Kardak and Envoy of the Dragon: Difference between pages

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Kardak controls [[involves::Last Basalt]] has his territory, where spends much of his effort breeding [[Kardak's offspring|hawkmen]]. Kardark is huge, having spent time power-questing. He tell, feathers for hair, is very pronounced and he makes no effort to hide it.
'''Type:''' Small Yacht<br>
'''Length:''' 35 feet<br>
'''Beam:''' 12 feet<br>
'''Draft:''' 6 feet<br>
'''Rig Type:''' Imperial with foresail<br>
'''Closest Tack:''' 2 points<br>
'''Speed:''' &#x25CF;&#x25CF;&#x25CF;<br>
'''Maneuverability:''' -2<br>
'''Standard Crew:''' 2<br>
'''Minimum Crew:''' 1<br>
'''Cabins:''' 4<br>
'''Soak:''' 6L<br>
'''Health Levels (Damage):''' 10<br>
'''Health Levels (Destroy):''' 20


{| border="0" cellpadding="1" cellspacing="0" width="100%"
This small yacht is built of ivory and birchwood, with silver nails and white silk sails. Extremely luxurious, it contains four cabins, each large enough for two people, as well as a small galley.
|-
! colspan="6" style="background:#ddd; color: white" | Vitals
|-
|'''Gender''' ||Male||'''Height''' ||275 cm||'''Eye Color''' ||Blue
|-
|'''Nature''' ||Paragon||'''Weight''' ||150 kg||'''Hair Color''' ||Feathers
|-
| '''Type''' || colspan="3" |[[race::Lunar]] ([[caste::Full Moon]])||'''Skin Color''' ||Tan
|-
|'''Concept''' || colspan="5" |
|-
| colspan="2" style="vertical-align: top" |
{| border="0" cellpadding="1" cellspacing="0" width="100%"
|-
! colspan="2" style="background:#ddd; color: white" | Attributes
|-
|'''Appearance''' ||<span class="symbols">&bull;&bull;</span>
|-
|'''Charisma''' ||<span class="symbols">&bull;&bull;&bull;</span>
|-
|'''''Dexterity''''' ||<span class="symbols">&bull;&bull;&bull;&bull;&bull;</span>
|-
|'''Intelligence''' ||<span class="symbols">&bull;&bull;</span>
|-
|'''Manipulation''' ||<span class="symbols">&bull;&bull;&bull;</span>
|-
|'''Perception''' ||<span class="symbols">&bull;&bull;&bull;&bull;</span>
|-
|'''''Stamina''''' ||<span class="symbols">&bull;&bull;&bull;&bull;&bull;&bull;</span>
|-
|'''''Strength''''' ||<span class="symbols">&bull;&bull;&bull;&bull;&bull;&bull;</span>
|-
|'''Wits''' ||<span class="symbols">&bull;&bull;&bull;&bull;</span>
|-
! colspan="2" style="background:#ddd; color: white" | Backgrounds
|-
|'''Heart's Blood:''' ||<span class="symbols">&bull;&bull;&bull;</span>
|-
|'''Manse:''' ||<span class="symbols">&bull;&bull;&bull;</span>
|-
|'''Renown:''' ||<span class="symbols">&bull;</span>
|-
! colspan="2" style="background:#ddd; color: white" | Equipment
|-
|colspan="2"|Bare Fist<br>Bite<br>Claws<br>Daiklave (moonsilver)<br>Dire Lance (moonsilver)<br>Kick<br>
|-
! colspan="2" style="background:#ddd; color: white" | Health
|-
|'''-0||<span class="symbols">_ _ </span>
|-
|'''-1'''||<span class="symbols">_ _ _ _ _ </span>
|-
|'''-2'''||<span class="symbols">_ _ _ _ _ _ </span>
|-
|'''-4'''||<span class="symbols">_ </span>
|-
|'''Inc'''||<span class="symbols">_ </span>
|-
|'''Natural Soak'''||6B/3L/0A
|-
|'''Total Soak'''<br>(with charms)||12B/12L/9A (Ignores attacks up to 9B/3L)
|}
| colspan="2" style="vertical-align: top" |
{| border="0" cellpadding="1" cellspacing="0" width="100%"
|-
! colspan="2" style="background:#ddd; color: white" | Abilities
|-
|'''''Athletics&nbsp;''''' ||<span class="symbols">&bull;&bull;&bull;</span>
|-
|'''Awareness&nbsp;''' ||<span class="symbols">&bull;&bull;&bull;</span>
|-
|'''Brawl&nbsp;''' ||<span class="symbols">&bull;&bull;&bull;</span>
|-
|'''Craft&nbsp;''' ||<span class="symbols">&bull;</span>
|-
|'''''Dodge&nbsp;''''' ||<span class="symbols">&bull;&bull;&bull;&bull;</span>
|-
|'''Endurance&nbsp;''' ||<span class="symbols">&bull;&bull;</span>
|-
|'''''Investigation&nbsp;''''' ||<span class="symbols">&bull;&bull;&bull;</span>
|-
|'''Linguistics&nbsp;''' ||<span class="symbols">&bull;&bull;</span>
|-
|'''''Melee&nbsp;''''' ||<span class="symbols">&bull;&bull;&bull;&bull;&bull;</span>
|-
|'''Performance&nbsp;''' ||<span class="symbols">&bull;&bull;</span>
|-
|'''Presence&nbsp;''' ||<span class="symbols">&bull;</span>
|-
|'''Resistance&nbsp;''' ||<span class="symbols">&bull;&bull;&bull;</span>
|-
|'''Socialize&nbsp;''' ||<span class="symbols">&bull;</span>
|-
|'''Stealth&nbsp;''' ||<span class="symbols">&bull;&bull;</span>
|-
|'''''Survival&nbsp;''''' ||<span class="symbols">&bull;&bull;&bull;</span>
|-|'''Languages''' ||Riverspeak, Flametongue, High Realm
|-
! colspan="2" style="background:#ddd; color: white" | Traits
|-
|'''Compassion''' ||<span class="symbols">&bull;&bull;</span>
|-
|'''Conviction''' ||<span class="symbols">&bull;&bull;</span>
|-
|'''Temperance''' ||<span class="symbols">&bull;&bull;</span>
|-
|'''Valor''' ||<span class="symbols">&bull;&bull;&bull;</span>
|-
|'''Willpower''' ||<span class="symbols">&bull;&bull;&bull;&bull;&bull;&bull;&bull;&bull;</span>
|-
|'''Essence''' ||<span class="symbols">&bull;&bull;&bull;&bull;</span>
|-
|&nbsp;&nbsp;Personal||20 (0)
|-
|&nbsp;&nbsp;Peripheral||44 (16)
|-
|'''Tell'''||3
|-
|'''Face'''||4
|-
|'''Renown'''||124
|-
|&nbsp;&nbsp;Succor||10
|-
|&nbsp;&nbsp;Mettle||25
|-
|&nbsp;&nbsp;Cunning||15
|-
|&nbsp;&nbsp;Glory||75
|}
| colspan="2" style="vertical-align: top" |
{| border="0" cellpadding="1" cellspacing="0" width="100%"
|-
! colspan="2" style="background:#ddd; color: white" | Charms
|-
|colspan="2"|Ox-Body Technique (x3)<br>Hide-Toughening Essence<br>Armor-Forming Technique<br>Scales of the Dragon<br>Steel Paw Style<br>Feline Guard Technique<br>Crouching Tiger Stance<br>Emotion-Shaping Technique<br>Tale-Spinning Mastery<br>Sensing the Deadly Flow<br>Striking Mospid Method<br>Dance of the Living Blade<br>Irresistable Storm Attack<br>Spinning Blade Attack<br>Lightning Sword Method<br>Heightened Sight Method<br>Sense-Sharpening Change<br>Deadly Beastman Transformation<br>Finding the Spirit's Shape<br>Humble Mouse Shape<br>Towering Beast Form<br>Body Weapon Technique<br>Deadly Claw Blow<br>Claws of the Silver Moon<br>Scimitar Claw Technique
|-
! colspan="2" style="background:#ddd; color: white" | Mutations
|-
|colspan="2"|Affliction (Huge)
|-
! colspan="2" style="background:#ddd; color: white" | Gifts
|-
|colspan="2"|+4 Dex<br>+3 Stamina<br>+3 Strength<br>Resilience of Nature<br>Rugged Hide<br>Wound-Knitting Power<br>Fluttering Wings<br>Soaring Pinions
|}
|}


[[Category:Forgotten Suns]] [[campaign::Forgotten Suns| ]]
The ship is enchanted against storms, lightning and sargassos. An exalted passenger of any type can cast the solar sail charm Storm-Weathering Essence Infusion (''Exalted'', pg. 211) on the ship while on board. In becalmed seas, passengers can commit a total of 10 motes of essense to move the ship without wind or sails (with a Speed of &#x25CF;). In addition, passengers can commit 20 total motes to the ship to allow it to slowly self-repair. While this process will not be fast enough to shore up damage during combat, any damage will be repaired by the next dawn (assuming the ship lasts that long).
[[Category:NPC]]
 
Once a week, the ship may be commanded to sail to Fakharu's spire. If this order is given, the ship will travel without need for sailors or steersman all night, sailing at whatever speed is necessary, however incredible. It will come to land at the spire at dawn on the next day.
 
[[Category:Forgotten Suns]]
[[Category:Vehicle]]

Latest revision as of 13:39, 11 May 2006

Type: Small Yacht
Length: 35 feet
Beam: 12 feet
Draft: 6 feet
Rig Type: Imperial with foresail
Closest Tack: 2 points
Speed: ●●●
Maneuverability: -2
Standard Crew: 2
Minimum Crew: 1
Cabins: 4
Soak: 6L
Health Levels (Damage): 10
Health Levels (Destroy): 20

This small yacht is built of ivory and birchwood, with silver nails and white silk sails. Extremely luxurious, it contains four cabins, each large enough for two people, as well as a small galley.

The ship is enchanted against storms, lightning and sargassos. An exalted passenger of any type can cast the solar sail charm Storm-Weathering Essence Infusion (Exalted, pg. 211) on the ship while on board. In becalmed seas, passengers can commit a total of 10 motes of essense to move the ship without wind or sails (with a Speed of ●). In addition, passengers can commit 20 total motes to the ship to allow it to slowly self-repair. While this process will not be fast enough to shore up damage during combat, any damage will be repaired by the next dawn (assuming the ship lasts that long).

Once a week, the ship may be commanded to sail to Fakharu's spire. If this order is given, the ship will travel without need for sailors or steersman all night, sailing at whatever speed is necessary, however incredible. It will come to land at the spire at dawn on the next day.