January 1153 and Sanigar: Difference between pages

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== Monday, January 1st, 1153 ==
__NOTOC__
<table border="0" cellpadding="0" cellspacing="0" align="right" width="225" class="statsText">
<tr>
<td>
<p><strong>Name</strong>: Sanigar<br/>
<strong>Sex</strong>: Male<br/>
<strong>Race</strong>: Shifter<br/>
<strong>Age</strong>: 20<br/>
<strong>Height</strong>: 5' 6"<br/>
<strong>Weight</strong>: 165 lbs.<br/>
<strong>Eye Color</strong>: Black<br/>
<strong>Hair Color</strong>: Brown<br/>
<strong>Languages</strong>: Common<br/>
<strong>Class</strong>: Monk<br/>
<strong>Alignment</strong>: Lawful Neutral<br/>
<strong>Level</strong>: 4<br/>
<strong>XP</strong>: 7,280<br/>
<strong>Max HP</strong>: 33<br/>
<strong>AC</strong>: 19<br/>
</p>
<table class="free" border="0" cellpadding="0" cellspacing="0">
<tr><td colspan="3"><strong>Attributes</strong></td></tr>
<tr class="statsText"><td>Strength:</td><td align="right">14</td><td>&nbsp;+2</td></tr>
<tr class="statsText"><td>Dexterity:</td><td align="right">20</td><td>&nbsp;+5</td></tr>
<tr class="statsText"><td>Constitution:&nbsp;</td><td align="right">14</td><td>&nbsp;+2</td></tr>
<tr class="statsText"><td>Intelligence:</td><td align="right">11</td><td>&nbsp;+0</td></tr>
<tr class="statsText"><td>Wisdom:</td><td align="right">18</td><td>&nbsp;+4</td></tr>
<tr class="statsText"><td>Charisma:</td><td align="right">9</td><td>&nbsp;-1</td></tr>
</table><br/>
<table class="free" border="0" cellpadding="0" cellspacing="0">
<tr><td><strong>Special Abilities</strong></td></tr>
<tr class="statsText"><td>Low-Light Vision</td></tr>
<tr class="statsText"><td>Shifting (1/day)</td></tr>
<tr class="statsText"><td>&nbsp;&nbsp;Longstride (+2 Dex, +10' move)</td></tr>
<tr class="statsText"><td>+2 on Balance, Climb and Jump</td></tr>
<tr class="statsText"><td>Evasion</td></tr>
<tr class="statsText"><td>''Ki'' strike</td></tr>
<tr class="statsText"><td>Still mind</td></tr>
<tr class="statsText"><td>Slow fall (20ft)</td></tr>
</table><br/>
<table class="free" border="0" cellpadding="0" cellspacing="0">
<tr><td><strong>Feats</strong></td></tr>
<tr class="statsText"><td>Dodge</td></tr>
<tr class="statsText"><td>Stunning Fist</td></tr>
<tr class="statsText"><td>Deflect Arrows</td></tr>
<tr class="statsText"><td>Healing Factor</td></tr>
</table><br/>
<table class="free" border="0" cellpadding="0" cellspacing="0">
<tr><td><strong>Skills</strong></td><td align="right"><em>(abl/rank)</em></td></tr>
<tr class="statsText"><td>Profession (cook)</td><td align="right">(Wis/6)</td></tr>
<tr class="statsText"><td>Balance</td><td align="right">(Dex/3)</td></tr>
<tr class="statsText"><td>Jump</td><td align="right">(Dex/3)</td></tr>
<tr class="statsText"><td>Move Silently</td><td align="right">(Dex/3)</td></tr>
<tr class="statsText"><td>Tumble</td><td align="right">(Dex/3)</td></tr>
<tr class="statsText"><td>Climb</td><td align="right">(Dex/2)</td></tr>
<tr class="statsText"><td>Escape Artist</td><td align="right">(Dex/1)</td></tr>
<tr class="statsText"><td>Knowledge (food)</td><td align="right">(Int/3)</td></tr>
<tr class="statsText"><td>Listen</td><td align="right">(Wis/1)</td></tr>
<tr class="statsText"><td>Sense Motive</td><td align="right">(Wis/2)</td></tr>
<tr class="statsText"><td>Spot</td><td align="right">(Wis/1)</td></tr>
</table><br/>
<p><strong>Gear</strong>
<br/>Monks outfit
<br/>&nbsp;&nbsp;6 cp
<br/>&nbsp;&nbsp;6 sp
<br/>2 knives
<br/>Sling
<br/>Belt pouch
<br/>&nbsp;&nbsp;20 sling bullets
<br/>Backpack
<br/>&nbsp;&nbsp;Iron pot
<br/>&nbsp;&nbsp;Flint &amp; tinder
<br/>&nbsp;&nbsp;Bread
<br/>&nbsp;&nbsp;Cheese
<br/>&nbsp;&nbsp;Waterskin
<br/>&nbsp;&nbsp;Chalk
<br/>&nbsp;&nbsp;Firewood
</p>
</td> </tr> </table>


The party stared outside of the small town of New Sorpigal with their six letters in hand. They walked around the town wondering where to go, and decided to enter the inn first. They saw a shady character who they thought was Andover Potbello.  Haku approach him and gave the password "Sandman" and handed him the letter.  He gave the party a bag of money and asked them if they could retrieve a candelabra that was lost in their abandoned temple to the northwest. He would give them another bag if they were successful.  The party got a room, thought about it, and decided to do it including figuring out a way to mess up the evil item before it got back to Andover.  They agreed.
''Sanigar is a d20 character played by [[player::User:Wordman|Wordman]] in an [http://malevolentdarkness.com/eberron/ Eberron campaign][[campaign::none| ]] played in Long Island, New York. He was killed in a game in early 2008 by a cold based attack from some large critter or another. He died having never once regretted cooking and serving chuul.''


They used their money to purchase some weapons, armor, and needed skills for adventuring.  They also purchased memberships to the Blade's End, Buccaneer's Lair, Guild of the Elements, and Guild of the Self.  Talking to various people around town and the town hall, they agreed to kill the Queen of Spiders lairing in the abandoned temple, and retrieve the combination of the vault door in Goblinwatch.
==Personality==


== Tuesday, January 2nd, 1153 ==
Sanigar, like many members of his race, is not the most approachable person but is generally friendly to those who make an effort to talk to him, particularly if food is involved. He rarely talks of himself, but will often offer unsolicited, sometimes blunt, advice to others, usually surrounding their dietary needs. He is much slower to anger than others of his race and, when needing to fight, tends to be very controlled and calculating. He tends to be very serious around those he does not know or trust, but not humorless.


The party decided to attempt to attack the fort, Goblinwatch, and ran into trouble on the way there.  Three orcs attacked and with some trouble they defeated them.  They took their spoils, including a light warhorse, and sold their wares for more cash.  They finally spent the night ready to face the next day.
==Appearance==


== Wednesday, January 3rd, 1153 ==
Taller than most shifters, Sanigar is athletically built, more lithe than powerful. His face is narrower than many of his race, combining with his tan hair and nearly black eyes to suggest a more cervine appearance than other shifters. While many, including most other shifters, find this variation strange enough to be unattractive, a significant minority react in just the opposite way, finding Sanigar one of the more attractive shifters. To keep his hair out of food, Sanigar wears it cut short. Sanigar carries himself with a certain dignity that make some think he is older than he is.


The party, fresh from their rest, wanted to continue on to Goblinwatch.  In the morning, they quickly discovered, after purchasing some new skills and spells, that the town's center fountain healed the drinker, but they learned the magic did not carry outside the fountain.  The other two fountains, they discovered, replenished Spell Points and temporarily increased the strength of the drinker for the day.  In addition, one of the town wells, randomly increased a below average ability score.  Haku's strength increased, Boom Boom's charisma increased, and Tigger's dexterity increased. Not all party members benefitted and they decided to try again tomorrow.
==History==


They then made their way up to the fort, this time carefully skirting the edge and attempting to remain out of sight.  Their idea was a good one as they saw six Goblins guarding the front door.  They went around back and discovered a ladder which would reach the battlements on the roof of the fort. They set the ladder and climbed it to discover better armored and armed Goblins watching the road. The party attacked this group from behind, pulling up the ladder behind them.  After slaying this band, Sick took her time picking off the remaining Goblins on the ground.
Sanigar's family maintained a small pasture land in the foothills of the Byeshk Mountains, near Silver Lake in the Eldeen Reaches. As the youngest of four, Sanigar was forced to take over the more domestic duties of the family upon the death of his mother Luria when he was still a boy. As he grew, he occasionally helped the family herd goats and sheep, but showed no real aptitude for it and was generally bored stiff. When all three of his sisters were married within a two year span, Sanigar took the opportunity to run away from home, at about 16 years old.


After going back, selling the goods to the town and regaining hit and spell points, they entered through the front door. The main room was empty but upon opening a side door, they were set upon by a large host of Goblins. More of them came out of nearby rooms so the party was having a hard time.  Tigger's new death cry was "Not Again?!!?" as he kept being "killed" and revived by Haku. The party killed these Goblins and after a quick search discovered a key in the Elite Goblin's room, and the Goblin King who cursed at them and fled through a one-way trap door in the floor.  The party returned to sell more loot and rest for the day.
Eventually making his way to Galethspyre, he found work by night as a cook in a local inn. By day, he used his speed to act as a messenger within the town. Although the tips from rich merchants allowed him to live comfortably, he was still generally bored stiff. In order to meet a particular girl, he started visiting the temple to Olladra. While the dalliance with the girl didn't last, he continued visiting the temple, mostly attracted to the goddess's connection to luck and lust.


== Thursday, January 4th, 1153 ==
One night, a human monk visiting the inn asked to meet Sanigar after sampling his stew. He asked Sanigar a number of pointed questions about the herbs used, the technique used to cut the meat, and various other details. Sanigar invited him into the kitchen for a demonstration, after which, the monk lectured Sanigar on the importance of breathing correctly when cutting his meat. Sanigar found the monk odd, but generally enjoyable, company. In the weeks after the monk left, Sanigar tried the breathing advice largely out of boredom. At first it didn't seem to do anything, but after a week or two, he noticed that, once in a while, he seemed to have a clearer head and moved more naturally somehow, connected with the world around him.


Waking up early, the party set off again.  They finished clearing out the main level, leaving a group of rabid giant rats in the trash room.  They head down a ramp to the basement level and discovered a storage room.  In that room was a host of weapons and provisions.  Hidden in the corner was a locked box.  Using the key found yesterday, the party opened it and found the new combination to the vault.  However, it was a puzzle as the vault seemed to have sixteen buttons and six doors.  Pressing a button would open one door and close another.  They left it alone for now as it made Haku's head hurt just thinking about it. Continuing they discovered the fort's temple and killed some Goblins guarding it.  They discovered a large button which Haku pushed because it looked pretty.  Two hidden doors rose into the ceiling and from one of them, several dog-sized rats came running out.  Tigger started foaming at the mouth when he was bit by one of them, so the party quickly finished off the rest of them.  Tigger bravely continued and the party finally discovered the vault room.  After killing the Goblins guarding it, they tried to figure out the riddle.  After some time they discovered the answer to the riddle was GOBLIN spelled backwards to make "NILBOG".  After touching the buttons in this sequence the six doors of the vault opened up like the show "Get Smart".  Inside the vault was a long corridor which led to a cavern filled with rats and flying bat like horrors with razor-sharp teeth.  In the center of this room was an Obilisk.  The group shot at one of the monsters and fled back through the vault shutting the doors behind them.  Two of the bat creatures made it past them and the party quickly slew them as well.
The monk, named Jathral, dropped by once a month or so, each time learning more about Sanigar's preparation and, in turn, teaching Sanigar more strange lessons that, on the surface, had to do with food, but later seemed to be more about improving himself. As these lessons continued, he began to pay more attention to Olladra's connection to food while visiting the temple, finding much in the connection between feast and healing that spoke to him.


The party made several trips back and forth to the fort to get the supplies, but they didn't decide to bring back the combination, as they thought the town would like what was behind the vault. They decided to wait and see what was hidden in the vault first before telling the town about it. Tigger got healed at the temple, and they slept well that night.
Around the time Sanigar turned 19, Jathral suddenly stopped appearing at the inn. After four months, a message arrived at the inn, inviting Sanigar to join [[Order Esculentus]], Jathral's monastic order, in Sharn. Though a bit dubious at the idea of becoming a monk, Sanigar had to admit that there was something to Jathral's instructions. Plus, Sanigar had been saving up to visit Sharn anyway. Telling the inn that he would return in two weeks, Sanigar took a boat down the dagger river to Sharn.
 
Sanigar unexpectedly felt right at home within Order Esculentus, realizing that he'd subconsciously believed much of its philosophy for quite some time. His running as a messenger had kept him in excellent physical shape and, combined with his cooking skill, allowed him to finish his initiation quickly and become a monk within the order.
 
==Psyche==
 
While he does not speak of, or even think about, it often, deep down he feels a connection to the world around him. He has heard other shifters talk about this as a connection to nature, but Sanigar views it mostly as a connection to other people and locations, not nature per se. He experiences this connection on a general level, not usually with individuals, unless he is cooking for them, in which case the connection is more one way, figuring out what the person needs and delivering to them. Some of this connection he perceives as a connection to Olladra, to whom he occasionally prays, but is not particularly devout.
 
Sanigar believes and follows the tenants of the Order Esculentus not due to religious devotion or personal loyalty, but because they make so much sense to him. He enjoys physicality and testing his body and mind with sparring and other challenges, but doesn't particularly care about "winning", only improving himself.
 
Money is not currently that important to Sanigar.
 
==Goals==
 
Sanigar wishes to advance within the order and follow its principles to improve himself. While he enjoys sparring within the monastery, his belief that the only true test of oneself is to fight more unpredictable situations involving a real danger of death combines with his current infatuation with tales of explorations under the city to make him want to do so himself.
 
[[Category:PC]]
[[Category:Dead]]

Revision as of 15:48, 15 September 2008

Name: Sanigar
Sex: Male
Race: Shifter
Age: 20
Height: 5' 6"
Weight: 165 lbs.
Eye Color: Black
Hair Color: Brown
Languages: Common
Class: Monk
Alignment: Lawful Neutral
Level: 4
XP: 7,280
Max HP: 33
AC: 19

Attributes
Strength:14 +2
Dexterity:20 +5
Constitution: 14 +2
Intelligence:11 +0
Wisdom:18 +4
Charisma:9 -1

Special Abilities
Low-Light Vision
Shifting (1/day)
  Longstride (+2 Dex, +10' move)
+2 on Balance, Climb and Jump
Evasion
Ki strike
Still mind
Slow fall (20ft)

Feats
Dodge
Stunning Fist
Deflect Arrows
Healing Factor

Skills(abl/rank)
Profession (cook)(Wis/6)
Balance(Dex/3)
Jump(Dex/3)
Move Silently(Dex/3)
Tumble(Dex/3)
Climb(Dex/2)
Escape Artist(Dex/1)
Knowledge (food)(Int/3)
Listen(Wis/1)
Sense Motive(Wis/2)
Spot(Wis/1)

Gear
Monks outfit
  6 cp
  6 sp
2 knives
Sling
Belt pouch
  20 sling bullets
Backpack
  Iron pot
  Flint & tinder
  Bread
  Cheese
  Waterskin
  Chalk
  Firewood

Sanigar is a d20 character played by Wordman in an Eberron campaign played in Long Island, New York. He was killed in a game in early 2008 by a cold based attack from some large critter or another. He died having never once regretted cooking and serving chuul.

Personality

Sanigar, like many members of his race, is not the most approachable person but is generally friendly to those who make an effort to talk to him, particularly if food is involved. He rarely talks of himself, but will often offer unsolicited, sometimes blunt, advice to others, usually surrounding their dietary needs. He is much slower to anger than others of his race and, when needing to fight, tends to be very controlled and calculating. He tends to be very serious around those he does not know or trust, but not humorless.

Appearance

Taller than most shifters, Sanigar is athletically built, more lithe than powerful. His face is narrower than many of his race, combining with his tan hair and nearly black eyes to suggest a more cervine appearance than other shifters. While many, including most other shifters, find this variation strange enough to be unattractive, a significant minority react in just the opposite way, finding Sanigar one of the more attractive shifters. To keep his hair out of food, Sanigar wears it cut short. Sanigar carries himself with a certain dignity that make some think he is older than he is.

History

Sanigar's family maintained a small pasture land in the foothills of the Byeshk Mountains, near Silver Lake in the Eldeen Reaches. As the youngest of four, Sanigar was forced to take over the more domestic duties of the family upon the death of his mother Luria when he was still a boy. As he grew, he occasionally helped the family herd goats and sheep, but showed no real aptitude for it and was generally bored stiff. When all three of his sisters were married within a two year span, Sanigar took the opportunity to run away from home, at about 16 years old.

Eventually making his way to Galethspyre, he found work by night as a cook in a local inn. By day, he used his speed to act as a messenger within the town. Although the tips from rich merchants allowed him to live comfortably, he was still generally bored stiff. In order to meet a particular girl, he started visiting the temple to Olladra. While the dalliance with the girl didn't last, he continued visiting the temple, mostly attracted to the goddess's connection to luck and lust.

One night, a human monk visiting the inn asked to meet Sanigar after sampling his stew. He asked Sanigar a number of pointed questions about the herbs used, the technique used to cut the meat, and various other details. Sanigar invited him into the kitchen for a demonstration, after which, the monk lectured Sanigar on the importance of breathing correctly when cutting his meat. Sanigar found the monk odd, but generally enjoyable, company. In the weeks after the monk left, Sanigar tried the breathing advice largely out of boredom. At first it didn't seem to do anything, but after a week or two, he noticed that, once in a while, he seemed to have a clearer head and moved more naturally somehow, connected with the world around him.

The monk, named Jathral, dropped by once a month or so, each time learning more about Sanigar's preparation and, in turn, teaching Sanigar more strange lessons that, on the surface, had to do with food, but later seemed to be more about improving himself. As these lessons continued, he began to pay more attention to Olladra's connection to food while visiting the temple, finding much in the connection between feast and healing that spoke to him.

Around the time Sanigar turned 19, Jathral suddenly stopped appearing at the inn. After four months, a message arrived at the inn, inviting Sanigar to join Order Esculentus, Jathral's monastic order, in Sharn. Though a bit dubious at the idea of becoming a monk, Sanigar had to admit that there was something to Jathral's instructions. Plus, Sanigar had been saving up to visit Sharn anyway. Telling the inn that he would return in two weeks, Sanigar took a boat down the dagger river to Sharn.

Sanigar unexpectedly felt right at home within Order Esculentus, realizing that he'd subconsciously believed much of its philosophy for quite some time. His running as a messenger had kept him in excellent physical shape and, combined with his cooking skill, allowed him to finish his initiation quickly and become a monk within the order.

Psyche

While he does not speak of, or even think about, it often, deep down he feels a connection to the world around him. He has heard other shifters talk about this as a connection to nature, but Sanigar views it mostly as a connection to other people and locations, not nature per se. He experiences this connection on a general level, not usually with individuals, unless he is cooking for them, in which case the connection is more one way, figuring out what the person needs and delivering to them. Some of this connection he perceives as a connection to Olladra, to whom he occasionally prays, but is not particularly devout.

Sanigar believes and follows the tenants of the Order Esculentus not due to religious devotion or personal loyalty, but because they make so much sense to him. He enjoys physicality and testing his body and mind with sparring and other challenges, but doesn't particularly care about "winning", only improving himself.

Money is not currently that important to Sanigar.

Goals

Sanigar wishes to advance within the order and follow its principles to improve himself. While he enjoys sparring within the monastery, his belief that the only true test of oneself is to fight more unpredictable situations involving a real danger of death combines with his current infatuation with tales of explorations under the city to make him want to do so himself.