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See [[Dissolution Notes Banewarrens]]
See [[Dissolution Notes Banewarrens]]


{{ #ifeq: {{CURRENTUSER}} | Wordman |
== The Malady (10-12) ==
== The Malady (10-12) ==


=== Background ===
See [[Dissolution Notes Malady]]


Shortly after the Vallis moon returned, [[Aggah-Shan]] sent Team Evil into the Banewarrens looking for three items: the ''[[malady lock]]'', the ''[[osseous redoubt]]'' and the ''book of inverted darkness''. They found the first two in the outer vaults, but never discovered the inner vaults. Knowing that the ''redoubt'' contains the ''[[remnant crown]]'', Kaliu, one of the more ambitious members of Team Evil, opened it to get at the crown. Unfortunately for her, Aggah-Shan anticipated this betrayal, so reversed the descriptions of the two boxes when briefing the team. In fact, Kaliu opened the ''malady case'', releasing the [[Malady]] and destroying her body completely. While some of the other members of the team are immune to disease, others were infected without realizing it.
{{ #ifeq: {{CURRENTUSER}} | Wordman |
== Goth Gulgamel (12-14) ==


Aggah-Shan used them to infect selected victims at both the White House and the Cock Pit, before telling them of the disease and allowing them to heal themselves. The new victims were selected specifically to transfer the disease to as many people as possible. In the case of the White House, most of the prostitutes were infected through sex and, in turn, have been passing the disease onto their customers, assisted by lowering of rates "in honor of the city's salvation".
=== Aggah-Shan's Journals ===


Even while Ptolus was celebrating the [[Unlikely Six]] as its saviors, the disease was slowly spreading through the city. Team Evil carefully managed the infect prostitutes in the White House, sequestering them under the brothel once they fully turned, and replacing them with fresh (similarly infected) prostitutes (leading to even more rate reductions and "specials" on "new, fresh faces"). But, by the time the Six were meeting [[Cassiadora]], Team Evil was getting sloppy, and several prostitutes fully turned while with customers, then ran amok in the White House. Team Evil did little to stop this, knowing that something like it was inevitable sooner or later. They allowed customers to get bitten, then run away, knowing it would carry the disease even further. They threw those killed into the alley, knowing they would soon animate and search for flesh.
In the final room of the White House catacombs is Aggah-Shan's main living quarters. It is filled with research, concealed as the ledgers of the White House. (This is an elaborate head fake. The idea is that using the ledgers explains why there is tight security around them, but doesn't call attention to their true contents.) Centuries of ledgers are held in a shelf in the final room. In one of them is a bookmark made of lead covered in runes. When placed in one of the books, the pages "turn inside out" and reveal [[Aggah-Shan's journals]]. It is long reading, but contains the following:


As they day progressed, Team Evil launched the next phase of Aggah-Shan's plan: they visited the safe houses Aggah-Shan provided to the remaining chaos cultists left over from his earlier Night of Dissolution plans. Having previously infected some of these cultists, and also throwing turned prostitutes into the safe houses, they locked the safe house doors and let the zombies rampage until nightfall, infecting everyone inside. At night, a similar scene was carried out at the Cock Pit. Several gladiators were forced to drink the blood of the infected "to help them in the arena". Their transformation into undead, therefore, occurred more rapidly. Team Evil orchestrated a very crowded night in the Cock Pit, then barred the doors and unleashed the infected gladiators. Though numerous patrons managed to make it out alive, few escaped getting bitten or scratched by the infected, and now carry the disease into the city. A few hours later, they opened the doors to the chaos cult safe houses, flooding hundreds of zombies out into the night.
* He knows that Praemal is a prison. Originally a good wizard, he sought ways to break the prison open. His obsession drove him to more and more extreme acts, turning him evil and, ultimately led to his seeking of lichhood. It wasn't until becoming a lich that he learned ''why'' Praemal is a prison.
* Details for the design of chaos machine
* References to the Fallen, the Dark Reliquary and Lilith. Mention of the powerful demons on the surface, but fairly lax security underneath. Need to plant seeds for future here.
* A lot of information about Goth Gulgamel, including a plan to penetrate it.
* Details of getting the Banewarrens key from House Vladim.
* Details of the three artifacts he wanted from the Banewarrens. Enough description such that locate object might work on the ''osseous redoubt''.
* Design of his phylactery (enough for locate object, even though that won't work).
* Hints in books leads to Goth Gulgamel, where Aggah-Shan has taken up residence, with the malady case.


Aggah-Shan, meanwhile, had finished the last act (and true purpose) of the chaos cults' thrall program by infecting dozens of gestating venom-shaped thralls with the disease. These hatched at about the same time the infected cultists were released, and were unleashed on the streets as well.
=== Hit on the Knights of the Pale ===


Stories about the outbreaks at the White House and the Cock Pit make a couple of special edition broadsheets, but by then the city is in turmoil. Zombies actively roam the city, biting any they find. Victims rise shortly after and begin to hunt as well. People infected at the White House and the Cock Pit transform as well, attacking family members and infecting them in turn.
Even from within the Dark Reliquary, Lilith realizes that the Malady presents some unique opportunities, opportunities the Raguel would neither recognize nor sanction. She has thrown together a number of quick projects to take advantage of the chaos. Top of the list involves a strike to destroy some historical foes, the Knights of the Pale. Though she has long worked at crippling the organization with stealth and subterfuge, the Malady provides a chance to use brute force instead. With the Knights spread thin helping to protect people from the shambling hordes, their headquarters, Bladechapel, is largely undefended. Coincidentally, this happens to come at a time where a prior effort had just bore fruit.


By the time the Six return from the Banewarrens, the city is in chaos. Oldtown is the worst hit by the infection, but most neighborhoods have at least some infected, and several parts of the city are on fire. Pythoness House is compromised when one of Cassiadora's employees, having been infected in his secret trips to the White House, turns and infects most of the staff. One of them surprises Cassiadora, biting her while she is in human form. After blowing her Fort save, the disease starts to transform her immediately, and she winds up in dragon form in the courtyard, writhing, her dragon nature dueling with the disease, which is where the players will find her.  
During the Vallis Moon fiasco, the Knights captured an ally of the Dark Reliquary, a fiendish stone giant, attempting to convert an abandoned building in the Temple District into a temple to Ochremeshk. The Knights have imprisoned this giant in Bladechapel, interrogating him about his plans. Shortly after, Lilith heard that one of the servants in Bladechapel was cheating on his wife with a chaos cultist and, from this servant, information about the building was extracted. Lilith sent an imp to try to penetrate the building. It managed to get into the catacombs beneath it, but couldn't find where the giant was being held. It did, however, manage to overhear the password to the building's ''[[pfsrd-spell:f/forbiddance|forbiddance]]'' spell: "Lothian". Speaking this word on entry allows one to avoid damage (though teleportation is still prevented).


==== Team Evil ====
Now that the Malady is running rampant, Lilith has assembled a group of demons, dæmons and devils to attack Bladechapel. They have several goals:


Working for [[Aggah-Shan]], trying to find the ''book of inverted darkness'' (which turns out to be fruitless, since it isn't in the Banewarrens). Perhaps in room #16 when the Shuul started fighting Slaadi? Or maybe in room #24?
* Make it clear to everyone that the Knights can't protect the people who have taken shelter from the Malady there.
* Kill as many knights as possible.
* Corrupt the temple to Lothian.
* Break into the armory and steal or destroy ''holy'' and ''outsider bane'' weapons.
* Dismantle the chamber in the armory known to be able to destroy chaositech and other chaotic magic.
* Rescue the stone giant.
* Replace the drain plug on the personal bathtub of Dierna Hillerchaun with one on which is inscribed with a permanent ''[[pfsrd-spell:s/symbol-of-insanity|symbol of insanity]]'' which triggers any time it gets wet or is read.
* Destroy as much of the house as possible.


* Ostler Nackle: male dwarf deathknight (CR9, ranger 7, rogue 5). Fire-giant hide armor can make him big. Will also try to flank to use sneak attacks.
To that end:
* Anaralas: nimblewright (CR 9)
* Blenvan: male gnome (CR 8, sorcerer 8)
* Curuk: male hobgoblin (CR 8, cleric 8)
* zombie giant octopus (CR 6, animated by Curuk from the outer vaults)
* spectre (CR 7, controlled by Curuk's feat)
* 3 gnoll skeletons (CR3, animated by Curuk from the outer vaults)


* Ghost of Kaliu?
* 2 Hezrou - property damage
* Shadow Demon - plant the symbol of pain
* Bearded Devil - go where needed
* Barbed Devil - go where needed
* 2 Carnage daemon - kill and terrorize civilians.
* 3 Mezzololth - corrupt temple
* 2 Babau: Go after weapons
* Imp: Led demons in. Necklace of fireballs.
* Fomorian Painbringer - wants to rescue prisoner? Open vault.
* Rhodintor (Sarycal) - destroy the anti-chaositech machine
* Stone Giant - prisoner?


Team Evil hold the ''Banewarrens Key'', and it is they who opened the Banewarrens in the first place.
=== The Pactlords of the Quaan ===


==== Reactions ====
Two events related to the return (and later disappearance) of the Vallis moon have jolted the Pactlords of the Quaan into action. The first was the opening of the Banewarrens and subsequent location of (but failure to retrieve) the ''black grail''. The second was failure of the magic powering several potent traps within a section of Ghul's Labyrinth, leading to the Pact's discovery of the mural room allowing teleportation into Goth Gulgamel (see ''Ptolus'', pg. 421).


* Inverted Pyramid has hands full with sealing Banewarrens. Convinces themselves that the release of the infection is related, so double their efforts to do so. These appear to restore the seals, even though [[Saggarintys]] is really responsible.
The primary backer of the mission into the Banewarrens, a scylla named Iariono, took a massive hit to her credibility and power within the Pact. Further, the death of the beholder leading the mission has left a power vacuum which ambitious pactlords are rushing to fill. As this struggle plays out, loyalties are shifting, old scores are being settled and the Pact in general is in turmoil.
* Knights of the Pale - probably running riot control, trying to organize people.
* Quaan -
* Shuul -
* Ironworker's Guild - probably some kind of resistance movement, trying to save civilians
* Temple of Teun - Shull-related.
* Order of Iron Might
* Keepers of the Veil


Use some characters:
Meanwhile, having long sought a way into that particular section of Ghul's Labyrinth, a high ranking pactlord named Dronnmos (an advanced neothelid) discovered the mural room, and has since centered his operations around it. When the reports of the scouts sent into Goth Gulgamel reached Dronnmos, Iariono and several other pactlords, a mad dash erupted to get boots on the ground within the fortress.


* Vendarlik, the mind flayer  
Iariono largely won this race, tapping a gug priest of the demon-god Ochremeshk named Quiral to lead blood troll and hellfire giant members of his flock into the fortress to secure it and begin explorations of the Utterdark with the help of a moon-beast. At least, that is the story told to the rest of the Pact. Iariono is really hoping to find the ''staff of the magi'' floating in some detached room within the Utterdark. Also part of this mission is Vendarlik, the only survivor of the Banewarrens mission. Knowing the location of where the ''black grail'' was within the Spire relative to the apparent position of Goth Gulgamel, the mind flayer believes that it may be possible to get back to the ''grail'' from within the fortress. Vendarlik has enlisted the aid of Chrindurn, an intellect devourer, whose blindsense allows it to "see" in the Utterdark. Chrindurn has already stolen the body of one of the hellfire giants.
* The Iron Mage
* The Surgeon in Shadows (who teleported away).


==== Neighborhoods ====
Not willing to be muscled out of his own discovery, Dronnmos has attached a Zavayss, a noble salamander, and his followers to the mission, using the argument that they share the religion and love of fire with Quiral's flock. Zavayss watches Quiral and the exploration, reporting back to Dronnmos regularly. The salamander quite likes the environment within Goth Gulgamel and secretly plots to take Quiral's position.


* Posh section: One manor house infected due to resident frequenting the White House.
Dronnmos also convinced a pair of blue dragon allies (Usieth and Okthun) to donate a dozen [[dvontoi]] to the endeavor. The dragons insisted on entering the fortress themselves to "oversee" the operation. Unbeknownst to Dronnmos or Iariono, the dragons couldn't care less about the mission, instead intent on mating and hatching their brood within the confines of the fortress.
* Fort into posh section: on lock down, using magic to scan people going in and out.
* Oldtown: Arena turned into a corral of sorts, but this backfires.
* Necropolis: Focus of wrath of populace, even though innocent of the Malady. Strife within as some use the plague as excuse to venture out, others make a point of staying in to calm the population.


==== Realities ====
While Aggah-Shan was none too pleased to see the Pact's intrusion into Goth Gulgamel, the lich has come to an understanding with the Pact presence. They have provided the lich an occasional minion to probe the Ageless Titan for information. Meanwhile, the pact is cheering on the [[Malady]] for removing so many humanoids, but otherwise giving the lich a wide birth.


* Disease related magic items nearly impossible to find.
=== The Cult of Ochremeshk ===
* Looters.
* Paranoia.
* Barricades.


The cultists being employed by the pact have their own agenda outside the pact. Dedicated to Ochremeshk (see ''Ptolus'', pg. 623), they seek to free him from his prison, then present him with a Goth Gulgamel already prepared for his use. So far, they have converted an alter room within the fortress to the demon prince, but have no real leads on how to free him.


If phylactery put in box, then if lich is killed by a non-evil character, regeneration is faster and increases the lich's power.
=== Motivations ===


If zombies botch a save against positive energy, they take double damage. If they die from this, they explode with a chance to infect people.
Summing up the above, here are the movers and shakers in and about Goth Gulgamel:


Oddly, recently infected who have ''remove disease'' cast on them come back to life, cured. If someone controls the ''malady case'', remove disease can cure the infection in any within 100'. With control, can also make the disease globally non-contagious.
* [[Aggah-Shan]], [[pfsrd:bestiary/monster-listings/templates/lich|lich]] (CR 16): Wants the ''entropy sphere'', so needs to get past the titan. Also exploring the Utterdark.
* Quiral, savant [[pfsrd:bestiary/monster-listings/aberrations/gug|gug]] cleric (CR 16): Secure Goth Gulgamel and protect the exploration of the Utterdark. Support Iariono's interests. What he really wants, though, is to free Ochremeshk, and is preparing Goth Gulgamel to be the demon's seat of power.
* Zavayss, [[pfsrd:bestiary/monster-listings/outsiders/salamander/salamander-noble|noble salamander]] (CR 12): Supervise exploration of the Utterdark. Support Dronnmos's interests. Though intended to act as a check on Quiral, he also worships Ochremeshk, and is helping Quiral prepare the site for him.
* Vendarlik, mind flayer (CR 8): Wants to gain entrance to the Banewarrens to get the ''black grail''. Secondarily, he is ambitious, having already claimed most of the beholder's clout for himself and trying to keep Iariono from falling.
* Chrindurn, intellect devourer (CR 8): Wants to get back into the good graces of the Pactlords, which Vendarlik has promised; however, Chrindurn's past transgressions are such that many of the Pactlords would kill Chrindurn on sight, and slay Vendarlik for helping him.
* Thanss, [[pfsrd:bestiary/monster-listings/aberrations/moon-beast|moon-beast]] (CR 11): find the ''staff of the magi'' within the Utterdark, as Iariono has promised much for it.
* Dronnmos, advanced [[pfsrd:bestiary/monster-listings/aberrations/neothelid|neothelid]] (CR 18): Not present, but looking to exploit Goth Gulgamel and his control of the mural leading to it for all he can. As a Pactlord, ultimately wants to destroy all humanoids. Would like to see Iariono eliminated.
* Iariono, advanced [[pfsrd:bestiary/monster-listings/aberrations/scylla|scylla]] (CR 18): Not present, but looking to use Goth Gulgamel to restore her prestige within the Pact. As a Pactlord, ultimately wants to destroy all humanoids. Would like to see Dronnmos eliminated.
* Ochremeshk, demon prince (CR 20): Unaware any of this is happening.


People killed don't rise as quickly during the day.
=== Adrift Rooms ===


=== Scenes ===
''Some old school random table action for the rooms cut loose into the utterdark.''


* Saggarintys greets players. Still tinkering. Knows the Nap Sack spell. Needs "neutrality" of the players to "better seal the warrens this time". Tells them to keep an eye out for the Banewarrens Key. "Someone must still have the hand of the Dark One. Keep it quiet, though, because in the right place, the key will also get you into Jabel."
When anyone casts out into the Utterdark, there are 1d3 rooms floating near them, each d100 feet away. Rooms have their own gravity, but may be oriented differently compared to a universal frame of reference. Roll a d6; the room is oriented as the d6 is, where the 1 face is the floor.
* Coming out of the portal. Grab the other end of the dimensional gate.
* Abandoned rooms. One person with back turned making odd sounds. Hears group and turns, revealing zombie.
* Cassiadora in court yard.
* Dragons and Viridian Lords quarantine the city by force. (This might cause some to want to use the Commisar's Guns against them.)
* Team Evil in PC's house, trying to find ledger (which is really a magically concealed journal).
* Reading broadsheets and making link to Aggah-Shan
* Dealing with sword? Maeda Von Rustal at Temple Teun. Shuul will be at temple. Perhaps Team Shuul survivors? Were there any? Some sort of situation where the party can get in the good graces of Maeda Von Rustal (though she is predisposed to help them for past actions).
* What's happening at the Order of the Pale?
* Dealing with the spectre box.
* Walking the streets. Maybe some undead or demons from from the Reliquary out causing mayhem?
* White House: Team Evil initial confrontation.
* Catacombs under the White House. This is mostly a trap for the Six. Aggah-Shan needs his ledger back because, in reality, it contains notes of how to access Guhl Whatever. Writing appears when special talisman touches book. Talisman is with a bunch of similar journals (from further in the past) in Aggah-Shan's main lair. Any time the talisman is used, Aggah-Shan knows and can teleport the book it enchants to his hand. His plan is to get killed at the hands of the Six, leaving the journals for them to find. As they read through the journals and figure out how the talisman works, Aggah-Shan will be regrowing in the ''osseous redoubt'', far from his lair (maybe in the wreckage of the chaos machine). Probably some undead/chaositech experiments in the lair. Eropodi in the "false" throne room.
* End with large chaos bomb?
 
=== Aggah-Shan's Journals ===


In the final room of the White House catacombs is Aggah-Shan's main living quarters. It is filled with research, concealed as the ledgers of the White House. (This is an elaborate head fake. The idea is that using the ledgers explains why there is tight security around them, but doesn't call attention to their true contents.) Centuries of ledgers are held in a shelf in the final room. In one of them is a bookmark made of lead covered in runes. When placed in one of the books, the pages "turn inside out" and reveal Aggah-Shan's journal. It is long reading, but contains the following:
Room map chosen from among a set of room battlemaps.


* He knows that Praemal is a prison. Originally a good wizard, he sought ways to break the prison open. His obsession drove him to more and more extreme acts, turning him evil and, ultimately led to his seeking of lichhood. It wasn't until becoming a lich that he learned ''why'' Praemal is a prison.
=== Harrowing ===
* Details for the design of chaos machine
* References to the Fallen, the Dark Reliquary and Lilith. Mention of the powerful demons on the surface, but fairly lax security underneath. Need to plant seeds for future here.
* A lot of information about Goth Gulgamel, including a plan to penetrate it.
* Details of getting the Banewarrens key from House Vladim.
* Details of the three artifacts he wanted from the Banewarrens. Enough description such that locate object might work on the ''osseous redoubt''.
* Design of his phylactery (enough for locate object, even though that won't work).


== Goth Gulgamel (12-14) ==
Any harrow elf entering tower 8 will receive a [[Harrowing Vision]].


* Hints in books leads to Goth Gulgamel, where Aggah-Shan has taken up residence, with the malady case.


== Dark Reliquary (15-18) ==
== Dark Reliquary (15-18) ==


* Hint somehow leads to dungeons under Dark Reliquary. Probably journal entries about the sleeping gods and how what the Fallen want to do about them doesn't match what Aggah-Shan wants.
* Hint somehow leads to dungeons under Dark Reliquary. Probably journal entries about the sleeping gods and how what the Fallen want to do about them doesn't match what Aggah-Shan wants.
== Dreaming Realm (15-18) ==
* Go with the idea that Harrow Elves are created by severing an Elder Elf's connection to dreaming. Maybe the entropy sphere is involved somehow?.


== Jabel Shammar (19-20) ==
== Jabel Shammar (19-20) ==


|}}
|}}
{| class="wikitable"
|-
!
!
! colspan=7 | # of creatures needed to provide EL…
|-
! d100
! Occupant
! 11
! 12
! 13
! 14
! 15
! 16
! 17
|-
| 01-60
| unoccupied
|-
| 61-62
| [[pfsrd:bestiary/monster-listings/undead/banshee|banshee]]
|
|
| align="center" | 1
|
|
|
|
|-
| 63
| [[pfsrd:bestiary/monster-listings/oozes/ooze-carnivorous-crystal|carnivorous crystal]]
| align="center" | 1 
|
| align="center" | 2
| align="center" | 3
| align="center" | 4
| align="center" | 6
| align="center" | 8
|-
| 64
| [[pfsrd:bestiary/monster-listings/oozes/carnivorous-blob|carnivorous blob]]
|
|
| align="center" | 1
|
|
|
|
|-
| 65-66
| [[pfsrd:bestiary/monster-listings/outsiders/chaos-beast|chaos beast]], [[pfsrd:bestiary/monster-listings/templates/advanced-creature-cr-1|advanced]] [[pfsrd:bestiary/monster-listings/templates/shadow-creature-cr-1|shadow]]
| align="center" | 2 
| align="center" | 3 
| align="center" | 4 
| align="center" | 6 
|
|
|
|-
| 67-68
| [[pfsrd:bestiary/monster-listings/undead/dybbuk|dybbuk]]
|
|
|
|
| align="center" | 1
|
|
|-
| 69
| [[pfsrd:bestiary/monster-listings/magical-beasts/frost-worm|frost worm]]
|
| align="center" | 1
|
|
|
|
|
|-
| 70
| [[pfsrd:bestiary/monster-listings/humanoids/giants/giant-true/giant-frost|giant, frost]]
| align="center" | 2
| align="center" | 3
| align="center" | 4
| align="center" | 6
| align="center" | 8
| align="center" | 12
|
|-
| 71
| [[pfsrd:bestiary/monster-listings/aberrations/ghorazagh|ghorazagh]], [[pfsrd:bestiary/monster-listings/templates/shadow-creature-cr-1|shadow]]
|
|
|
| align="center" | 1
|
| align="center" | 2
| align="center" | 3
|-
| 72
| [[pfsrd:bestiary/monster-listings/constructs/golem/golem-bone|golem, bone]]
| align="center" | 3 
| align="center" | 4 
|
|
|
|
|
|-
| 73
| [[pfsrd:bestiary/monster-listings/constructs/golem/golem-brass|golem, brass]]
|
|
|
| align="center" | 1
|
| align="center" | 2
|
|-
| 74
| [[pfsrd:bestiary/monster-listings/constructs/golem/golem-iron|golem, iron]]
|
|
| align="center" | 1
|
| align="center" | 2
| align="center" | 3
| align="center" | 4
|-
| 75-76
| [[pfsrd:bestiary/monster-listings/constructs/golem/golem-stone|golem, stone]]
| align="center" | 1
|
| align="center" | 2
| align="center" | 3
| align="center" | 4
|
|
|-
| 77-78
| [[pfsrd:bestiary/monster-listings/aberrations/moon-beast|moon-beast]]
| align="center" | 1
|
| align="center" | 2
| align="center" | 3
| align="center" | 4
| align="center" | 6
|
|-
| 79-80
| [[pfsrd:bestiary/monster-listings/undead/nightshade/nightskitter|nightskitter]]
|
| align="center" | 1
|
| align="center" | 2
| align="center" | 3
| align="center" | 4
| align="center" | 6
|-
| 81-82
| [[pfsrd:bestiary/monster-listings/undead/nightshade/nightwalker|nightwalker]]
|
|
|
|
| align="center" | 1
|
|-
| 83-84
| [[pfsrd:bestiary/monster-listings/undead/nightshade/nightwing|nightwing]]
|
|
| align="center" | 1
|
| align="center" | 2
| align="center" | 3
| align="center" | 4
|-
| 85
| [[pfsrd:bestiary/monster-listings/outsiders/protean/protean-imentesh|protean, imentesh]]
|
| align="center" | 2
| align="center" | 3
| align="center" | 4
| align="center" | 6
| align="center" | 8
|
|-
| 86
| [[pfsrd:bestiary/monster-listings/outsiders/protean/protean-keketar|protean, keketar]]
|
|
|
|
|
|
| align="center" | 1
|-
| 87
| [[pfsrd:bestiary/monster-listings/outsiders/protean/protean-naunet|protean, naunets]]
| align="center" | 4 
| align="center" | 6 
| align="center" | 8 
| align="center" | 12 
|
|
|
|-
| 88
| [[pfsrd:bestiary/monster-listings/outsiders/protean/protean-naunet|protean, naunets]], with one [[pfsrd:bestiary/monster-listings/outsiders/protean/protean-imentesh|protean, imentesh]]
| align="center" | 1 
| align="center" | 3 
| align="center" | 5 
| align="center" | 9 
| align="center" | 13 
|
|-
| 89
| [[pfsrd:bestiary/monster-listings/outsiders/protean/protean-naunet|protean, naunets]], with two [[pfsrd:bestiary/monster-listings/outsiders/protean/protean-imentesh|protean, imentesh]]
|
|
| align="center" | 2 
| align="center" | 6 
| align="center" | 10 
|
|-
| 90
| [[pfsrd:bestiary/monster-listings/constructs/retriever|retriever]], [[pfsrd:bestiary/monster-listings/templates/shadow-creature-cr-1|shadow]]
|
| align="center" | 1
|
|
|
|
|
|-
| 91-92
| [[pfsrd:bestiary/monster-listings/outsiders/shadow-mastiff|shadow mastiff]], [[pfsrd:bestiary/monster-listings/templates/advanced-creature-cr-1|advanced]]
| align="center" | 6 
| align="center" | 8 
| align="center" | 12 
|
|
|
|
|-
| 93
| [[pfsrd:bestiary/monster-listings/undead/shadow|shadows]], led by one [[pfsrd:bestiary/monster-listings/undead/shadow|greater shadow]]
| align="center" | 10 
| align="center" | 13 
|
|
|
|
|
|-
| 94-95
| [[pfsrd:bestiary/monster-listings/undead/shadow|shadows, distorted]], led by one [[pfsrd:bestiary/monster-listings/undead/shadow|greater shadow]]
| align="center" | 4 
| align="center" | 9
| align="center" | 14
|
|
|
|
|-
| 96
| [[pfsrd:bestiary/monster-listings/undead/shadow|shadows, greater]], [[pfsrd:bestiary/monster-listings/templates/advanced-creature-cr-1|advanced]]
| align="center" | 2 
| align="center" | 3
| align="center" | 4
| align="center" | 6
| align="center" | 8
|
|
|-
| 97-98
| [[pfsrd:bestiary/monster-listings/undead/spectre|spectres]]
| align="center" | 4 
| align="center" | 6
| align="center" | 8
| align="center" | 12
|
|
|
|-
| 99
| [[pfsrd:bestiary/monster-listings/undead/winterwight|winterwight]]
|
|
|
|
|
|
| align="center" | 1
|-
| 00
| [[pfsrd:bestiary/monster-listings/undead/wraith/wraith-dread|wraith, dread]]
|
|
| align="center" | 1
|
| align="center" | 2
| align="center" | 3
| align="center" | 4
|}
{| class="wikitable"
|-
! d100
! Contents
|-
| 1
| connection to Prime Material Plane
|-
| 2-41
| nothing of consequence
|-
| 42-63
| trap, CR=(3d3+9)
|-
| 64-73
| information
|-
| 74-83
| 1d3 minor [[pfsrd:magic-items#Table-Random-Magic-Item-Generation|random magic items]]
|-
| 84-88
| 1 medium [[pfsrd:magic-items#Table-Random-Magic-Item-Generation|random magic item]]
|-
| 89
| Pit of Insanity
|-
| 90-00
| Vault, locked with:
{| class="wikitable"
|-
! d100
! Lock
|-
| 1-10
| Single good lock, DC 30
|-
| 20-50
| Single average lock, ''[[pfsrd-spell:a/arcane-lock|arcane locked]]'' (CL 14+1d6), DC 35
|-
| 51-65
| Two average locks, ''[[pfsrd-spell:a/arcane-lock|arcane locked]]'' (CL 14+1d6), DC 35
|-
| 66-75
| Single good lock, ''[[pfsrd-spell:a/arcane-lock|arcane locked]]'' (CL 14+1d6), DC 40. Add 5 to the treasure roll.
|-
| 76-79
| Two good locks, ''[[pfsrd-spell:a/arcane-lock|arcane locked]]'' (CL 14+1d6), DC 40. Add 5 to the roll determining the vault's contents.
|-
| 80-85
| Single superior lock, DC 40. Add 5 to the roll determining the vault's contents.
|-
| 86-89
| Two superior locks, DC 40. Add 5 to the roll determining the vault's contents.
|-
| 90-95
| Single superior lock, ''[[pfsrd-spell:a/arcane-lock|arcane locked]]'' (CL 14+1d6), DC 50. Add 10 to the roll determining the vault's contents.
|-
| 96-98
| No door; vault entirely sealed by ''[[pfsrd-spell:w/wall-of-stone|wall of stone]]'', 10 inches thick. Add 10 to the roll determining the vault's contents.
|-
| 99-00
| The inside of the vault is protected by an effect similar to a solid-wall ''[[pfsrd-spell:f/forcecage|forcecage]]'' (CL 16+1d4). The door is also locked (roll again to determine how; if this result is rolled again, one forcecage is nested in the other, etc.). Add 10 to the roll determining the vault's contents.
|}
The vault is protected by:
{| class="wikitable"
|-
! d100
! Protection
|-
| 1-5
| No traps
|-
| 6-10
| Concealment. The entire vault door is obscured (behind a secret door, rubble, illusion, etc.).
|-
| 11-15
| A [[pfsrd:gamemastering/afflictions/poison/wyvern-poison|wyvern poison]] [[pfsrd:gamemastering/traps-hazards-and-special-terrains/traps/poisoned-dart-trap-cr-1|needle]] (or other CR 5) trap.
|-
| 16-20
| An [[pfsrd:gamemastering/traps-hazards-and-special-terrains/traps/acid-fog-trap-cr-7|acid fog]] (or other CR 7) trap.
|-
| 21-30
| An [[pfsrd:gamemastering/traps-hazards-and-special-terrains/traps/eternal-glyphs-cr-9|eternal glyphs]] (or other CR 9) trap.
|-
| 31-45
| A pit trap arrangement similar to the one seen in location 16, or other CR 11 trap.
|-
| 46-60
| An [[pfsrd:gamemastering/traps-hazards-and-special-terrains/traps/necromantic-deathtrap-cr-13|necromantic deathtrap]] (or other CR 13 trap).
|-
| 61-75
| An [[pfsrd:gamemastering/traps-hazards-and-special-terrains/traps/harm-trap-cr-14|harm]] (or other CR 14) trap. Add 3 to the roll determining the vault's contents.
|-
| 76-85
| An [[pfsrd:gamemastering/traps-hazards-and-special-terrains/traps/chain-lightning-trap-cr-15|chain lightning]] (or other CR 15) trap. Add 6 to the roll determining the vault's contents.
|-
| 85-95
| An [[pfsrd:gamemastering/traps-hazards-and-special-terrains/traps/empowered-disintegrate-trap-cr-16|disintegration]] (or other CR 16) trap. Add 9 to the roll determining the vault's contents.
|-
| 96-99
| An [[pfsrd:gamemastering/traps-hazards-and-special-terrains/traps/lightning-bolt-gallery-trap-cr-17|lightning gallery]] (or other CR 17) trap. Add 12 to the roll determining the vault's contents.
|-
| 00
| An [[pfsrd:gamemastering/traps-hazards-and-special-terrains/traps/deadly-spear-trap-cr-18|deadly spear]] (or other CR 18) trap. Add 15 to the roll determining the vault's contents.
|}
The vault contains:
{| class="wikitable"
|-
! rowspan=3 | d100
! colspan=5 | number of…
|-
! colspan=3 | [[pfsrd:magic-items#Table-Random-Magic-Item-Generation|random magic items]]
! colspan=2 | artifacts
|-
! minor
! medium
! major
! lesser
! major
|-
| 1-5
| 1d3
|
|
|
|
|-
| 6-10
| 1d3
| 1
|
|
|
|-
| 11-20
|
| 1d3
|
|
|
|-
| 21-40
| 1d4
| 1d3+1
|
|
|
|-
| 41-60
| 1d6
| 1d4
|
|
|
|-
| 61-80
| 1d4
| 1d3
| 1
|
|
|-
| 81-90
|
|
| 1d3
|
|
|-
| 91-100
|
| 1d4
| 1d3
|
|
|-
| 101-110
| 1d6
| 1d4
| 1d3
|
|
|-
| 111-115
|
|
|
| 1
|
|-
| 116-119
|
| 1d4
| 1
| 1
|
|-
| 120+
|
|
|
|
| 1
|}
Lesser artifacts might include: ''[[pfsrd:magic-items/artifacts/minor-artifacts/knucklebone-of-fickle-fortune|knucklebone of fickle fortune]]'', ''[[pfsrd:magic-items/artifacts/minor-artifacts/runeslave-cauldron|runeslave cauldron]]'', ''[[pfsrd:magic-items/artifacts/minor-artifacts/hourglass-of-shadows|hourglass of shadows]]'', cards from the ''[[pandemonium deck]]''
Major artifacts might include: ''[[pfsrd:magic-items/artifacts/minor-artifacts/staff-of-the-magi|staff of the magi]]''
|}

Latest revision as of 22:28, 24 January 2014

Banewarrens (8-10)

See Dissolution Notes Banewarrens

The Malady (10-12)

See Dissolution Notes Malady


# of creatures needed to provide EL…
d100 Occupant 11 12 13 14 15 16 17
01-60 unoccupied
61-62 banshee 1
63 carnivorous crystal 1 2 3 4 6 8
64 carnivorous blob 1
65-66 chaos beast, advanced shadow 2 3 4 6
67-68 dybbuk 1
69 frost worm 1
70 giant, frost 2 3 4 6 8 12
71 ghorazagh, shadow 1 2 3
72 golem, bone 3 4
73 golem, brass 1 2
74 golem, iron 1 2 3 4
75-76 golem, stone 1 2 3 4
77-78 moon-beast 1 2 3 4 6
79-80 nightskitter 1 2 3 4 6
81-82 nightwalker 1
83-84 nightwing 1 2 3 4
85 protean, imentesh 2 3 4 6 8
86 protean, keketar 1
87 protean, naunets 4 6 8 12
88 protean, naunets, with one protean, imentesh 1 3 5 9 13
89 protean, naunets, with two protean, imentesh 2 6 10
90 retriever, shadow 1
91-92 shadow mastiff, advanced 6 8 12
93 shadows, led by one greater shadow 10 13
94-95 shadows, distorted, led by one greater shadow 4 9 14
96 shadows, greater, advanced 2 3 4 6 8
97-98 spectres 4 6 8 12
99 winterwight 1
00 wraith, dread 1 2 3 4


d100 Contents
1 connection to Prime Material Plane
2-41 nothing of consequence
42-63 trap, CR=(3d3+9)
64-73 information
74-83 1d3 minor random magic items
84-88 1 medium random magic item
89 Pit of Insanity
90-00 Vault, locked with:
d100 Lock
1-10 Single good lock, DC 30
20-50 Single average lock, arcane locked (CL 14+1d6), DC 35
51-65 Two average locks, arcane locked (CL 14+1d6), DC 35
66-75 Single good lock, arcane locked (CL 14+1d6), DC 40. Add 5 to the treasure roll.
76-79 Two good locks, arcane locked (CL 14+1d6), DC 40. Add 5 to the roll determining the vault's contents.
80-85 Single superior lock, DC 40. Add 5 to the roll determining the vault's contents.
86-89 Two superior locks, DC 40. Add 5 to the roll determining the vault's contents.
90-95 Single superior lock, arcane locked (CL 14+1d6), DC 50. Add 10 to the roll determining the vault's contents.
96-98 No door; vault entirely sealed by wall of stone, 10 inches thick. Add 10 to the roll determining the vault's contents.
99-00 The inside of the vault is protected by an effect similar to a solid-wall forcecage (CL 16+1d4). The door is also locked (roll again to determine how; if this result is rolled again, one forcecage is nested in the other, etc.). Add 10 to the roll determining the vault's contents.

The vault is protected by:

d100 Protection
1-5 No traps
6-10 Concealment. The entire vault door is obscured (behind a secret door, rubble, illusion, etc.).
11-15 A wyvern poison needle (or other CR 5) trap.
16-20 An acid fog (or other CR 7) trap.
21-30 An eternal glyphs (or other CR 9) trap.
31-45 A pit trap arrangement similar to the one seen in location 16, or other CR 11 trap.
46-60 An necromantic deathtrap (or other CR 13 trap).
61-75 An harm (or other CR 14) trap. Add 3 to the roll determining the vault's contents.
76-85 An chain lightning (or other CR 15) trap. Add 6 to the roll determining the vault's contents.
85-95 An disintegration (or other CR 16) trap. Add 9 to the roll determining the vault's contents.
96-99 An lightning gallery (or other CR 17) trap. Add 12 to the roll determining the vault's contents.
00 An deadly spear (or other CR 18) trap. Add 15 to the roll determining the vault's contents.

The vault contains:

d100 number of…
random magic items artifacts
minor medium major lesser major
1-5 1d3
6-10 1d3 1
11-20 1d3
21-40 1d4 1d3+1
41-60 1d6 1d4
61-80 1d4 1d3 1
81-90 1d3
91-100 1d4 1d3
101-110 1d6 1d4 1d3
111-115 1
116-119 1d4 1 1
120+ 1

Lesser artifacts might include: knucklebone of fickle fortune, runeslave cauldron, hourglass of shadows, cards from the pandemonium deck Major artifacts might include: staff of the magi