Guen Plan and File:86px-Decktet-forest.png: Difference between pages

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Some possibilities for [[Guen]]. These make use of the [[Exalted Improving|costs and training table]], the [[Monsoon Needles]] and the [[Mark of Autochthon]].
== Summary ==
 
Importing file
Guen has a lot of unspent experience. He should be able to use the Mark to train for things quite quickly.
 
== The Supremacy of Dexterity ==
 
One of  the big advantages of lunars is that their charms are based on nine Attributes instead of 25 Abilties. So, things that boost these attributes have a much wider reach. Guen also now has access to two additional types of charm that make pumping up attributes even easier.
 
One of the things the Mark revealed to use is the existence of [[First Edition Excellencies|excellency]] charms. The lunar version of excellencies, a set of nine [[Attribute Affirmed]] charms, provide some advantages that may not be obvious at first. The basic charm effect is decent: it lets you convert die in your pool to successes prior to rolling, one mote per die. While this isn't as strong as some of the other excellency charms, it is very wide reaching. For example, learning Dexterity Affirmed would let you do this when dodging, making martial arts attacks, leaping, firing an arrow, and so on.
 
The secondary benefit of this charm, however, is that it can act in the place of similar (more limited) charms in the lunar book. As an example, see the section on Archery, below. Basically, the charm is not only flexible in use, it also allows more flexibility in picking charms.
 
The second method that Guen has access to (that most lunars don't) are the [[Embodiment of Luna]] charms revealed by the [[Monsoon Needles]]. These are nine charms that permanently increase what the maximum rating of your Attributes can be. Normally, your attributes can only be as high as either five or your Essence rating, whichever is larger. So, to raise your Dex to, say, seven, you'd need to have Essence 7. With these charms, you can raise Dex that high without raising Essence first. Learning the Dexterity version of this charm, then raising Dex to the new max, would not only give you more dice, it would also raise the limit on how many dice you can add from charms. The whole thing would look like this:
 
* ''Dexterity Affirmed'' (12xp, -2xp if using the Monsoon Needles, 16 hrs untrained): Before roll, convert up to Dexterity dice to successes for 1m/die.
* ''Embodiment of Full Moon's Dexterity'' (12xp, -2xp if using the Monsoon Needles, 24 hrs training using Needles as tutor): The maximum that you can raise Dexterity becomes seven.
* ''Dexterity to 6'' (19xp, -1xp if using the Monsoon Needles, would take 480 hours without training, but with the needles both acting as a trainer and accelerating the process, only takes 120 hours). Note that if this is still not fast enough, the Mark could be used to compress it into eight hours for two Willpower a point of Precision.
* ''Dexterity to 7'' (23xp, -1xp if using the Monsoon Needles, 144 hours with needles). Note that if this is still not fast enough, the Mark could be used to compress it into eight hours for two Willpower a point of Precision.
 
== Martial Arts ==
 
=== Leopard Style ===
 
Some time ago, I reworked the charms in [[Leopard Style]] based on some internet feedback and things I noticed in play. One of the issues of the original style was "speedbumps", where charms higher in the tree would be such you would never have a reason to use their prerequisites. So the newer versions change the prerequisites to be more functional. I will attempt to draw attention to some of these in the "combo" section below.
 
There are two charms in this style that Guen doesn't yet know; however, they are not particularly compelling given Guen's other abilities.
 
=== Tiger Style ===
 
You have a number of charms to learn in tiger style. Since this style matches the notion of your totem form, by our [[Forgotten Suns: House Rules#Lunar Martial Arts|house rules]], you only need to pay 8xp per charm for these.
 
* Raging Tiger Pounce (8xp)
* Spine Shattering Bite (8xp, req. Raging Tiger Pounce)
* Stalking Cat Movement Meditation (8xp)
* Leap From Cloaking Shadows Attack (8xp, req. Stalking Cat Movement Meditation)
* Angry Predator Frenzy Style (8xp, req. Spine Shattering Bite, Leap From Cloaking Shadows Attack). This charm ''requires'' a trainer.
 
=== Hungry Ghost Style ===
 
You are starting to learn Hungry Ghost Style. There is some good stuff there, particularly for lunars, who don't have other ways to do some of these tricks. You have a way to go if you want to master the whole thing. Charms that seem good for Guen
 
* Shrouded Claw Attack (12xp, 32 hours untrained). Targets attempting to dodge or parry halve their pool.
* Hungry Ghost Form (12xp, 64 hours untrained, req. Shrouded Claw Attack). Regain a mote for every point of damage you do. Lunars don't have many choices for regenerating essence, and this is a pretty good one. Only trouble is that a form, and you can only use one of those at a time.
* Consuming Entropy Strike (12xp, 80 hours untrained, req. Hungry Ghost Form). Reduce the target's soak for one attack at a rate of 2L/mote. Reducing soak is almost identical to gaining attack successes; assuming the attack hits, they both generate more damage dice. (The difference, of course, is that successes help you beat defenses like dodging, and reducing soak does not.) Still, this is pretty cheap for the effect.
* Power Reaping Prana (12xp, 64 hours untrained, req. Hungry Ghost Form). Regain essence when others activate charms around you. Not bad, but costs Willpower, which lunars have a hard time regenerating.
* Charm Smothering Technique (12xp, 80 hours untrained, Power Reaping Prana). This is one of the few charms in Exalted than can mess with other people's charms, making it quite powerful.
 
Other charms can be learned, but don't suit Guen's current abilities very well:
 
* Unnatural Shambling Deftness (12xp, req. Hungry Ghost Form). Take Essence extra actions this round. Can't be used with armor. Given Guen's abilities at multiple actions, this charm isn't with the activation cost.
* Lunging Phantom Method (12xp, req. Unnatural Shambling Deftness). Cool looking, but sort of pricey for the effect it gives, which is to allow you to "attack from behind". You also would need to learn the previous one, making it even less cool.
* Blood Freezing Technique (12xp, req. Consuming Entropy Strike). If an attack deals damage, it also reduces your target's Dex by a dot. This is a neat effect, but is way too expensive to see real use.
* Soul-Flaying Strike (12xp, req. Lunging Phantom Method, Blood Freezing Technique, Charm Smothering Technique). On an attack, roll Essence against the target's. If you win deal an additional Essence levels of aggravated damage. Victims who die from this rise as hungry ghosts. Spirits and Fair Folk who die from this are permanently destroyed. This is very costly, sort of opposite of Guen's personality, requires a bunch of gunky prerequisite charms (see above) and isn't all that impressive. The spirit destruction is the most compelling thing about it, but probably not worth it. On the plus side, if you did want to learn it, the health level cost of the charm would be less troubling to Guen than it would be for someone else.
 
=== Mixing Styles ===
 
All of the styles you know use tiger claws and have forms that prevent the use of armor. (You get around the armor restriction in beastman form thanks to [[Shaping the Silver Skin]].) One of the benefits of learning different styles is that you can combo charms of compatible styles together. Even better, lunars do not have to match the ability or attributes of charms within a combo like other exalts do, so they can combo their own charms with martial arts charms.
 
== Unlearning Charms? ==
 
Guen can use the Mark to unlearn charms, in reverse order.
 
== Defenses ==
 
Flowing Body Evasion
Snake Body Technique.
 
== Shapeshifting ==
 
*[[Thousand Forms as One]]
 
== Archery ==
 
Of the two root charms in the lunar ranged combat tree, one is Eagle Eye Advantage. Even though this is a Perception charm, what it actually does is convert Dexterity dice into successes. But, that's what the new [[Attribute Affirmed|Dexterity Affirmed]] charm does (and it is half the cost). So, any charm that requires Eagle Eye Advantage can instead use Dexterity Affirmed as a prerequisite.
 
== Familiar ==
 
*[[Binding Companion Connection]]
*[[Favored Companion Feeding]]
*[[Rushing River of Return]]
*[[Sympathetic Companion Transformation]]
 
== Increase Something ==
 
If you want to use the mark's Deep Resonance, you could spend four Willpower and gain a dot of Precision to go into a training trance the compresses the 384 hours of untrained learning into an eight-hour vision quest. If you want to describe this vision quest to the rest of the ''players'' (not necessarily the ''characters''), you gain an immediate test to regain Willpower at the end of it (i.e. roll Conviction, gain willpower for each success).
 
Alternatively, you could burn a point of Source to provide training. If you do this ''and'' use Deep Resonance to compress the time, trance only needs to compress 192 hours, so only costs two Willpower instead of four.
 
== Combos ==

Latest revision as of 04:36, 4 July 2022

Summary

Importing file