under the feet of targets with specific characteristics.
*Sentinel Defense Force Armor (wola.81) - Armor intended to enhance local security forces.
*Sky Mantis Tower (wola.65) - A large weather control machine.
*Silken Armor (cb_e.80) - Silk enchanted to provide soak, without interfering with Martial Arts.
*[[exalted:ArtifactRelay/Circles|Sunshine Walking Anklets]] - Brightly glowing anklets that allow the user to walk on air and increase their movement rate.
*[[exalted:Artifact/TelgarTravelFish|''Whale-Belly Carp''-class water transport]] - A foot long metal fish containing a pocket of Elsewhere, allowing it to carry 1000 pounds of people and luggage on an underwater voyage to a specified location, traveling 300 miles per hour.
 
== Keepsakes ==
 
Designs for the following Rating 4 artifacts:
 
*Armor of Elemental Inurement (wola.83) - Five different types of armor, each built to withstand one of the five elements.
*[http://patternspider.net/lore5/show.php?class=Artifact&id=125 Eternally Sepulchered Warden] - A collection of chain and blades into which a demon can be bound.
*Iron Horse (cb_e.81) - A tireless, extremely sturdy, mount automaton.
*[[exalted:Artifacts/TheMyriadOfShades|Spirit-Focusing Regalia]] - For purposes of charm and spell effects, your Essence rating is considered to be 6.
*[[exalted:Artifacts/IkselamFourDot|Stepping Stones]] - When a stone is stepped on, the user will be teleported to the next nearest stepping stone.
*Warbird (ruin.88) - A bird-shaped flying mount automaton.
*Warstrider Firelance (wola.159) - Large, vehcile or warstrider mounted weapons that spew fire. Two different designs are shown. One uses a built-in essence battery and is meant for use in warstriders. The other uses tanks of alchemical fuel called ''vim vitae'', intended for mounting on warbirds.
*Wings of the Raptor (wola.54) - Cloaks that can sprout wings.
 
== Triumphs ==
 
Designs for the following Rating 5 artifacts:
 
* Crucible of Tarim (bo3c) - A pot into which spells can be distilled into liquid.
* [[exalted:ArtifactRelay/Medicine|Mother's Call]] - A collection of 101 jade rods that accelerates the healing of shadowlands.
* Storm Hammer (wola.135) - A hearthstone-powered weapon allowing the controller to call down lightning on any within two miles.
 
== Manse Design ==
 
Contains a numerous notes on geomantic magic and manse design.
 
== Projects ==
 
Full plans to ''[[Luminous Talon Rain]]'' and ''[[Molt-Defying Plumage]]'', two flying royal warstriders.
 
Diagram of the [[Three Gated Cage]]

Revision as of 04:53, 1 April 2007

This book is broken into two sections, one on summoning, the other on martial arts.

Summoning

Charms

  • Archery
    • Unhesitating Arrow Technique - Make a reflexive archery attack
    • Reversal of Fortune Stance - Shoot an incoming ranged attack down, deflecting it onto a new target.
    • Heart-Seeking Missile - Make a ranged attack undodgeable and double damage successes
    • Elswhere-Hidden Bow - Summon or banish bow and arrows to/from Elsewhere.
  • Athletics
  • Awareness
  • Brawl
    • Unerring Fists - Add Strength to a Brawl attack roll
    • Rolling Thunder Approach - Buy additional Brawl attacks
    • Earthbound Strike - If your attack hits, the target may not move for the rest of the turn.
  • Bureaucracy
  • Craft
    • Destructive Vibration Atemi - After study of an object for 30 minutes, specify a condition. When that condition is met, the object takes 4 * Essence damage. (Cra 5, Ess 4)
    • Incomparable Durability Method - Make an object as strong as the five magical materials for a day. (Cra 5, Ess 4)
    • Nimble Assistant Endowment - Improve the Craft ability of an assistant with an Essence less than your own, adding your Craft rating in dice to their Craft rolls. They also work faster and reduce difficulty on certain tests. (Cra 5, Ess 5)
    • Hall of Ten Thousand Swords - building on Craftsman Needs No Tools, turn any room into a deathtrap.
  • Endurance
    • Anvil-Crushes-the-Hammer Technique - Builds on Willpower-Enhancing Spirit to "store" damage you've taken to be released all at once.
    • Dragon-Line Body Meditation - permanently double your natural essence regeneration rate.
  • Investigation
    • Owner-Location Method - Determine the distance and direction of the owner of an object. (Inv 4, Ess 3)
  • Larceny
  • Linguistics
  • Lore
    • Pattern-Imposing Method - An area surrounding your for twice Essence yards becomes order, protecting all withing from Wyld energies. In addition, all attempts to direct the Wyld (including shaping and most other Fair Folk powers) add your Essence to their difficulty. (Lor 5, Ess 4)
    • Resolve-Inflaming Method - Exchange one or more points of Willpower for Lore motes of essence each. (Lor 4, Ess 3)
    • Sun Bolt - Make an ranged energy attack dealing 2L per mote spent. (Lor 2, Ess 2)
    • Sunflare Stance - Surround yourself in a field that deals up to Lore damage to anyone who enters it. (Lor 3, Ess 3)
    • Sun Shower Attack - Rain energy down on enemies, dealing 1L per 3 motes. (Lor 4, Ess 4)
    • Heart of the Sun Mediation - Everyone with 50 x Essence yards takes 1A damage per 4 motes spent. (Lor 6, Ess 6)
  • Medicine
    • Infectious Cure Method - Create an anti-disease, a cure for a disease that spreads like the disease itself. (Med 5, Ess 4)
    • Throng-Curing Method - For the day, any Medicine charm you cast can also be used by up to Medicine assistants without additional cost. (Med 5, Ess 4)
    • Healing the Masses Approach - As Throng-Curing Method, but multiply the number of assistants by Essence. (Med 6, Ess 6)
  • Melee
    • Undaunted Weapon Technique - Ignore penalties for visibility, shields or cover.
    • Steel-Denying Method - On a successful parry, make a perfect disarm.
    • Serpent Strike Technique - Add Melee+Dex dice to single attack.
    • Steel Symphony Stance - Add Melee to all attacks for the scene.
    • Inevitable Strike - An attack is made perfect, unable to miss.
    • Instant that does Essence ping.
    • Multi-turn charm that counts 10s as two successes for damage.
  • Occult
  • Performance
    • Grace in Adversity Style - For a scene double the dice award or motes rewarded for stunts. (Per 5, Ess 3)
    • Joy In Despair Method - For a scene, the first time in a turn someone who opposes your goals spends willpower, you regain a point of willpower. (Per 5, Ess 4)
  • Presence
    • Unearthly Countenance - For a scene, make reflexive attempts to intimidate or inspire observers, using Essence automatic successes. (Pre 4, Ess 2)
    • Center of Attention Stance - On making a first impression, all focus on you and you gain Charisma dice to Presence tests to make a first impression. (Pre 5, Ess 2)
    • Unconquered Solar Mien - Those with Essence equal to or less that yours who wish to attack or close to within 10 feet of you must make a Valor roll at a difficulty of half your Essence. Creatures of darkness who fail writhe in pain, unable to take any action but move away/ (Pre 5, Ess 5)
  • Resistance
    • Impenetrable Sunmail - A permanent enhancement to Glorious Solar Plate, this charm adds your Resistance to its bashing and lethal soak, half Resistance to the armor's hardness and prevents piercing weapons from halving soak. (Res 5, Ess 4)
    • Inner Purity Manifestation - Become permanently immune to all poison and disease, even those of a magical nature. (Res 5, Ess 5)
    • Iron Soul Approach - For each three motes spent, eliminate a success on a damage roll made against you. (Res 5, Ess 3)
    • Unflinching Diamond Meditation - As Adamant Skin, take no damage from a single source. This protection continues as long as that source remains continuously dealing damage. Thus, you can wade through lava, swim a pool of acid, etc. (Res 5, Ess 4)
    • Unimpeachable Form Methodology: Become immune to all effects that would physically wound or alter your body's form for a turn. (Res 6, Ess 6)
  • Ride
  • Sail
  • Socialize
  • Stealth
  • Survival
    • Misleading Path Prana - Building on Traceless Passage, this charm allows the laying of a false trail, forging both the numbers, makeup and direction of a path. (Sur 5, Ess 4)
    • (Element)-Denying Style - a set of five charms, you can ignore damage from Air, Earth, Fire, Water or Wood. (Sur 5, Ess 4)
  • Thrown
    • Plucking the Ripe Peach Mediation - Reflexively "parry" material ranged attacks by catching them.
    • Traitorous Ammunition Technique - Perfectly block any ranged attack, catching it to throw later.
    • Hundred Golden Knives Approach - Conjure thrown weapons for every attack in the scene.


Lunar charms:

    • Charm to move Appearance motes from peripheral to personal. Lunar?
    • Charm that allows lunars to learn solar familiar charms (or similar).
    • DBT for familiars?

Martial Arts