Dissolution Notes: Difference between revisions

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=== Hit on the Knights of the Pale ===
=== Hit on the Knights of the Pale ===


Where the fuck did my notes go?
Even from within the Dark Reliquary, Lilith realizes that the Malady presents some unique opportunities, opportunities the Raguel would neither recognize nor sanction. She has thrown together a number of quick projects to take advantage of the chaos. Top of the list involves a strike to destroy some historical foes, the Knights of the Pale. Though she has long worked at crippling the organization with stealth and subterfuge, the Malady provides a chance to use brute force instead. With the Knights spread thin helping to protect people from the shambling hordes, their headquarters, Bladechapel, is largely undefended. Coincidentally, this happens to come at a time where a prior effort had just bore fruit.


* 2 Hezrou
During the Vallis Moon fiasco, the Knights captured an ally of the Dark Reliquary, a fiendish stone giant, attempting to convert an abandoned building in the Temple District into a temple to Ochremeshk. The Knights have imprisoned this giant in Bladechapel, interrogating him about his plans. Shortly after, Lilith heard that one of the servants in Bladechapel was cheating on his wife with a chaos cultist and, from this servant, information about the building was extracted. Lilith sent an imp to try to penetrate the building. It managed to get into the catacombs beneath it, but couldn't find where the giant was being held. It did, however, manage to overhear the password to the building's ''[[pfsrd-spell:f/forbiddance|forbiddance]]'' spell: "Lothian". Speaking this word on entry allows one to avoid damage (though teleportation is still prevented).
* Shadow Demon
 
* Bearded Devil
Now that the Malady is running rampant, Lilith has assembled a group of demons, dæmons and devils to attack Bladechapel. They have several goals:
* Barbed Devil
 
* 2 Carnage daemon
* Make it clear to everyone that the Knights can't protect the people who have taken shelter from the Malady there.
* 3 Mezzololth
* Kill as many knights as possible.
* Corrupt the temple to Lothian.
* Break into the armory and steal or destroy ''holy'' and ''outsider bane'' weapons.
* Dismantle the chamber in the armory known to be able to destroy chaositech and other chaotic magic.
* Rescue the stone giant.
* Replace the drain plug on the personal bathtub of Dierna Hillerchaun with one on which is inscribed with a permanent ''[[pfsrd-spell:s/symbol-of-insanity|symbol of insanity]]'' which triggers any time it gets wet or is read.
* Destroy as much of the house as possible.
 
To that end:
 
* 2 Hezrou - property damage
* Shadow Demon - plant the symbol of pain
* Bearded Devil - go where needed
* Barbed Devil - go where needed
* 2 Carnage daemon - kill and terrorize civilians.
* 3 Mezzololth - corrupt temple
* 2 Babau: Go after weapons
* 2 Babau: Go after weapons
* Imp: Led demons in. Necklace of fireballs.
* Imp: Led demons in. Necklace of fireballs.
* Fomorian Painbringer - wants to rescue prisoner? Open vault.
* Fomorian Painbringer - wants to rescue prisoner? Open vault.
* Rhodintor (Sarycal)
* Rhodintor (Sarycal) - destroy the anti-chaositech machine
* Stone Giant - prisoner?
* Stone Giant - prisoner?



Revision as of 22:07, 17 April 2013

Banewarrens (8-10)

See Dissolution Notes Banewarrens

The Malady (10-12)

See Dissolution Notes Malady